Zizzo's ToME Stepladder

Vespa, the Dwarf Druid

  [ToME 2.2.7 Character Dump]

 Name  : Vespa                  Age                 36       STR:     17       
 Sex   : Female                 Height              46       INT:  18/20       
 Race  : Dwarf                  Weight             114       WIS:  18/50       
 Class : Druid                  Social Class        34       DEX:  18/20       
 Body  : Player                                              CON:     17       
 God   : Yavanna Kementari                                   CHR:  18/52       
                                                                               
 + To Melee Hit          27 Level             31    Max Hit Points       243   
 + To Melee Damage       51 Experience    167008    Cur Hit Points       243   
 + To Ranged Hit         15 Max Exp       167008    Max SP (Mana)        162   
 + To Ranged Damage       0 Exp to Adv.   217500    Cur SP (Mana)        162   
   AC                 27+66 Gold           87236    Piety              35209   
// Let no one ever tell you that Yavanna is hard to please.  I got from
// -2600 piety to here just by charming animals with Mindcraft's Domination
// power in the Old Forest, Mirkwood and the tail of the Orc Cave.
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Disarming   : Fair         Blows/Round:  1         
 Bows/Throw  : Excellent    Magic Device: Very Good    Shots/Round:  1         
 Saving Throw: Excellent                               Mel.dmg/Rnd:  2d5+51    
 Stealth     : Fair         Tactic:       normal       Infra-Vision: 50 feet   
 Perception  : Fair         Explor:       normal       Speed:        +8        
 Searching   : Good                                                            
// Some slight rearrangements here, reflecting a patch of mine to add the
// player's current speed to the dump.
                         (Character Background)                                
          You are one of two children of a Dwarven Miner.  You have            
          an uncharacteristic fascination with living things.  You             
          have dark brown eyes, straight black hair, a three-foot              
          beard, and a dark complexion.                                        


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Death fate: Level 1 (50')
// My only character ever to even attempt a death fate.  This must have
// been one of the easier ones; the toughest monster was an Ancient bronze
// dragon, and everything else was nicely scattered and mostly stayed
// asleep until I could Pulverize it to death.
        A lost temple: Level 20 (1000')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 6699 enemies.
 You saved 16 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 18th Quelle of the 2890th year of the third age.
 You have been adventuring for 32 days.

                    adefkmnopsuxz{|@            
        Add Int   : 3......2.2......            
        Add Wis   : .......2.2......            
        Add Dex   : 3...3.3.........            
        Add Chr   : .3..............            
        Add Stea. : .......2........            
        Add Sear. : .........2......            
        Add Tun.. : ..............2.            
        Add Speed : 3.....32........            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : .+..............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.......+.+.....            
        Hold Life : ................            
        Res Acid  : .+....+++.......            
        Res Elec  : .+......+.......            
        Res Fire  : .+..............            
        Imm Cold  : .+......*.......            
        Res Pois  : ....+...........            
        Res Fear  : +...............            
        Res Lite  : ..........+.....            
        Res Dark  : ................            
        Res Blind : .+.......+.....+            
        Res Conf  : ......+.........            
        Res Sound : ................            
        Res Shard : ......+.+.......            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ........+.......            
        Res Disen : ................            
        Lite      : ..........+.....            
        See Invis : ++.......+......            
        Activate  : ....+..+.++.....            

Skills (points left: 0)
 - Combat                                        26.150 [0.700]
          - Weaponmastery                        28.000 [0.750]
                   . Axe-mastery                 00.000 [0.200]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         32.500 [0.900]
          . Magic-Device                         01.000 [1.050]
          . Spell-power                          08.400 [0.600]
          . Conveyance                           01.000 [0.300]
 - Spirituality                                  07.200 [1.000]
          . Prayer                               50.000 [1.500]
          . Mindcraft                            35.400 [0.600]
 - Monster-lore                                  01.000 [1.200]
          . Summoning                            01.000 [0.700]
// The skill point plan, some of which I've achieved, is to max Combat and
// Weaponmastery, push Mindcraft and Magic to 35 and Spell-power to 25, and
// put just enough into Prayer that we can exactly max it by completing all
// the relic quests.  I'd like to have pushed Axe-mastery some, but it's
// just too expensive at that low multiplier.  I decided to eschew
// Summoning on the grounds that if I were gonna go that route, I might as
// well just play a Summoner.  I'm also eventually going to buy both the
// Extra Max Blows abilities, once my STR and DEX are high enough to make
// it worth it.

