Scrig V, the Vampire Kobold Necromancer
[ToME 2.2.6 Character Dump]
Name : Scrig V Age 12 STR: 15
Sex : Male Height 64 INT: 21
Race : Vampire Kobold Weight 123 WIS: 10
Class : Necromancer Social Class 17 DEX: 16
Body : Player CON: 16
God : Eru Iluvatar CHR: 10
+ To Melee Hit 10 Level 26 Max Hit Points 131
+ To Melee Damage 7 Experience 59656 Cur Hit Points 131
+ To Ranged Hit 0 Max Exp 59656 Max SP (Mana) 213
+ To Ranged Damage 0 Exp to Adv. 63750 Cur SP (Mana) 213
AC 18+68 Gold 154143 Piety 1272
// My piety should probably be higher than this by now, but I wasn't paying
// attention to it and kept killing good monsters... :-}
(Miscellaneous Abilities)
Fighting : Very Good Perception : Fair Blows/Round: 1
Bows/Throw : Bad Searching : Fair Shots/Round: 1
Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 1d4+7
Stealth : Good Magic Device: Good Infra-Vision: 30 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Large Kobold. You
have shining black eyes, colourless albino hair, and black
scabby skin. You had an early job as a grave robber, and
were notorious for your fascination with dead things.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Your body is a Player.
You are currently in the town of Bree.
You have defeated 3167 enemies.
You saved 3 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 3rd Enderi of the 2890th year of the third age.
You have been adventuring for 14 days.
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Add Str : .2..............
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Add Stea. : .......3........
Add Tun.. : ..............5.
Add Speed : ......33...7....
Sust Str : ................
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Sust Chr : .+..............
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ..........+.....
Hold Life : ...............+
Res Acid : .+....++........
Res Elec : .+..............
Res Fire : .+..............
Res Cold : .+.............+
Res Pois : ...............+
Res Fear : ................
Res Lite : ..........+.....
Res Dark : ...............+
Res Blind : ................
Res Conf : .+.......+......
Res Sound : ................
Res Shard : ......+.........
Res Neth : ......+........+
Res Nexus : .......+........
Res Chaos : ................
Res Disen : ................
Lite : .....+....+....+
See Invis : .+..............
Activate : +......+..+.....
Corruption list:
Vampiric Teeth:
Your teeth allows you to drain blood to feed yourself
However your stomach now only accepts blood.
Vampiric Strength:
Your body seems somewhat dead
In this near undead state it has improved strength, constitution and intelligence
But reduced dexterity, wisdom and charisma.
Vampire:
You are a Vampire. As such you resist cold, poison, darkness and nether.
Your life is sustained, but you cannot stand the light of the sun.
Skills (points left: 0)
// I'm really hoping to pick up Symbiosis from Mr. F. Fingers -- not only
// to have a "handler" to kill good monsters for me, but also for a weak
// breeder totem to generate cannon fodder for my newly acquired Undead
// Form.
- Combat 01.000 [0.400]
. Weaponmastery 00.700 [0.600]
. Sneakiness 01.000 [0.900]
- Magic 30.484 [0.900]
. Magic-Device 01.000 [1.200]
. Spell-power 07.800 [0.600]
. Mana 00.000 [0.600]
. Fire 01.600 [0.800]
. Water 30.800 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.800]
. Meta 00.000 [0.700]
. Conveyance 01.400 [0.700]
. Divination 08.400 [0.700]
. Temporal 00.000 [0.800]
. Mind 00.000 [0.900]
. Nature 00.000 [0.500]
. Necromancy 30.000 [1.000]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.700]
- Spirituality 01.000 [0.550]
. Prayer 05.000 [0.500]
- Monster-lore 01.000 [1.100]
. Corpse-preservation 05.000 [0.900]
Abilities
* Perfect casting
* Undead Form
[Fates]
You may meet a Yellow mushroom patch on level 26.
