Vespa, the Dwarf Druid
[ToME 2.2.7 Character Dump]
Name : Vespa Age 36 STR: 17
Sex : Female Height 46 INT: 18/20
Race : Dwarf Weight 114 WIS: 18/50
Class : Druid Social Class 34 DEX: 18/20
Body : Player CON: 17
God : Yavanna Kementari CHR: 18/52
+ To Melee Hit 27 Level 31 Max Hit Points 243
+ To Melee Damage 51 Experience 167008 Cur Hit Points 243
+ To Ranged Hit 15 Max Exp 167008 Max SP (Mana) 162
+ To Ranged Damage 0 Exp to Adv. 217500 Cur SP (Mana) 162
AC 27+66 Gold 87236 Piety 35209
// Let no one ever tell you that Yavanna is hard to please. I got from
// -2600 piety to here just by charming animals with Mindcraft's Domination
// power in the Old Forest, Mirkwood and the tail of the Orc Cave.
(Miscellaneous Abilities)
Fighting : Heroic Disarming : Fair Blows/Round: 1
Bows/Throw : Excellent Magic Device: Very Good Shots/Round: 1
Saving Throw: Excellent Mel.dmg/Rnd: 2d5+51
Stealth : Fair Tactic: normal Infra-Vision: 50 feet
Perception : Fair Explor: normal Speed: +8
Searching : Good
// Some slight rearrangements here, reflecting a patch of mine to add the
// player's current speed to the dump.
(Character Background)
You are one of two children of a Dwarven Miner. You have
an uncharacteristic fascination with living things. You
have dark brown eyes, straight black hair, a three-foot
beard, and a dark complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
Death fate: Level 1 (50')
// My only character ever to even attempt a death fate. This must have
// been one of the easier ones; the toughest monster was an Ancient bronze
// dragon, and everything else was nicely scattered and mostly stayed
// asleep until I could Pulverize it to death.
A lost temple: Level 20 (1000')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 6699 enemies.
You saved 16 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 18th Quelle of the 2890th year of the third age.
You have been adventuring for 32 days.
adefkmnopsuxz{|@
Add Int : 3......2.2......
Add Wis : .......2.2......
Add Dex : 3...3.3.........
Add Chr : .3..............
Add Stea. : .......2........
Add Sear. : .........2......
Add Tun.. : ..............2.
Add Speed : 3.....32........
Slay Troll: +...............
Slay Giant: +...............
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : .+..............
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : +.......+.+.....
Hold Life : ................
Res Acid : .+....+++.......
Res Elec : .+......+.......
Res Fire : .+..............
Imm Cold : .+......*.......
Res Pois : ....+...........
Res Fear : +...............
Res Lite : ..........+.....
Res Dark : ................
Res Blind : .+.......+.....+
Res Conf : ......+.........
Res Sound : ................
Res Shard : ......+.+.......
Res Neth : ................
Res Nexus : ................
Res Chaos : ........+.......
Res Disen : ................
Lite : ..........+.....
See Invis : ++.......+......
Activate : ....+..+.++.....
Skills (points left: 0)
- Combat 26.150 [0.700]
- Weaponmastery 28.000 [0.750]
. Axe-mastery 00.000 [0.200]
. Sneakiness 01.000 [0.900]
- Magic 32.500 [0.900]
. Magic-Device 01.000 [1.050]
. Spell-power 08.400 [0.600]
. Conveyance 01.000 [0.300]
- Spirituality 07.200 [1.000]
. Prayer 50.000 [1.500]
. Mindcraft 35.400 [0.600]
- Monster-lore 01.000 [1.200]
. Summoning 01.000 [0.700]
// The skill point plan, some of which I've achieved, is to max Combat and
// Weaponmastery, push Mindcraft and Magic to 35 and Spell-power to 25, and
// put just enough into Prayer that we can exactly max it by completing all
// the relic quests. I'd like to have pushed Axe-mastery some, but it's
// just too expensive at that low multiplier. I decided to eschew
// Summoning on the grounds that if I were gonna go that route, I might as
// well just play a Summoner. I'm also eventually going to buy both the
// Extra Max Blows abilities, once my STR and DEX are high enough to make
// it worth it.
Abilities
* Perfect casting
[Fates]
You may meet an Insect swarm on level 1.
You are fated to meet a Battle-scarred veteran on level 8.
You are fated to meet a Novice mindcrafter on level 5.
You may find a Ring of Cold Resistance on level 32.
You may find a Ring of Accuracy on level 9.
// I should probably go pick these off eventually...
[Character Equipment]
a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!d!k!v!s}
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It makes you completely
fearless. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) a Harp of Power (+3)
It increases your charisma by 3. It sustains your charisma. It
provides resistance to acid, electricity, fire, cold and blindness. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Black Market.
e) a Ring of Slaying (+13,+11)
You bought it from the Black Market.
f) an Indestructible Ring of Damage (+18)
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
k) an Amulet of the Serpents [+5] (+3)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 3. It provides resistance
to poison.
You bought it from the Black Market.
m) a Dwarven Lantern of Illumination
It grants you the power of illuminate if it is being worn. It provides
light (radius 2) forever. It cannot be harmed by fire.
You bought it from the Black Market.
// This has been *very* handy.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, confusion and shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
o) The Cloak 'Holcolleth' [1,+4] (+2)
It can be activated for sleep nearby monsters every 55 turns if it is
being worn. It increases your intelligence, wisdom, stealth and speed
by 2. It provides resistance to acid. It cannot be harmed by acid,
cold, lightning or fire.
