Trilogy, the Half-Elf Geomancer
[ToME 2.2.7 Character Dump]
Name : Trilogy Age 38 STR: 15
Sex : Female Height 51 INT: 18/153
Race : Half-Elf Weight 107 WIS: 18/70
Class : Geomancer Social Class 28 DEX: 18/70
Body : Player CON: 11
God : Eru Iluvatar CHR: 18/105
+ To Melee Hit -3 Level 32 Max Hit Points 176
+ To Melee Damage -36 Experience 263536 Cur Hit Points 176
+ To Ranged Hit 1 Max Exp 263536 Max SP (Mana) 481
+ To Ranged Damage 12 Exp to Adv. 280000 Cur SP (Mana) 481
AC 18+74 Gold 148272 Piety 30548
(Miscellaneous Abilities)
Fighting : Poor Disarming : Excellent Blows/Round: 1
Bows/Throw : Poor Magic Device: Very Good Shots/Round: 1
Saving Throw: Excellent Mel.dmg/Rnd: 1d4-36
Stealth : Superb Tactic: coward Infra-Vision: 20 feet
Perception : Good Explor: normal Speed: +10
Searching : Fair
(Character Background)
Your father says you are The One, who is prophesied to
defeath Morgoth. Your mother says your father is crazy.
You have shoulder-length black hair, dark sunglasses, and a
long black trenchcoat.
// I suppose I should explain this... ;) My very early just-dabbling
// Geomancers were male, human, and named (uncreatively enough) Geo; the
// Geo/Neo pun and corresponding backstory was of course irresistable.
// When I went "official" with him, though, I had to make him a her to keep
// my roster gender-balanced, and I already had too many humans going, so
// I switched to Half-Elf, tweaked the backstory to fit, and punned a more
// suitable Matrix name.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 29 (1450')
A lost temple: Level 19 (950')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 7291 enemies.
You saved 16 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 36th Quelle of the 2890th year of the third age.
You have been adventuring for 50 days.
adefkmnopsuxz{|@
Add Int : .......2........
Add Wis : .......2.3......
Add Dex : .4....3.........
Add Chr : .........3......
Mul SPower: +...............
Add Stea. : .......2........
Add Speed : .4...132........
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : ...+............
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ..........+.....
Hold Life : .....+..........
Res Acid : .+....++........
Res Elec : .+..............
Res Fire : .+..............
Res Cold : .+..............
Res Pois : ...+............
Res Fear : ................
Res Lite : ......+...+.....
Res Dark : ................
Res Blind : ...+............
Res Conf : .........+......
Res Sound : ................
Res Shard : ......+.........
Res Neth : ................
Res Nexus : ................
Res Chaos : ................
Res Disen : ................
Levitate : ...+............
Lite : .....+....+.....
See Invis : ...+.+..........
Digestion : ...+............
Activate : .....+.+..+.....
Skills (points left: 0)
- Combat 01.000 [0.200]
. Weaponmastery 00.700 [0.400]
. Sneakiness 01.000 [0.900]
- Magic 35.380 [0.900]
. Magic-Device 01.000 [1.050]
. Spell-power 35.300 [0.700]
- Geomancy 36.000 [0.700]
. Fire 29.867 [1.050]
. Water 29.867 [1.050]
. Air 29.867 [1.050]
. Earth 29.867 [1.050]
. Meta 00.000 [0.700]
. Conveyance 05.600 [0.700]
. Divination 00.000 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 02.100 [0.700]
- Spirituality 01.495 [0.550]
. Prayer 12.000 [0.500]
- Monster-lore 00.000 [0.500]
. Summoning 01.000 [0.300]
// The skill plan is to max Magic, Spell-power, Geomancy and its four
// subschools, with a few points in Conveyance to get Phase Door and Disarm
// and the last few in Prayer. Identification will come via god spells at
// first, and later with Divination via Eru. To that end, I've been
// reallocating skill points from Magic to Prayer to hasten my ability to
// cast Listen to the Music and now Identify, hoping to regain the
// sacrificed Magic skill levels from Mr. F. Fingers; so far I've gotten
// back three of the seven points I've reallocated.
Abilities
* Perfect casting
[Fates]
You are fated to find a Rod Tip of Light on level 14.
// I wonder if it's worth it to go back and pick that off...
[Character Equipment]
a) a Mage Staff of Power [Disarm] (1d4) (+4,-26) (+6)
It can be wielded two-handed. It has a spell stored inside. It
increases your spell power by 6.
You found it in the remains of Wormtongue, Agent of Saruman on level 13 of
Orc Cave.
// Dropped by Wormtongue. Been *very* handy... ;)
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {quest reward}
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
// Speed is always a good thing... ;) Princess quest reward from Mkw 32.
e) a Ring of Spell [Fireflash]
f) The Ring of Lebreth
It sustains your charisma. It provides resistance to poison and
blindness. It allows you to levitate. It allows you to see invisible
monsters. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
// `Bout the only useful thing I found in my sweep of Rhun...
k) an Amulet of Spell [Noxious Cloud]
m) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it is
being worn. It provides light (radius 4) forever. It increases your
speed by 1. It provides resistance to life draining. It allows you to
see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 31 of Mirkwood.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, light and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) The Cloak 'Holcolleth' [1,+5] (+2)
It can be activated
for sleep nearby monsters every 55 turns if it is being worn. It
increases your intelligence, wisdom, stealth and speed by 2. It
provides resistance to acid. It cannot be harmed by acid, cold,
lightning or fire.
