Zizzo's ToME Stepladder

Trilogy, the Half-Elf Geomancer

  [ToME 2.2.7 Character Dump]

 Name  : Trilogy                Age                 38       STR!  18/50       
 Sex   : Female                 Height              51       INT! 18/190       
 Race  : Half-Elf               Weight             107       WIS! 18/***       
 Class : Geomancer              Social Class        28       DEX! 18/150       
 Body  : Player                                              CON! 18/140       
 God   : Eru Iluvatar                                        CHR! 18/120       
                                                                               
 + To Melee Hit         -55 Level             47    Hit Points      814/   814 
 + To Melee Damage       -4 Experience   4662220    Spell Points    769/   769 
 + To Ranged Hit        -44 Max Exp      4662220    Sanity          874/   874 
 + To Ranged Damage      12 Exp to Adv.  4900000    Piety                73139 
   AC                 18+94 Gold         1911522    Speed           Fast (+21) 
// Check out those hit points!  I love HP-boosting equipment.  [Not that
// the speed is bad either... ;) ]
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  4d4-16    
 Stealth     : Superb       Magic Device: Very Good    Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father says you are The One, who is prophesied to               
          defeath Morgoth.  Your mother says your father is crazy.             
          You have shoulder-length black hair, dark sunglasses, and a          
          long black trenchcoat.                                               
// I suppose I should explain this... ;)  My very early just-dabbling
// Geomancers were male, human, and named (uncreatively enough) Geo; the
// Geo/Neo pun and corresponding backstory was of course irresistable.
// When I went "official" with him, though, I had to make him a her to keep
// my roster gender-balanced, and I already had too many humans going, so
// I switched to Half-Elf, tweaked the backstory to fit, and punned a more
// suitable Matrix name.


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 50 (2500')
        Barrow-Downs: Level 10 (500')
        Maze: Level 30 (1500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 29 (1450')
        A lost temple: Level 24 (1200')

 Your body is a Player.
 You are currently on level 50 of Mordor.
 You have defeated 22792 enemies.
 The sword that was broken is now reforged.
 You saved a young hobbit from an horrible fate.
 You saved 25 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 5th Hrive of the 2890th year of the third age.
 You have been adventuring for 73 days.

                    adefkmnopsuxz{|@            
        Add Int   : ..3....2........            
        Add Wis   : .33....2........            
        Add Dex   : .3..............            
        Add Con   : .3........4.....            
        Mul SPower: +...............            
        Add Stea. : .......2........            
        Add Sear. : ....4...........            
        Add Infra : ....4...........            
        Add Speed : .3...1.2...*....            
        Sust Str  : .........+......            
        Sust Int  : .........+......            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..+.+....++.....            
        Sust Chr  : ...+.....+......            
        Invisible : ................            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ......+.........            
        Hold Life : .....+..........            
        Res Acid  : .......+........            
        Res Elec  : ......+.........            
        Res Fire  : ....+...........            
        Res Cold  : .........++.....            
        Res Pois  : ...++...........            
        Res Fear  : ....+...........            
        Res Lite  : ....+...........            
        Res Dark  : ................            
        Res Blind : ...+............            
        Res Conf  : .........+......            
        Res Sound : ..+.............            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : ....+......+....            
        Res Chaos : .........+......            
        Res Disen : ..+.............            
        Levitate  : ...+............            
        Lite      : .....+...+......            
        See Invis : ..++.+..........            
        Digestion : ...+............            
        Regen     : ..........+.....            
        Activate  : .....+.+..++....            
        Full ESP  : ....+...........            