// A fate-find on level 1.
p) The Small Metal Shield of Aeruir [3,+0]
It provides immunity to cold. It provides immunity to paralysis. It
provides resistance to acid, electricity, shards and chaos. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Stability [6,+10] {quest reward}
z) (nothing)
{) (nothing)
|) a Gnomish Shovel (+6,+2) (+2)
[Character Inventory]
a) a Tome of the Impenetrable Earth {@b2!d!k!v!s}
b) a Book of Beginner Cantrips {@b3!d!k!v!s}
c) a Spellbook of Grow Trees {@b1!d!k!v!s}
d) 9 Potions of Cure Critical Wounds {!d!k!v!s}
e) 8 Scrolls of Word of Recall {@r2!r!d!k!v!s}
f) a Silver Rod of Disarming (100/100) {@z3!d!k!v!s!!}
g) a Golden Rod of Recall (125/125) {@z2!z!d!k!v!s!!}
h) a Staff of Identify[1|15] (7 charges) {@u9!d!k!v!s}
i) a Partial Totem of an Elite uruk {!d!k!v!s}
// Yeah, I know, I said I wasn't doing Summoning. This is just a "handler"
// monsters, for killing things that, for whatever reason (usually piety
// concerns), I don't want to kill myself.
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Book of Beginner Cantrips
b) a Spellbook of Stone Prison
c) a Spellbook of Dig
d) The Toenail of Vecna
It can be activated for heal 700 hit points every 250 turns.
You found it lying on the ground on level 1 of A lost temple.
e) Agannazar's Altruistic Assassin of Illumination {@A7!d!k!v!s!!}
It can be activated for light area (dam 2d15) every 10+d10 turns.
f) 8 Mushrooms of Cure Serious Wounds {!E!d!k!v!s}
g) The Wand of Digging of Thrain (20 charges) {Azog Orc 22}
h) 4 Staffs of Genocide[1|5] (4 charges)
i) an Indestructible Ring of See Invisible
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Black Market.
j) a Ring of Spell
k) a Ring of Spell
l) a Ring of Spell
m) a Ring of Spell
n) a Ring of Spell
o) a Ring of Spell
p) an Amulet of Spell
q) an Amulet of Spell
r) an Amulet of Spell
s) Soft Studded Leather of Resistance [5,+7]
t) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
u) The War Hammer of Neldorlin (3d3) (+9,+7)
It can be wielded two-handed. It does extra damage from fire. It
drains life from your foes. It is especially deadly against giants.
It strikes at demons with holy wrath. It strikes at undead with holy
wrath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill orc on level 12 of Orc Cave.
[Home Inventory - Lothlorien ]
a) a Tome of the Impenetrable Earth
b) a Tome of the Everrunning Wave
// As soon as I get a Tome of the Tree or a Forest Tome of Yavanna, I'm
// gonna go do the Lothlorien Old Mage quest and fireproof them all.
c) a Spellbook of Uproot
d) a Spellbook of Water Bite
e) a Spellbook of Grow Grass
f) a Spellbook of Charm Animal
g) a Spellbook of Stone Skin
h) Bumganir's Bag of Magic Toys That Eat Light
It can be activated for light absorption.
You found it lying on the ground on level 16 of Orc Cave.
i) Heward's Excellent Experimental Earmuffs of Extermination
It can be activated for genocide every 500 turns.
You found it in the remains of a Dark elven warlock on level 27 of
Mirkwood.
j) 18 Potions of Cure Light Insanity
k) 9 Potions of Healing
l) 2 Potions of Restore Mana
m) 3 Scrolls of Reset Recall
n) a Copper Rod of Illumination (20/20) {90% off}
o) an Amulet of Spell [Ent's Potion]
p) The Ring Mail of Tumaros (-2 to accuracy) [12,+15]
It provides immunity to acid and fire. It makes you completely
fearless. It provides resistance to sound, shards and nether. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 20 of Mirkwood.
q) The Cloak 'Colluin' [1,+20]
It can be activated for resistance (20+d20 turns) every 111 turns if it
is being worn. It provides resistance to acid, electricity, fire, cold
and poison. It allows you to sense the presence of good beings. It
cannot be harmed by acid, cold, lightning or fire.
r) a Dwarven Metal Cap of Serenity [3,+7] (+1 to infravision)
s) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It can be used to store a spell. It provides resistance to
electricity. It cannot be harmed by acid, cold, lightning or fire.
t) a Pair of Soft Leather Boots of Free Action [2,+6]
u) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) {Lokkak Mkw 28}
It provides light (radius 1) forever. It increases your searching by
4. It does extra damage from electricity. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It makes you completely fearless.
It provides resistance to electricity, fire and blindness. It allows
you to sense the presence of orcs, trolls and giants. It slows your
metabolism. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Lokkak, the Ogre Chieftain on level 28 of
Mirkwood.
v) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
It must be wielded two-handed. It can be activated for berserker and
+10 to speed (50) every 100+d200 turns if it is being worn. It provides
light (radius 1) forever. It increases your strength and constitution
by 3. It does extra damage from acid. It is especially deadly against
orcs. It is especially deadly against trolls. It is a great bane of
demons. It provides resistance to acid. It drains mana. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 20 of A lost temple.
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning or
fire. It was given to you as a reward.
[The Mathom-house Inventory - Bree ]
a) a True Totem of Gorbag, the Orc Captain
b) a True Totem of Golfimbul, the Hill Orc Chief
// One of the other perks of the Summoning skill... ;)
c) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Orfax, Son of Boldor on level 18 of Orc
Cave.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
e) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 22 of Orc Cave.
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Last updated 2004-11-27 3:57am EST. |