Lisa Alexander, the Human Mindcrafter
[ToME 2.2.7 Character Dump]
Name : Lisa Alexander Age 20 STR! 18/200
Sex : Female Height 66 INT! 18/160
Race : Human Weight 161 WIS! 18/***
Class : Mindcrafter Social Class 1 DEX! 18/130
Body : Player CON! 18/***
God : Tulkas CHR! 18/210
+ To Melee Hit 66 Level 50 Hit Points 1133/ 1133
+ To Melee Damage 69 Experience 7226972 Spell Points 426/ 426
+ To Ranged Hit 41 Max Exp 7226972 Sanity 930/ 930
+ To Ranged Damage 13 Exp to Adv. ***** Piety 141898
AC 25+115 Gold 2595878 Speed Fast (+14)
// Bit more speed, which is always good.
(Miscellaneous Abilities)
Fighting : Legendary[27]Perception : Excellent Blows/Round: 9
Bows/Throw : Heroic Searching : Excellent Shots/Round: 1
Saving Throw: Excellent Disarming : Very Good Mel.dmg/Rnd: 9d4+621
Stealth : Superb Magic Device: Superb Infra-Vision: 0 feet
Tactic: normal
Explor: normal
(Character Background)
Daughter of notorious rogue telepath Lyta Alexander, you
have been transported to the distant past by Morgoth's evil
magic. Your only hope of returning to your own time is to
defeat Morgoth and break his spell.
// Only decent backstory I could think up for a Mindcrafter...
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Barrow-Downs: Level 10 (500')
Maze: Level 32 (1600')
Orc Cave: Level 22 (1100')
Moria: Level 50 (2500')
The Sacred Land Of Mountains: Level 70 (3500')
The Sandworm lair: Level 26 (1300')
A lost temple: Level 22 (1100')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 28501 enemies.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved a young hobbit from an horrible fate.
You saved 33 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 4th Hrive of the 2890th year of the third age.
You have been adventuring for 72 days.
adefkmnopsuxz{|@
Add Str : ....4...4.......
Add Int : ......43.2......
Add Wis : .3..4....2......
Add Dex : ..........4.....
Add Con : ...2..4.4..3....
Add Chr : 5...4...........
Add Stea. : ......43...3....
Add Sear. : .....4...2......
Add Tun.. : ..............2.
Add Speed : ....4.43...3....
Add Blows : .3..............
Slay Evil : ++..............
Slay Und. : .+..............
Slay Demon: ++..............
Poison Brd: +...............
Acid Brand: +...............
Elec Brand: +...............
Fire Brand: +...............
Cold Brand: +...............
Sust Str : ................
Sust Int : .+.....+........
Sust Wis : ................
Sust Dex : ................
Sust Con : ...+............
Sust Chr : ................
Invisible : +...............
Mul life : ................
Sens Fire : ................
Reflect : ......+.........
Free Act : .......++.......
Hold Life : ................
Imm Acid : ......+.*.......
Res Elec : ......+.........
Imm Fire : +..++.*.........
Res Cold : ......+.........
Res Pois : ....+...........
Res Fear : .+.++...........
Res Lite : ................
Res Dark : ................
Res Blind : .........+......
Res Conf : ................
Res Sound : ...+....+.......
Res Shard : ................
Res Neth : ...+............
Res Nexus : ......+.........
Res Chaos : ........+.......
Res Disen : ....+...........
Aura Fire : ......+.........
Lite : +...............
See Invis : .+.......+......
Digestion : +...............
Activate : +...++...+......
Blessed : .+..............
Fly : ......+.........
Orc.ESP : ........+.......
Troll.ESP : +...............
Giant.ESP : +...............
Evil.ESP : .+..............
TLord.ESP : ......+.........
Good.ESP : +...............
Full ESP : ...............+
// Swapping Thalkettoth out for Trone's coat left resist shards uncovered;
// I don't know how much of a problem that will be...
