Trilogy, the Half-Elf Geomancer
[ToME 2.2.7 Character Dump]
Name : Trilogy Age 38 STR: 18/33
Sex : Female Height 51 INT! 18/190
Race : Half-Elf Weight 107 WIS: 18/168
Class : Geomancer Social Class 28 DEX: 18/183
Body : Player CON: 17
God : Eru Iluvatar CHR! 18/150
+ To Melee Hit -7 Level 40 Max Hit Points 263
+ To Melee Damage -6 Experience 1402940 Cur Hit Points 263
+ To Ranged Hit 11 Max Exp 1402940 Max SP (Mana) 641
+ To Ranged Damage 12 Exp to Adv. 1750000 Cur SP (Mana) 641
AC 18+85 Gold 886414 Piety 53256
(Miscellaneous Abilities)
Fighting : Bad Disarming : Superb Blows/Round: 4
Bows/Throw : Fair Magic Device: Very Good Shots/Round: 1
Saving Throw: Excellent Mel.dmg/Rnd: 4d4-24
Stealth : Superb Tactic: coward Infra-Vision: 60 feet
Perception : Excellent Explor: normal Speed: +10
Searching : Excellent
(Character Background)
Your father says you are The One, who is prophesied to
defeath Morgoth. Your mother says your father is crazy.
You have shoulder-length black hair, dark sunglasses, and a
long black trenchcoat.
// I suppose I should explain this... ;) My very early just-dabbling
// Geomancers were male, human, and named (uncreatively enough) Geo; the
// Geo/Neo pun and corresponding backstory was of course irresistable.
// When I went "official" with him, though, I had to make him a her to keep
// my roster gender-balanced, and I already had too many humans going, so
// I switched to Half-Elf, tweaked the backstory to fit, and punned a more
// suitable Matrix name.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Maze: Level 30 (1500')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
Moria: Level 40 (2000')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 29 (1450')
A lost temple: Level 24 (1200')
Your body is a Player.
You are currently on level 40 of Moria.
You have defeated 15127 enemies.
You saved a young hobbit from an horrible fate.
You saved 16 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 51st Quelle of the 2890th year of the third age.
You have been adventuring for 65 days.
adefkmnopsuxz{|@
Add Int : ..3....2........
Add Wis : ..3....2.3......
Add Dex : .4....3.........
Add Chr : .........3......
Mul SPower: +...............
Add Stea. : .......2........
Add Sear. : ....4...........
Add Infra : ....4...........
Add Speed : .4...132........
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..+.+.....+.....
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ..........+.....
Hold Life : .....+..........
Res Acid : .+....++........
Res Elec : .+..............
Res Fire : .+..+...........
Res Cold : .+..............
Res Pois : ....+...........
Res Fear : ....+...........
Res Lite : ....+.+...+.....
Res Dark : ................
Res Blind : ................
Res Conf : .........+......
Res Sound : ..+.............
Res Shard : ......+.........
Res Neth : ................
Res Nexus : ....+...........
Res Chaos : ................
Res Disen : ..+.............
Lite : .....+....+.....
See Invis : ..+..+..........
Activate : .....+.+..+.....
Full ESP : ....+...........
Skills (points left: 0)
- Combat 01.000 [0.200]
. Weaponmastery 00.700 [0.400]
. Sneakiness 01.000 [0.900]
- Magic 39.070 [0.900]
. Magic-Device 01.000 [1.050]
. Spell-power 44.400 [0.700]
- Geomancy 44.400 [0.700]
. Fire 39.735 [1.050]
. Water 39.735 [1.050]
. Air 39.735 [1.050]
. Earth 38.685 [1.050]
. Meta 00.000 [0.700]
. Conveyance 05.600 [0.700]
. Divination 00.000 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 02.100 [0.700]
- Spirituality 01.495 [0.550]
. Prayer 19.500 [0.500]
- Monster-lore 00.000 [0.500]
. Summoning 01.000 [0.300]
// The skill plan is to max Magic, Spell-power, Geomancy and its four
// subschools, with a few points in Conveyance to get Phase Door and Disarm
// and the last few in Prayer. Identification will come via god spells at
// first, and later with Divination via Eru. To that end, I've been
// reallocating skill points from Magic to Prayer to hasten my ability to
// cast Listen to the Music and then Identify, hoping to regain the
// sacrificed Magic skill levels from Mr. F. Fingers; so far I've gotten
// back three of the seven points I've reallocated.
Abilities
* Perfect casting
[Fates]
You are fated to find a Rod Tip of Light on level 14.
