Lisa Alexander, the Human Mindcrafter
[ToME 2.2.7 Character Dump]
Name : Lisa Alexander Age 20 STR! 18/160
Sex : Female Height 66 INT! 18/150
Race : Human Weight 161 WIS! 18/***
Class : Mindcrafter Social Class 1 DEX! 18/160
Body : Player CON! 18/190
God : Tulkas CHR! 18/170
+ To Melee Hit 53 Level 46 Hit Points 788/ 788
+ To Melee Damage 57 Experience 3450360 Spell Points 392/ 392
+ To Ranged Hit 32 Max Exp 3450360 Sanity 856/ 856
+ To Ranged Damage 13 Exp to Adv. 3600000 Piety 124322
AC 24+113 Gold 2140572 Speed Fast (+3)
(Miscellaneous Abilities)
Fighting : Legendary[20]Perception : Excellent Blows/Round: 9
Bows/Throw : Superb Searching : Excellent Shots/Round: 1
Saving Throw: Excellent Disarming : Very Good Mel.dmg/Rnd: 9d4+513
Stealth : Fair Magic Device: Very Good Infra-Vision: 0 feet
Tactic: normal
Explor: normal
(Character Background)
Daughter of notorious rogue telepath Lyta Alexander, you
have been transported to the distant past by Morgoth's evil
magic. Your only hope of returning to your own time is to
defeat Morgoth and break his spell.
// Only decent backstory I could think up for a Mindcrafter...
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 52 (2600')
Barrow-Downs: Level 10 (500')
Maze: Level 32 (1600')
Orc Cave: Level 22 (1100')
Moria: Level 50 (2500')
The Sandworm lair: Level 26 (1300')
A lost temple: Level 22 (1100')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 23403 enemies.
The sword that was broken is now reforged.
You saved a young hobbit from an horrible fate.
You saved 26 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 44th Quelle of the 2890th year of the third age.
You have been adventuring for 58 days.
adefkmnopsuxz{|@
Add Str : ........4.......
Add Int : ....6....2......
Add Wis : .3..6....2......
Add Dex : ......3...4.....
Add Con : ...2....4.......
Add Chr : 5...............
Add Sear. : .....4...2......
Add Tun.. : ..............2.
Add Speed : ......3.........
Add Blows : .3..............
Slay Evil : ++..............
Slay Und. : .+..............
Slay Demon: ++..............
Poison Brd: +...............
Acid Brand: +...............
Elec Brand: +...............
Fire Brand: +...............
Cold Brand: +...............
Sust Str : ................
Sust Int : .+..............
Sust Wis : ................
Sust Dex : ................
Sust Con : ...+.......+....
Sust Chr : ................
Invisible : +...............
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ........+.......
Hold Life : ................
Imm Acid : ......++*.......
Res Elec : .......+........
Res Fire : +..+...+........
Res Cold : .......+........
Res Pois : .......+...+....
Res Fear : .+.+............
Res Lite : ................
Res Dark : ................
Res Blind : .........+......
Res Conf : ................
Res Sound : ...+....+.......
Res Shard : ......+....+....
Res Neth : ...+............
Res Nexus : ......+.........
Res Chaos : ........+.......
Res Disen : ...........+....
Lite : +...+...........
See Invis : .+.......+......
Digestion : +...............
Activate : +....+.+.+......
Blessed : .+..............
Orc.ESP : ........+.......
Giant.ESP : +...............
Evil.ESP : .+..............
Good.ESP : +......+........
Full ESP : ...............+
Skills (points left: 0)
- Combat 46.100 [0.700]
. Weaponmastery 50.000 [0.700]
- Sneakiness 01.000 [1.100]
. Stealth 01.000 [0.300]
- Magic 46.000 [0.900]
. Magic-Device 04.450 [1.150]
. Spell-power 00.000 [0.600]
. Necromancy 00.000 [0.400]
- Spirituality 09.000 [1.000]
. Prayer 50.000 [0.900]
. Mindcraft 50.000 [0.900]
. Monster-lore 00.000 [0.500]
// The skill plan, now mostly achieved, is to max Mindcraft, Magic, Combat
// and Weaponmastery, buy both the Extra Max Blows abilities, and put just
// enough into Prayer to max it if we get all five relic quests.