Skills (points left: 0)
- Combat 50.000 [0.700]
. Weaponmastery 50.000 [0.700]
- Sneakiness 01.000 [1.100]
. Stealth 01.000 [0.300]
- Magic 50.000 [0.900]
. Magic-Device 14.800 [1.150]
. Spell-power 00.000 [0.600]
. Necromancy 00.000 [0.400]
. Thaumaturgy 01.000 [0.300]
- Spirituality 09.000 [1.000]
. Prayer 50.000 [0.900]
. Mindcraft 50.000 [0.900]
. Monster-lore 00.000 [0.500]
// The skill plan, now fully achieved thanks to some strategic gifts from
// Mr. F. Fingers, is to max Mindcraft, Magic, Combat and Weaponmastery,
// buy both the Extra Max Blows abilities, and put just enough into Prayer
// to max it in conjunction with the five relic quests. I finally dumped
// the last of my remaining skill points into Magic-Device to be able to
// use some high-level rods.
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Perfect casting
[Character Equipment]
a) The Dagger 'Narthanc' (E:199680, L:41) (1d4) (+36,+17) (+5) {!d!k!v!s}
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It increases your
charisma by 5. It does extra damage from acid, electricity, fire and
frost. It poisons your foes. It strikes at demons with holy wrath.
It fights against evil with holy fury. It makes you invisible. It
provides resistance to fire. It allows you to sense the presence of
trolls, giants and good beings. It slows your metabolism. It cannot
be harmed by acid, cold, lightning or fire.
// Fate find on Orc 20. Not bad so far; I can't decide whether the
// invisibility has been more interesting or more annoying. I'm hoping the
// +5 CHA will parlay itself into +5 attacks eventually.
d) a Small Wooden Boomerang of Aman (1d4) (+11,+13) [+3] (+3 attacks)
It increases your wisdom and attack speed by 3. It strikes at demons
with holy wrath. It strikes at undead with holy wrath. It fights
against evil with holy fury. It sustains your intelligence. It makes
you completely fearless. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It has been blessed
by the gods.
You found it lying on the ground on level 43 of Mordor.
// ;) ;) Only 10% of Aman weapons get extra attacks anyway, and to get it
// on a boomerang at the same time is even rarer. I lost the CON boost
// from the Boomerang of Westernesse I was wielding here before, though,
// and that cost me some hit points, but I've found enough CON boosters
// since then to patch that back up. ;)
e) an Indestructible Ring of Damage (+20)
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 46 of Moria.
f) The Ring 'Hudhol' (+2)
It increases your constitution by 2. It sustains your constitution.
It makes you completely fearless. It provides resistance to fire,
sound and nether. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient black dragon on level 45 of
Moria.
// A reluctant replacement for another Ring of Damage; resist nether was
// just a bit more important...
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Gelugon on level 60 of Mordor.
// A fairly obvious choice; I was kind of hurting for speed relative to my
// depth.
m) The Phial of Galadriel (+4) {!!}
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 26.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by 4.
It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
// ;) ;)
o) a Fur Cloak of the Magi (-1,-1) [3,+14] (+3)
It increases your intelligence, stealth and speed by 3. It sustains
your intelligence. It provides immunity to paralysis. It cannot be
harmed by acid.
You bought it from the Black Market.
// ;) ;) Bought this back around mid-Mordor; only recently have I been able
// to swap it in.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to sound and chaos. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 44 of Moria.
// ;) ;)
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 20.
u) a Set of Gauntlets of Agility [2,+11] (+4)
It increases your dexterity by 4.
You found it in the remains of a Cherub on level 35 of Moria.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution, stealth and speed by 3. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 59 of Mordor.
// And speaking of much-needed speed boosts... ;)
z) (nothing)
{) (nothing)
|) a Gnomish Shovel (+4,+4) (+2)
[Character Inventory]
a) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s}
It cannot be harmed by acid. It cannot be harmed by fire.
You bought it from the Library.