Abilities
 * Perfect casting


  [Fates]

You may meet an Insect swarm on level 1.
You are fated to meet a Battle-scarred veteran on level 8.
You are fated to meet a Novice mindcrafter on level 5.
You may find a Ring of Cold Resistance on level 32.
You may find a Ring of Accuracy on level 9.
// I should probably go pick these off eventually...


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!d!k!v!s}
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Harp of Power (+3)
    It increases your charisma by 3.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold and blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
e) a Ring of Slaying (+13,+11)
    You bought it from the Black Market.
f) an Indestructible Ring of Damage (+18)
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) an Amulet of the Serpents [+5] (+3)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 3.  It provides resistance
    to poison.  
    You bought it from the Black Market.
m) a Dwarven Lantern of Illumination
    It grants you the power of illuminate if it is being worn.  It provides
    light (radius 2) forever.  It cannot be harmed by fire.  
    You bought it from the Black Market.
// This has been *very* handy.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
    by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
// A fate-find on level 1.
p) The Small Metal Shield of Aeruir [3,+0]
    It provides immunity to cold.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, shards and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Stability [6,+10] {quest reward}
z) (nothing)
{) (nothing)
|) a Gnomish Shovel (+6,+2) (+2)


  [Character Inventory]

a) a Tome of the Impenetrable Earth {@b2!d!k!v!s}
b) a Book of Beginner Cantrips {@b3!d!k!v!s}
c) a Spellbook of Grow Trees {@b1!d!k!v!s}
d) 9 Potions of Cure Critical Wounds {!d!k!v!s}
e) 8 Scrolls of Word of Recall {@r2!r!d!k!v!s}
f) a Silver Rod of Disarming (100/100) {@z3!d!k!v!s!!}
g) a Golden Rod of Recall (125/125) {@z2!z!d!k!v!s!!}
h) a Staff of Identify[1|15] (7 charges) {@u9!d!k!v!s}
i) a Partial Totem of an Elite uruk {!d!k!v!s}
// Yeah, I know, I said I wasn't doing Summoning.  This is just a "handler"
// monsters, for killing things that, for whatever reason (usually piety
// concerns), I don't want to kill myself.
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Book of Beginner Cantrips
b) a Spellbook of Stone Prison
c) a Spellbook of Dig
d) The Toenail of Vecna
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 1 of A lost temple.
e) Agannazar's Altruistic Assassin of Illumination {@A7!d!k!v!s!!}
    It can be activated for light area (dam 2d15) every 10+d10 turns.  
f) 8 Mushrooms of Cure Serious Wounds {!E!d!k!v!s}
g) The Wand of Digging of Thrain (20 charges) {Azog Orc 22}
h) 4 Staffs of Genocide[1|5] (4 charges)
i) an Indestructible Ring of See Invisible
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
j) a Ring of Spell
k) a Ring of Spell
l) a Ring of Spell
m) a Ring of Spell
n) a Ring of Spell
o) a Ring of Spell
p) an Amulet of Spell
q) an Amulet of Spell
r) an Amulet of Spell
s) Soft Studded Leather of Resistance [5,+7]
t) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
u) The War Hammer of Neldorlin (3d3) (+9,+7)
    It can be wielded two-handed.  It does extra damage from fire.  It
    drains life from your foes.  It is especially deadly against giants.
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 12 of Orc Cave.


