Zizzo's ToME Stepladder

Trilogy, the Half-Elf Geomancer

  [ToME 2.2.7 Character Dump]

 Name  : Trilogy                Age                 38       STR:     12       
 Sex   : Female                 Height              51       INT:  18/60       
 Race  : Half-Elf               Weight             107       WIS:     18       
 Class : Geomancer              Social Class        28       DEX:     15       
 Body  : Player                                              CON:     10       
 God   : Eru Iluvatar                                        CHR:     16       
                                                                               
 + To Melee Hit         -11 Level             29    Max Hit Points       154   
 + To Melee Damage      -37 Experience     71399    Cur Hit Points       154   
 + To Ranged Hit         10 Max Exp        71399    Max SP (Mana)        260   
 + To Ranged Damage       1 Exp to Adv.   105000    Cur SP (Mana)        260   
   AC                 12+53 Gold          102706    Piety              12200   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Disarming   : Very Good    Blows/Round:  1         
 Bows/Throw  : Fair         Magic Device: Very Good    Shots/Round:  2         
 Saving Throw: Excellent                               Mel.dmg/Rnd:  1d4-37    
 Stealth     : Superb       Tactic:       coward       Infra-Vision: 40 feet   
 Perception  : Excellent    Explor:       normal       Speed:        +2        
 Searching   : Good                                                            
                         (Character Background)                                
          Your father says you are The One, who is prophesied to               
          defeath Morgoth.  Your mother says your father is crazy.             
          You have shoulder-length black hair, dark sunglasses, and a          
          long black trenchcoat.                                               
// I suppose I should explain this... ;)  My very early just-dabbling
// Geomancers were male, human, and named (uncreatively enough) Geo; the
// Geo/Neo pun and corresponding backstory was of course irresistable.
// When I went "official" with him, though, I had to make him a her to keep
// my roster gender-balanced, and I already had too many humans going, so
// I switched to Half-Elf, tweaked the backstory to fit, and punned a more
// suitable Matrix name.


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 29 (1450')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 3769 enemies.
 You saved 5 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 14th Quelle of the 2890th year of the third age.
 You have been adventuring for 28 days.

                    adefkmnopsuxz{|@            
        Add Int   : .......2........            
        Add Wis   : .......2........            
        Mul SPower: +...............            
        Add Stea. : ......32........            
        Add Sear. : .2..............            
        Add Infra : .2..............            
        Add Speed : .......2........            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ................            
        Res Acid  : ......++........            
        Res Elec  : ......+.........            
        Res Fire  : ......+.........            
        Res Cold  : ......+.........            
        Res Pois  : ................            
        Res Fear  : ................            
        Res Lite  : ..........+.....            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ......+.........            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Lite      : .....+....+.....            
        See Invis : ...+............            
        Xtra Shots: .+..............            
        Activate  : .+.....+..+.....            
        Orc.ESP   : ......+.........            

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.700 [0.400]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         31.420 [0.900]
          . Magic-Device                         01.000 [1.050]
          . Spell-power                          33.900 [0.700]
          - Geomancy                             33.900 [0.700]
                   . Fire                        27.401 [1.050]
                   . Water                       26.351 [1.050]
                   . Air                         27.401 [1.050]
                   . Earth                       26.351 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           05.600 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  01.275 [0.550]
          . Prayer                               07.500 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]
// The skill plan is to max Magic, Spell-power, Geomancy and its four
// subschools, with a few points in Conveyance to get Phase Door and Disarm
// and the last few in Prayer.  Identification will come via god spells at
// first, and later with Divination via Eru.  To that end, I've reallocated
// three skill points from Magic to Prayer so I can cast Listen to the
// Music; I hope to regain those points from Mr. F. Fingers (and maybe even
// repeat the trick if he's extra cooperative...).

Abilities
 * Perfect casting


  [Fates]

You may meet a Giant silver ant on level 10.
You are fated to find The Cloak of Thorongil on level 32.
You may meet a Mangy-looking leper on level 19.
You do not know all of your fate.
// Oh, that's right, gotta go check that...