// I wonder if it's worth it to go back and pick that off...
[Character Equipment]
a) a Mage Staff of Power [Disarm] (1d4) (-10,+1) (+7)
It can be wielded two-handed. It has a spell stored inside. It
increases your spell power by 7.
You bought it from the Black Market.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {quest reward}
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
// Speed is always a good thing... ;) Princess quest reward from Mkw 32.
e) The Ring of Finduros (+3)
It increases your intelligence and wisdom by 3. It sustains your
constitution. It provides resistance to sound and disenchantment. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Mindcrafter on level 33 of Moria.
f) a Ring of Spell [Fireflash]
// I'd rather have my other randart ring in here, but my last Fireflash
// spellbook got burned and the stores don't seem to be in a hurry to cough
// up another one...
k) The Amulet of There (+4 to searching)
It increases your searching and infravision by 4. It sustains your
constitution. It makes you completely fearless. It provides
resistance to fire, poison, light and nexus. It gives telepathic
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young red dragon on level 37 of Moria.
// Telepathy's handy; the name is kind of weird...
m) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 31 of Mirkwood.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, light and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) The Cloak 'Holcolleth' [1,+5] (+2)
It can be activated for sleep nearby monsters every 55 turns if it is
being worn. It increases your intelligence, wisdom, stealth and speed
by 2. It provides resistance to acid. It cannot be harmed by acid,
cold, lightning or fire.
// A fate-find in the Downs. A later fate for Thorongil was almost
// disappointing after this... ;)
p) (nothing)
s) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Large kobold on level 16 of Mirkwood.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots [2,+5]
z) (nothing)
{) (nothing)
|) (nothing)
[Character Inventory]
a) a Fireproof Tome of the Blowing Wind {!d!k!v!s}
It cannot be harmed by electricity. It cannot be harmed by fire.
You bought it from the Black Market.
b) a Fireproof Tome of the Everrunning Wave {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
c) a Fireproof Tome of Knowledge {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
d) a Fireproof Holy Tome of Eru Iluvatar {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
e) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
It cannot be harmed by fire.
You found it in the remains of a Half-orc on level 32 of Moria.
f) The Tome of Trilogy {!d!k!v!s}
It cannot be harmed by acid, cold, lightning or fire.
// Contains Manathrust, Phase Door and Charm. I need to find Tomes of Fire
// and Earth; then I'll be able to ditch the Book of Beginner Cantrips.
g) The Skull of Ancient Wisdom
h) Jor's Book of Impossible Occurences
i) 8 Potions of Speed {!d!k!v!s}
j) 10 Potions of Cure Critical Wounds {!d!k!v!s}
k) a Potion of Resistance
l) 9 Scrolls of Teleportation {!r!d!k!v!s}
m) a Silver Rod of Recall (100/100) {@z2!z!d!k!v!s!!}
n) The Wand of Digging of Thrain (63 charges) {@a4!d!k!v!s}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
o) a Golden Crown of the Magi [0,+6] (+1)
p) a Katana of *Slay Orc* (3d4) (+8,+13) (+1)
q) 27 Bolts of Acid (1d5) (+7,+8)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 15 Mushrooms of Cure Serious Wounds {100% off}
b) a Partial Totem of a Hippogryph {!d!k!v!s}
c) a Ring of Flying
d) an Amulet of Slow Digestion
It slows your metabolism.
You bought it from the Magic shop.
e) an Amulet of the Serpents [+3] (+1)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 1. It provides resistance
to poison.
You found it in the remains of a Mature bronze dragon on level 40 of The
Land Of Rhun.
f) an Amulet of Sustenance
g) an Amulet of Spell
h) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, shards, nexus and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 30 of Moria.
j) The Augmented Chain Mail 'Angrimros' (-2 to accuracy) [16,+5]
It sustains your wisdom and constitution. It provides immunity to acid
and cold. It provides immunity to paralysis. It provides resistance
to acid, light and chaos. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 31 of Mirkwood.
k) Elven Cord Armour [6,+15] (+3 to stealth)
It increases your stealth by 3. It provides resistance to acid,
electricity, fire, cold and nether. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Black ogre Archer on level 20 of Orc Cave.
l) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It makes you completely fearless.