// Lucky find in a dungeon store in Moria. Stone Prison has saved my
// proverbial more times than I can remember off the top of my head.
b) a Fireproof War Tome of Tulkas {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
// These two cover all the spells I can cast.
c) The Gem of Ice (restore @ 750) {!d!k!v!s!!}
It can be activated for restore stats and life levels every 750 turns.
You found it in the remains of a Priest on level 22 of Orc Cave.
d) Heward's Excellent Experimental Earmuffs of Eating {@A3!d!k!v!s!!}
It can be activated for satisfy hunger.
You found it lying on the ground on level 35 of Moria.
e) 9 Potions of Cure Critical Wounds {!d!k!v!s}
f) 11 Potions of Healing {!d!k!v!s}
g) 9 Scrolls of Phase Door {@r1!*}
h) a Golden Rod of Recall (125/125) {@z2!*}
i) an Adamantite Rod of Simplicity of Disarming (200/200) {@z3!d!k!v!s}
You found it in the remains of a Demilich on level 60 of The Sacred Land
Of Mountains.
// Bit more mana than the Silver rod I had there before.
j) an Adamantite Rod of the Istari of Healing (400/400) {!d!k!v!s!!}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
It was given to you as a reward.
// The rod is a princess quest reward from Mdr 64; the rod tip is from the
// black market after finishing LoM. I think I've got my Magic-Device
// skill high enough to use this effectively; all my future FF gifts will
// be going there if possible.
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
// One of the advantages of Mindcraft is that it lets you travel light.
[Home Inventory - Bree ]
a) The Wand of Digging of Thrain (17 charges)
b) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Smaug the Golden on level 52 of Mordor.
c) The Amulet of Carlammas (+2)
It can be activated for protect evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Bile Demon on level 54 of Mordor.
d) The Amulet of Rholas (+3)
It increases your wisdom and infravision by 3. It sustains your
wisdom. It provides resistance to blindness, shards and
disenchantment. It allows you to levitate. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Black pudding on level 51 of Mordor.
e) a Dwarven Lantern of the Eternal Eye
It provides light (radius 2) forever. It provides resistance to
blindness. It allows you to see invisible monsters. It cannot be
harmed by fire.
You found it lying on the ground on level 18 of Orc Cave.
// Hmm, I'm never going to use this; I should sell it.
f) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Spirit naga on level 35 of Moria.
g) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, poison, shards and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death knight on level 52 of Mordor.
i) The Metal Brigandine Armour of Cireth (-3 to accuracy) [19,+8]
It sustains your wisdom and constitution. It provides immunity to
acid and electricity. It provides resistance to electricity. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 41 of Moria.
j) The Rhino Hide Armour of Gwaissin (-1 to accuracy) [8,+7]
It sustains your intelligence. It provides immunity to acid. It
provides resistance to life draining, fire, sound, nexus and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature bronze dragon on level 34 of Moria.
k) The Rhino Hide Armour of Culim (-1 to accuracy) [8,+9]
It sustains your charisma. It provides immunity to acid and cold. It
provides resistance to cold, dark and confusion. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Mummified orc on level 36 of Moria.
l) The Cord Armour of Inquelma [6,+12]
It sustains your strength and constitution. It provides immunity to
acid and cold. It provides resistance to light and sound. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature gold dragon on level 38 of Mordor.
// Assorted multi-immunity randart armors as possible future swap-ins. On
// reflection, though, I doubt I'd pick any of them over the Trone/Thorin
// combo; maybe I should sell them off...
m) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Black ogre on level 35 of Moria.
n) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave orc Shaman on level 57 of Mordor.
o) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
It must be wielded two-handed. It increases your strength,
constitution and ability to tunnel by 3. It does extra damage from
acid and fire. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is a great bane of demons. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to acid, fire, light, dark and chaos. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ancient multi-hued dragon on level 48 of
Moria.
p) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
It increases your dexterity, stealth and searching by 4. It does
extra damage from acid. It poisons your foes. It is especially
deadly against orcs. It is especially deadly against trolls. It
fights against evil with holy fury. It sustains your dexterity. It
provides immunity to paralysis. It provides resistance to dark. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
// Found in a chest, I think, dropped by Half-trolls on MoM 40.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to
levitate. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
r) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to acid, electricity, fire and cold. It allows you to levitate. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Water troll Chieftain on level 41 of
Moria.
s) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can be wielded two-handed. It increases your dexterity, ability to
tunnel and speed by 5. It sustains your dexterity. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 52 of Mordor.
t) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision and speed by 3. It does extra
damage from frost. It strikes at undead with holy wrath. It provides
resistance to cold and dark. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Black orc Shaman on level 48 of Moria.
u) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3. It
does extra damage from fire. It is especially deadly against giants.
It strikes at undead with holy wrath. It provides resistance to fire
and sound. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young green dragon on level 49 of Mordor.
v) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
It can be activated for cure serious wounds every 3+d3 turns if it is
being worn. It increases your strength and dexterity by 1. It is
especially deadly against orcs. It is especially deadly against
trolls. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Knight Templar on level 46 of Moria.
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Death knight on level 46 of Moria.
x) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Hill troll on level 34 of Moria.
[Home Inventory - Gondolin ]
a) The Ring of Ereneglan (+4 to speed)
It increases your dexterity, charisma and speed by 4. It makes you
invisible. It sustains your constitution. It provides resistance to
electricity, poison, blindness and nether. It cannot be harmed by
acid, cold, lightning or fire.
// Found in a chest on LoM 63.
b) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolich on level 64 of Mordor.
c) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nexus. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
e) The Large Leather Shield of the Haradrim [4,+15] (+2)
It can be activated for berserk strength every 50+d50 turns if it is
being worn. It increases your strength and constitution by 2. It
sustains your strength and constitution. It makes you completely
fearless. It provides resistance to poison and blindness. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mature green dragon on level 58 of The
Sacred Land Of Mountains.
f) The Iron Crown of Beruthiel [0,+20] (-5)
It decreases your strength, dexterity and constitution by 5. It
provides immunity to paralysis. It allows you to levitate. It allows
you to see invisible monsters. It gives telepathic powers. It can
re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
g) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a White wraith on level 66 of The Sacred
Land Of Mountains.
h) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient white dragon on level 63 of The
Sacred Land Of Mountains.
i) The Lance of Eorlingas (3d8) (+3,+21) (+2)
It must be wielded two-handed. It increases your strength, dexterity
and speed by 2. It is especially deadly against orcs. It is
especially deadly against trolls. It fights against evil with holy
fury. It makes you completely fearless. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 68 of The Sacred Land Of
Mountains.
j) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
It must be wielded two-handed. It increases your strength and
constitution by 4. It does extra damage from electricity and fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against natural creatures. It makes
you completely fearless. It provides resistance to electricity, fire
and dark. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 64 of The Sacred Land Of
Mountains.
k) The Heavy Crossbow of Lenwe (x7) (+18,+6) (+3 to speed)
It increases your strength and speed by 3. It fires missiles with
extra might. It fires missiles excessively fast. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Cave troll on level 48 of Moria.
// I think I was keeping this as a possible swap-in to get more speed.
// I seriously doubt I'll ever swap out my Boomerang of Aman for it,
// though; I should probably sell it.
[Home Inventory - Minas Anor ]
a) Baalzebub's All-seeing Servant of Darkness (genocide @500)
It can be activated for genocide every 500 turns.
You found it in the remains of a Headless ghost in the town of Minas Anor .
b) The Tome of Elven Household Magic That Kills (genocide @500)
It can be activated for genocide every 500 turns.