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Perfect casting
[Fates]
You are fated to meet a Mean-looking mercenary on level 11.
// I suppose I should go back and pick him off...
[Character Equipment]
a) The Dagger 'Narthanc' (E:1566807, L:37) (1d4) (+32,+16) (+5) {!d!k!v!s}
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It increases your
charisma by 5. It does extra damage from acid, electricity, fire and
frost. It poisons your foes. It strikes at demons with holy wrath.
It fights against evil with holy fury. It makes you invisible. It
provides resistance to fire. It allows you to sense the presence of
giants and good beings. It slows your metabolism. It cannot be
harmed by acid, cold, lightning or fire.
// A fate find. Not bad so far; I can't decide whether the invisibility
// has been more interesting or more annoying. I'm hoping the +5 CHA will
// parlay itself into +5 attacks eventually.
d) a Small Wooden Boomerang of Aman (1d4) (+11,+13) [+3] (+3 attacks)
It increases your wisdom and attack speed by 3. It strikes at demons
with holy wrath. It strikes at undead with holy wrath. It fights
against evil with holy fury. It sustains your intelligence. It makes
you completely fearless. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It has been blessed
by the gods.
You found it lying on the ground on level 43 of Mordor.
// ;) ;) Only 10% of Aman weapons get extra attacks anyway, and to get it
// on a boomerang at the same time is even rarer. I lost the CON boost
// from the Boomerang of Westernesse I was wielding here before, though,
// and that cost me some hit points; so far, I think I got the better end
// of the deal. ;)
e) an Indestructible Ring of Damage (+20)
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 46 of Moria.
f) The Ring 'Hudhol' (+2)
It increases your constitution by 2. It sustains your constitution.
It makes you completely fearless. It provides resistance to fire,
sound and nether. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient black dragon on level 45 of
Moria.
// A reluctant replacement for another Ring of Damage; resist nether was
// just a bit more important...
k) an Amulet of Brilliance (+6)
It provides light (radius 1) forever. It increases your intelligence
and wisdom by 6.
m) The Phial of Galadriel (+4) {!!}
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 26.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!d!k!v!s}
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nexus. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) The Cloak 'Colluin' [1,+20]
It can be activated for resistance (20+d20 turns) every 111 turns if
it is being worn. It provides resistance to acid, electricity, fire,
cold and poison. It allows you to sense the presence of good beings.
It cannot be harmed by acid, cold, lightning or fire.
// What can I say? The fates have been good to me.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to sound and chaos. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 44 of Moria.
// ;) ;)
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 20.
u) a Set of Gauntlets of Agility [2,+9] (+4)
It increases your dexterity by 4.
You found it in the remains of a Cherub on level 35 of Moria.
x) The Pair of Soft Leather Boots of Umarri [2,+10]
It sustains your constitution. It provides resistance to poison,
shards and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel (+4,+4) (+2)
[Character Inventory]
a) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s}
It cannot be harmed by acid. It cannot be harmed by fire.
You bought it from the Library.
// Lucky find in a dungeon store in Moria. Stone Prison has turned out to
// be quite useful.
b) a Fireproof War Tome of Tulkas {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
c) Heward's Excellent Experimental Earmuffs of Eating {@A3!d!k!v!s!!}
It can be activated for satisfy hunger.
