Zizzo's ToME Stepladder

Vespa, the Dwarf Druid

  [ToME 2.2.7 Character Dump]

 Name  : Vespa                  Age                 36       STR! 18/150       
 Sex   : Female                 Height              46       INT! 18/120       
 Race  : Dwarf                  Weight             114       WIS! 18/180       
 Class : Druid                  Social Class        34       DEX! 18/140       
 Body  : Player                                              CON! 18/***       
 God   : Yavanna Kementari                                   CHR! 18/140       
                                                                               
 + To Melee Hit          35 Level             50    Hit Points     1182/  1182 
 + To Melee Damage       62 Experience   8674031    Spell Points    351/   351 
 + To Ranged Hit         34 Max Exp      8674031    Sanity          755/   755 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               174747 
   AC                 25+88 Gold         2324443    Speed           Fast (+28) 
// About the only good way to get high piety with Yavanna is to push
// Mindcraft up to 30 and use Domination to charm every animal you see.
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[12]Perception  : Very Good    Blows/Round:  10        
 Bows/Throw  : Superb       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  10d6+620  
 Stealth     : Excellent    Magic Device: Superb       Infra-Vision: 90 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of two children of a Dwarven Miner.  You have            
          an uncharacteristic fascination with living things.  You             
          have dark brown eyes, straight black hair, a three-foot              
          beard, and a dark complexion.                                        


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 70 (3500')
        Death fate: Level 1 (50')
// My only character ever to even attempt a death fate (well, deliberately;
// I've blundered into a few on occasion...).  The only reason I took this
// one is that it was it the same depth as the first level of a relic
// quest.  It must have been one of the easier ones; the toughest monster
// was an Ancient bronze dragon, and everything else was nicely scattered
// and mostly stayed asleep until I could Pulverize it to death.
        A lost temple: Level 20 (1000')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 24999 enemies.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved a young hobbit from an horrible fate.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 46th Quelle of the 2890th year of the third age.
 You have been adventuring for 60 days.

                    adefkmnopsuxz{|@            
        Add Str   : .........3....1.            
        Add Int   : ......42......1.            
        Add Wis   : .......2......1.            
        Add Dex   : 3........3....1.            
        Add Con   : ......4..34...1.            
        Add Chr   : ....4.........1.            
        Add Stea. : ......42........            
        Add Sear. : ...........4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..1.            
        Add Speed : .*.8.342......1.            
        Add Blows : 3.............1.            
        Vampiric  : ..............+.            
        Slay Anim.: +...............            
        Slay Orc  : +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : ....+....++.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.......+.......            
        Hold Life : .....+..........            
        Res Acid  : ......++++......            
        Res Elec  : ....+.+.+.......            
        Imm Fire  : .+....*.........            
        Imm Cold  : ......+.*++.....            
        Res Pois  : +...............            
        Res Fear  : .........+......            
        Res Lite  : ....++..........            
        Res Dark  : .....+...+......            
        Res Blind : ...............+            
        Res Conf  : ....+...........            
        Res Sound : ................            
        Res Shard : ........+.......            
        Res Neth  : ....+...........            
        Res Nexus : ....+.+..+......            
        Res Chaos : .+...+..+.......            
        Res Disen : ....+...........            
        Aura Fire : ......+.........            
        See Invis : .....+..........            
        Digestion : .........+......            
        Regen     : ....+.....+.....            
        Activate  : .+...+.+..+.....            
        Fly       : ......+.........            
        Orc.ESP   : +....+..........            
        TLord.ESP : ......+.........            

Skills (points left: 0)
 - Combat                                        50.000 [0.700]
          - Weaponmastery                        50.000 [0.750]
                   . Axe-mastery                 00.000 [0.200]
 . Sneakiness                                    03.700 [0.900]
 - Magic                                         37.729 [0.900]
          . Magic-Device                         07.300 [1.050]
          . Spell-power                          25.200 [0.600]
          . Conveyance                           01.000 [0.300]
 - Spirituality                                  07.200 [1.000]
          . Prayer                               50.000 [1.500]
          . Mindcraft                            37.200 [0.600]
 - Monster-lore                                  01.000 [1.200]
          . Summoning                            01.000 [0.700]
// The skill point plan, now mostly achieved, is to max Combat and
// Weaponmastery, by both Extra Max Blows abilities, push Mindcraft and
// Magic to 35 and Spell-power to 25, and put just enough into Prayer that
// we can exactly max it by completing all the relic quests.  I'd like to
// have pushed Axe-mastery some, but it's just too expensive at that low
// multiplier.  I decided to eschew Summoning on the grounds that if I were
// gonna go that route, I might as well just play a Summoner.  And thanks
// to a couple strategically placed FF gifts, I even had a few spare points
// to put into Magic-Device.