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.700 [0.400]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         42.220 [0.900]
          . Magic-Device                         01.000 [1.050]
          . Spell-power                          50.000 [0.700]
          - Geomancy                             50.000 [0.700]
                   . Fire                        48.763 [1.050]
                   . Water                       48.763 [1.050]
                   . Air                         47.713 [1.050]
                   . Earth                       47.713 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           07.700 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          02.100 [0.700]
 - Spirituality                                  01.495 [0.550]
          . Prayer                               19.500 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]
// The skill plan is to max Magic, Spell-power, Geomancy and its four
// subschools, with a few points in Conveyance to get Phase Door and Disarm
// and the last few in Prayer.  Identification will come via god spells at
// first, and later with Divination via Eru.  To that end, I've been
// reallocating skill points from Magic to Prayer to hasten my ability to
// cast Listen to the Music and then Identify, hoping to regain the
// sacrificed Magic skill levels from Mr. F. Fingers; so far I've gotten
// back three of the seven points I've reallocated.

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Rod Tip of Light on level 14.
// I wonder if it's worth it to go back and pick this off...


  [Character Equipment]

a) a Mage Staff of Power [Disarm] (1d4) (-6,+8) (+7)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 7.  
    You bought it from the Black Market.
d) The Heavy Crossbow of Fuinuma (x4) (+5,+12) (+3 to speed)
    It increases your wisdom, dexterity, constitution and speed by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 41 of
    Mordor.
// A desperately needed CON boost, and I don't lose much of Beor's speed
// boost.
e) The Ring of Finduros (+3)
    It increases your intelligence and wisdom by 3.  It sustains your 
    constitution.  It provides resistance to sound and disenchantment.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mindcrafter on level 33 of Moria.
f) The Ring of Lebreth
    It sustains your charisma.  It provides resistance to poison and 
    blindness.  It allows you to levitate.  It allows you to see invisible
    monsters.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
k) The Amulet of There (+4 to searching)
    It increases your searching and infravision by 4.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to fire, poison, light and nexus.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 37 of Moria.
// Telepathy's handy; the name is kind of weird...
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
    if it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your
    speed by 1.  It provides resistance to life draining.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
n) The Cord Armour of Durth (-50,-5) [6,+10](40%)
    It increases your hit points by 40%.  It provides immunity to
    paralysis.  It provides resistance to electricity and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 42 of Mordor.
// A very valuable hit point boost.  Took some equipment juggling,
// including the crossbow above and the helm below.
o) The Cloak 'Holcolleth' [1,+8] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
    by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
// A fate-find in the Downs.  A later fate for Thorongil was almost
// disappointing after this... ;)
p) (nothing)
s) The Steel Helm of Felebrith [6,+16]
    It provides light (radius 1) forever.  It sustains your strength, 
    intelligence, constitution and charisma.  It provides resistance to 
    cold, confusion and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature red dragon on level 46 of Moria.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll Priest on level 47 of Mordor.
// More CON.  Very important, that.
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    It can be activated for speed (dur 20+d20) every 250 turns if it is
    being worn. It increases your speed by 15.  It provides resistance to 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
// ;) ;) ;)  A fate find on MoM 43.  I've never even *seen* these before...
z) (nothing)
{) (nothing)
|) Climbing Set
// Handy in Moria.  Less so in Mordor, but still useful.


  [Character Inventory]