You found it in the remains of a Mage on level 43 of Moria.
c) 4 Scrolls of Genocide
d) a Fireproof Scroll of Mass Genocide
e) a Fireproof Staff of Genocide[1|15] of Plenty (14 charges)
f) a Staff of Genocide[1|11] (3 charges)
g) a Staff of Genocide[1|7] (3 charges)
// Genocide central... >;)
h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Cave orc on level 52 of The Sacred Land
Of Mountains.
i) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and nether. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Mountain ogre Priest on level 32 of Moria.
j) an Iron Helm of Water Breathing [5,+15]
// Found on Mkw 31; saved against the necessity of going to Numenor.
k) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mdr 34.
l) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 24 of Mirkwood.
m) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution by 3.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll Priest on level 37 of Mordor.
n) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Young gold dragon on level 36 of Moria.
o) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It provides resistance to cold, dark and sound.
It allows you to sense the presence of orcs and dragons. It slows
your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Khufu, the Mummified King on level 30 of
Mirkwood.
p) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 30 of Moria.
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to poison, nexus, chaos and disenchantment. It
allows you to see invisible monsters. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-orc on level 35 of Moria.
r) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be wielded two-handed. It increases your intelligence by 2.
It does extra damage from fire and frost. It is especially deadly
against trolls. It is especially deadly against giants. It strikes
at demons with holy wrath. It sustains your intelligence. It
provides resistance to fire and cold. It allows you to sense the
presence of giants. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 42 of
Moria.
s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can be wielded two-handed. It can be activated for word of recall
every 200 turns if it is being worn. It increases your dexterity and
charisma by 3. It does extra damage from fire and frost. It provides
immunity to paralysis. It provides resistance to fire, cold and light.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 50 of The Sacred Land Of Mountains.
t) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
It can be wielded two-handed. It increases your intelligence by 3.
It does extra damage from fire. It is especially deadly against
natural creatures. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Water troll Priest on level 42 of Moria.
u) The Mace 'Taratol' (3d4) (+12,+12)
It can be wielded two-handed. It can be activated for speed (dur
20+d20) every 250 turns if it is being worn. It does extra damage from
electricity. It is a great bane of dragons. It provides immunity to
electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 42 of Moria.
v) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It can be wielded two-handed. It can be activated for drain life (90)
every 70 turns if it is being worn. It increases your wisdom and
infravision by 4. It does extra damage from frost. It is especially
deadly against orcs. It provides resistance to cold, light and chaos.
It allows you to sense the presence of orcs, trolls and giants. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mature red dragon on level 36 of Mordor.
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Hill troll Chieftain on level 35 of Moria.
x) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
It can be wielded two-handed. It can be activated for destruction
every 200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons.
It is especially deadly against natural creatures. It provides
resistance to blindness, sound and nexus. It produces an anti-magic
shell. It aggravates nearby creatures. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Hill troll on level 33 of Moria.
[Home Inventory - Lothlorien ]
a) a Tome of the Impenetrable Earth
// An emergency spare, from the same dungeon store as the one I'm carrying.
// Should probably sell it off to make room.
b) 8 Sprigs of Athelas
c) 30 Potions of Cure Light Insanity
d) 15 Potions of Healing {!d!k!v!s}
e) 6 Potions of *Healing*
f) 15 Potions of Restore Mana
g) 40 Scrolls of Reset Recall
h) a Silver Rod of the Istari of Nothing (200/200)
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You bought it from the Black Market.
// For future use.
i) a Rod Tip of Teleport Other (60 Mana to cast)
// Enh, I've got teleport-away as a side effet of Major Displacement;
// I should (again...) probably ditch this.
j) The Ring 'Eariacir' (+2 to speed)
It increases your searching and speed by 2. It sustains your wisdom,
constitution and charisma. It provides resistance to confusion and
chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Master mystic on level 62 of Mordor.
k) 2 Rings of Speed (+9)
// Both dropped by Great Wyrms in the last few levels of LoM. I might even
// use one eventually...
l) The Ring of Flare (+3)
// Dropped by a Lesser black reaver on LoM 60. Used to do the Maeglin
// quest.
m) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Water troll on level 41 of Moria.
n) The Cloak 'Colluin' [1,+20]
It can be activated for resistance (20+d20 turns) every 111 turns if
it is being worn. It provides resistance to acid, electricity, fire,
cold and poison. It allows you to sense the presence of good beings.