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting


  [Fates]

You may find a Mushroom of Restoring on level 38.
You are fated to find a Device Trap Set on level 43.
You are fated to find The Dagger 'Angrist' on level 42.
// These kept accumulating behind me in Mordor.  I oughta go back and pick
// them off, I suppose, but that'd mean sweeping Mordor again...


  [Character Equipment]

a) The Whip 'Lasher' (1d6) (+11,+14) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 30 of Moria.
// Sadly, even at this late stage, this still does more damage than any of
// my other weapons, including Anduril.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire lord on level 55 of The Sacred
    Land Of Mountains.
// ;) ;)
e) a Ring of Damage (+22)
    You bought it from the Black Market.
f) a Ring of Speed (+8)
    It increases your speed by 8.  
    You bought it from the Speed Ring Market.
// ;) ;) Dungeon town on MoM 37.  With the recent acquisition of Cubragol,
// I suppose I could even swap this out if I had to.
k) The Amulet of Hanni (+4)
    It increases your charisma by 4.  It sustains your constitution.  It
    provides resistance to electricity, light, confusion, nether, nexus
    and disenchantment.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Law drake on level 66 of The Sacred Land
    Of Mountains.
m) The Arkenstone of Thrain (+3) {@w8!d!k!v!s}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
    and luck by 3.  It provides resistance to life draining, light, dark
    and chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 66 of The
    Sacred Land Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak 'Holcolleth' [1,+8] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
    by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
// A fate-find on level 1.
p) The Small Metal Shield of Aeruir [3,+8]
    It provides immunity to cold.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, shards and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
// I wonder if it's worth running Helcaraxe with this, just for giggles...
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets 'Paurnimmen' [2,+13] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of The Sacred Land Of Mountains.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mdr 64.
z) (nothing)
{) (nothing)
|) The Gnomish Shovel called 'Souleater' (+3 to accuracy) (+1 to speed) {@w7!d!k}
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, ability to tunnel, speed and attack speed by 1.
    It drains life from your foes.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
// ;) Scroll of Artifact Creation bought from the Lothlorien black market
// somewhere around mid-Mordor.  It's vaguely annoying that the pval got
// knocked down to +1, but I've always got the Dig spell for stuff this
// won't cut through.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Fireproof Tome of the Everrunning Wave {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Fireproof Tome of the Tree {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Forest Tome of Yavanna {!d!k!v!s}
e) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
// This covers everything I can cast.  Healing and Recovery are lifesavers
// (literally), and Stone Prison has become a lot more useful now that it's
// up to level 10; Geyser and Tidal Wave, unfortunately, are starting to be
// outmatched.  The Cantrips book is for Phase Door, thanks to an early FF
// hit to Conveyance.  I'm out of fireproofing from the Old Mage quest,
// alas, so my Yavanna book is kind of hanging in the wind; fire immunity
// from Trone's coat should cover it for now.
f) Bumganir's Bag of Magic Toys That Eat Light
    It can be activated for light absorption.  
    You found it lying on the ground on level 16 of Orc Cave.
// Started packing this, now that I've run into a couple Nazgul.
g) 10 Potions of Healing {!d!k!v!s}
h) a Copper Rod of Illumination (20/20) {@z6!d!k!v!s}
i) a Silver Rod of the Istari of Disarming (200/200) {@z3!d!k!v!s!!}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 50 of The Sacred Land Of Mountains.
j) a Golden Rod of the Istari of Perception (250/250) {@z9!d!k!v!s!!}
k) a Golden Rod of Recall (125/125) {@z2!*!!}
// Been having surprising luck with Istari rods.  I even stowed the Stone
// of Lore for the Rod of Perception, so that I can get off multiple ID's
// in a row without resting between them.
l) The Ring of Flare (+3) {!d!k!v!s}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 50 of
    Mordor.
// Used to do the Maeglin quest; I'm keeping it for possible future
// utility.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Scroll of Mass Genocide
b) The Wand of Digging of Thrain (20 charges) {Azog Orc 22}
c) 4 Staffs of Genocide[1|5] (4 charges)
d) The Ring Mail of Tumaros (-2 to accuracy) [12,+15]
    It provides immunity to acid and fire.  It makes you completely
    fearless.  It provides resistance to sound, shards and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of Mirkwood.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Medusa, the Gorgon on level 44 of Moria.
f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Ninja on level 33 of Moria.
g) The Hard Leather Armour 'Ellos' (-1 to accuracy) [6,+17]
    It sustains your strength, intelligence and charisma.  It provides
    immunity to cold.  It provides resistance to acid, fire, dark and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Moria.
h) The Feathers Cloak 'Undor' [1,+8]
    It sustains your dexterity.  It provides immunity to electricity and 
    fire.  It provides immunity to paralysis.  It provides resistance to 
    dark, confusion, shards and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Algroth on level 44 of Moria.
// Assorted possible immunity swap-ins.  None of them particularly likely,
// frankly; I suppose I should sell them off.
i) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 34 of Mordor.
j) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
// Fate find on Orc 16.
l) The Dagger 'Nimthanc' (E:52, L:9) (1d4) (+13,+10)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It strikes at undead
    with holy wrath.  It provides resistance to cold and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Shaman on level 31 of Moria.
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) {Lokkak Mkw 28}
    It provides light (radius 1) forever.  It increases your searching by 
    4.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 28 of
    Mirkwood.
// Lokkak was the princess quest monster on Mkw 28.
o) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity,
    light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Moria.
p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to life draining, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Olog on level 50 of Moria.
q) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 41 of Moria.
r) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of A lost temple.
s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Chaos drake on level 44 of Moria.
t) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 26.  Lot of artifact rewards right in
// that area, now that I look at it...
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 70 of The
    Sacred Land Of Mountains.
v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 68 of The Sacred Land Of
    Mountains.