  [Character Equipment]

a) a Mage Staff of Power (1d4) (-1,-27) (+6)
// Dropped by Wormtongue.  Been *very* handy... ;)
d) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being worn.
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) a Ring of Spell [Fireflash]
f) a Ring of See Invisible
    It allows you to see invisible monsters.  
    You bought it from the Black Market.
k) an Amulet of Spell [Charm]
m) an Everburning Torch
n) Elven Cord Armour [6,+15] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid,
    electricity, fire, cold and nether.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black ogre Archer on level 20 of Orc Cave.
o) The Cloak 'Holcolleth' [1,+5] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
    by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
// A fate-find in the Downs.  I think it actually beats Thorongil, which
// I'm fated to find later...
p) (nothing)
s) a Hard Leather Cap [2,+5]
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots [2,+2]
z) (nothing)
{) The Rounded Pebble 'Travak' (3d6) (+8,+5)
// Hmm, forgot I had this there; I should probably Mathom it...
|) (nothing)


  [Character Inventory]

a) a Book of Beginner Cantrips {!d!k!v!s}
b) a Spellbook of Listen to the Music {!d!k!v!s}
c) a Spellbook of Noxious Cloud {!d!k!v!s}
d) a Spellbook of Disarm {!d!k!v!s}
e) 5 Potions of Speed {!d!k!v!s}
f) 6 Potions of Cure Critical Wounds {!d!k!v!s}
g) 6 Scrolls of Teleportation {!r!d!k!v!s}
h) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
i) The Wand of Digging of Thrain (9 charges) {@a4!d!k!v!s}
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Tidal Wave
b) a Spellbook of Firewall
c) a Spellbook of Dig
d) a Spellbook of Fireflash {@b5!d!k!v!s}
e) a Spellbook of Geyser {@b4!d!k!v!s}
f) a Spellbook of See the Music
g) a Spellbook of Charm
h) 15 Mushrooms of Cure Serious Wounds {100% off}
i) 13 Potions of Cure Light Insanity
j) 12 Potions of Speed {!d!k!v!s}
k) 2 Potions of Healing
l) a Potion of *Healing*
m) 2 Potions of Restore Mana
n) 2 Potions of Resistance
o) a Scroll of Reset Recall
p) a Wooden Rod of Nothing (10/10)
q) a Partial Totem of a Hippogryph {!d!k!v!s}
r) a Ring of Spell
s) an Amulet of Slow Digestion
    It slows your metabolism.  
    You bought it from the Magic shop.
t) an Amulet of Spell
u) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to
    acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
v) an Elven Cloak [4,+9] (+4 to stealth)
w) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
    if it is being worn.  It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from BDw 10.
x) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Mathom-house Inventory - Bree ]

a) a True Totem of Vort the Kobold Queen
b) a True Totem of Brodda, the Easterling
// One of the side perks of the Summoning skill... ;)



Last updated 2005-02-19 4:51am EST.

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    Comments

    2004-11-10 2:41am EST
    Once more unto the proverbial breach, then. Done the Downs and two relic quests so far, and starring in the third DitL in my DitL Three-Pack™. ;)

    2005-02-19 4:51am EST
    Done the Orc Cave, plus the Old Forest looking for dungeon towns with Libraries and the Sandworm Lair for Tomes and stat potions; little success on those fronts. I'll come back and take on the Sandworm Queen when I have resist poison and/or a lot more hit points. Also got a third relic quest pending, which I'm not looking forward to. Mirkwood is next.

    2005-04-26 3:50am EDT
    Done Mirkwood, plus Rhun looking (without luck) for dungeon towns. Also did the third relic quest; between that and some skill point reallocation, I can now finally cast Identify, plus with See the Music now at spell level 30, the last two relic quest should be pretty easy. Probably Moria next.

    2005-08-21 2:00am EDT
    Halfway through Moria. Done the last two relic quests and a couple more side quests. Desperately searching for Tomes of Fire and Earth to complete my collection.

    2005-11-13 3:57am EST
    Done Moria. Check out those boots! :D :D

    2006-03-13 4:28am EST
    Halfway through Mordor. Some new equipment has given me a much-needed hit point boost.

    2006-11-05 7:30am EST
    Finished Mordor, and hit level 50. Also finally got around to doing the Maeglin quest, thanks to the discovery of the Ring of Flare. Still deciding where to go next…

    2007-03-11 9:58pm EDT
    Decided to skip the Land of Mountains, since I've already got fire immunity from Flare (and I'm not particularly inclined to swap out my current armor), and push on to Dol Guldur. The Necromancer is down, and I've got a Ring to find…

    2008-05-04 8:46pm EDT
    No luck with alternate Ring-bearers, so we're power-diving through Angband for Sauron (well, as power-diving as I generally get, at least…). This is at the midpoint; no major improvements of note.

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