Lisa Alexander, the Human Mindcrafter
[ToME 2.2.7 Character Dump]
Name : Lisa Alexander Age 20 STR: 18/119
Sex : Female Height 66 INT: 18/124
Race : Human Weight 161 WIS: 18/201
Class : Mindcrafter Social Class 1 DEX: 18/144
Body : Player CON: 18/146
God : Tulkas CHR: 18/169
+ To Melee Hit 42 Level 40 Max Hit Points 533
+ To Melee Damage 58 Experience 1201139 Cur Hit Points 533
+ To Ranged Hit 24 Max Exp 1201139 Max SP (Mana) 333
+ To Ranged Damage 13 Exp to Adv. 1500000 Cur SP (Mana) 333
AC 25+104 Gold 870861 Piety 68456
(Miscellaneous Abilities)
Fighting : Legendary[10]Disarming : Good Blows/Round: 6
Bows/Throw : Superb Magic Device: Good Shots/Round: 1
Saving Throw: Excellent Mel.dmg/Rnd: 6d4+348
Stealth : Fair Tactic: normal Infra-Vision: 0 feet
Perception : Excellent Explor: normal Speed: +3
Searching : Excellent
(Character Background)
Daughter of notorious rogue telepath Lyta Alexander, you
have been transported to the distant past by Morgoth's evil
magic. Your only hope of returning to your own time is to
defeat Morgoth and break his spell.
// Only decent backstory I could think up for a Mindcrafter...
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Maze: Level 32 (1600')
Orc Cave: Level 22 (1100')
Moria: Level 40 (2000')
The Sandworm lair: Level 26 (1300')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 14408 enemies.
The sword that was broken is now reforged.
You saved a young hobbit from an horrible fate.
You saved 16 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 28th Quelle of the 2890th year of the third age.
You have been adventuring for 42 days.
adefkmnopsuxz{|@
Add Str : .2..............
Add Int : ....6....2......
Add Wis : ....6....2......
Add Dex : .2....3...4.....
Add Con : .2..............
Add Chr : 5...............
Add Sear. : .....4...2......
Add Tun.. : ..............2.
Add Speed : ......3.........
Slay Evil : +...............
Slay Demon: +...............
Slay Orc : .+..............
Slay Troll: .+..............
Slay Giant: .+..............
Poison Brd: +...............
Acid Brand: +...............
Fire Brand: +...............
Cold Brand: +...............
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ...........+....
Sust Chr : ................
Invisible : +...............
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : .+..............
Hold Life : ................
Res Acid : ......+++.......
Res Elec : .......++.......
Res Fire : +......++.......
Res Cold : .......++.......
Res Pois : .......+...+....
Res Fear : .+..............
Res Lite : ........+.......
Res Dark : ........+.......
Res Blind : .........+......
Res Conf : ........+.......
Res Sound : ................
Res Shard : ......+....+....
Res Neth : ................
Res Nexus : ......+.........
Res Chaos : ................
Res Disen : ...........+....
Lite : +...+...........
See Invis : .+.......+......
Digestion : +...............
Activate : +....+.+.+......
Orc.ESP : .+..............
Troll.ESP : .+..............
Giant.ESP : ++..............
Good.ESP : .......+........
Full ESP : ...............+
Skills (points left: 0)
- Combat 38.750 [0.700]
. Weaponmastery 43.700 [0.700]
- Sneakiness 01.000 [1.100]
. Stealth 01.000 [0.300]
- Magic 40.600 [0.900]
. Magic-Device 01.000 [1.150]
. Spell-power 00.000 [0.600]
. Necromancy 00.000 [0.400]
- Spirituality 08.000 [1.000]
. Prayer 38.800 [0.900]
. Mindcraft 44.200 [0.900]
. Monster-lore 00.000 [0.500]
// The skill plan, now mostly achieved, is to max Mindcraft, Magic, Combat
// and Weaponmastery, buy both the Extra Max Blows abilities, and put just
// enough into Prayer to max it if we get all five relic quests.
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Perfect casting
[Fates]
You may find a Ring of Nothing on level 5.
You are fated to meet a Mean-looking mercenary on level 11.
[Character Equipment]
a) The Dagger 'Narthanc' (E:330507, L:31) (1d4) (+28,+12) (+5) {!d!k!v!s}
It can be activated for fire bolt (9d8) every 8+d8 turns if it is being
worn. It provides light (radius 1) forever. It increases your charisma
by 5. It does extra damage from acid, fire and frost. It poisons your
foes. It strikes at demons with holy wrath. It fights against evil
with holy fury. It makes you invisible. It provides resistance to
fire. It allows you to sense the presence of giants. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
// A fate find. Not bad so far; I can't decide whether the invisibility
// has been more interesting or more annoying. I'm hoping the +5 CHA will
// parlay itself into +5 attacks eventually.
d) a Wooden Boomerang of Westernesse (1d8) (+10,+13) (+2)
It increases your strength, dexterity and constitution by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It provides immunity
to paralysis. It makes you completely fearless. It allows you to see
invisible monsters. It allows you to sense the presence of orcs,
trolls and giants.
