Trilogy, the Half-Elf Geomancer
[ToME 2.2.7 Character Dump]
Name : Trilogy Age 38 STR: 12
Sex : Female Height 51 INT: 18/60
Race : Half-Elf Weight 107 WIS: 18
Class : Geomancer Social Class 28 DEX: 15
Body : Player CON: 10
God : Eru Iluvatar CHR: 16
+ To Melee Hit -11 Level 29 Max Hit Points 154
+ To Melee Damage -37 Experience 71399 Cur Hit Points 154
+ To Ranged Hit 10 Max Exp 71399 Max SP (Mana) 260
+ To Ranged Damage 1 Exp to Adv. 105000 Cur SP (Mana) 260
AC 12+53 Gold 102706 Piety 12200
(Miscellaneous Abilities)
Fighting : Bad Disarming : Very Good Blows/Round: 1
Bows/Throw : Fair Magic Device: Very Good Shots/Round: 2
Saving Throw: Excellent Mel.dmg/Rnd: 1d4-37
Stealth : Superb Tactic: coward Infra-Vision: 40 feet
Perception : Excellent Explor: normal Speed: +2
Searching : Good
(Character Background)
Your father says you are The One, who is prophesied to
defeath Morgoth. Your mother says your father is crazy.
You have shoulder-length black hair, dark sunglasses, and a
long black trenchcoat.
// I suppose I should explain this... ;) My very early just-dabbling
// Geomancers were male, human, and named (uncreatively enough) Geo; the
// Geo/Neo pun and corresponding backstory was of course irresistable.
// When I went "official" with him, though, I had to make him a her to keep
// my roster gender-balanced, and I already had too many humans going, so
// I switched to Half-Elf, tweaked the backstory to fit, and punned a more
// suitable Matrix name.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
The Sandworm lair: Level 29 (1450')
Your body is a Player.
You are currently in the town of Bree.
You have defeated 3769 enemies.
You saved 5 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 14th Quelle of the 2890th year of the third age.
You have been adventuring for 28 days.
adefkmnopsuxz{|@
Add Int : .......2........
Add Wis : .......2........
Mul SPower: +...............
Add Stea. : ......32........
Add Sear. : .2..............
Add Infra : .2..............
Add Speed : .......2........
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ..........+.....
Hold Life : ................
Res Acid : ......++........
Res Elec : ......+.........
Res Fire : ......+.........
Res Cold : ......+.........
Res Pois : ................
Res Fear : ................
Res Lite : ..........+.....
Res Dark : ................
Res Blind : ................
Res Conf : ................
Res Sound : ................
Res Shard : ................
Res Neth : ......+.........
Res Nexus : ................
Res Chaos : ................
Res Disen : ................
Lite : .....+....+.....
See Invis : ...+............
Xtra Shots: .+..............
Activate : .+.....+..+.....
Orc.ESP : ......+.........
Skills (points left: 0)
- Combat 01.000 [0.200]
. Weaponmastery 00.700 [0.400]
. Sneakiness 01.000 [0.900]
- Magic 31.420 [0.900]
. Magic-Device 01.000 [1.050]
. Spell-power 33.900 [0.700]
- Geomancy 33.900 [0.700]
. Fire 27.401 [1.050]
. Water 26.351 [1.050]
. Air 27.401 [1.050]
. Earth 26.351 [1.050]
. Meta 00.000 [0.700]
. Conveyance 05.600 [0.700]
. Divination 00.000 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.700]
- Spirituality 01.275 [0.550]
. Prayer 07.500 [0.500]
- Monster-lore 00.000 [0.500]
. Summoning 01.000 [0.300]
// The skill plan is to max Magic, Spell-power, Geomancy and its four
// subschools, with a few points in Conveyance to get Phase Door and Disarm
// and the last few in Prayer. Identification will come via god spells at
// first, and later with Divination via Eru. To that end, I've reallocated
// three skill points from Magic to Prayer so I can cast Listen to the
// Music; I hope to regain those points from Mr. F. Fingers (and maybe even
// repeat the trick if he's extra cooperative...).
Abilities
* Perfect casting
[Fates]
You may meet a Giant silver ant on level 10.
You are fated to find The Cloak of Thorongil on level 32.
You may meet a Mangy-looking leper on level 19.
You do not know all of your fate.
// Oh, that's right, gotta go check that...
[Character Equipment]
a) a Mage Staff of Power (1d4) (-1,-27) (+6)
// Dropped by Wormtongue. Been *very* handy... ;)
d) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being worn.
It increases your searching and infravision by 2. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
e) a Ring of Spell [Fireflash]
f) a Ring of See Invisible
It allows you to see invisible monsters.
You bought it from the Black Market.
k) an Amulet of Spell [Charm]
m) an Everburning Torch
n) Elven Cord Armour [6,+15] (+3 to stealth)
It increases your stealth by 3. It provides resistance to acid,
electricity, fire, cold and nether. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Black ogre Archer on level 20 of Orc Cave.
o) The Cloak 'Holcolleth' [1,+5] (+2)
It can be activated for sleep nearby monsters every 55 turns if it is
being worn. It increases your intelligence, wisdom, stealth and speed
by 2. It provides resistance to acid. It cannot be harmed by acid,
cold, lightning or fire.
// A fate-find in the Downs. I think it actually beats Thorongil, which
// I'm fated to find later...
p) (nothing)
s) a Hard Leather Cap [2,+5]
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots [2,+2]
z) (nothing)
{) The Rounded Pebble 'Travak' (3d6) (+8,+5)
// Hmm, forgot I had this there; I should probably Mathom it...
|) (nothing)
[Character Inventory]
a) a Book of Beginner Cantrips {!d!k!v!s}
b) a Spellbook of Listen to the Music {!d!k!v!s}
c) a Spellbook of Noxious Cloud {!d!k!v!s}
d) a Spellbook of Disarm {!d!k!v!s}
e) 5 Potions of Speed {!d!k!v!s}
f) 6 Potions of Cure Critical Wounds {!d!k!v!s}
g) 6 Scrolls of Teleportation {!r!d!k!v!s}
h) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
i) The Wand of Digging of Thrain (9 charges) {@a4!d!k!v!s}
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Spellbook of Tidal Wave
b) a Spellbook of Firewall
c) a Spellbook of Dig
d) a Spellbook of Fireflash {@b5!d!k!v!s}
e) a Spellbook of Geyser {@b4!d!k!v!s}
f) a Spellbook of See the Music
g) a Spellbook of Charm
h) 15 Mushrooms of Cure Serious Wounds {100% off}
i) 13 Potions of Cure Light Insanity
j) 12 Potions of Speed {!d!k!v!s}
k) 2 Potions of Healing
l) a Potion of *Healing*
m) 2 Potions of Restore Mana
n) 2 Potions of Resistance
o) a Scroll of Reset Recall
p) a Wooden Rod of Nothing (10/10)
q) a Partial Totem of a Hippogryph {!d!k!v!s}
r) a Ring of Spell
s) an Amulet of Slow Digestion
It slows your metabolism.
You bought it from the Magic shop.
t) an Amulet of Spell
u) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, light and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
v) an Elven Cloak [4,+9] (+4 to stealth)
w) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from BDw 10.
x) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
blindness. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
[The Mathom-house Inventory - Bree ]
a) a True Totem of Vort the Kobold Queen
b) a True Totem of Brodda, the Easterling
// One of the side perks of the Summoning skill... ;)
|
Last updated 2005-02-19 4:51am EST. |