Vespa, the Dwarf Druid
[ToME 2.2.7 Character Dump]
Name : Vespa Age 36 STR: 16
Sex : Female Height 46 INT: 18/20
Race : Dwarf Weight 114 WIS: 18/10
Class : Druid Social Class 34 DEX: 16
Body : Player CON: 12
God : Yavanna Kementari CHR: 13
+ To Melee Hit 25 Level 28 Max Hit Points 204
+ To Melee Damage 31 Experience 58470 Cur Hit Points 204
+ To Ranged Hit 13 Max Exp 58470 Max SP (Mana) 143
+ To Ranged Damage 0 Exp to Adv. 72500 Cur SP (Mana) 143
AC 18+58 Gold 133817 Piety 1133
// I'd completely forgotten that Mindcraft has a charm power... I fought
// my way all the back from -2600 piety to here just by charming animals in
// the last few levels of Orc Cave.
(Miscellaneous Abilities)
Fighting : Heroic Disarming : Fair Blows/Round: 1
Bows/Throw : Excellent Magic Device: Very Good Shots/Round: 1
Saving Throw: Excellent Mel.dmg/Rnd: 2d5+31
Stealth : Fair Tactic: normal Infra-Vision: 50 feet
Perception : Fair Explor: normal Speed: +8
Searching : Fair
// Some slight rearrangements here, reflecting a patch of mine to add the
// player's current speed to the dump.
(Character Background)
You are one of two children of a Dwarven Miner. You have
an uncharacteristic fascination with living things. You
have dark brown eyes, straight black hair, a three-foot
beard, and a dark complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Death fate: Level 1 (50')
// My only character ever to even attempt a death fate. This must have
// been one of the easier ones; the toughest monster was an Ancient bronze
// dragon, and everything else was nicely scattered and mostly stayed
// asleep until I could Pulverize it to death.
A lost temple: Level 18 (900')
Your body is a Player.
You are currently in the town of Bree.
You have defeated 3613 enemies.
You saved 5 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 9th Quelle of the 2890th year of the third age.
You have been adventuring for 23 days.
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Add Int : 3......2.2......
Add Wis : .......2........
Add Dex : 3.....3.........
Add Chr : .3..............
Add Stea. : .......2........
Add Tun.. : ..............2.
Add Speed : 3.....32........
Slay Troll: +...............
Slay Giant: +...............
Sust Str : ................
Sust Int : .........+......
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : .+..............
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : +.........++....
Hold Life : ................
Res Acid : .+....++........
Res Elec : .+..............
Res Fire : .+..............
Res Cold : .+..............
Res Pois : ................
Res Fear : +...............
Res Lite : ..........+.....
Res Dark : ................
Res Blind : .+.............+
Res Conf : ......+.........
Res Sound : ................
Res Shard : ......+.........
Res Neth : ................
Res Nexus : ................
Res Chaos : ................
Res Disen : ................
Lite : ..........+.....
See Invis : ++..............
Activate : .......+..+.....
Skills (points left: 0)
- Combat 24.050 [0.700]
- Weaponmastery 25.750 [0.750]
. Axe-mastery 00.000 [0.200]
. Sneakiness 01.000 [0.900]
- Magic 30.250 [0.900]
. Magic-Device 01.000 [1.050]
. Spell-power 02.400 [0.600]
- Spirituality 06.700 [1.000]
. Prayer 28.000 [1.500]
. Mindcraft 32.400 [0.600]
- Monster-lore 01.000 [1.200]
. Summoning 01.000 [0.700]
// The skill point plan is to max Combat and Weaponmastery, push Mindcraft
// and Magic to 35 and Spell-power to 25, and put just enough into Prayer
// that we can exactly max it by completing all the relic quests. I'd like
// to have pushed Axe-mastery some, but it's just too expensive at that low
// multiplier. I decided to eschew Summoning on the grounds that if I were
// gonna go that route, I might as well just play a Summoner. I'm also
// eventually going to buy both the Extra Max Blows abilities, once my STR
// and DEX are high enough to make it worth it.
Abilities
* Perfect casting
[Fates]
You are fated to meet a Brown mold on level 32.
You are fated to meet a Novice mindcrafter on level 5.
You are fated to find The Set of Gauntlets 'Pauraegen' [Globe of Light] on level 11.
// I'll pick this up when I hit Mirkwood...
