Zizzo's ToME Stepladder

Trilogy, the Half-Elf Geomancer

  [ToME 2.2.7 Character Dump]

 Name  : Trilogy                Age                 38       STR:     15       
 Sex   : Female                 Height              51       INT: 18/153       
 Race  : Half-Elf               Weight             107       WIS:  18/70       
 Class : Geomancer              Social Class        28       DEX:  18/70       
 Body  : Player                                              CON:     11       
 God   : Eru Iluvatar                                        CHR: 18/105       
                                                                               
 + To Melee Hit          -3 Level             32    Max Hit Points       176   
 + To Melee Damage      -36 Experience    263536    Cur Hit Points       176   
 + To Ranged Hit          1 Max Exp       263536    Max SP (Mana)        481   
 + To Ranged Damage      12 Exp to Adv.   280000    Cur SP (Mana)        481   
   AC                 18+74 Gold          148272    Piety              30548   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Poor         Disarming   : Excellent    Blows/Round:  1         
 Bows/Throw  : Poor         Magic Device: Very Good    Shots/Round:  1         
 Saving Throw: Excellent                               Mel.dmg/Rnd:  1d4-36    
 Stealth     : Superb       Tactic:       coward       Infra-Vision: 20 feet   
 Perception  : Good         Explor:       normal       Speed:        +10       
 Searching   : Fair                                                            
                         (Character Background)                                
          Your father says you are The One, who is prophesied to               
          defeath Morgoth.  Your mother says your father is crazy.             
          You have shoulder-length black hair, dark sunglasses, and a          
          long black trenchcoat.                                               
// I suppose I should explain this... ;)  My very early just-dabbling
// Geomancers were male, human, and named (uncreatively enough) Geo; the
// Geo/Neo pun and corresponding backstory was of course irresistable.
// When I went "official" with him, though, I had to make him a her to keep
// my roster gender-balanced, and I already had too many humans going, so
// I switched to Half-Elf, tweaked the backstory to fit, and punned a more
// suitable Matrix name.


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 29 (1450')
        A lost temple: Level 19 (950')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 7291 enemies.
 You saved 16 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 36th Quelle of the 2890th year of the third age.
 You have been adventuring for 50 days.

                    adefkmnopsuxz{|@            
        Add Int   : .......2........            
        Add Wis   : .......2.3......            
        Add Dex   : .4....3.........            
        Add Chr   : .........3......            
        Mul SPower: +...............            
        Add Stea. : .......2........            
        Add Speed : .4...132........            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ...+............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : .....+..........            
        Res Acid  : .+....++........            
        Res Elec  : .+..............            
        Res Fire  : .+..............            
        Res Cold  : .+..............            
        Res Pois  : ...+............            
        Res Fear  : ................            
        Res Lite  : ......+...+.....            
        Res Dark  : ................            
        Res Blind : ...+............            
        Res Conf  : .........+......            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Levitate  : ...+............            
        Lite      : .....+....+.....            
        See Invis : ...+.+..........            
        Digestion : ...+............            
        Activate  : .....+.+..+.....            

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.700 [0.400]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         35.380 [0.900]
          . Magic-Device                         01.000 [1.050]
          . Spell-power                          35.300 [0.700]
          - Geomancy                             36.000 [0.700]
                   . Fire                        29.867 [1.050]
                   . Water                       29.867 [1.050]
                   . Air                         29.867 [1.050]
                   . Earth                       29.867 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           05.600 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          02.100 [0.700]
 - Spirituality                                  01.495 [0.550]
          . Prayer                               12.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]
// The skill plan is to max Magic, Spell-power, Geomancy and its four
// subschools, with a few points in Conveyance to get Phase Door and Disarm
// and the last few in Prayer.  Identification will come via god spells at
// first, and later with Divination via Eru.  To that end, I've been
// reallocating skill points from Magic to Prayer to hasten my ability to
// cast Listen to the Music and now Identify, hoping to regain the
// sacrificed Magic skill levels from Mr. F. Fingers; so far I've gotten
// back three of the seven points I've reallocated.