It cannot be harmed by acid, cold, lightning or fire.
// Fate find on BDw 4. Finally swapped it out for the Cloak of the Magi.
o) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Shadow drake on level 34 of Moria.
p) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and nether. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ancient multi-hued dragon on level 40 of
Mordor.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
r) The Pair of Soft Leather Boots of Umarri [2,+10]
It sustains your constitution. It provides resistance to poison,
shards and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Footwear Shop.
// An early buy, from a dungeon town on Orc 15; wore them until I found
// Nevrast.
s) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed by 2.
It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 36 of Moria.
t) The Sabre of Celer (1d7) (+15,+13) (+3 attacks)
It increases your attack speed by 3. It does extra damage from acid.
It poisons your foes. It drains life from your foes. It is a great
bane of dragons. It is a great bane of undead. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Monastic lich on level 54 of Mordor.
u) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the ground on level 57 of Mordor.
// Assorted swap-in candidates in case Narthanc goes bad.
v) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
// Found Narsil on MoM 33. Almost a crime to just leave this collecting
// dust. For now, it's my primary backup weapon against Narthanc diaster.
w) a Wooden Boomerang of Westernesse (1d8) (+10,+13) (+2)
It increases your strength, dexterity and constitution by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It provides immunity
to paralysis. It makes you completely fearless. It allows you to see
invisible monsters. It allows you to sense the presence of orcs,
trolls and giants.
You found it in the remains of a Cave troll on level 33 of Moria.
// Was packing this until I found the Boomerang of Aman.
[The Mathom-house Inventory - Bree ]
// Don't have quite enough room left for a full Nazgul ring collection.
// Maybe I should just punt and go ahead and fill in the rest of it,
// then...
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Oriental vampire on level 48 of Moria.
b) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 31 of Moria.
c) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense the
presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 38 of Moria.
// Collect the whole set... ;)
d) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death quasit on level 62 of Mordor.
e) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
It is well-hidden. It rearms itself. It can teleport monsters to you.
It fires missiles excessively fast. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 59 of Mordor.
// :-O
f) The Phial of Undeath (-5) {!w!w!w!w!w!w}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It carries an ancient morgothian curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 37 of Moria.
g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {!w!w!w!w!w!w}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It carries an ancient foul curse. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 36 of Moria.
h) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed, !w!w!w!w!w!w}
It decreases your strength and dexterity by 3. It provides immunity
to fire and cold. It provides immunity to paralysis. It provides
resistance to poison, nether and disenchantment. It drains mana. It
induces random teleportation. It aggravates nearby creatures. It is
heavily cursed. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Hardened warrior on level 27 of Mirkwood.
i) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity,
light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Greater basilisk on level 43 of Moria.
j) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to disenchantment. It allows
you to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Grave wight on level 49 of Moria.
k) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
It can be activated for fire ball (300) every 200+d200 turns if it is
being worn. It decreases your charisma by 4. It does extra damage
from fire. It provides immunity to fire. It is cursed. It carries
an ancient foul curse. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Barbazu on level 62 of Mordor.
l) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
m) The Rounded Pebble of Matar (1d2) (+10,+10)
It does extra damage from electricity and frost. It poisons your foes.
It is especially deadly against dragons. It is especially deadly
against trolls. It is especially deadly against giants. It is a
great bane of undead. It fights against evil with holy fury. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Spectral Hill orc on level 41 of Moria.
n) The Rounded Pebble of Valas (1d2) (+10,+12)
It does extra damage from fire. It poisons your foes. It is
especially deadly against giants. It is a great bane of demons. It
is especially deadly against natural creatures. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Uruk on level 40 of Moria.
// First (and second) randart ammo I've ever seen outside of the Ammo
// creation ability. Apparently you only get the one if it's generated
// naturally.
o) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Kobold Captain on level 2 of Barrow-Downs.
p) The Player corpse
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Gelugon on level 60 of Mordor.
// 8-O Only the second time I've found this.
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Last updated 2007-11-12 4:51am EST. |