You found it in the remains of a Cave troll on level 33 of Moria.
// I'll take my stat boosters where I can get `em... ;)
e) a Ring of Damage (+16)
You bought it from the Black Market.
f) a Ring of Damage (+16)
You bought it from the Black Market.
k) an Amulet of Brilliance (+6)
It provides light (radius 1) forever. It increases your intelligence
and wisdom by 6.
m) The Phial of Galadriel (+4) {!!}
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases your
searching and luck by 4. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!d!k!v!s}
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nexus. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) The Cloak 'Colluin' [1,+20]
It can be activated for resistance (20+d20 turns) every 111 turns if it
is being worn. It provides resistance to acid, electricity, fire, cold
and poison. It allows you to sense the presence of good beings. It
cannot be harmed by acid, cold, lightning or fire.
// What can I say? The fates have been good to me.
p) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Shadow drake on level 34 of Moria.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
u) a Set of Gauntlets of Agility [2,+10] (+4)
It increases your dexterity by 4.
You found it in the remains of a Cherub on level 35 of Moria.
x) The Pair of Soft Leather Boots of Umarri [2,+10]
It sustains your constitution. It provides resistance to poison,
shards and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel (+4,+4) (+2)
[Character Inventory]
a) a Fireproof War Tome of Tulkas {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
b) a Spellbook of Stone Prison {!d!k!v!s}
// Haven't found a use for this yet, but I'm sure I will...
c) Heward's Excellent Experimental Earmuffs of Eating {@A3!d!k!v!s!!}
It can be activated for satisfy hunger.
You found it lying on the ground on level 35 of Moria.
d) 10 Potions of Cure Critical Wounds {!d!k!v!s}
e) 10 Scrolls of Phase Door {@r1!r!d!k!v!s}
f) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
g) a Golden Rod of Simplicity of Disarming (125/125) {@z3!d!k!v!s}
You found it in the remains of Draebor, the Imp on level 37 of Moria.
h) a Wand of Teleport Away[3|24] (8 charges) {!d!k!v!s}
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 19 Mushrooms of Cure Serious Wounds {100% off}
b) a Wooden Rod of Illumination (10/10) {@z7!d!k!v!s}
c) The Wand of Digging of Thrain (17 charges)
d) a Ring of Slow Digestion
e) a Ring of Spell
f) an Amulet of Spell
g) a Dwarven Lantern of the Eternal Eye
It provides light (radius 2) forever. It provides resistance to
blindness. It allows you to see invisible monsters. It cannot be
harmed by fire.
You found it lying on the ground on level 18 of Orc Cave.
h) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
i) Elven Hard Leather Armour of Resist Acid (-1 to accuracy) [6,+13] (+2 to stealt
It increases your stealth by 2. It provides resistance to acid,
electricity, fire, cold and dark. It allows you to sense the presence
of orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave orc Shaman on level 21 of Orc Cave.
j) a Dwarven Hard Leather Cap [2,+1] (+1 to infravision)
It increases your constitution and infravision by 1. It provides
resistance to fire. It allows you to sense the presence of trolls and
dragons.
You found it lying on the ground on level 7 of Barrow-Downs.
k) a Dagger of Extra Attacks (1d4) (+2,+3) (+1 attack)
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to levitate.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
m) a Blessed Small Sword of *Slay Demon* (1d6) (+3,+5) (+4)
It increases your intelligence and wisdom by 4. It is a great bane of
demons. It provides resistance to fire and chaos. It gives telepathic
powers. It has been blessed by the gods.
You found it in the remains of a Novice priest on level 6 of Barrow-Downs.
// Was wielding this until I found Narthanc.
n) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Hill troll on level 34 of Moria.
o) a Parchment - Adventurer's Guide to Middle-earth
[Home Inventory - Minas Anor ]
a) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It sustains
your strength, dexterity and constitution. It provides immunity to
paralysis. It provides resistance to life draining. It allows you to
levitate. It produces a fiery sheath. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 31 of Moria.
// I should probably stick this in the Mathom-house with the Demonhorn...
b) Baalzebub's All-seeing Servant of Darkness (genocide @500)
It can be activated for genocide every 500 turns.