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Rod Tip of Light on level 14.
// I wonder if it's worth it to go back and pick that off...


  [Character Equipment]

a) a Mage Staff of Power [Disarm] (1d4) (+4,-26) (+6)
    It can be wielded two-handed.  It has a spell stored inside.  It
    increases your spell power by 6.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 13 of
    Orc Cave.
// Dropped by Wormtongue.  Been *very* handy... ;)
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {quest reward}
    It increases your dexterity and speed by 4.  It provides resistance to
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
// Speed is always a good thing... ;)  Princess quest reward from Mkw 32.
e) a Ring of Spell [Fireflash]
f) The Ring of Lebreth
    It sustains your charisma.  It provides resistance to poison and
    blindness.  It allows you to levitate.  It allows you to see invisible
    monsters.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
// `Bout the only useful thing I found in my sweep of Rhun...
k) an Amulet of Spell [Noxious Cloud]
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
    if it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your
    speed by 1.  It provides resistance to life draining.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to
    acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Holcolleth' [1,+5] (+2)
    It can be activated
    for sleep nearby monsters every 55 turns if it is being worn. It 
    increases your intelligence, wisdom, stealth and speed by 2.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
// A fate-find in the Downs.  A later fate for Thorongil was almost
// disappointing after this... ;)
p) (nothing)
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Large kobold on level 16 of Mirkwood.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots [2,+4]
z) (nothing)
{) (nothing)
|) (nothing)


  [Character Inventory]

a) a Fireproof Holy Tome of Eru Iluvatar {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
// One less Tome I'll need to fireproof later is always a good thing...
b) a Book of Beginner Cantrips {!d!k!v!s}
c) a Spellbook of Charm {!d!k!v!s}
d) 5 Potions of Speed {!d!k!v!s}
e) 10 Potions of Cure Critical Wounds {!d!k!v!s}
f) 7 Scrolls of Teleportation {!r!d!k!v!s}
g) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
h) The Wand of Digging of Thrain (34 charges) {@a4!d!k!v!s}
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
// Lighter than a Spellbook of Dig...
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Fireflash {@b5!d!k!v!s}
b) 15 Mushrooms of Cure Serious Wounds {100% off}
c) a Partial Totem of a Hippogryph {!d!k!v!s}
d) an Amulet of Slow Digestion
    It slows your metabolism.  
    You bought it from the Magic shop.
e) an Amulet of Spell
f) an Amulet of Spell
g) The Augmented Chain Mail 'Angrimros' (-2 to accuracy) [16,+5]
    It sustains your wisdom and constitution.  It provides immunity to acid
    and cold.  It provides immunity to paralysis.  It provides resistance
    to acid, light and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
h) Elven Cord Armour [6,+15] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid,
    electricity, fire, cold and nether.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black ogre Archer on level 20 of Orc Cave.
i) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
// See?  Doesn't really compete with Holcolleth.
j) an Elven Cloak [4,+9] (+4 to stealth)
k) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from BDw 10.
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) {quest reward}
    It provides light (radius 1) forever.  It increases your searching by
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against evil
    with holy fury.  It provides resistance to cold and dark.  It allows
    you to sense the presence of orcs and dragons.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 24.
n) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being worn.
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of the Blowing Wind
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Tome of the Everrunning Wave
c) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You bought it from the Black Market.
// This leaves me just Earth and Fire Tomes to find --- and Fire Tomes are
// fireproof by default, so I have plenty of slack.
d) a Spellbook of Firewall
e) a Spellbook of Dig
f) a Spellbook of Disarm
g) a Spellbook of Noxious Cloud
h) Mordenkainen's Mysterious Mind-Masher of Mass Destruction
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Nether wraith on level 31 of Mirkwood.
i) a Sprig of Athelas
j) 22 Potions of Cure Light Insanity
k) 21 Potions of Speed {!d!k!v!s}
l) 10 Potions of Healing
m) a Potion of *Healing*
n) 3 Potions of Restore Mana
o) 2 Potions of Resistance
p) 4 Scrolls of Reset Recall
q) a Ring of See Invisible
    It allows you to see invisible monsters.  
    You bought it from the Black Market.
r) a Ring of Flying
s) a Ring of Spell [Noxious Cloud]
t) a Ring of Spell
u) an Amulet of the Serpents [+3] (+1)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 1.  It provides resistance
    to poison.  
    You found it in the remains of a Mature bronze dragon on level 40 of The
    Land Of Rhun.
v) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
w) a Drum of Power (+1)
    It increases your strength and charisma by 1.  It sustains your
    charisma.  It provides resistance to acid, electricity, fire, cold and
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by morgul
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 11 of Mirkwood.
b) a True Totem of Vort the Kobold Queen
c) a True Totem of Brodda, the Easterling
d) a True Totem of Ibun, Son of Mim
// One of the side perks of the Summoning skill... ;)
e) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your
    strength, intelligence, wisdom, dexterity, constitution, charisma and
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 26.  You can imagine my joy... :-/
f) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) {quest reward}
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  It
    was given to you as a reward.
// Princess quest reward from Mkw 20.  Not as bad as the Phial, but
// still... :-/
g) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your intelligence,
    dexterity and infravision by 2.  It does extra damage from fire.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It strikes at demons with holy wrath.  It is especially
    deadly against natural creatures.  It provides resistance to fire and
    light.  It allows you to sense the presence of spiders and demons.  It
    speeds your regenerative powers.  It drains life.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 30.  And to think I picked the Whip
// because it was the lightest choice...
h) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave orc Shaman on level 13 of Orc Cave.



