Vespa, the Dwarf Druid
[ToME 2.2.7 Character Dump]
Name : Vespa Age 36 STR: 18/106
Sex : Female Height 46 INT: 18/73
Race : Dwarf Weight 114 WIS: 18/188
Class : Druid Social Class 34 DEX! 18/180
Body : Player CON: 18/155
God : Yavanna Kementari CHR! 18/90
+ To Melee Hit 28 Level 43 Hit Points 625/ 625
+ To Melee Damage 45 Experience 2915236 Spell Points 314/ 314
+ To Ranged Hit 27 Max Exp 2915236 Sanity 650/ 650
+ To Ranged Damage 14 Exp to Adv. 3045000 Piety 97984
AC 28+78 Gold 1718218 Speed Fast (+23)
(Miscellaneous Abilities)
Fighting : Legendary[5] Perception : Fair Blows/Round: 9
Bows/Throw : Superb Searching : Good Shots/Round: 1
Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 9d6+405
Stealth : Fair Magic Device: Very Good Infra-Vision: 50 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of two children of a Dwarven Miner. You have
an uncharacteristic fascination with living things. You
have dark brown eyes, straight black hair, a three-foot
beard, and a dark complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
The Sacred Land Of Mountains: Level 57 (2850')
Death fate: Level 1 (50')
// My only character ever to even attempt a death fate (well, deliberately;
// I've blundered into a few on occasion...). The only reason I took this
// one is that it was it the same depth as the first level of a relic
// quest. It must have been one of the easier ones; the toughest monster
// was an Ancient bronze dragon, and everything else was nicely scattered
// and mostly stayed asleep until I could Pulverize it to death.
A lost temple: Level 20 (1000')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 19081 enemies.
The sword that was broken is now reforged.
You saved 16 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 38th Quelle of the 2890th year of the third age.
You have been adventuring for 52 days.
adefkmnopsuxz{|@
Add Int : .......2.2......
Add Wis : .......2.2......
Add Dex : 3...5.3.........
Add Con : ..........4.....
Add Stea. : .......2........
Add Sear. : .........2......
Add Tun.. : ..............5.
Add Speed : .*8...32........
Add Blows : 3...............
Slay Anim.: +...............
Slay Orc : +...............
Sharpness : +...............
Poison Brd: +...............
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : +.......+.......
Hold Life : ................
Res Acid : ......+++.......
Res Elec : ........+.......
Res Fire : .+..............
Imm Cold : ........*.+.....
Res Pois : +...+...........
Res Fear : ................
Res Lite : ................
Res Dark : ................
Res Blind : .........+.....+
Res Conf : ......+.........
Res Sound : ................
Res Shard : ......+.+.......
Res Neth : ................
Res Nexus : ...........+....
Res Chaos : .+......+.......
Res Disen : ................
Levitate : ...........+....
See Invis : .........+......
Regen : ..........+.....
Activate : .+..+..+.++.....
Orc.ESP : +...............
// Resist fear is an increasingly annoying gap here.
Skills (points left: 0)
- Combat 38.050 [0.700]
- Weaponmastery 47.500 [0.750]
. Axe-mastery 00.000 [0.200]
. Sneakiness 01.000 [0.900]
- Magic 35.380 [0.900]
. Magic-Device 01.000 [1.050]
. Spell-power 18.000 [0.600]
. Conveyance 01.000 [0.300]
- Spirituality 07.200 [1.000]
. Prayer 50.000 [1.500]
. Mindcraft 35.400 [0.600]
- Monster-lore 01.000 [1.200]
. Summoning 01.000 [0.700]
// The skill point plan, some of which I've achieved, is to max Combat and
// Weaponmastery, push Mindcraft and Magic to 35 and Spell-power to 25, and
// put just enough into Prayer that we can exactly max it by completing all
// the relic quests. I'd like to have pushed Axe-mastery some, but it's
// just too expensive at that low multiplier. I decided to eschew
// Summoning on the grounds that if I were gonna go that route, I might as
// well just play a Summoner. I've also bought both the Extra Max Blows
// abilities, now that my STR and DEX are high enough to make them worth
// it.
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Perfect casting
[Fates]
You may find a Mushroom of Restoring on level 38.
You are fated to meet a Battle-scarred veteran on level 8.
You are fated to meet a Novice mindcrafter on level 5.
You are fated to meet a Giant white centipede on level 12.
