Lisa Alexander, the Human Mindcrafter
[ToME 2.2.7 Character Dump]
Name : Lisa Alexander Age 20 STR: 17
Sex : Female Height 66 INT: 14
Race : Human Weight 161 WIS: 18/86
Class : Mindcrafter Social Class 1 DEX: 16
Body : Player CON: 17
God : Tulkas CHR: 18/50
+ To Melee Hit 25 Level 32 Max Hit Points 229
+ To Melee Damage 52 Experience 207587 Cur Hit Points 229
+ To Ranged Hit 20 Max Exp 207587 Max SP (Mana) 195
+ To Ranged Damage 1 Exp to Adv. 240000 Cur SP (Mana) 195
AC 20+75 Gold 327526 Piety 17601
(Miscellaneous Abilities)
Fighting : Heroic Disarming : Fair Blows/Round: 1
Bows/Throw : Superb Magic Device: Good Shots/Round: 2
Saving Throw: Very Good Mel.dmg/Rnd: 1d4+52
Stealth : Fair Tactic: normal Infra-Vision: 20 feet
Perception : Superb Explor: normal Speed: +3
Searching : Superb
(Character Background)
Daughter of notorious rogue telepath Lyta Alexander, you
have been transported to the distant past by Morgoth's evil
magic. Your only hope of returning to your own time is to
defeat Morgoth and break his spell.
// Only decent backstory I could think up for a Mindcrafter...
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 6325 enemies.
You saved 16 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 10th Quelle of the 2890th year of the third age.
You have been adventuring for 24 days.
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Add Int : .........2......
Add Wis : .........2......
Add Dex : ......3.........
Add Chr : 5...............
Add Sear. : .2...4...2......
Add Infra : .2..............
Add Tun.. : ..............2.
Add Speed : ......3.........
Slay Evil : +...............
Slay Demon: +...............
Poison Brd: +...............
Fire Brand: +...............
Cold Brand: +...............
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........++....
Sust Chr : ................
Invisible : +...............
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ..........+.....
Hold Life : ................
Res Acid : ......++........
Res Elec : .......+........
Res Fire : +......+........
Res Cold : .......+........
Res Pois : .......+...+....
Res Fear : ................
Res Lite : ..........+.....
Res Dark : ................
Res Blind : .........+......
Res Conf : ................
Res Sound : ................
Res Shard : ......+....+....
Res Neth : ................
Res Nexus : ......+.........
Res Chaos : ................
Res Disen : ...........+....
Lite : +.........+.....
See Invis : .........+......
Digestion : +...............
Xtra Shots: .+..............
Activate : ++...+.+.++.....
Good.ESP : .......+........
Skills (points left: 0)
- Combat 35.250 [0.700]
. Weaponmastery 36.700 [0.700]
- Sneakiness 01.000 [1.100]
. Stealth 01.000 [0.300]
- Magic 36.730 [0.900]
. Magic-Device 01.000 [1.150]
. Spell-power 00.000 [0.600]
. Necromancy 00.000 [0.400]
- Spirituality 06.700 [1.000]
. Prayer 26.200 [0.900]
. Mindcraft 36.100 [0.900]
. Monster-lore 00.000 [0.500]
// The skill plan is to max Mindcraft, Magic, Combat and Weaponmastery, buy
// both the Extra Max Blows abilities, and put just enough into Prayer to
// max it if we get all five relic quests.
Abilities
* Perfect casting
[Character Equipment]
a) The Dagger 'Narthanc' (E:47009, L:26) (1d4) (+25,+12) (+5)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is being
worn. It provides light (radius 1) forever. It increases your charisma
by 5. It does extra damage from fire and frost. It poisons your foes.
It strikes at demons with holy wrath. It fights against evil with holy
fury. It makes you invisible. It provides resistance to fire. It
slows your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
// A fate find. Not bad so far; the invisibility has been interesting.
// I'm hoping the +5 CHA will parlay itself into +5 attacks eventually
d) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being worn.
It increases your searching and infravision by 2. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
e) a Ring of Damage (+16)
You bought it from the Black Market.
f) a Ring of Damage (+15) {cursed}
k) an Amulet of Spell [Stone Skin]
m) The Phial of Galadriel (+4) {!!}
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases your
searching and luck by 4. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!d!k!v!s}
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nexus. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) The Cloak 'Colluin' [1,+20]
It can be activated for resistance (20+d20 turns) every 111 turns if it
is being worn. It provides resistance to acid, electricity, fire, cold
and poison. It allows you to sense the presence of good beings. It
cannot be harmed by acid, cold, lightning or fire.