Last updated 2005-04-26 3:50am EDT.

  • Latest version of this character
  • Latest version of Trilogy
  • Download this character sheet
  • Lineage of Trilogy
  • All current characters

    Comments

    2004-11-10 2:41am EST
    Once more unto the proverbial breach, then. Done the Downs and two relic quests so far, and starring in the third DitL in my DitL Three-Pack™. ;)

    2005-02-19 4:51am EST
    Done the Orc Cave, plus the Old Forest looking for dungeon towns with Libraries and the Sandworm Lair for Tomes and stat potions; little success on those fronts. I'll come back and take on the Sandworm Queen when I have resist poison and/or a lot more hit points. Also got a third relic quest pending, which I'm not looking forward to. Mirkwood is next.

    2005-04-26 3:50am EDT
    Done Mirkwood, plus Rhun looking (without luck) for dungeon towns. Also did the third relic quest; between that and some skill point reallocation, I can now finally cast Identify, plus with See the Music now at spell level 30, the last two relic quest should be pretty easy. Probably Moria next.

    2005-08-21 2:00am EDT
    Halfway through Moria. Done the last two relic quests and a couple more side quests. Desperately searching for Tomes of Fire and Earth to complete my collection.

    2005-11-13 3:57am EST
    Done Moria. Check out those boots! :D :D

    2006-03-13 4:28am EST
    Halfway through Mordor. Some new equipment has given me a much-needed hit point boost.

    2006-11-05 7:30am EST
    Finished Mordor, and hit level 50. Also finally got around to doing the Maeglin quest, thanks to the discovery of the Ring of Flare. Still deciding where to go next…

    2007-03-11 9:58pm EDT
    Decided to skip the Land of Mountains, since I've already got fire immunity from Flare (and I'm not particularly inclined to swap out my current armor), and push on to Dol Guldur. The Necromancer is down, and I've got a Ring to find…

    2008-05-04 8:46pm EDT
    No luck with alternate Ring-bearers, so we're power-diving through Angband for Sauron (well, as power-diving as I generally get, at least…). This is at the midpoint; no major improvements of note.

All contents of this site are copyright © 2003-2016 Scott Bigham, unless otherwise indicated.

Powered by The ToME Stepladder Project.

Zizzo's ToME Stepladder and The ToME Stepladder Project are in no way associated with The Angband Ladder, beyond shamelessly cribbing drawing inspiration from their page layouts.