Zizzo's ToME Stepladder

Scrig V, the Vampire Kobold Necromancer

  [ToME 2.2.6 Character Dump]

 Name  : Scrig V                Age                 12       STR:     15       
 Sex   : Male                   Height              64       INT:     21       
 Race  : Vampire Kobold         Weight             123       WIS:     10       
 Class : Necromancer            Social Class        17       DEX:     16       
 Body  : Player                                              CON:     16       
 God   : Eru Iluvatar                                        CHR:     10       
                                                                               
 + To Melee Hit          10 Level             26    Max Hit Points       131   
 + To Melee Damage        7 Experience     59656    Cur Hit Points       131   
 + To Ranged Hit          0 Max Exp        59656    Max SP (Mana)        213   
 + To Ranged Damage       0 Exp to Adv.    63750    Cur SP (Mana)        213   
   AC                 18+68 Gold          154143    Piety               1272   
// My piety should probably be higher than this by now, but I wasn't paying
// attention to it and kept killing good monsters... :-}
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Good    Perception  : Fair         Blows/Round:  1         
 Bows/Throw  : Bad          Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  1d4+7     
 Stealth     : Good         Magic Device: Good         Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Large Kobold.  You              
          have shining black eyes, colourless albino hair, and black           
          scabby skin.  You had an early job as a grave robber, and            
          were notorious for your fascination with dead things.                


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 3167 enemies.
 You saved 3 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 3rd Enderi of the 2890th year of the third age.
 You have been adventuring for 14 days.

                    adefkmnopsuxz{|@            
        Add Str   : .2..............            
        Add Wis   : .........3......            
        Add Dex   : ......3.........            
        Add Chr   : .2.......3......            
        Add Stea. : .......3........            
        Add Tun.. : ..............5.            
        Add Speed : ......33...7....            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : .+..............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ...............+            
        Res Acid  : .+....++........            
        Res Elec  : .+..............            
        Res Fire  : .+..............            
        Res Cold  : .+.............+            
        Res Pois  : ...............+            
        Res Fear  : ................            
        Res Lite  : ..........+.....            
        Res Dark  : ...............+            
        Res Blind : ................            
        Res Conf  : .+.......+......            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ......+........+            
        Res Nexus : .......+........            
        Res Chaos : ................            
        Res Disen : ................            
        Lite      : .....+....+....+            
        See Invis : .+..............            
        Activate  : +......+..+.....            

 Corruption list:
Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
// I'm really hoping to pick up Symbiosis from Mr. F. Fingers -- not only
// to have a "handler" to kill good monsters for me, but also for a weak
// breeder totem to generate cannon fodder for my newly acquired Undead
// Form.
 - Combat                                        01.000 [0.400]
          . Weaponmastery                        00.700 [0.600]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         30.484 [0.900]
          . Magic-Device                         01.000 [1.200]
          . Spell-power                          07.800 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        01.600 [0.800]
                   . Water                       30.800 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.700]
          . Conveyance                           01.400 [0.700]
          . Divination                           08.400 [0.700]
          . Temporal                             00.000 [0.800]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.500]
          . Necromancy                           30.000 [1.000]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               05.000 [0.500]
 - Monster-lore                                  01.000 [1.100]
          . Corpse-preservation                  05.000 [0.900]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You may meet a Yellow mushroom patch on level 26.


  [Character Equipment]

a) a Mage Staff of Spell (1d4) (+10,+7)
        It can be wielded two-handed.  It can be activated for 
    runespell(Holding, Ray, 20) every 100 turns and runespell(Lightning,
    Power Surge, 54) every 270 turns if it is being worn. It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
d) a Drum of Power (+2)
    It increases your strength and 
    charisma by 2.  It sustains your charisma.  It provides resistance to 
    acid, electricity, fire, cold and confusion.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 19 of Orc Cave.
e) a Ring of Spell [Vapor]
f) a Ring of Spell [Geyser]
// Vapor, surprisingly, is more useful than it looks; if you don't need a
// quick kill, you can just let monsters chase you through it a few times
// to pick them off fairly cheap.
k) an Amulet of Spell [Identify]
m) an Everburning Torch
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!d!k!v!s}
    It increases 
    your dexterity and speed by 3.  It provides resistance to acid, shards
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated
    for teleport (range 100) every 45 turns if it is being worn. It 
    increases your stealth and speed by 3.  It provides resistance to acid
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 7 of Barrow-Downs.
p) (nothing)
s) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Paladin on level 20 of Orc Cave.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Speed [2,+5] (+7)
z) (nothing)
{) (nothing)
|) a Magical Shovel of Digging (+4,+2) (+5)


