Lisa Alexander, the Human Mindcrafter
[ToME 2.2.7 Character Dump]
Name : Lisa Alexander Age 20 STR: 14
Sex : Female Height 66 INT: 10
Race : Human Weight 161 WIS: 18/66
Class : Mindcrafter Social Class 1 DEX: 14
Body : Player CON: 12
God : Tulkas CHR: 16
+ To Melee Hit 13 Level 30 Max Hit Points 188
+ To Melee Damage 28 Experience 94723 Cur Hit Points 188
+ To Ranged Hit 19 Max Exp 94723 Max SP (Mana) 168
+ To Ranged Damage 0 Exp to Adv. 120000 Cur SP (Mana) 168
AC 18+54 Gold 76718 Piety 9730
(Miscellaneous Abilities)
Fighting : Superb Disarming : Fair Blows/Round: 1
Bows/Throw : Superb Magic Device: Good Shots/Round: 2
Saving Throw: Very Good Mel.dmg/Rnd: 1d4+28
Stealth : Very Good Tactic: normal Infra-Vision: 20 feet
Perception : Superb Explor: normal Speed: +3
Searching : Excellent
(Character Background)
Daughter of notorious rogue telepath Lyta Alexander, you
have been transported to the distant past by Morgoth's evil
magic. Your only hope of returning to your own time is to
defeat Morgoth and break his spell.
// Only decent backstory I could think up for a Mindcrafter...
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Your body is a Player.
You are currently in the town of Bree.
You have defeated 3347 enemies.
You saved 5 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 2nd Enderi of the 2890th year of the third age.
You have been adventuring for 13 days.
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Add Dex : ......3.........
Add Stea. : .......3........
Add Sear. : .2.......5......
Add Infra : .2..............
Add Tun.. : ..............1.
Add Speed : ......3.........
Slay Demon: +...............
Poison Brd: +...............
Fire Brand: +...............
Cold Brand: +...............
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........++....
Sust Chr : ................
Invisible : +...............
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ..........+.....
Hold Life : ................
Res Acid : ......+.........
Res Elec : ................
Res Fire : +.+.............
Res Cold : ................
Res Pois : ...........+....
Res Fear : ................
Res Lite : ..........+.....
Res Dark : ................
Res Blind : .........+......
Res Conf : ................
Res Sound : ................
Res Shard : ......+....+....
Res Neth : ................
Res Nexus : ......+.........
Res Chaos : ................
Res Disen : ...........+....
Lite : +....+....+.....
See Invis : .........+......
Digestion : +...............
Xtra Shots: .+..............
Activate : ++........+.....
Skills (points left: 0)
- Combat 32.100 [0.700]
. Weaponmastery 34.600 [0.700]
. Sneakiness 01.000 [1.100]
- Magic 34.480 [0.900]
. Magic-Device 01.000 [1.150]
. Spell-power 00.000 [0.600]
. Necromancy 00.000 [0.400]
- Spirituality 06.200 [1.000]
. Prayer 23.500 [0.900]
. Mindcraft 34.300 [0.900]
. Monster-lore 00.000 [0.500]
// The skill plan is to max Mindcraft, Magic, Combat and Weaponmastery, buy
// both the Extra Max Blows abilities, and put just enough into Prayer to
// max it if we get all five relic quests.
Abilities
* Perfect casting
[Character Equipment]
a) The Dagger 'Narthanc' (E:3274, L:14) (1d4) (+14,+9)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is being
worn. It provides light (radius 1) forever. It does extra damage from
fire and frost. It poisons your foes. It strikes at demons with holy
wrath. It makes you invisible. It provides resistance to fire. It
slows your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
// A fate find. Not bad so far; the invisibility has been interesting.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being worn.
It increases your searching and infravision by 2. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
e) a Ring of Fire Resistance
f) a Ring of Damage (+13)
You bought it from the Black Market.
k) (nothing)
m) an Everburning Torch of Illumination
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!d!k!v!s}
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nexus. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) a Cloak of Stealth [1,+6] (+3 to stealth)
p) (nothing)
s) a Metal Cap of Seeing [3,+4] (+5 to searching)
It increases your searching by 5. It provides resistance to blindness.
It allows you to see invisible monsters.
You found it lying on the ground on level 21 of Orc Cave.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots of Umarri [2,+9]
It sustains your constitution. It provides resistance to poison,
shards and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Shovel (+4,+3) (+1)
[Character Inventory]
a) a Spellbook of Divine Aim {@b1!d!k!v!s}
b) a Potion of Speed {!d!k!v!s}
c) 7 Potions of Cure Critical Wounds
d) 10 Scrolls of Phase Door {@r1!r!d!k!v!s}
e) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
f) 25 Scrolls of Identify {@r9!d!k!v!s}
g) 10 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Spellbook of Whirlwind {25% off}
b) a Spellbook of Stone Skin
c) The Gem of Ice (restore @750) {!!}
It can be activated for restore stats and life levels every 750 turns.
You found it in the remains of a Priest on level 22 of Orc Cave.
d) 19 Mushrooms of Cure Serious Wounds {100% off}
e) a Sprig of Athelas
f) 4 Potions of Cure Light Insanity
g) 3 Potions of Healing
h) a Potion of *Healing*
i) a Potion of Enlightenment
j) a Wooden Rod of Illumination (10/10) {@z7!d!k!v!s}
k) The Wand of Digging of Thrain (17 charges)
l) a Ring of Slow Digestion
m) a Ring of Spell
n) an Amulet of Spell
o) a Dwarven Lantern of the Eternal Eye
It provides light (radius 2) forever. It provides resistance to
blindness. It allows you to see invisible monsters. It cannot be
harmed by fire.
You found it lying on the ground on level 18 of Orc Cave.
p) Elven Hard Leather Armour of Resist Acid (-1 to accuracy) [6,+13] (+2 to stealt
It increases your stealth by 2. It provides resistance to acid,
electricity, fire, cold and dark. It allows you to sense the presence
of orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave orc Shaman on level 21 of Orc Cave.
q) a Dwarven Hard Leather Cap [2,+1] (+1 to infravision)
It increases your constitution and infravision by 1. It provides
resistance to fire. It allows you to sense the presence of trolls and
dragons.
You found it lying on the ground on level 7 of Barrow-Downs.
r) a Dagger of Extra Attacks (1d4) (+2,+3) (+1 attack)
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to levitate.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
t) a Blessed Small Sword of *Slay Demon* (1d6) (+3,+5) (+4)
It increases your intelligence and wisdom by 4. It is a great bane of
demons. It provides resistance to fire and chaos. It gives telepathic
powers. It has been blessed by the gods.
You found it in the remains of a Novice priest on level 6 of Barrow-Downs.
// Was wielding this until I found Narthanc.
u) a Parchment - Adventurer's Guide to Middle-earth
[The Mathom-house Inventory - Bree ]
a) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Kobold Captain on level 2 of Barrow-Downs.
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Last updated 2005-02-05 12:48am EST. |