You found it lying on the ground on level 35 of Moria.
d) 11 Potions of Cure Critical Wounds {!d!k!v!s}
e) 8 Potions of Healing {!d!k!v!s}
f) 7 Scrolls of Phase Door {@r1!r!d!k!v!s}
g) a Golden Rod of Recall (125/125) {@z2!z!d!k!v!s}
h) a Golden Rod of Simplicity of Disarming (125/125) {@z3!d!k!v!s}
You found it in the remains of Draebor, the Imp on level 37 of Moria.
i) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Smaug the Golden on level 52 of Mordor.
j) The Amulet of Rholas (+3)
It increases your wisdom and infravision by 3. It sustains your
wisdom. It provides resistance to blindness, shards and
disenchantment. It allows you to levitate. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Black pudding on level 51 of Mordor.
k) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can be wielded two-handed. It increases your dexterity, ability to
tunnel and speed by 5. It sustains your dexterity. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 52 of Mordor.
l) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3. It
does extra damage from fire. It is especially deadly against giants.
It strikes at undead with holy wrath. It provides resistance to fire
and sound. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young green dragon on level 49 of Mordor.
// These last four I really need to stow somewhere, but all my houses are
// full. I'll need to do the Gondolin house quest soon...
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 19 Mushrooms of Cure Serious Wounds {100% off}
b) 2 Scrolls of Genocide
c) a Wooden Rod of Illumination (10/10) {@z7!d!k!v!s}
d) The Wand of Digging of Thrain (17 charges)
e) a Ring of Slow Digestion
f) a Ring of Spell
g) an Amulet of Spell
h) a Dwarven Lantern of the Eternal Eye
It provides light (radius 2) forever. It provides resistance to
blindness. It allows you to see invisible monsters. It cannot be
harmed by fire.
You found it lying on the ground on level 18 of Orc Cave.
i) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
j) The Metal Brigandine Armour of Cireth (-3 to accuracy) [19,+8]
It sustains your wisdom and constitution. It provides immunity to
acid and electricity. It provides resistance to electricity. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 41 of Moria.
k) Elven Hard Leather Armour of Resist Acid (-1 to accuracy) [6,+13] (+2 to stealt
It increases your stealth by 2. It provides resistance to acid,
electricity, fire, cold and dark. It allows you to sense the presence
of orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave orc Shaman on level 21 of Orc Cave.
l) a Dwarven Hard Leather Cap [2,+1] (+1 to infravision)
It increases your constitution and infravision by 1. It provides
resistance to fire. It allows you to sense the presence of trolls and
dragons.
You found it lying on the ground on level 7 of Barrow-Downs.
m) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
It must be wielded two-handed. It increases your strength,
constitution and ability to tunnel by 3. It does extra damage from
acid and fire. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is a great bane of demons. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to acid, fire, light, dark and chaos. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ancient multi-hued dragon on level 48 of
Moria.
n) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
It increases your dexterity, stealth and searching by 4. It does
extra damage from acid. It poisons your foes. It is especially
deadly against orcs. It is especially deadly against trolls. It
fights against evil with holy fury. It sustains your dexterity. It
provides immunity to paralysis. It provides resistance to dark. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
o) a Dagger of Extra Attacks (1d4) (+2,+3) (+1 attack)
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to
levitate. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
q) a Blessed Small Sword of *Slay Demon* (1d6) (+3,+5) (+4)
It increases your intelligence and wisdom by 4. It is a great bane of
demons. It provides resistance to fire and chaos. It gives
telepathic powers. It has been blessed by the gods.
You found it in the remains of a Novice priest on level 6 of Barrow-Downs.
// Was wielding this until I found Narthanc.
r) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to acid, electricity, fire and cold. It allows you to levitate. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Water troll Chieftain on level 41 of
Moria.
s) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision and speed by 3. It does extra
damage from frost. It strikes at undead with holy wrath. It provides
resistance to cold and dark. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Black orc Shaman on level 48 of Moria.
t) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
It can be activated for cure serious wounds every 3+d3 turns if it is
being worn. It increases your strength and dexterity by 1. It is
especially deadly against orcs. It is especially deadly against
trolls. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Knight Templar on level 46 of Moria.