You may find a Ring of Accuracy on level 9.
You are fated to find a Tulwar on level 12.
// I suppose I really ought to go pick some of these off...
[Character Equipment]
a) The Whip 'Lasher' (1d6) (+11,+14) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 30 of Moria.
// Sadly, even at this late stage, this still does more damage than any of
// my other weapons, including Anduril. That might change when I get my
// STR up som more.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It increases your speed by 10. It provides resistance
to fire and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Vampire lord on level 55 of The Sacred
Land Of Mountains.
// ;) ;)
e) a Ring of Speed (+8)
It increases your speed by 8.
You bought it from the Speed Ring Market.
// ;) ;) Dungeon town on MoM 37. With the recent acquisition of Cubragol,
// I suppose I could even swap this out if I had to.
f) an Indestructible Ring of Damage (+18)
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
k) an Amulet of the Serpents [+2] (+5)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 5. It provides resistance
to poison.
You found it in the remains of a Young black dragon on level 44 of Moria.
m) a Dwarven Lantern of Illumination {@w9!d!k!v!s}
It grants you the power of illuminate if it is being worn. It
provides light (radius 2) forever. It cannot be harmed by fire.
You bought it from the Black Market.
// This has been *very* handy.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+23] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, confusion and shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
o) The Cloak 'Holcolleth' [1,+7] (+2)
It can be activated for sleep nearby monsters every 55 turns if it is
being worn. It increases your intelligence, wisdom, stealth and speed
by 2. It provides resistance to acid. It cannot be harmed by acid,
cold, lightning or fire.
// A fate-find on level 1.
p) The Small Metal Shield of Aeruir [3,+5]
It provides immunity to cold. It provides immunity to paralysis. It
provides resistance to acid, electricity, shards and chaos. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
// I wonder if it's worth running Helcaraxe with this, just for giggles...
s) The Iron Helm 'Holhenneth' [5,+10] (+2) {!!}
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 30.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 50 of The Sacred Land Of Mountains.
// A sorely need CON boost.
x) a Pair of Metal Shod Boots of Stability [6,+3]
It provides resistance to nexus. It allows you to levitate.
It was given to you as a reward.
// Princess quest reward from Mkw 28. Still the best boots I've found so
// far, sadly...
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+4,+7) (+5) {@w7!d!k!v!s}
It increases your ability to tunnel by 5. It cannot be harmed by
acid, cold, lightning or fire.
You bought it from the Mining Supply store.
[Character Inventory]
a) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s}
It cannot be harmed by acid. It cannot be harmed by fire.
You bought it from the Black Market.
b) a Fireproof Tome of the Everrunning Wave {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
c) a Fireproof Tome of the Tree {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
d) a Forest Tome of Yavanna {!d!k!v!s}
e) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Forbidden Library.
// This covers everything I can cast. Healing and Recovery are lifesavers
// (literally); Geyser and Tidal Wave, unfortunately, are starting to be
// outmatched, and I don't quite have Stone Prison up to level 10 yet, so
// it's not as useful as it could be. The Cantrips book is for Phase Door,
// thanks to an early FF hit to Conveyance. I'm out of fireproofing from
// the Old Mage quest, alas, so my Yavanna book is kind of hanging in the
// wind; I'm hoping it will hold out until I can get fire immunity.
f) 11 Potions of Cure Critical Wounds {!d!k!v!s}
g) a Silver Rod of the Istari of Disarming (200/200) {@z3!d!k!v!s!!}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it lying in a vault on level 50 of The Sacred Land Of Mountains.
h) a Golden Rod of Recall (125/125) {@z2!*!!}
i) a Partial Totem of an Elite uruk {!d!k!v!s}
// Yeah, I know, I said I wasn't doing Summoning. This is just a "handler"
// monsters, for killing things that, for whatever reason (usually piety
// concerns), I don't want to kill myself. On reflection, I don't think
// there are any of those, and I can't remember the last time I used this
// anyway, so maybe I should ditch it...
j) The Stone of Lore {@w9@A9!d!k!v!s!!}
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
// Amazingly useful, as always... ;)
k) Climbing Set {@w7!d!k!v!s}
// Found in a vault on LoM 50, wherein it has been quite handy. ;)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Book of Beginner Cantrips
b) The Toenail of Vecna
It can be activated for heal 700 hit points every 250 turns.