// A fate-find in the Downs. A later fate for Thorongil was almost
// disappointing after this... ;)
p) (nothing)
s) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Large kobold on level 16 of Mirkwood.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots [2,+4]
z) (nothing)
{) (nothing)
|) (nothing)
[Character Inventory]
a) a Fireproof Holy Tome of Eru Iluvatar {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
// One less Tome I'll need to fireproof later is always a good thing...
b) a Book of Beginner Cantrips {!d!k!v!s}
c) a Spellbook of Charm {!d!k!v!s}
d) 5 Potions of Speed {!d!k!v!s}
e) 10 Potions of Cure Critical Wounds {!d!k!v!s}
f) 7 Scrolls of Teleportation {!r!d!k!v!s}
g) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
h) The Wand of Digging of Thrain (34 charges) {@a4!d!k!v!s}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
// Lighter than a Spellbook of Dig...
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Spellbook of Fireflash {@b5!d!k!v!s}
b) 15 Mushrooms of Cure Serious Wounds {100% off}
c) a Partial Totem of a Hippogryph {!d!k!v!s}
d) an Amulet of Slow Digestion
It slows your metabolism.
You bought it from the Magic shop.
e) an Amulet of Spell
f) an Amulet of Spell
g) The Augmented Chain Mail 'Angrimros' (-2 to accuracy) [16,+5]
It sustains your wisdom and constitution. It provides immunity to acid
and cold. It provides immunity to paralysis. It provides resistance
to acid, light and chaos. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 31 of Mirkwood.
h) Elven Cord Armour [6,+15] (+3 to stealth)
It increases your stealth by 3. It provides resistance to acid,
electricity, fire, cold and nether. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Black ogre Archer on level 20 of Orc Cave.
i) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It makes you completely fearless.
It provides resistance to acid. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
// See? Doesn't really compete with Holcolleth.
j) an Elven Cloak [4,+9] (+4 to stealth)
k) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from BDw 10.
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
blindness. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) {quest reward}
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against evil
with holy fury. It provides resistance to cold and dark. It allows
you to sense the presence of orcs and dragons. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 24.
n) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being worn.
It increases your searching and infravision by 2. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
[Home Inventory - Lothlorien ]
a) a Fireproof Tome of the Blowing Wind
It cannot be harmed by electricity. It cannot be harmed by fire.
You bought it from the Black Market.
b) a Tome of the Everrunning Wave
c) a Fireproof Tome of Knowledge
It cannot be harmed by fire.
You bought it from the Black Market.
// This leaves me just Earth and Fire Tomes to find --- and Fire Tomes are
// fireproof by default, so I have plenty of slack.
d) a Spellbook of Firewall
e) a Spellbook of Dig
f) a Spellbook of Disarm
g) a Spellbook of Noxious Cloud
h) Mordenkainen's Mysterious Mind-Masher of Mass Destruction
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Nether wraith on level 31 of Mirkwood.
i) a Sprig of Athelas
j) 22 Potions of Cure Light Insanity
k) 21 Potions of Speed {!d!k!v!s}
l) 10 Potions of Healing
m) a Potion of *Healing*
n) 3 Potions of Restore Mana
o) 2 Potions of Resistance
p) 4 Scrolls of Reset Recall
q) a Ring of See Invisible
It allows you to see invisible monsters.
You bought it from the Black Market.
r) a Ring of Flying
s) a Ring of Spell [Noxious Cloud]
t) a Ring of Spell
u) an Amulet of the Serpents [+3] (+1)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 1. It provides resistance
to poison.
You found it in the remains of a Mature bronze dragon on level 40 of The
Land Of Rhun.
v) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 31 of Mirkwood.
w) a Drum of Power (+1)
It increases your strength and charisma by 1. It sustains your
charisma. It provides resistance to acid, electricity, fire, cold and
nether. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You bought it from the Black Market.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by morgul
beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 11 of Mirkwood.
b) a True Totem of Vort the Kobold Queen
c) a True Totem of Brodda, the Easterling
d) a True Totem of Ibun, Son of Mim
// One of the side perks of the Summoning skill... ;)
e) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
// Princess quest reward from Mkw 26. You can imagine my joy... :-/
f) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) {quest reward}
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire. It
was given to you as a reward.
// Princess quest reward from Mkw 20. Not as bad as the Phial, but
// still... :-/
g) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
It provides light (radius 1) forever. It decreases your intelligence,
dexterity and infravision by 2. It does extra damage from fire. It is
very sharp and can cut your foes. It is very sharp and can make your
foes bleed. It strikes at demons with holy wrath. It is especially
deadly against natural creatures. It provides resistance to fire and
light. It allows you to sense the presence of spiders and demons. It
speeds your regenerative powers. It drains life. It aggravates nearby
creatures. It is heavily cursed. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 30. And to think I picked the Whip
// because it was the lightest choice...
h) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Cave orc Shaman on level 13 of Orc Cave.
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Last updated 2005-04-26 3:50am EDT. |