[Character Equipment]
a) a Mage Staff of Spell (1d4) (+10,+7)
It can be wielded two-handed. It can be activated for
runespell(Holding, Ray, 20) every 100 turns and runespell(Lightning,
Power Surge, 54) every 270 turns if it is being worn. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
d) a Drum of Power (+2)
It increases your strength and
charisma by 2. It sustains your charisma. It provides resistance to
acid, electricity, fire, cold and confusion. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 19 of Orc Cave.
e) a Ring of Spell [Vapor]
f) a Ring of Spell [Geyser]
// Vapor, surprisingly, is more useful than it looks; if you don't need a
// quick kill, you can just let monsters chase you through it a few times
// to pick them off fairly cheap.
k) an Amulet of Spell [Identify]
m) an Everburning Torch
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!d!k!v!s}
It increases
your dexterity and speed by 3. It provides resistance to acid, shards
and nether. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated
for teleport (range 100) every 45 turns if it is being worn. It
increases your stealth and speed by 3. It provides resistance to acid
and nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 7 of Barrow-Downs.
p) (nothing)
s) The Metal Cap of Thengel [3,+12] (+3)
It
increases your wisdom, charisma and luck by 3. It provides resistance
to confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Paladin on level 20 of Orc Cave.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It
can be activated for magic missile (2d6) every 2 turns if it is being
worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Speed [2,+5] (+7)
z) (nothing)
{) (nothing)
|) a Magical Shovel of Digging (+4,+2) (+5)
[Character Inventory]
a) a Book of Beginner Cantrips {@b1!d!k!v!s}
b) 7 Potions of Cure Critical Wounds {!d!k!v!s}
c) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
d) The Wand of Digging of Thrain (16 charges) {Azog Orc 22}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
e) a Staff of Teleportation[1|20] (6 charges) {@u1!u!d!k!v!s}
f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!d!k!v!s}
It increases your intelligence, dexterity and speed by 3. It
is especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
g) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded
two-handed. It can be activated for confuse monster every 15 turns if
it is being worn. It provides light (radius 1) forever. It increases
your stealth by 2. It does extra damage from fire. It fights against
evil with holy fury. It provides resistance to fire and confusion.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 21 of Orc Cave.
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Spellbook of Ice Storm
b) a Spellbook of Identify {25% off}
c) a Spellbook of Vapor {25% off}
d) a Spellbook of Geyser
e) The Toenail of Vecna
It
can be activated for heal 700 hit points every 250 turns.
You found it lying on the ground on level 5 of Barrow-Downs.
f) 11 Potions of Cure Light Insanity
g) 2 Potions of Healing
h) 7 Scrolls of Darkness
i) 5 Scrolls of Reset Recall
j) a Wand of Dig[1|1] (8 charges)
k) a Ring of Invisibility {Smeagol BDw 4}
l) a Ring of Spell
m) an Amulet of Slow Digestion
It slows
your metabolism.
You bought it from the Magic shop.
n) The Cloak 'Colluin' [1,+20]
It can be activated for resistance
(20+d20 turns) every 111 turns if it is being worn. It provides
resistance to acid, electricity, fire, cold and poison. It allows you
to sense the presence of good beings. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 7 of Barrow-Downs.
o) The Dagger of Rilia (2d4) (+4,+3)
It can be
activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is
being worn. It poisons your foes. It is especially deadly against
orcs. It provides resistance to poison and disenchantment. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 18 of Orc Cave.
p) a Horn (+1)
q) a Parchment - Adventurer's Guide to Middle-earth
r) a Mage Staff (1d4) (+7,+5)
[The Mathom-house Inventory - Bree ]
a) The Lucerne Hammer of Ulathmori (2d5) (+11,+7) (+3)
It can be
wielded two-handed. It increases your intelligence and dexterity by 3
. It drains life from your foes. It can cause earthquakes. It is a
great bane of dragons. It is especially deadly against trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 17 of Orc Cave.
b) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra
damage from acid, electricity, fire and frost. It poisons your foes.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill orc on level 16 of Orc Cave.
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Last updated 2004-04-08 3:46am EDT.
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