You found it lying on the ground on level 1 of A lost temple.
c) Agannazar's Altruistic Assassin of Illumination {@A7!d!k!v!s!!}
It can be activated for light area (dam 2d15) every 10+d10 turns.
// Uh... why haven't I gotten rid of these?
d) a Scroll of Mass Genocide
e) The Wand of Digging of Thrain (20 charges) {Azog Orc 22}
f) 4 Staffs of Genocide[1|5] (4 charges)
g) The Ring Mail of Tumaros (-2 to accuracy) [12,+15]
It provides immunity to acid and fire. It makes you completely
fearless. It provides resistance to sound, shards and nether. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 20 of Mirkwood.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion and sound. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Medusa, the Gorgon on level 44 of Moria.
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Ninja on level 33 of Moria.
j) Soft Studded Leather of Resistance [5,+7]
// And this too, now that I think of it.
k) The Hard Leather Armour 'Ellos' (-1 to accuracy) [6,+17]
It sustains your strength, intelligence and charisma. It provides
immunity to cold. It provides resistance to acid, fire, dark and
nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 33 of Moria.
l) The Feathers Cloak 'Undor' [1,+8]
It sustains your dexterity. It provides immunity to electricity and
fire. It provides immunity to paralysis. It provides resistance to
dark, confusion, shards and nether. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Algroth on level 44 of Moria.
m) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
// Fate find on Orc 16.
n) The Dagger 'Nimthanc' (E:52, L:9) (1d4) (+13,+10)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It does extra damage from frost. It strikes at undead
with holy wrath. It provides resistance to cold and shards. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk Shaman on level 31 of Moria.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It makes you completely
fearless. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) {Lokkak Mkw 28}
It provides light (radius 1) forever. It increases your searching by
4. It does extra damage from electricity. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It makes you completely fearless.
It provides resistance to electricity, fire and blindness. It allows
you to sense the presence of orcs, trolls and giants. It slows your
metabolism. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Lokkak, the Ogre Chieftain on level 28 of
Mirkwood.
// Lokkak was the princess quest monster on Mkw 28.
q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity,
light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 33 of Moria.
r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to life draining, nexus, chaos and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Olog on level 50 of Moria.
s) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be wielded two-handed. It increases your intelligence by 2.
It does extra damage from fire and frost. It is especially deadly
against trolls. It is especially deadly against giants. It strikes
at demons with holy wrath. It sustains your intelligence. It
provides resistance to fire and cold. It allows you to sense the
presence of giants. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 41 of Moria.
t) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
It must be wielded two-handed. It can be activated for berserker and
+10 to speed (50) every 100+d200 turns if it is being worn. It
provides light (radius 1) forever. It increases your strength and
constitution by 3. It does extra damage from acid. It is especially
deadly against orcs. It is especially deadly against trolls. It is a
great bane of demons. It provides resistance to acid. It drains mana.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 20 of A lost temple.
u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It can be wielded two-handed. It increases your strength,
constitution and stealth by 3. It is especially deadly against orcs.
It is especially deadly against trolls. It strikes at demons with
holy wrath. It provides immunity to paralysis. It provides
resistance to acid, electricity, fire, cold and blindness. It allows
you to levitate. It allows you to see invisible monsters. It allows
you to sense the presence of non-living things. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Chaos drake on level 44 of Moria.
v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 26. Lot of artifact rewards right in
// that area, now that I look at it...
[Home Inventory - Minas Anor ]
a) The Amulet of Carlammas (+2)
It can be activated for protect evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 50 of The Sacred Land Of Mountains.
b) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, shards, nexus and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave ogre Priest on level 47 of Moria.
c) The Double Ring Mail 'Tiris' (-2 to accuracy) [15,+9]
It sustains your strength and charisma. It provides immunity to acid
and electricity. It provides resistance to life draining, poison and
light. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 45 of Moria.
d) The Filthy Rag of Anrul [1,+3]
It sustains your intelligence and constitution. It provides immunity
to acid and cold. It provides immunity to paralysis. It provides
resistance to fire and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient gold dragon on level 47 of The
Sacred Land Of Mountains.
e) The Soft Leather Armour of Valan [4,+9]
It sustains your strength, intelligence, wisdom and dexterity. It
provides resistance to life draining, light, dark, sound, shards and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 35 of Moria.
// Hmm, why am I keeping this?
f) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Itangast the Fire Drake on level 48 of
Moria.