You found it in the remains of a Headless ghost in the town of Minas Anor .
c) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides resistance
to blindness and nether. It allows you to sense the presence of orcs,
trolls and evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Mountain ogre Priest on level 32 of Moria.
d) an Iron Helm of Water Breathing [5,+15]
e) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 24 of Mirkwood.
f) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Young gold dragon on level 36 of Moria.
g) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against evil
with holy fury. It provides resistance to cold, dark and sound. It
allows you to sense the presence of orcs and dragons. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Khufu, the Mummified King on level 30 of
Mirkwood.
h) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire. It
is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to fire and disenchantment. It
allows you to see invisible monsters. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
// Almost a crime to just leave this collecting dust. For now, it's my
// primary backup weapon in case Narthanc goes bad.
i) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 30 of Moria.
j) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures. It
provides resistance to poison, nexus, chaos and disenchantment. It
allows you to see invisible monsters. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-orc on level 35 of Moria.
k) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Hill troll Chieftain on level 35 of Moria.
l) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
It can be wielded two-handed. It can be activated for destruction
every 200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons. It
is especially deadly against natural creatures. It provides resistance
to blindness, sound and nexus. It produces an anti-magic shell. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Hill troll on level 33 of Moria.
// Not that I don't have a lot of backup weapons to choose from, of
// course... ;)
[Home Inventory - Lothlorien ]
a) a Spellbook of Wave of Power
b) a Spellbook of Whirlwind {25% off}
c) a Spellbook of Divine Aim
// I suppose I should ditch these now that I've got the fireproof Tulkas
// Tome, but I tend to be paranoid about these things...
d) a Spellbook of Stone Skin
e) The Gem of Ice (restore @750) {!!}
It can be activated for restore stats and life levels every 750 turns.
You found it in the remains of a Priest on level 22 of Orc Cave.
f) 5 Sprigs of Athelas
g) a Morphic Oil of Spider
h) 21 Potions of Cure Light Insanity
i) 21 Potions of Healing
j) 2 Potions of *Healing*
k) 2 Potions of Restore Mana
l) 10 Scrolls of Reset Recall
m) a Scroll of Protection from Evil
n) a Scroll of Acquirement
o) a Rod Tip of Recall (80 Mana to cast)
p) a Rod Tip of Disarming (50 Mana to cast)
q) an Amulet of Spell [Stone Skin]
It has a spell stored inside.
You found it in the remains of a Snotling on level 27 of Mirkwood.
// I was wearing this until I was politely reminded of Mindcraft's
// Character Armor power, which does much the same thing... :-}
r) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it is
being worn. It provides light (radius 4) forever. It increases your
speed by 1. It provides resistance to life draining. It allows you to
see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Spirit naga on level 35 of Moria.
s) The Rhino Hide Armour of Gwaissin (-1 to accuracy) [8,+7]
It sustains your intelligence. It provides immunity to acid. It
provides resistance to life draining, fire, sound, nexus and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature bronze dragon on level 34 of Moria.
t) The Rhino Hide Armour of Culim (-1 to accuracy) [8,+9]
It sustains your charisma. It provides immunity to acid and cold. It
provides resistance to cold, dark and confusion. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Mummified orc on level 36 of Moria.
// Either of these could be useful as future swap-ins.
u) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Black ogre on level 35 of Moria.
v) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
w) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed by 2.
It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 36 of Moria.
[The Mathom-house Inventory - Bree ]
a) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense the
presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 38 of Moria.
b) The Phial of Undeath (-5) {!w!w!w!w!w!w}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It carries an ancient morgothian curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 37 of Moria.
c) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {!w!w!w!w!w!w}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It carries an ancient foul curse. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 36 of Moria.
d) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed, !w!w!w!w!w!w}
It decreases your strength and dexterity by 3. It provides immunity to
fire and cold. It provides immunity to paralysis. It provides
resistance to poison, nether and disenchantment. It drains mana. It
induces random teleportation. It aggravates nearby creatures. It is
heavily cursed. It carries an ancient foul curse. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Hardened warrior on level 27 of Mirkwood.
e) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being worn.
It increases your searching and infravision by 2. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
f) The Rounded Pebble of Valas (1d2) (+10,+12)
It does extra damage from fire. It poisons your foes. It is
especially deadly against giants. It is a great bane of demons. It is
especially deadly against natural creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Uruk on level 40 of Moria.
// First randart ammo I've ever seen outside of the Ammo creation ability.
// Apparently you only get the one if it's generated naturally.
g) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Kobold Captain on level 2 of Barrow-Downs.
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Last updated 2005-08-13 6:03pm EDT. |