Zizzo's ToME Stepladder

Lisa Alexander, the Human Mindcrafter

  [ToME 2.2.7 Character Dump]

 Name  : Lisa Alexander         Age                 20       STR:     14       
 Sex   : Female                 Height              66       INT:     10       
 Race  : Human                  Weight             161       WIS:  18/66       
 Class : Mindcrafter            Social Class         1       DEX:     14       
 Body  : Player                                              CON:     12       
 God   : Tulkas                                              CHR:     16       
                                                                               
 + To Melee Hit          13 Level             30    Max Hit Points       188   
 + To Melee Damage       28 Experience     94723    Cur Hit Points       188   
 + To Ranged Hit         19 Max Exp        94723    Max SP (Mana)        168   
 + To Ranged Damage       0 Exp to Adv.   120000    Cur SP (Mana)        168   
   AC                 18+54 Gold           76718    Piety               9730   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Disarming   : Fair         Blows/Round:  1         
 Bows/Throw  : Superb       Magic Device: Good         Shots/Round:  2         
 Saving Throw: Very Good                               Mel.dmg/Rnd:  1d4+28    
 Stealth     : Very Good    Tactic:       normal       Infra-Vision: 20 feet   
 Perception  : Superb       Explor:       normal       Speed:        +3        
 Searching   : Excellent                                                       
                         (Character Background)                                
          Daughter of notorious rogue telepath Lyta Alexander, you             
          have been transported to the distant past by Morgoth's evil          
          magic.  Your only hope of returning to your own time is to           
          defeat Morgoth and break his spell.                                  
// Only decent backstory I could think up for a Mindcrafter...


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 3347 enemies.
 You saved 5 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Enderi of the 2890th year of the third age.
 You have been adventuring for 13 days.

                    adefkmnopsuxz{|@            
        Add Dex   : ......3.........            
        Add Stea. : .......3........            
        Add Sear. : .2.......5......            
        Add Infra : .2..............            
        Add Tun.. : ..............1.            
        Add Speed : ......3.........            
        Slay Demon: +...............            
        Poison Brd: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........++....            
        Sust Chr  : ................            
        Invisible : +...............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ................            
        Res Acid  : ......+.........            
        Res Elec  : ................            
        Res Fire  : +.+.............            
        Res Cold  : ................            
        Res Pois  : ...........+....            
        Res Fear  : ................            
        Res Lite  : ..........+.....            
        Res Dark  : ................            
        Res Blind : .........+......            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ......+....+....            
        Res Neth  : ................            
        Res Nexus : ......+.........            
        Res Chaos : ................            
        Res Disen : ...........+....            
        Lite      : +....+....+.....            
        See Invis : .........+......            
        Digestion : +...............            
        Xtra Shots: .+..............            
        Activate  : ++........+.....            

Skills (points left: 0)
 - Combat                                        32.100 [0.700]
          . Weaponmastery                        34.600 [0.700]
 . Sneakiness                                    01.000 [1.100]
 - Magic                                         34.480 [0.900]
          . Magic-Device                         01.000 [1.150]
          . Spell-power                          00.000 [0.600]
          . Necromancy                           00.000 [0.400]
 - Spirituality                                  06.200 [1.000]
          . Prayer                               23.500 [0.900]
          . Mindcraft                            34.300 [0.900]
 . Monster-lore                                  00.000 [0.500]
// The skill plan is to max Mindcraft, Magic, Combat and Weaponmastery, buy
// both the Extra Max Blows abilities, and put just enough into Prayer to
// max it if we get all five relic quests.

Abilities
 * Perfect casting


  [Character Equipment]

a) The Dagger 'Narthanc' (E:3274, L:14) (1d4) (+14,+9)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It provides light (radius 1) forever.  It does extra damage from
    fire and frost.  It poisons your foes.  It strikes at demons with holy
    wrath.  It makes you invisible.  It provides resistance to fire.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
// A fate find.  Not bad so far; the invisibility has been interesting.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being worn.
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) a Ring of Fire Resistance
f) a Ring of Damage (+13)
    You bought it from the Black Market.
k) (nothing)
m) an Everburning Torch of Illumination
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!d!k!v!s}
    It increases your dexterity and speed by 3.  It provides resistance to
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) a Cloak of Stealth [1,+6] (+3 to stealth)
p) (nothing)
s) a Metal Cap of Seeing [3,+4] (+5 to searching)
    It increases your searching by 5.  It provides resistance to blindness.
    It allows you to see invisible monsters.  
    You found it lying on the ground on level 21 of Orc Cave.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn.  It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots of Umarri [2,+9]
    It sustains your constitution.  It provides resistance to poison,
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Shovel (+4,+3) (+1)