It provides resistance to acid. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
// See? Doesn't really compete with Holcolleth.
m) an Elven Cloak [4,+9] (+4 to stealth)
n) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
o) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from BDw 10.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
blindness. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
q) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It increases your attack speed by 2. It is especially deadly against
natural creatures. It provides resistance to disenchantment. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 32 of Moria.
r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) {quest reward}
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against evil
with holy fury. It provides resistance to cold and dark. It allows
you to sense the presence of orcs and dragons. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 24.
s) The Trident of Ulmo (4d8) (+15,+19) (+4)
It can be activated for teleport away every 200 turns if it is being
worn. It increases your dexterity by 4. It is especially deadly
against dragons. It is especially deadly against natural creatures.
It provides immunity to acid. It provides immunity to paralysis. It
provides resistance to life draining and nether. It allows you to
breathe underwater. It allows you to see invisible monsters. It slows
your metabolism. It speeds your regenerative powers. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Snaga on level 36 of Moria.
t) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially deadly
against orcs. It is especially deadly against natural creatures. It
provides immunity to paralysis. It provides resistance to poison. It
allows you to sense the presence of orcs. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Black orc on level 32 of Moria.
u) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being worn.
It increases your searching and infravision by 2. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity and speed by 1. It
provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Forest troll on level 32 of Moria.
w) a Drum of Power (+1)
It increases your strength and charisma by 1. It sustains your
charisma. It provides resistance to acid, electricity, fire, cold and
nether. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You bought it from the Black Market.
// This is what I was packing before I found Beor.
[Home Inventory - Minas Anor ]
a) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to acid, electricity, fire and cold. It allows you to levitate. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 38 of Moria.
b) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave troll on level 38 of Moria.
c) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ogre on level 39 of Moria.
[Home Inventory - Lothlorien ]
a) a Spellbook of Firewall
b) a Spellbook of Dig
c) a Spellbook of Disarm
d) a Spellbook of Charm
e) Mordekainen's Pocket Magician of Mass Destruction
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Half-orc on level 35 of Moria.
f) Mordenkainen's Mysterious Mind-Masher of Mass Destruction
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Nether wraith on level 31 of Mirkwood.
g) 6 Sprigs of Athelas
h) 29 Potions of Cure Light Insanity
i) 19 Potions of Speed {!d!k!v!s}
j) 20 Potions of Healing {!d!k!v!s}
k) a Potion of *Healing*
l) 5 Potions of Restore Mana
m) 5 Potions of Resistance
n) 11 Scrolls of Reset Recall
o) a Staff of Genocide[1|6] (4 charges)
p) The Ring of Lebreth
It sustains your charisma. It provides resistance to poison and
blindness. It allows you to levitate. It allows you to see invisible
monsters. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
// `Bout the only useful thing I found in my sweep of Rhun. Normally I'd
// be wearing it, but for now I need my Ring of Spell with Fireflash on it.
q) a Ring of Spell [Noxious Cloud]
r) a Ring of Spell
s) an Amulet of Spell [Noxious Cloud]
t) an Amulet of Spell [Charm]
u) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 31 of Mirkwood.
v) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and disenchantment. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Cave troll on level 38 of Moria.
// I might oughta start wearing this, now that my STR's up a bit...
w) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk Archer on level 33 of Moria.
x) a Mage Staff of Power [Disarm] (1d4) (+7,-22) (+6)
It can be wielded two-handed. It has a spell stored inside. It
increases your spell power by 6.
You found it in the remains of Wormtongue, Agent of Saruman on level 13 of
Orc Cave.
// I was packing this until I found better in Moria.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by morgul
beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 11 of Mirkwood.
b) a True Totem of Vort the Kobold Queen
c) a True Totem of Brodda, the Easterling
d) a True Totem of Ibun, Son of Mim
e) a True Totem of Uldor the Accursed
f) a True Totem of Fasolt the Giant {!d!k!v!s}
// One of the side perks of the Summoning skill... ;)
g) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
// Princess quest reward from Mkw 26. You can imagine my joy... :-/
h) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) {quest reward}
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 20. Not as bad as the Phial, but
// still... :-/
i) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
It provides light (radius 1) forever. It decreases your intelligence,
dexterity and infravision by 2. It does extra damage from fire. It is
very sharp and can cut your foes. It is very sharp and can make your
foes bleed. It strikes at demons with holy wrath. It is especially
deadly against natural creatures. It provides resistance to fire and
light. It allows you to sense the presence of spiders and demons. It
speeds your regenerative powers. It drains life. It aggravates nearby
creatures. It is heavily cursed. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 30. And to think I picked the Whip
// because it was the lightest choice...
j) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Cave orc Shaman on level 13 of Orc Cave.
|
Last updated 2005-08-21 2:00am EDT. |