  [Home Inventory - Gondolin ]

a) a Moonstone Rod of the Istari of Nothing (150/150)
b) a Mithril Rod of the Istari of Nothing (320/320)
c) a Mithril Rod of the Istari of Nothing (320/320)
// See what I mean about Istari rods?  I'm saving these for particularly
// good rod tips.
d) a Partial Totem of an Elite uruk {!d!k!v!s}
// Finally stowed this.  Yeah, I know I said I wasn't doing Summoning, but
// it's a trick I use with my Manwe-following characters, using a "handler"
// monster to kill monsters that I can't kill myself without wrecking my
// piety.  I finally worked out, though, that there aren't any of those for
// Yavanna... :-}  I'd ditch it altogether, but it goes against my pack-rat
// nature.
e) a True Totem of The Lernaean Hydra
// On the other hand, Summoning does have a few perks... ;)
f) The Ring 'Mithin' (+4 to speed)
    It can be used to store a spell.  It increases your stealth and speed
    by 4.  It sustains your strength.  It provides immunity to paralysis.
    It provides resistance to light and shards.  It allows you to fly.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 47 of Mordor.
g) a Dwarven Lantern of Illumination {@w6!d!k!v!s}
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 2) forever.  It cannot be harmed by fire.  
    You bought it from the Black Market.
// Packed this for a while early on, until I found the rod tip to replace
// it.  Should probably ditch it, I suppose.
h) The Stone of Lore {@w9@A9!d!k!v!s!!}
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) a Shadow Cloak [6,+13] (+1 to stealth)
// An emergency backup candidate for the Scroll of Artifact Creation, in
// case I couldn't find a decent shovel.  Guess I should ditch it too...
j) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 64 of
    Mordor.
k) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ettin on level 49 of Mordor.
l) The Iron Helm 'Holhenneth' [5,+9] (+2) {!!}
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 30.  Wore it for a while, until I
// replaced it with Hammerhand.
m) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    allows you to sense the presence of orcs and dragons.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mdr 42.
n) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Maze.
o) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
    and sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 56 of Mordor.
p) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and nexus.
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-troll on level 44 of Mordor.
q) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghoul on level 66 of Mordor.