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Death knight on level 46 of Moria.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Hill troll on level 34 of Moria.
w) a Parchment - Adventurer's Guide to Middle-earth
[Home Inventory - Minas Anor ]
a) Baalzebub's All-seeing Servant of Darkness (genocide @500)
It can be activated for genocide every 500 turns.
You found it in the remains of a Headless ghost in the town of Minas Anor .
b) The Tome of Elven Household Magic That Kills (genocide @500)
It can be activated for genocide every 500 turns.
You found it in the remains of a Mage on level 43 of Moria.
c) a Scroll of Genocide
d) The Rhino Hide Armour of Gwaissin (-1 to accuracy) [8,+7]
It sustains your intelligence. It provides immunity to acid. It
provides resistance to life draining, fire, sound, nexus and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature bronze dragon on level 34 of Moria.
e) The Rhino Hide Armour of Culim (-1 to accuracy) [8,+9]
It sustains your charisma. It provides immunity to acid and cold. It
provides resistance to cold, dark and confusion. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Mummified orc on level 36 of Moria.
f) The Cord Armour of Inquelma [6,+12]
It sustains your strength and constitution. It provides immunity to
acid and cold. It provides resistance to light and sound. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature gold dragon on level 38 of Mordor.
// Any of these three could be useful as future swap-ins if I want to
// replace Thorin...
g) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and nether. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Mountain ogre Priest on level 32 of Moria.
h) an Iron Helm of Water Breathing [5,+15]
i) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
j) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 24 of Mirkwood.
k) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution by 3.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll Priest on level 37 of Mordor.
l) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Young gold dragon on level 36 of Moria.
m) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It provides resistance to cold, dark and sound.
It allows you to sense the presence of orcs and dragons. It slows
your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Khufu, the Mummified King on level 30 of
Mirkwood.
n) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
// Almost a crime to just leave this collecting dust. For now, it's my
// primary backup weapon in case Narthanc goes bad.
o) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 30 of Moria.
p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to poison, nexus, chaos and disenchantment. It
allows you to see invisible monsters. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-orc on level 35 of Moria.
q) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be wielded two-handed. It increases your intelligence by 2.
It does extra damage from fire and frost. It is especially deadly
against trolls. It is especially deadly against giants. It strikes
at demons with holy wrath. It sustains your intelligence. It
provides resistance to fire and cold. It allows you to sense the
presence of giants. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 42 of
Moria.
r) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
It can be wielded two-handed. It increases your intelligence by 3.
It does extra damage from fire. It is especially deadly against
natural creatures. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Water troll Priest on level 42 of Moria.
s) The Mace 'Taratol' (3d4) (+12,+12)
It can be wielded two-handed. It can be activated for speed (dur
20+d20) every 250 turns if it is being worn. It does extra damage from
electricity. It is a great bane of dragons. It provides immunity to
electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 42 of Moria.
t) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It can be wielded two-handed. It can be activated for drain life (90)
every 70 turns if it is being worn. It increases your wisdom and
infravision by 4. It does extra damage from frost. It is especially
deadly against orcs. It provides resistance to cold, light and chaos.
It allows you to sense the presence of orcs, trolls and giants. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mature red dragon on level 36 of Mordor.
u) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Hill troll Chieftain on level 35 of Moria.
v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
It can be wielded two-handed. It can be activated for destruction
every 200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons.
It is especially deadly against natural creatures. It provides
resistance to blindness, sound and nexus. It produces an anti-magic
shell. It aggravates nearby creatures. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Hill troll on level 33 of Moria.
// Not that I don't have a lot of backup weapons to choose from, of
// course... ;)
w) The Heavy Crossbow of Lenwe (x7) (+18,+6) (+3 to speed)
It increases your strength and speed by 3. It fires missiles with
extra might. It fires missiles excessively fast. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Cave troll on level 48 of Moria.
