Zizzo's ToME Stepladder

Trilogy, the Half-Elf Geomancer

  [ToME 2.2.7 Character Dump]

 Name  : Trilogy                Age                 38       STR!  18/50       
 Sex   : Female                 Height              51       INT! 18/190       
 Race  : Half-Elf               Weight             107       WIS: 18/219       
 Class : Geomancer              Social Class        28       DEX! 18/190       
 Body  : Player                                              CON:  18/67       
 God   : Eru Iluvatar                                        CHR! 18/150       
                                                                               
 + To Melee Hit          -3 Level             44    Hit Points      379/   379 
 + To Melee Damage       -2 Experience   3172883    Spell Points    710/   710 
 + To Ranged Hit         12 Max Exp      3172883    Sanity          797/   797 
 + To Ranged Damage      12 Exp to Adv.  3360000    Piety                64682 
   AC                19+102 Gold         1260252    Speed           Fast (+25) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Poor         Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Good         Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  4d4-8     
 Stealth     : Superb       Magic Device: Very Good    Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father says you are The One, who is prophesied to               
          defeath Morgoth.  Your mother says your father is crazy.             
          You have shoulder-length black hair, dark sunglasses, and a          
          long black trenchcoat.                                               
// I suppose I should explain this... ;)  My very early just-dabbling
// Geomancers were male, human, and named (uncreatively enough) Geo; the
// Geo/Neo pun and corresponding backstory was of course irresistable.
// When I went "official" with him, though, I had to make him a her to keep
// my roster gender-balanced, and I already had too many humans going, so
// I switched to Half-Elf, tweaked the backstory to fit, and punned a more
// suitable Matrix name.


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 30 (1500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 29 (1450')
        A lost temple: Level 24 (1200')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 20298 enemies.
 The sword that was broken is now reforged.
 You saved a young hobbit from an horrible fate.
 You saved 16 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Hrive of the 2890th year of the third age.
 You have been adventuring for 70 days.

                    adefkmnopsuxz{|@            
        Add Int   : ..3....2........            
        Add Wis   : ..3....2.3......            
        Add Dex   : .4....3.........            
        Add Chr   : .........3......            
        Mul SPower: +...............            
        Add Stea. : .......2........            
        Add Sear. : ....4...........            
        Add Infra : ....4...........            
        Add Speed : .4...132...*....            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..+.+.....+.....            
        Sust Chr  : ...+............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : .....+..........            
        Res Acid  : .+....++........            
        Res Elec  : .+..............            
        Res Fire  : .+..+...........            
        Res Cold  : .+..............            
        Res Pois  : ...++...........            
        Res Fear  : ....+...........            
        Res Lite  : ....+.+...+.....            
        Res Dark  : ................            
        Res Blind : ...+............            
        Res Conf  : .........+......            
        Res Sound : ..+.............            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : ....+......+....            
        Res Chaos : ................            
        Res Disen : ..+.............            
        Levitate  : ...+............            
        Lite      : .....+....+.....            
        See Invis : ..++.+..........            
        Digestion : ...+............            
        Activate  : .....+.+..++....            
        Cursed    : ..+.............            
        Full ESP  : ....+...........            

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.700 [0.400]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         40.870 [0.900]
          . Magic-Device                         01.000 [1.050]
          . Spell-power                          48.600 [0.700]
          - Geomancy                             48.600 [0.700]
                   . Fire                        44.669 [1.050]
                   . Water                       44.669 [1.050]
                   . Air                         44.669 [1.050]
                   . Earth                       43.619 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           05.600 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          02.100 [0.700]
 - Spirituality                                  01.495 [0.550]
          . Prayer                               19.500 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]
// The skill plan is to max Magic, Spell-power, Geomancy and its four
// subschools, with a few points in Conveyance to get Phase Door and Disarm
// and the last few in Prayer.  Identification will come via god spells at
// first, and later with Divination via Eru.  To that end, I've been
// reallocating skill points from Magic to Prayer to hasten my ability to
// cast Listen to the Music and then Identify, hoping to regain the
// sacrificed Magic skill levels from Mr. F. Fingers; so far I've gotten
// back three of the seven points I've reallocated.

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Rod Tip of Light on level 14.
You are fated to meet a Killer stag beetle on level 37.
// I wonder if it's worth it to go back and pick these off...