  [Character Inventory]

a) a Book of Beginner Cantrips {@b1!d!k!v!s}
b) 7 Potions of Cure Critical Wounds {!d!k!v!s}
c) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
d) The Wand of Digging of Thrain (16 charges) {Azog Orc 22}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) a Staff of Teleportation[1|20] (6 charges) {@u1!u!d!k!v!s}
f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!d!k!v!s}
    It increases your intelligence, dexterity and speed by 3.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded
    two-handed.  It can be activated for confuse monster every 15 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your stealth by 2.  It does extra damage from fire.  It fights against
    evil with holy fury.  It provides resistance to fire and confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 21 of Orc Cave.
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Ice Storm
b) a Spellbook of Identify {25% off}
c) a Spellbook of Vapor {25% off}
d) a Spellbook of Geyser
e) The Toenail of Vecna
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 5 of Barrow-Downs.
f) 11 Potions of Cure Light Insanity
g) 2 Potions of Healing
h) 7 Scrolls of Darkness
i) 5 Scrolls of Reset Recall
j) a Wand of Dig[1|1] (8 charges)
k) a Ring of Invisibility {Smeagol BDw 4}
l) a Ring of Spell
m) an Amulet of Slow Digestion
    It slows
    your metabolism.  
    You bought it from the Magic shop.
n) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance
    (20+d20 turns) every 111 turns if it is being worn. It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to sense the presence of good beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 7 of Barrow-Downs.
o) The Dagger of Rilia (2d4) (+4,+3)
    It can be
    activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is
    being worn. It poisons your foes.  It is especially deadly against
    orcs.  It provides resistance to poison and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of Orc Cave.
p) a Horn (+1)
q) a Parchment - Adventurer's Guide to Middle-earth
r) a Mage Staff (1d4) (+7,+5)


  [The Mathom-house Inventory - Bree ]

a) The Lucerne Hammer of Ulathmori (2d5) (+11,+7) (+3)
    It can be
    wielded two-handed.  It increases your intelligence and dexterity by 3
    .  It drains life from your foes.  It can cause earthquakes.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 17 of Orc Cave.
b) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 16 of Orc Cave.



Last updated 2004-04-08 3:46am EDT.

  • Latest version of this character
  • Latest version of Scrig V
  • Download this character sheet
  • Lineage of Scrig V
  • All current characters
  • Screenshots for this character:

    Comments

    2004-03-06 11:29pm EST
    Now, this is a helluva start—barely out of the Downs and he's already got Boots of Speed, a Mage Staff of Spell, a Magical Shovel of Digging, an ego lantern, and not one but two artifact cloaks. What is it they say? Those whom the gods would destroy...?

    2004-04-08 3:46am EDT
    Done the Orc Cave. Aside from the usual loot, picked up Thengel, and a Drum of Power to cover my basic resists. And now that I can walk around freely in the daylight, I've got a relic quest calling me...

    2005-03-13 6:50am EST
    Done Mirkwood. Three relic quests in the bag, and a fourth one pending. Picked up Thranduil from a Princess quest. Oh, and I've got this Scroll of Artifact creation burning a hole in my proverbial pocket…

    2006-06-03 10:01pm EDT
    Another old character updated. Halfway through Moria, and done the last two relic quests. He plays half like an underpowered Mage nowadays, with bonuses of Absorb Soul for healing and Vampirism for heavier damage.

    2006-12-22 4:29am EST
    Done Moria. Speed Ring Markets are fun. ;) His spells still feel worryingly weak, though…

    2007-04-01 8:23pm EDT
    Midway through Land of Mountains. Still holding my own, but my spells are starting to get seriously outclassed against major undead like Bone golems and Archliches. Next time I try this combination, I'm gonna spend some of those extra skill points in Fire…

    2007-12-30 4:49pm EST
    Finished the Land of Mountains. Major kit improvements, including a +11 total speed increase. I've taken to using Tidal Wave as my primary attack spell against major heavies; leaves me open to chain summoning, though. Maeglin or Dol Guldur is next.

    2008-06-22 2:27am EDT
    Swept Dol Guldur. Cheesed out and used Death on the Necromancer, but hey, whaddaya want? :-} Getting better at setting up Tidal Wave kill zones, with the help of my nice stealth. Ring hunting next, maybe with a Maeglin detour.

All contents of this site are copyright © 2003-2016 Scott Bigham, unless otherwise indicated.

Powered by The ToME Stepladder Project.

Zizzo's ToME Stepladder and The ToME Stepladder Project are in no way associated with The Angband Ladder, beyond shamelessly cribbing drawing inspiration from their page layouts.