  [Home Inventory - Lothlorien ]

a) a Tome of the Impenetrable Earth
b) a Tome of the Everrunning Wave
// As soon as I get a Tome of the Tree or a Forest Tome of Yavanna, I'm
// gonna go do the Lothlorien Old Mage quest and fireproof them all.
c) a Spellbook of Uproot
d) a Spellbook of Water Bite
e) a Spellbook of Grow Grass
f) a Spellbook of Charm Animal
g) a Spellbook of Stone Skin
h) Bumganir's Bag of Magic Toys That Eat Light
    It can be activated for light absorption.  
    You found it lying on the ground on level 16 of Orc Cave.
i) Heward's Excellent Experimental Earmuffs of Extermination
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 27 of
    Mirkwood.
j) 18 Potions of Cure Light Insanity
k) 9 Potions of Healing
l) 2 Potions of Restore Mana
m) 3 Scrolls of Reset Recall
n) a Copper Rod of Illumination (20/20) {90% off}
o) an Amulet of Spell [Ent's Potion]
p) The Ring Mail of Tumaros (-2 to accuracy) [12,+15]
    It provides immunity to acid and fire.  It makes you completely
    fearless.  It provides resistance to sound, shards and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of Mirkwood.
q) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if it
    is being worn. It provides resistance to acid, electricity, fire, cold
    and poison.  It allows you to sense the presence of good beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
r) a Dwarven Metal Cap of Serenity [3,+7] (+1 to infravision)
s) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance to
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
t) a Pair of Soft Leather Boots of Free Action [2,+6]
u) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) {Lokkak Mkw 28}
    It provides light (radius 1) forever.  It increases your searching by 
    4.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 28 of
    Mirkwood.
v) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength and constitution
    by 3.  It does extra damage from acid.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is a great bane of
    demons.  It provides resistance to acid.  It drains mana.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of A lost temple.
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from
    fire.  It fights against evil with holy fury.  It provides resistance
    to fire and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) a True Totem of Gorbag, the Orc Captain
b) a True Totem of Golfimbul, the Hill Orc Chief
// One of the other perks of the Summoning skill... ;)
c) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your
    strength, intelligence, wisdom, dexterity, constitution, charisma and
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Orfax, Son of Boldor on level 18 of Orc
    Cave.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 22 of Orc Cave.



Last updated 2004-11-27 3:57am EST.

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    Comments

    2004-08-23 3:51am EDT
    The wrongness of this combination just appealed to me somehow. Done the Downs and two relic quests so far. And just to give you some idea of what I've had to put up with, the first level of the second relic quest was the very same level for which I'd previously received a death fate...

    2004-11-06 9:24pm EST
    Done the Orc Cave and the third relic quest. Got a much better handle on my piety now that I've figured out how to boost it easily. Gonna do the Old Forest next, for the piety and in the hopes of finding dungeon towns.

    2004-11-27 3:57am EST
    Done Mirkwood and the last two relic quest. First time I've ever maxed Prayer. Now that I've got all this piety to work with, I should start breaking out some of my Yavanna spellbooks...

    2006-06-09 2:02am EDT
    Another of my characters that I left languishing in Moria too long (I'm detecting a pattern here…). Done Moria. Some decent kit improvements, but she still feels a little weak—probably because her STR and DEX are still rather far from max.

    2006-12-15 3:07am EST
    Midpoint of Land of Mountains. I think I've got a bit better handle on her, what with a few CON boosts and remembering to actually use her Mindcraft powers and Nature spells more often. Instant stat and exp restore on command is amazingly useful. Oh, and finding Cubragol didn't hurt, either… ;)

    2007-03-17 11:30pm EDT
    Finished Land of Mountains. More CON from Trone's coat is good, but the loss of DEX from Thalkettoth apparently cost me a blow from Lasher. How sad is it that that's still my best-damage weapon? Mordor's probably next, or I might skip ahead to Dol Guldur.

    2007-10-28 9:44pm EDT
    Decided to do Mordor next. Also swept the Maze for Hammerhand, and did the Maeglin quest. I seriously need a better damage dealing weapon than Lasher, but at this late stage I don't know what it'd be. Dol Guldur is next.

    2008-06-11 3:27am EDT
    Swept Dol Guldur. Some kit improvements, but still not quite the damage dealer I'd like—though I did enjoy catching Hoarmurath and Dwar in a Tidal Wave kill zone in the Thrain quest… >;) Ring hunting next.

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