  [Home Inventory - Minas Anor ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 61 of The Sacred Land Of
    Mountains.
b) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 50 of The Sacred Land Of Mountains.
c) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
d) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
    if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 60 of The Sacred
    Land Of Mountains.
e) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 62 of The Sacred Land
    Of Mountains.
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre Priest on level 47 of Moria.
g) The Double Ring Mail 'Tiris' (-2 to accuracy) [15,+9]
    It sustains your strength and charisma.  It provides immunity to acid
    and electricity.  It provides resistance to life draining, poison and 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 45 of Moria.
h) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 66 of The Sacred Land Of
    Mountains.
i) The Filthy Rag of Anrul [1,+3]
    It sustains your intelligence and constitution.  It provides immunity 
    to acid and cold.  It provides immunity to paralysis.  It provides
    resistance to fire and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 47 of The
    Sacred Land Of Mountains.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+23] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
k) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
// Found this somewhere in the Old Forest, apparently; my notes aren't
// specific.  My plan originally was to swap this in later when I would be
// needing double resist regularly; that was before it occurred to me
// though, that Character Armor from Mindcraft would achieve the same
// purpose... :-}
l) The Small Metal Shield 'Echel' [3,+19]
    It sustains your wisdom.  It provides immunity to cold.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    electricity, light and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of The Sacred Land
    Of Mountains.
m) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 34 of Moria.
n) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ice troll Chieftain on level 40 of Moria.
o) an Iron Helm of Water Breathing [5,+10]
    It allows you to breathe underwater.  It cannot be harmed by acid.  
    You found it in the remains of a Cave orc Shaman on level 58 of The Sacred
    Land Of Mountains.
// Saved for possible use in Numenor.
p) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 48 of
    Moria.
// I'd Mathom this if she weren't still in 2.2.7 with the limited
// Mathom-house...
q) The Set of Leather Gloves 'Cammithrim' [1,+7]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
r) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
// Fate find on Mkw 11.
s) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of Moria.
t) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 32 of Moria.
u) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Phoenix on level 62 of The Sacred Land
    Of Mountains.
v) The Sling of Echanahta (x4) (+8,+14) (+2)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, constitution and charisma by 2.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 68 of
    The Sacred Land Of Mountains.
w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 57 of The Sacred Land Of
    Mountains.


  [Home Inventory - Lothlorien ]