[Home Inventory - Lothlorien ]
a) a Tome of the Impenetrable Earth
// An emergency spare, from the same dungeon store as the one I'm carrying.
b) The Gem of Ice (restore @750) {!!}
It can be activated for restore stats and life levels every 750 turns.
You found it in the remains of a Priest on level 22 of Orc Cave.
c) 5 Sprigs of Athelas
d) 24 Potions of Cure Light Insanity
e) 16 Potions of Healing
f) 5 Potions of *Healing*
g) 12 Potions of Restore Mana
h) 20 Scrolls of Reset Recall
i) a Scroll of Protection from Evil
j) a Scroll of Acquirement
k) a Silver Rod of the Istari of Nothing (200/200)
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You bought it from the Black Market.
l) a Rod Tip of Disarming (50 Mana to cast)
// Holding out for a higher-capacity Rod of Simplicity.
m) The Ring of Andor (+3)
It increases your dexterity and constitution by 3. It sustains your
strength and wisdom. It provides resistance to electricity. It slows
your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mature blue dragon on level 40 of Mordor.
n) a Ring of Damage (+17)
You bought it from the Black Market.
o) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Spirit naga on level 35 of Moria.
p) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Water troll on level 41 of Moria.
q) a Fur Cloak of the Magi (-1,-1) [3,+14] (+3)
It increases your intelligence, stealth and speed by 3. It sustains
your intelligence. It provides immunity to paralysis. It cannot be
harmed by acid.
You bought it from the Black Market.
r) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Shadow drake on level 34 of Moria.
s) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and nether. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ancient multi-hued dragon on level 40 of
Mordor.
t) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Black ogre on level 35 of Moria.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
v) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed by 2.
It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 36 of Moria.
w) a Wooden Boomerang of Westernesse (1d8) (+10,+13) (+2)
It increases your strength, dexterity and constitution by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It provides immunity
to paralysis. It makes you completely fearless. It allows you to see
invisible monsters. It allows you to sense the presence of orcs,
trolls and giants.
You found it in the remains of a Cave troll on level 33 of Moria.
// Was packing this until I found the Boomerang of Aman.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Oriental vampire on level 48 of Moria.
b) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 31 of Moria.
c) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense the
presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 38 of Moria.
// Collect the whole set... ;)
d) The Phial of Undeath (-5) {!w!w!w!w!w!w}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It carries an ancient morgothian curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 37 of Moria.
e) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {!w!w!w!w!w!w}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It carries an ancient foul curse. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 36 of Moria.
f) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed, !w!w!w!w!w!w}
It decreases your strength and dexterity by 3. It provides immunity
to fire and cold. It provides immunity to paralysis. It provides
resistance to poison, nether and disenchantment. It drains mana. It
induces random teleportation. It aggravates nearby creatures. It is
heavily cursed. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Hardened warrior on level 27 of Mirkwood.
g) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity
, light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Greater basilisk on level 43 of Moria.
h) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to disenchantment. It allows
you to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Grave wight on level 49 of Moria.
i) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
j) The Rounded Pebble of Matar (1d2) (+10,+10)
It does extra damage from electricity and frost. It poisons your foes.
It is especially deadly against dragons. It is especially deadly
against trolls. It is especially deadly against giants. It is a
great bane of undead. It fights against evil with holy fury. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Spectral Hill orc on level 41 of Moria.
k) The Rounded Pebble of Valas (1d2) (+10,+12)
It does extra damage from fire. It poisons your foes. It is
especially deadly against giants. It is a great bane of demons. It
is especially deadly against natural creatures. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Uruk on level 40 of Moria.
// First (and second) randart ammo I've ever seen outside of the Ammo
// creation ability. Apparently you only get the one if it's generated
// naturally.
l) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Kobold Captain on level 2 of Barrow-Downs.
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Last updated 2006-03-22 4:51am EST. |