// What can I say? The fates have been good to me.
p) (nothing)
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots of Umarri [2,+9]
It sustains your constitution. It provides resistance to poison,
shards and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel (+4,+4) (+2)
[Character Inventory]
a) a Spellbook of Whirlwind {!d!k!v!s}
b) a Spellbook of Divine Aim {@b1!d!k!v!s}
c) 10 Potions of Cure Critical Wounds {!d!k!v!s}
d) 10 Scrolls of Phase Door {@r1!r!d!k!v!s}
e) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
f) 10 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
g) a Wand of Teleport Away[3|24] (8 charges) {!d!k!v!s}
h) a Staff of Identify[1|15] (10 charges) {!d!k!v!s}
i) a Staff of Identify[1|15] (7 charges) {@u9!d!k!v!s}
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 19 Mushrooms of Cure Serious Wounds {100% off}
b) a Wooden Rod of Illumination (10/10) {@z7!d!k!v!s}
c) The Wand of Digging of Thrain (17 charges)
d) a Ring of Slow Digestion
e) a Ring of Spell
f) an Amulet of Spell
g) a Dwarven Lantern of the Eternal Eye
It provides light (radius 2) forever. It provides resistance to
blindness. It allows you to see invisible monsters. It cannot be
harmed by fire.
You found it lying on the ground on level 18 of Orc Cave.
h) Elven Hard Leather Armour of Resist Acid (-1 to accuracy) [6,+13] (+2 to stealt
It increases your stealth by 2. It provides resistance to acid,
electricity, fire, cold and dark. It allows you to sense the presence
of orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave orc Shaman on level 21 of Orc Cave.
i) a Dwarven Hard Leather Cap [2,+1] (+1 to infravision)
It increases your constitution and infravision by 1. It provides
resistance to fire. It allows you to sense the presence of trolls and
dragons.
You found it lying on the ground on level 7 of Barrow-Downs.
j) a Dagger of Extra Attacks (1d4) (+2,+3) (+1 attack)
k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to levitate.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
l) a Blessed Small Sword of *Slay Demon* (1d6) (+3,+5) (+4)
It increases your intelligence and wisdom by 4. It is a great bane of
demons. It provides resistance to fire and chaos. It gives telepathic
powers. It has been blessed by the gods.
You found it in the remains of a Novice priest on level 6 of Barrow-Downs.
// Was wielding this until I found Narthanc.
m) a Parchment - Adventurer's Guide to Middle-earth
[Home Inventory - Lothlorien ]
a) a Spellbook of Stone Prison
b) a Spellbook of Stone Skin
c) The Gem of Ice (restore @750) {!!}
It can be activated for restore stats and life levels every 750 turns.
You found it in the remains of a Priest on level 22 of Orc Cave.
d) 2 Sprigs of Athelas
e) a Morphic Oil of Spider
f) 15 Potions of Cure Light Insanity
g) a Potion of Speed
h) 6 Potions of Healing
i) a Potion of *Healing*
j) 2 Potions of Enlightenment
k) a Potion of Experience
l) a Potion of Resistance
m) a Scroll of Protection from Evil
n) a Staff of Identify[1|15] (10 charges)
o) an Iron Helm of Water Breathing [5,+15]
p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 24 of Mirkwood.
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against evil
with holy fury. It provides resistance to cold, dark and sound. It
allows you to sense the presence of orcs and dragons. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Khufu, the Mummified King on level 30 of
Mirkwood.
[The Mathom-house Inventory - Bree ]
a) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed, !w!w!w!w!w!w}
It decreases your strength and dexterity by 3. It provides
immunity to fire and cold. It provides immunity to paralysis. It
provides resistance to poison, nether and disenchantment. It drains
mana. It induces random teleportation. It aggravates nearby
creatures. It is heavily cursed. It carries an ancient foul curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hardened warrior on level 27 of Mirkwood.
b) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Kobold Captain on level 2 of Barrow-Downs.
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Last updated 2005-04-23 1:53am EDT. |