a) a Fireproof Tome of the Eternal Flame {!d!k!v!s}
    It cannot be harmed by fire.  
    You found it in the remains of an Enchantress on level 43 of Moria.
b) a Fireproof Tome of the Blowing Wind {!d!k!v!s}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Enchantress on level 43 of Moria.
d) a Fireproof Tome of the Everrunning Wave {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
e) a Fireproof Tome of Knowledge {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) a Fireproof Holy Tome of Eru Iluvatar {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
g) The Tome of Trilogy {!d!k!v!s}
    It cannot be harmed by acid, cold, lightning or fire.  
// Contains Manathrust, Phase Door and Charm.
h) a Potion of Cure Light Insanity
i) 5 Potions of Speed {!d!k!v!s}
j) 10 Potions of Cure Critical Wounds {!d!k!v!s}
k) 5 Potions of Healing {!d!k!v!s}
l) 6 Scrolls of Teleportation {!r!d!k!v!s}
m) a Scroll of *Identify*
n) a Scroll of Reset Recall
o) a Silver Rod of Recall (100/100) {@z2!z!d!k!v!s!!}
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Scroll of Genocide
b) a Partial Totem of a Hippogryph {!d!k!v!s}
// This is from back when I was using summoned monsters to kill good
// monsters.  Elemental Minions are much beter for that... ;)
c) a Ring of Flying
d) The Amulet of Turonden (+3)
    It increases your charisma by 3.  It sustains your constitution.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
e) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 30 of Moria.
g) The Chain Mail of Menyarien (-2 to accuracy) [14,+9]
    It provides resistance to electricity, poison, dark, confusion, sound, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Algroth on level 49 of Moria.
h) The Augmented Chain Mail 'Angrimros' (-2 to accuracy) [16,+5]
    It sustains your wisdom and constitution.  It provides immunity to 
    acid and cold.  It provides immunity to paralysis.  It provides
    resistance to acid, light and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, poison, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
j) Elven Cord Armour [6,+15] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black ogre Archer on level 20 of Orc Cave.
k) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
// A fate-find on MoM 32.  Doesn't really compare which Holcolleth, which I
// found much earlier.
l) an Elven Cloak [4,+9] (+4 to stealth)
m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
n) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from BDw 10.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 32 of Moria.
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) {quest reward}
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    allows you to sense the presence of orcs and dragons.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 24.
r) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200 turns if it is being
    worn. It increases your dexterity by 4.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga on level 36 of Moria.
s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 46 of Moria.
t) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 32 of Moria.
u) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and 
    confusion.  It allows you to sense the presence of orcs, trolls and 
    giants.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 50 of Moria.
v) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Forest troll on level 32 of Moria.
x) The Harp of Daeron (+1 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre Priest on level 48 of Moria.


  [Home Inventory - Gondolin ]

a) a Ring of Nether Resistance
b) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
c) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
d) Multi-Hued Dragon Scale Mail (-2 to accuracy) [30,+13]
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Quasit on level 49 of Mordor.
f) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 37 of Mordor.


  [Home Inventory - Minas Anor ]

a) Mordekainen's Pocket Magician of Mass Destruction
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Half-orc on level 35 of Moria.
b) Mordenkainen's Mysterious Mind-Masher of Mass Destruction
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Nether wraith on level 31 of Mirkwood.
c) a Staff of Genocide[1|6] (4 charges)
d) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
    and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave troll on level 38 of Moria.
// Say, why am I not wearing this, now that my STR's up?  Sure, it would
// nerf my Mage Staff combat, but why do I care?
e) a Golden Crown of the Magi [0,+6] (+1)
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 1.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Green Thunderlord on level 40 of Moria.
f) a Dwarven Metal Cap of Intelligence [3,+8] (+4 to infravision)
    It increases your intelligence, constitution and infravision by 4.  It
    sustains your intelligence.  It provides resistance to fire.  It
    allows you to sense the presence of trolls and dragons.  
    You found it lying on the ground on level 46 of Moria.
g) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Archer on level 33 of Moria.
h) The Set of Leather Gloves of Elennilme [1,+12]
    It sustains your strength, dexterity and constitution.  It provides
    resistance to cold, sound, shards and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 43 of Moria.
i) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 44 of Moria.
j) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 38 of Moria.
k) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
l) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 38 of Moria.
m) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll on level 45 of Moria.
n) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 44 of Moria.
o) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave ogre Archer on level 43 of Moria.
p) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ogre on level 39 of Moria.