  [Character Equipment]

a) a Mage Staff of Power [Disarm] (1d4) (-7,+5) (+7)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 7.  
    You bought it from the Black Market.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
// Speed is always a good thing... ;)  Princess quest reward from Mkw 32.
e) The Ring of Finduros (+3) {cursed}
    It increases your intelligence and wisdom by 3.  It sustains your
    constitution.  It provides resistance to sound and disenchantment.  It
    allows you to see invisible monsters.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mindcrafter on level 33 of Moria.
f) The Ring of Lebreth
    It sustains your charisma.  It provides resistance to poison and
    blindness.  It allows you to levitate.  It allows you to see invisible
    monsters.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
k) The Amulet of There (+4 to searching)
    It increases your searching and infravision by 4.  It sustains your
    constitution.  It makes you completely fearless.  It provides
    resistance to fire, poison, light and nexus.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 37 of Moria.
// Telepathy's handy; the name is kind of weird...
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
    if it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your
    speed by 1.  It provides resistance to life draining.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to
    acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Holcolleth' [1,+6] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
    by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
// A fate-find in the Downs.  A later fate for Thorongil was almost
// disappointing after this... ;)
p) (nothing)
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Large kobold on level 16 of Mirkwood.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    It can be activated for speed (dur 20+d20) every 250 turns if it is
    being worn. It increases your speed by 15.  It provides resistance to
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
// ;) ;) ;)  A fate find on MoM 43.  I've never even *seen* these before...
z) (nothing)
{) (nothing)
|) Climbing Set
// Handy in Moria.


  [Character Inventory]

a) a Fireproof Tome of the Eternal Flame {!d!k!v!s}
    It cannot be harmed by fire.  
    You found it in the remains of an Enchantress on level 43 of Moria.
b) a Fireproof Tome of the Blowing Wind {!d!k!v!s}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Enchantress on level 43 of Moria.
d) a Fireproof Tome of the Everrunning Wave {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
e) a Fireproof Tome of Knowledge {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) a Fireproof Holy Tome of Eru Iluvatar {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
g) The Tome of Trilogy {!d!k!v!s}
    It cannot be harmed by acid, cold, lightning or fire.  
// Contains Manathrust, Phase Door and Charm.
h) 6 Potions of Speed {!d!k!v!s}
i) 10 Potions of Cure Critical Wounds {!d!k!v!s}
j) 8 Scrolls of Teleportation {!r!d!k!v!s}
k) a Silver Rod of Recall (100/100) {@z2!z!d!k!v!s!!}
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Scroll of Genocide
b) a Partial Totem of a Hippogryph {!d!k!v!s}
c) a Ring of Flying
d) The Amulet of Turonden (+3)
    It increases your charisma by 3.  It sustains your constitution.  It
    makes you completely fearless.  It provides resistance to acid,
    electricity, fire, cold and nexus.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
e) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn.  It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, shards, nexus and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 30 of Moria.
g) The Chain Mail of Menyarien (-2 to accuracy) [14,+9]
    It provides resistance to electricity, poison, dark, confusion, sound,
    chaos and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Algroth on level 49 of Moria.
h) The Augmented Chain Mail 'Angrimros' (-2 to accuracy) [16,+5]
    It sustains your wisdom and constitution.  It provides immunity to acid
    and cold.  It provides immunity to paralysis.  It provides resistance
    to acid, light and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn.
    It increases your strength and charisma by 4.  It provides resistance
    to acid, electricity, fire, cold, poison, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
j) Elven Cord Armour [6,+15] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid,
    electricity, fire, cold and nether.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black ogre Archer on level 20 of Orc Cave.
k) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
// See?  Doesn't really compete with Holcolleth.
l) an Elven Cloak [4,+9] (+4 to stealth)
m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
n) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from BDw 10.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 32 of Moria.
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) {quest reward}
    It provides light (radius 1) forever.  It increases your searching by
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against evil
    with holy fury.  It provides resistance to cold and dark.  It allows
    you to sense the presence of orcs and dragons.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 24.
r) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200 turns if it is being
    worn. It increases your dexterity by 4.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snaga on level 36 of Moria.
s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 46 of Moria.
t) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black orc on level 32 of Moria.
u) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and
    confusion.  It allows you to sense the presence of orcs, trolls and
    giants.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 50 of Moria.
v) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being worn.
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  You found it in the remains of a Forest troll on level 32 of
    Moria.
x) The Harp of Daeron (+1 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre Priest on level 48 of Moria.


  [Home Inventory - Minas Anor ]

a) Mordekainen's Pocket Magician of Mass Destruction
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Half-orc on level 35 of Moria.
b) Mordenkainen's Mysterious Mind-Masher of Mass Destruction
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Nether wraith on level 31 of Mirkwood.
c) a Staff of Genocide[1|6] (4 charges)
d) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 44 of Moria.
e) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 38 of Moria.
f) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn.  It provides light (radius 1) forever.  It increases your
    strength, dexterity and luck by 4.  It does extra damage from fire.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your
    dexterity.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to fire and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the gods.
    It cannot be harmed by acid, cold, lightning or fire.  
g) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 38 of Moria.
h) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll on level 45 of Moria.
i) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength and constitution
    by 3.  It does extra damage from acid.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is a great bane of
    demons.  It provides resistance to acid.  It drains mana.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 44 of Moria.
j) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, constitution
    and stealth by 3.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It provides immunity to paralysis.  It provides resistance to
    acid, electricity, fire, cold and blindness.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre Archer on level 43 of Moria.
k) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ogre on level 39 of Moria.