  [Character Inventory]

a) a Spellbook of Divine Aim {@b1!d!k!v!s}
b) a Potion of Speed {!d!k!v!s}
c) 7 Potions of Cure Critical Wounds
d) 10 Scrolls of Phase Door {@r1!r!d!k!v!s}
e) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
f) 25 Scrolls of Identify {@r9!d!k!v!s}
g) 10 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Whirlwind {25% off}
b) a Spellbook of Stone Skin
c) The Gem of Ice (restore @750) {!!}
    It can be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Priest on level 22 of Orc Cave.
d) 19 Mushrooms of Cure Serious Wounds {100% off}
e) a Sprig of Athelas
f) 4 Potions of Cure Light Insanity
g) 3 Potions of Healing
h) a Potion of *Healing*
i) a Potion of Enlightenment
j) a Wooden Rod of Illumination (10/10) {@z7!d!k!v!s}
k) The Wand of Digging of Thrain (17 charges)
l) a Ring of Slow Digestion
m) a Ring of Spell
n) an Amulet of Spell
o) a Dwarven Lantern of the Eternal Eye
    It provides light (radius 2) forever.  It provides resistance to
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by fire.  
    You found it lying on the ground on level 18 of Orc Cave.
p) Elven Hard Leather Armour of Resist Acid (-1 to accuracy) [6,+13] (+2 to stealt
    It increases your stealth by 2.  It provides resistance to acid,
    electricity, fire, cold and dark.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 21 of Orc Cave.
q) a Dwarven Hard Leather Cap [2,+1] (+1 to infravision)
    It increases your constitution and infravision by 1.  It provides
    resistance to fire.  It allows you to sense the presence of trolls and 
    dragons.  
    You found it lying on the ground on level 7 of Barrow-Downs.
r) a Dagger of Extra Attacks (1d4) (+2,+3) (+1 attack)
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to levitate.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) a Blessed Small Sword of *Slay Demon* (1d6) (+3,+5) (+4)
    It increases your intelligence and wisdom by 4.  It is a great bane of
    demons.  It provides resistance to fire and chaos.  It gives telepathic
    powers.  It has been blessed by the gods.  
    You found it in the remains of a Novice priest on level 6 of Barrow-Downs.
// Was wielding this until I found Narthanc.
u) a Parchment - Adventurer's Guide to Middle-earth


  [The Mathom-house Inventory - Bree ]

a) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Kobold Captain on level 2 of Barrow-Downs.



Last updated 2005-02-05 12:48am EST.

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    Comments

    2004-11-10 2:34am EST
    Okay, let's try this again... Worshipping Tulkas this time; there was just too much overlap between Manwe's Blessing and Adrenaline Channeling. Done the Downs and one relic quest, and got the second relic quest on the table; I plan to push into the Orc Cave until I'm high enough level to cast Adrenaline Channeling, and then do the quest. And Lisa is also starring in the second DitL in my DitL Three-Pack™. ;)

    2005-02-05 12:48am EST
    Orc Cave down. Deathwatch was almost embarrassingly easy with Mind Wave. Done second relic quest and got a third one waiting for me—and I'm not really in a hurry to take it…

    2005-04-23 1:53am EDT
    Done Mirkwood. Got a few nice pieces of kit, and Narthanc seems to be shaping up nicely. Third relic quest is next.

    2005-08-13 6:03pm EDT
    Halfway through Moria. Third and fourth relic quests done, and fifth pending (I'm waiting for Precognition to gain the wizard-lite effect). Much improvement since last time...

    2005-12-05 4:45am EST
    Finished Moria and the last relic quest. Also had some good luck with dungeon stores. Next is either Mordor or Sacred Land of Mountains; haven't decided which yet…

    2006-03-22 4:51am EST
    Halfway through Mordor. All stats finally maxed, and found a nice source of extra attacks. Running out of storage space, though…

    2006-10-14 4:32am EDT
    Done Mordor. Some kit improvements, but otherwise not much of note.

    2007-02-19 12:23am EST
    Halfway through Land of Mountains. Hit level 50; nothing else of particular interest to note.

    2007-11-12 4:51am EST
    Finished Land of Mountains. Minor improvements, including a bit more speed. Debating whether it's worth it to continue trying to level Narthanc. Dol Guldur is next.

    2008-05-25 5:16pm EDT
    Done Dol Guldur. The Narthanc-leveling debate is now resolved, in a most unpleasant manner; after sacrificing it to some Nazgûl, it's not worth trying to push it further. Fortunately, I had backups… ;) Off Ring-hunting now.

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