Vespa, the Dwarf Druid
[ToME 2.2.6 Character Dump]
Name : Vespa Age 36 STR: 16
Sex : Female Height 46 INT: 15
Race : Dwarf Weight 114 WIS: 18/10
Class : Druid Social Class 34 DEX: 10
Body : Player CON: 12
God : Yavanna Kementari CHR: 10
+ To Melee Hit 23 Level 24 Max Hit Points 183
+ To Melee Damage 24 Experience 17711 Cur Hit Points 183
+ To Ranged Hit 33 Max Exp 17711 Max SP (Mana) 134
+ To Ranged Damage 0 Exp to Adv. 18125 Cur SP (Mana) 134
AC 15+10 Gold 13299 Piety -1646
// This is actually the highest my piety has been in a long time; Yavanna
// relic quests are about the only place during the early game to seriously
// piety-farm.
(Miscellaneous Abilities)
Fighting : Heroic Disarming : Fair Blows/Round: 1
Bows/Throw : Superb Magic Device: Very Good Shots/Round: 2
Saving Throw: Excellent Mel.dmg/Rnd: 3d3+24
Stealth : Fair Tactic: normal Infra-Vision: 70 feet
Perception : Fair Explor: normal Speed: +2
Searching : Good
// Some slight rearrangements here, reflecting a new patch of mine to add
// the player's current speed to the dump.
(Character Background)
You are one of two children of a Dwarven Miner. You have
an uncharacteristic fascination with living things. You
have dark brown eyes, straight black hair, a three-foot
beard, and a dark complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
Death fate: Level 1 (50')
// My only character ever to even attempt a death fate. This must have
// been one of the easier ones; the toughest monster was an Ancient bronze
// dragon, and everything else was nicely scattered and mostly stayed
// asleep until I could Pulverize it to death.
A lost temple: Level 12 (600')
Your body is a Player.
You are currently in the town of Bree.
You have defeated 1262 enemies.
You saved 5 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 1st Quelle of the 2890th year of the third age.
You have been adventuring for 15 days.
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Add Int : .......2........
Add Wis : .......2........
Add Stea. : .......2........
Add Sear. : .2..............
Add Infra : .2..............
Add Tun.. : ..............2.
Add Speed : .......2........
Slay Giant: +...............
Cold Brand: +...............
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ................
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ................
Hold Life : ................
Res Acid : .......+........
Res Elec : ................
Res Fire : ................
Res Cold : +...............
Res Pois : ................
Res Fear : ................
Res Lite : ................
Res Dark : ................
Res Blind : ...............+
Res Conf : ................
Res Sound : ................
Res Shard : ................
Res Neth : ................
Res Nexus : ................
Res Chaos : ................
Res Disen : ................
See Invis : ...+............
Xtra Shots: .+..............
Activate : .+.....+........
Skills (points left: 0)
- Combat 20.550 [0.700]
- Weaponmastery 18.250 [0.750]
. Axe-mastery 00.000 [0.200]
. Sneakiness 01.000 [0.900]
- Magic 28.990 [0.900]
. Magic-Device 01.000 [1.050]
. Spell-power 00.000 [0.600]
- Spirituality 06.100 [1.000]
. Prayer 20.500 [1.500]
. Mindcraft 28.800 [0.600]
- Monster-lore 01.000 [1.200]
. Summoning 01.000 [0.700]
// The skill point plan is to max Combat and Weaponmastery, push Mindcraft
// and Magic to 35 and Spell-power to 25, and put just enough into Prayer
// that we can exactly max it by completing all the relic quests. I'd like
// to have pushed Axe-mastery some, but it's just too expensive at that low
// multiplier. I decided to eschew Summoning on the grounds that if I were
// gonna go that route, I might as well just play a Summoner. I'm also
// eventually going to buy both the Extra Max Blows abilities, once my STR
// and DEX are high enough to make it worth it.
Abilities
* Perfect casting
[Fates]
You are fated to find a Rod Tip of Nothing on level 11.
You are fated to find The Dagger of Rilia on level 16.
You are fated to meet a Novice mindcrafter on level 5.
[Character Equipment]
a) a Frozen War Hammer of Slay Giant (3d3) (+10,+8)
It can be wielded two-handed. It does extra damage from frost. It is
especially deadly against giants. It provides resistance to cold. It
cannot be harmed by cold.
It was given to you as a reward.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being worn.
It increases your searching and infravision by 2. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
e) a Ring of Slaying (+13,+11)
You bought it from the Black Market.
f) an Indestructible Ring of See Invisible
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Black Market.
k) an Amulet of Spell [Ent's Potion]
m) (nothing)
n) Cord Armour [6,+1]
o) The Cloak 'Holcolleth' [1,+4] (+2)
It can be activated for sleep nearby monsters every 55 turns if it is
being worn. It increases your intelligence, wisdom, stealth and speed
by 2. It provides resistance to acid. It cannot be harmed by acid,
cold, lightning or fire.
// A fate-find on level 1.
p) (nothing)
s) a Metal Cap [3,+5]
u) a Set of Gauntlets [2,+0]
x) a Pair of Hard Leather Boots [3,+0] {50% off}
z) (nothing)
{) (nothing)
|) a Gnomish Shovel (+6,+2) (+2)
[Character Inventory]
a) a Spellbook of Grow Trees {@b1!d!k!v!s}
b) a Spellbook of Stone Skin {@b2!d!k!v!s}
// These aren't spells I've used often (at all, really), so I'll be
// learning the strategy for them as I go.
c) Agannazar's Altruistic Assassin of Illumination {@A7!d!k!v!s!!}
It can be activated for light area (dam 2d15) every 10+d10 turns.
d) 8 Mushrooms of Cure Serious Wounds {!E!d!k!v!s}
e) 6 Flasks of oil {@F1!d!k!v!s}
f) 2 Potions of Speed
g) 9 Potions of Cure Critical Wounds {!d!k!v!s}
h) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
i) a Silver Rod of Disarming (100/100) {@z3!d!k!v!s!!}
j) a Golden Rod of Recall (125/125) {@z2!z!d!k!v!s!!}
k) a Partial Totem of a Dark elven mage {!d!k!v!s}
// Yeah, I know, I said I wasn't doing Summoning. This is just a "handler"
// monsters, for killing things that, for whatever reason (usually piety
// concerns), I don't want to kill myself.
l) a Brass Lantern (with 6724 turns of light) {@w9@t9!d!k!v!s}
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Book of Beginner Cantrips
b) a Spellbook of Charm Animal
c) The Toenail of Vecna
It can be activated for heal 700 hit points every 250 turns.
You found it lying on the ground on level 1 of A lost temple.
d) 8 Potions of Cure Light Insanity
e) a Copper Rod of Nothing (20/20) {90% off}
f) a Ring of Invisibility {Smeagol BDw 3}
g) an Amulet of Slow Digestion
It slows your metabolism.
You bought it from the Magic shop.
h) 2 Everburning Torches
i) a Parchment - Adventurer's Guide to Middle-earth
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Last updated 2004-08-23 3:51am EDT. |