  [Home Inventory - Lothlorien ]

a) a Spellbook of Disarm
b) a Spellbook of Charm
c) The Bag of Tricks (restore @750)
    It can be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Dark elven warlock on level 43 of Moria.
d) 7 Sprigs of Athelas
e) 29 Potions of Cure Light Insanity
f) 26 Potions of Speed {!d!k!v!s}
g) 22 Potions of Healing {!d!k!v!s}
h) 2 Potions of *Healing*
i) 7 Potions of Restore Mana
j) 10 Potions of Resistance
k) 11 Scrolls of Reset Recall
l) The Wand of Digging of Thrain (39 charges)
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
m) a Ring of Speed (+8)
n) The Ring 'Galquen' (+1 to searching)
    It increases your constitution and searching by 1.  It provides
    resistance to electricity, poison and shards.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
o) a Ring of Spell
p) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
q) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
    and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.
    You found it in the remains of a Cave troll on level 38 of Moria.
// I might oughta start wearing this, now that my STR's up a bit...
r) a Golden Crown of the Magi [0,+6] (+1)
    It can be used to store a spell.  It increases your intelligence and
    spell power by 1.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to acid, electricity, fire, cold
    and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 40 of Moria.
s) a Dwarven Metal Cap of Intelligence [3,+8] (+4 to infravision)
    It increases your intelligence, constitution and infravision by 4.  It
    sustains your intelligence.  It provides resistance to fire.  It allows
    you to sense the presence of trolls and dragons.  
    You found it lying on the ground on level 46 of Moria.
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Archer on level 33 of Moria.
u) The Steel Helm of Felebrith [6,+16]
    It provides light (radius 1) forever.  It sustains your strength, 
    intelligence, constitution and charisma.  It provides resistance to 
    cold, confusion and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature red dragon on level 46 of Moria.
v) The Set of Leather Gloves of Elennilme [1,+12]
    It sustains your strength, dexterity and constitution.  It provides
    resistance to cold, sound, shards and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 43 of Moria.
w) a Mage Staff of Mana (1d4) (-8,-4)(40%)


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by morgul
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 11 of Mirkwood.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Revenant on level 44 of Moria.
c) a True Totem of Vort the Kobold Queen
d) a True Totem of Brodda, the Easterling
e) a True Totem of Ibun, Son of Mim
f) a True Totem of Uldor the Accursed
g) a True Totem of Fasolt the Giant {!d!k!v!s}
// One of the side perks of the Summoning skill... ;)
h) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your
    strength, intelligence, wisdom, dexterity, constitution, charisma and
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 26.  You can imagine my joy... :-/
i) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) {quest reward}
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 20.  Not as bad as the Phial, but
// still... :-/
j) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your intelligence,
    dexterity and infravision by 2.  It does extra damage from fire.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It strikes at demons with holy wrath.  It is especially
    deadly against natural creatures.  It provides resistance to fire and
    light.  It allows you to sense the presence of spiders and demons.  It
    speeds your regenerative powers.  It drains life.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 30.  And to think I picked the Whip
// because it was the lightest choice...
k) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave orc Shaman on level 13 of Orc Cave.



Last updated 2005-11-13 3:57am EST.

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    Comments

    2004-11-10 2:41am EST
    Once more unto the proverbial breach, then. Done the Downs and two relic quests so far, and starring in the third DitL in my DitL Three-Pack™. ;)

    2005-02-19 4:51am EST
    Done the Orc Cave, plus the Old Forest looking for dungeon towns with Libraries and the Sandworm Lair for Tomes and stat potions; little success on those fronts. I'll come back and take on the Sandworm Queen when I have resist poison and/or a lot more hit points. Also got a third relic quest pending, which I'm not looking forward to. Mirkwood is next.

    2005-04-26 3:50am EDT
    Done Mirkwood, plus Rhun looking (without luck) for dungeon towns. Also did the third relic quest; between that and some skill point reallocation, I can now finally cast Identify, plus with See the Music now at spell level 30, the last two relic quest should be pretty easy. Probably Moria next.

    2005-08-21 2:00am EDT
    Halfway through Moria. Done the last two relic quests and a couple more side quests. Desperately searching for Tomes of Fire and Earth to complete my collection.

    2005-11-13 3:57am EST
    Done Moria. Check out those boots! :D :D

    2006-03-13 4:28am EST
    Halfway through Mordor. Some new equipment has given me a much-needed hit point boost.

    2006-11-05 7:30am EST
    Finished Mordor, and hit level 50. Also finally got around to doing the Maeglin quest, thanks to the discovery of the Ring of Flare. Still deciding where to go next…

    2007-03-11 9:58pm EDT
    Decided to skip the Land of Mountains, since I've already got fire immunity from Flare (and I'm not particularly inclined to swap out my current armor), and push on to Dol Guldur. The Necromancer is down, and I've got a Ring to find…

    2008-05-04 8:46pm EDT
    No luck with alternate Ring-bearers, so we're power-diving through Angband for Sauron (well, as power-diving as I generally get, at least…). This is at the midpoint; no major improvements of note.

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