  [Home Inventory - Lothlorien ]

a) a Spellbook of Disarm
b) a Spellbook of Charm
c) The Bag of Tricks (restore @750)
    It can be activated for restore stats and life levels every 750 turns.
    You found it in the remains of a Dark elven warlock on level 43 of Moria.
d) The Toenail of Vecna Smith the Healer
    It can be activated for curing.  
    You found it in the remains of a Dark elven warlock on level 46 of Mordor.
e) 9 Sprigs of Athelas
f) 32 Potions of Cure Light Insanity
g) 34 Potions of Speed {!d!k!v!s}
h) 24 Potions of Healing {!d!k!v!s}
i) 6 Potions of *Healing*
j) 10 Potions of Restore Mana
k) 9 Potions of Resistance
l) 19 Scrolls of Reset Recall
m) The Wand of Digging of Thrain (39 charges)
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
n) a Ring of Speed (+8)
// Who needs this, with Feanor's boots? ;)
o) The Ring 'Galquen' (+1 to searching)
    It increases your constitution and searching by 1.  It provides
    resistance to electricity, poison and shards.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
p) a Ring of Spell
q) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Large kobold on level 16 of Mirkwood.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
// These last four are the kit I swapped out in my last equipment
// reorganization.
v) a Mage Staff of Wizardry (1d4) (-34,-14)(40%) (+2)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 2.  It increases your mana capacity by 
    40%.  
    You found it in the remains of a Lesser black reaver on level 44 of Mordor.


  [The Mathom-house Inventory - Bree ]
// Hmm, I may not have enough room for a full set of Nazgul rings
// anymore...

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 11 of Mirkwood.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Revenant on level 44 of Moria.
c) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
d) a True Totem of Vort the Kobold Queen
e) a True Totem of Brodda, the Easterling
f) a True Totem of Ibun, Son of Mim
g) a True Totem of Uldor the Accursed
h) a True Totem of Fasolt the Giant {!d!k!v!s}
// One of the side perks of the Summoning skill... ;)
i) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 26.  You can imagine my joy... :-/
j) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghoul on level 49 of Mordor.
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 34 of
    Mordor.
l) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) {quest reward}
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 20.  Not as bad as the Phial, but
// still... :-/
m) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 30.  And to think I picked the Whip
// because it was the lightest choice...
n) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave orc Shaman on level 13 of Orc Cave.



Last updated 2006-03-13 4:28am EST.

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    Comments

    2004-11-10 2:41am EST
    Once more unto the proverbial breach, then. Done the Downs and two relic quests so far, and starring in the third DitL in my DitL Three-Pack™. ;)

    2005-02-19 4:51am EST
    Done the Orc Cave, plus the Old Forest looking for dungeon towns with Libraries and the Sandworm Lair for Tomes and stat potions; little success on those fronts. I'll come back and take on the Sandworm Queen when I have resist poison and/or a lot more hit points. Also got a third relic quest pending, which I'm not looking forward to. Mirkwood is next.

    2005-04-26 3:50am EDT
    Done Mirkwood, plus Rhun looking (without luck) for dungeon towns. Also did the third relic quest; between that and some skill point reallocation, I can now finally cast Identify, plus with See the Music now at spell level 30, the last two relic quest should be pretty easy. Probably Moria next.

    2005-08-21 2:00am EDT
    Halfway through Moria. Done the last two relic quests and a couple more side quests. Desperately searching for Tomes of Fire and Earth to complete my collection.

    2005-11-13 3:57am EST
    Done Moria. Check out those boots! :D :D

    2006-03-13 4:28am EST
    Halfway through Mordor. Some new equipment has given me a much-needed hit point boost.

    2006-11-05 7:30am EST
    Finished Mordor, and hit level 50. Also finally got around to doing the Maeglin quest, thanks to the discovery of the Ring of Flare. Still deciding where to go next…

    2007-03-11 9:58pm EDT
    Decided to skip the Land of Mountains, since I've already got fire immunity from Flare (and I'm not particularly inclined to swap out my current armor), and push on to Dol Guldur. The Necromancer is down, and I've got a Ring to find…

    2008-05-04 8:46pm EDT
    No luck with alternate Ring-bearers, so we're power-diving through Angband for Sauron (well, as power-diving as I generally get, at least…). This is at the midpoint; no major improvements of note.

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