// I'd Mathom this if she weren't still in 2.2.7 with the limited
// Mathom-house...
g) The Set of Leather Gloves 'Cammithrim' [1,+7]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
h) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It can be used to store a spell. It provides resistance
to electricity. It cannot be harmed by acid, cold, lightning or fire.
// Fate find on Mkw 11.
i) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 35 of Moria.
j) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 32 of Moria.
k) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
// Got Narsil from an Ancient white dragon on MoM 47.
[Home Inventory - Lothlorien ]
a) 2 Forest Tomes of Yavanna {!d!k!v!s}
// Backups in case the one I'm packing gets burnt.
b) Bumganir's Bag of Magic Toys That Eat Light
It can be activated for light absorption.
You found it lying on the ground on level 16 of Orc Cave.
// I suppose I should start packing this, now that I've seen a Nazgul.
c) Heward's Excellent Experimental Earmuffs of Extermination
It can be activated for genocide every 500 turns.
You found it in the remains of a Dark elven warlock on level 27 of
Mirkwood.
d) Tenser's Torch of Spontaneous Combustion (sanity)
It can be activated for cure insanity.
You found it in the remains of a Glabrezu on level 52 of The Sacred Land
Of Mountains.
e) 3 Sprigs of Athelas
f) 15 Potions of Cure Light Insanity
g) 17 Potions of Healing
h) 3 Potions of *Healing*
i) 4 Potions of Restore Mana
j) 5 Potions of Resistance
k) 18 Scrolls of Reset Recall
l) a Copper Rod of Illumination (20/20) {90% off}
// I'm keeping this just in case I decide to swap out the Lantern of
// Illumination.
m) a Rod Tip of Disarming (50 Mana to cast)
// Saving for a better rod.
n) an Amulet of Brilliance (+5)
It provides light (radius 1) forever. It increases your intelligence
and wisdom by 5.
You bought it from the Expensive Black Market.
o) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient red dragon on level 45 of Moria.
p) The Cloak 'Colluin' [1,+20]
It can be activated for resistance (20+d20 turns) every 111 turns if
it is being worn. It provides resistance to acid, electricity, fire,
cold and poison. It allows you to sense the presence of good beings.
It cannot be harmed by acid, cold, lightning or fire.
// Found this somewhere in the Old Forest, apparently; my notes aren't
// specific. My plan originally was to swap this in later when I would be
// needing double resist regularly; it occurs to me now, though, that
// Character Armor from Mindcraft would achieve the same purpose. (Wait a
// minute, why, then, am I stockpiling Potions of Resistance? [slaps
// forehead])
q) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 34 of Moria.
r) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and nexus. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ice troll Chieftain on level 40 of Moria.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and sound. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Half-orc Shaman on level 35 of Moria.
t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It must be wielded two-handed. It poisons your foes. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at undead with holy
wrath. It fights against evil with holy fury. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
// Generated by my first Scroll of *Acquirement*, found in a chest (!) on
// LoM 57.
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity and speed by 1. It
provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 57 of The Sacred Land Of
Mountains.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 35 of Moria.
// Was packing this until I found Cubragol.
[The Mathom-house Inventory - Bree ]
a) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Ghoul on level 33 of Moria.
b) a True Totem of Gorbag, the Orc Captain
c) a True Totem of Golfimbul, the Hill Orc Chief
// One of the other perks of the Summoning skill... ;) Prob'y shouldn't
// have wasted the limited Mathom-house slots on them, though...
d) The Ring of Power of Akhorahil the Blind (+4 to stealth)
It increases your dexterity and stealth by 4. It makes you invisible.
It provides immunity to paralysis. It provides resistance to acid and
chaos. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 48 of Moria.
// An early start to my Nazgul ring collection. ;)
e) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Orfax, Son of Boldor on level 18 of Orc
Cave.
f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 31 of Moria.
g) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 48 of Moria.
h) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
It can be wielded two-handed. It can be activated for destruction
every 200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons.
It is especially deadly against natural creatures. It provides
resistance to blindness, sound and nexus. It produces an anti-magic
shell. It aggravates nearby creatures. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature white dragon on level 37 of Moria.
i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
j) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 22 of Orc Cave.
k) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
It increases your dexterity and speed by 3. It poisons your foes. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and sound. It speeds your regenerative
powers. It prevents teleportation. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Forest troll on level 48 of Moria.
|
Last updated 2006-12-15 3:07am EST. |