[Character Equipment]
a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!d!k!v!s}
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It makes you completely
fearless. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) a Harp of Power (+3)
It increases your charisma by 3. It sustains your charisma. It
provides resistance to acid, electricity, fire, cold and blindness. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Black Market.
e) a Ring of Slaying (+13,+11)
You bought it from the Black Market.
f) (nothing)
k) an Amulet of Spell [Ent's Potion]
m) a Dwarven Lantern of Illumination
It grants you the power of illuminate if it is being worn. It provides
light (radius 2) forever. It cannot be harmed by fire.
You bought it from the Black Market.
// This has been *very* handy.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, confusion and shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
o) The Cloak 'Holcolleth' [1,+4] (+2)
It can be activated for sleep nearby monsters every 55 turns if it is
being worn. It increases your intelligence, wisdom, stealth and speed
by 2. It provides resistance to acid. It cannot be harmed by acid,
cold, lightning or fire.
// A fate-find on level 1.
p) (nothing)
s) a Metal Cap of Intelligence [3,+12] (+2)
It increases your intelligence by 2. It sustains your intelligence.
You bought it from the Black Market.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Free Action [2,+6]
z) (nothing)
{) (nothing)
|) a Gnomish Shovel (+6,+2) (+2)
[Character Inventory]
a) a Spellbook of Grow Trees {@b1!d!k!v!s}
b) a Spellbook of Stone Skin {@b2!d!k!v!s}
// These aren't spells I've used often (at all, really), so I'll be
// learning the strategy for them as I go.
c) 8 Mushrooms of Cure Serious Wounds {!E!d!k!v!s}
d) 6 Potions of Cure Critical Wounds {!d!k!v!s}
e) 10 Scrolls of Phase Door {@r1!r!d!k!v!s}
f) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
g) a Silver Rod of Disarming (100/100) {@z3!d!k!v!s!!}
h) a Golden Rod of Recall (125/125) {@z2!z!d!k!v!s!!}
i) a Staff of Identify[4|16] (6 charges) {@u9!d!k!v!s}
j) a Partial Totem of an Elite uruk {!d!k!v!s}
// Yeah, I know, I said I wasn't doing Summoning. This is just a "handler"
// monsters, for killing things that, for whatever reason (usually piety
// concerns), I don't want to kill myself.
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Book of Beginner Cantrips
b) a Spellbook of Stone Prison
c) a Spellbook of Dig
d) a Spellbook of Grow Grass
e) a Spellbook of Charm Animal
f) Bumganir's Bag of Magic Toys That Eat Light
It can be activated for light absorption.
You found it lying on the ground on level 16 of Orc Cave.
g) The Toenail of Vecna
It can be
activated for heal 700 hit points every 250 turns.
You found it lying on the ground on level 1 of A lost temple.
h) Agannazar's Altruistic Assassin of Illumination {@A7!d!k!v!s!!}
It can be activated for light area (dam 2d15) every 10+d10 turns.
i) 10 Potions of Cure Light Insanity
j) 3 Potions of Healing
k) a Potion of Restore Mana
l) a Copper Rod of Nothing (20/20) {90% off}
m) The Wand of Digging of Thrain (20 charges) {Azog Orc 22}
n) a Staff of Identify[1|15] (11 charges) {@u9!d!k!v!s}
o) an Indestructible Ring of See Invisible
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Black Market.
p) a Ring of Spell
q) an Amulet of Slow Digestion
It slows your metabolism.
You bought it from the Magic shop.
r) an Amulet of Spell
s) an Amulet of Spell
t) Soft Studded Leather of Resistance [5,+7]
u) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
v) The War Hammer of Neldorlin (3d3) (+9,+7)
It can be wielded two-handed. It does extra damage from fire. It
drains life from your foes. It is especially deadly against giants.
It strikes at demons with holy wrath. It strikes at undead with holy
wrath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill orc on level 12 of Orc Cave.
w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being worn.
It increases your searching and infravision by 2. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
[The Mathom-house Inventory - Bree ]
a) a True Totem of Gorbag, the Orc Captain
b) a True Totem of Golfimbul, the Hill Orc Chief
// One of the other perks of the Summoning skill... ;)
c) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Orfax, Son of Boldor on level 18 of Orc
Cave.
d) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 22 of Orc Cave.
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Last updated 2004-11-06 9:24pm EST. |