a) 3 Forest Tomes of Yavanna {!d!k!v!s}
// Backups in case the one I'm packing gets burnt.  Suppose I don't need
// them anymore...
b) Heward's Excellent Experimental Earmuffs of Extermination
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 27 of
    Mirkwood.
c) Tenser's Torch of Spontaneous Combustion (sanity) {!!}
    It can be activated for cure insanity.  
    You found it in the remains of a Glabrezu on level 52 of The Sacred Land
    Of Mountains.
d) 10 Sprigs of Athelas
e) 27 Potions of Cure Light Insanity
f) 18 Potions of Healing
g) 7 Potions of *Healing*
h) 11 Potions of Restore Mana
i) 2 Potions of Enlightenment
j) 28 Scrolls of Reset Recall
k) a Rod Tip of Disarming (50 Mana to cast)
// I should probably ditch this; I'm not likely to find a better rod to
// stick it on than the one I've got.
l) a Ring of Damage (+21)
    You bought it from the Black Market.
m) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Osyluth on level 67 of The Sacred Land
    Of Mountains.
n) an Amulet of the Serpents [+2] (+5)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 5.  It provides resistance 
    to poison.  
    You found it in the remains of a Young black dragon on level 44 of Moria.
o) The Phial of Galadriel (+4) {@w6@A6!d!k!v!s!!}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archon on level 62 of The Sacred Land Of
    Mountains.
p) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 45 of Moria.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc Shaman on level 35 of Moria.
r) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 66 of The Sacred Land Of
    Mountains.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
// Got Narsil from an Ancient white dragon on MoM 47.
t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
// Generated by my first Scroll of *Acquirement*, found in a chest (!) on
// LoM 57.
u) The Shadow Blade of Froth (4d4) (-1,+14) (+2 to speed)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and attack speed by 2.  It
    provides resistance to dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dread on level 62 of The Sacred Land Of
    Mountains.
// I swear, with all these weapons, you'd think I could find something
// better than Lasher...
v) a Gnomish Shovel of Digging (+4,+7) (+5) {@w7!d!k!v!s}
    It increases your ability to tunnel by 5.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Mining Supply store.
// Kept in case the artifact shovel didn't work out.
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 35 of Moria.
// Was packing this until I found Cubragol.
x) Climbing Set {@w7!d!k!v!s}
// Packed this until I got the Boots of Gimli.  Kept just in case some
// future equipment juggling swaps them out.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 63 of The Sacred
    Land Of Mountains.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5.
    It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 33 of Moria.
c) a True Totem of Gorbag, the Orc Captain
d) a True Totem of Golfimbul, the Hill Orc Chief
// ;) Probably shouldn't have wasted the limited Mathom-house slots on
// these, though...
e) The Ring of Power of Ren the Unclean (+1 to speed)
    It increases your wisdom, constitution, infravision, speed and attack
    speed by 1.  It makes you invisible.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to acid, cold, blindness, sound, shards and 
    disenchantment.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 49 of Mordor.
f) The Ring of Power of Akhorahil the Blind (+4 to stealth)
    It increases your dexterity and stealth by 4.  It makes you invisible.
    It provides immunity to paralysis.  It provides resistance to acid and 
    chaos.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 48 of Moria.
g) The Ring of Power of Dwar, Dog Lord of Waw
    It makes you invisible.  It sustains your intelligence, wisdom and 
    dexterity.  It provides resistance to electricity, dark and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Mordor.
// Slowly growing Nazgul ring collection. ;)  I think I've got enough room
// left for one each.
h) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Orfax, Son of Boldor on level 18 of Orc
    Cave.
i) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 66 of The
    Sacred Land Of Mountains.
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 31 of Moria.
l) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 48 of Moria.
m) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 37 of Moria.
n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 22 of Orc Cave.
p) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 48 of Moria.



Last updated 2007-10-28 9:44pm EDT.

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    Comments

    2004-08-23 3:51am EDT
    The wrongness of this combination just appealed to me somehow. Done the Downs and two relic quests so far. And just to give you some idea of what I've had to put up with, the first level of the second relic quest was the very same level for which I'd previously received a death fate...

    2004-11-06 9:24pm EST
    Done the Orc Cave and the third relic quest. Got a much better handle on my piety now that I've figured out how to boost it easily. Gonna do the Old Forest next, for the piety and in the hopes of finding dungeon towns.

    2004-11-27 3:57am EST
    Done Mirkwood and the last two relic quest. First time I've ever maxed Prayer. Now that I've got all this piety to work with, I should start breaking out some of my Yavanna spellbooks...

    2006-06-09 2:02am EDT
    Another of my characters that I left languishing in Moria too long (I'm detecting a pattern here…). Done Moria. Some decent kit improvements, but she still feels a little weak—probably because her STR and DEX are still rather far from max.

    2006-12-15 3:07am EST
    Midpoint of Land of Mountains. I think I've got a bit better handle on her, what with a few CON boosts and remembering to actually use her Mindcraft powers and Nature spells more often. Instant stat and exp restore on command is amazingly useful. Oh, and finding Cubragol didn't hurt, either… ;)

    2007-03-17 11:30pm EDT
    Finished Land of Mountains. More CON from Trone's coat is good, but the loss of DEX from Thalkettoth apparently cost me a blow from Lasher. How sad is it that that's still my best-damage weapon? Mordor's probably next, or I might skip ahead to Dol Guldur.

    2007-10-28 9:44pm EDT
    Decided to do Mordor next. Also swept the Maze for Hammerhand, and did the Maeglin quest. I seriously need a better damage dealing weapon than Lasher, but at this late stage I don't know what it'd be. Dol Guldur is next.

    2008-06-11 3:27am EDT
    Swept Dol Guldur. Some kit improvements, but still not quite the damage dealer I'd like—though I did enjoy catching Hoarmurath and Dwar in a Tidal Wave kill zone in the Thrain quest… >;) Ring hunting next.

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