Scrig V, the Vampire Kobold Necromancer
[ToME 2.2.7 Character Dump]
Name : Scrig V Age 12 STR: 15
Sex : Male Height 64 INT: 18/61
Race : Vampire Kobold Weight 123 WIS: 12
Class : Necromancer Social Class 17 DEX: 18/20
Body : Player CON: 17
God : Eru Iluvatar CHR: 14
+ To Melee Hit 10 Level 29 Max Hit Points 161
+ To Melee Damage 5 Experience 186995 Cur Hit Points 161
+ To Ranged Hit 2 Max Exp 186995 Max SP (Mana) 253
+ To Ranged Damage 0 Exp to Adv. 191250 Cur SP (Mana) 253
AC 17+66 Gold 359609 Piety 4412
(Miscellaneous Abilities)
Fighting : Very Good Disarming : Fair Blows/Round: 1
Bows/Throw : Bad Magic Device: Good Shots/Round: 1
Saving Throw: Fair Mel.dmg/Rnd: 1d4+5
Stealth : Good Tactic: normal Infra-Vision: 30 feet
Perception : Fair Explor: normal Speed: +13
Searching : Fair
(Character Background)
You are one of several children of a Large Kobold. You
have shining black eyes, colourless albino hair, and black
scabby skin. You had an early job as a grave robber, and
were notorious for your fascination with dead things.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 5757 enemies.
You saved 11 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 9th Quelle of the 2890th year of the third age.
You have been adventuring for 23 days.
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Add Stea. : .......3........
Add Tun.. : ..............5.
Add Speed : ......33...7....
Sust Str : ................
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Sust Con : ..........+.....
Sust Chr : .+..............
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ..........+.....
Hold Life : ...............+
Res Acid : .+....++........
Res Elec : .+..............
Res Fire : .+..............
Res Cold : .+.............+
Res Pois : ...............+
Res Fear : .........+......
Res Lite : ..........+.....
Res Dark : ...............+
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Res Conf : .+..............
Res Sound : ................
Res Shard : ......+.........
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Res Nexus : .......+........
Res Chaos : ................
Res Disen : ................
Lite : ..........+....+
See Invis : .+..............
Activate : .......+..+.....
Orc.ESP : .........+......
Troll.ESP : .........+......
Evil.ESP : .........+......
Corruption list:
Vampiric Teeth:
Your teeth allow you to drain blood to feed yourself
However your stomach now only accepts blood.
Vampiric Strength:
Your body seems somewhat dead
In this near undead state it has improved strength, constitution and
intelligence
But reduced dexterity, wisdom and charisma.
Vampire:
You are a Vampire. As such you resist cold, poison, darkness and nether.
Your life is sustained, but you cannot stand the light of the sun.
Skills (points left: 0)
- Combat 01.000 [0.400]
. Weaponmastery 00.700 [0.600]
. Sneakiness 01.000 [0.900]
- Magic 33.112 [0.900]
. Magic-Device 01.000 [1.200]
. Spell-power 12.000 [0.600]
. Mana 00.000 [0.600]
. Fire 01.600 [0.800]
. Water 33.600 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.800]
. Meta 00.000 [0.700]
. Conveyance 03.500 [0.700]
. Divination 08.400 [0.700]
. Temporal 00.000 [0.800]
. Mind 00.000 [0.900]
. Nature 00.000 [0.500]
. Necromancy 33.000 [1.000]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.700]
- Spirituality 01.000 [0.550]
. Prayer 07.500 [0.500]
- Monster-lore 01.000 [1.100]
. Summoning 01.000 [0.300]
. Corpse-preservation 05.000 [0.900]
// The skill point plan is to max Necromancy, Magic, Water and almost
// Spell-power, with a few extra points scattered about for utility spells.
// Yes, technically Divination is redundant with Eru prayer, but it would
// take too long to get Prayer high enough, and my WIS is too low to count
// on Eru spells.
Abilities
* Perfect casting
* Undead Form
[Fates]
You may meet a Yellow mushroom patch on level 26.
You may find a Sabre on level 24.
You do not know all of your fate.
// Oops, need to check on that...
[Character Equipment]
a) a Mage Staff [Disarm] (1d4) (+8,+5)
d) a Drum of Power (+2)
It increases your strength and charisma by 2. It sustains your
charisma. It provides resistance to acid, electricity, fire, cold and
confusion. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 19 of Orc Cave.
e) a Ring of Spell [Vapor]
// Vapor, surprisingly, is more useful than it looks; if you don't need a
// quick kill, you can just let monsters chase you through it a few times
// to pick them off fairly cheap.
f) a Ring of Spell [Geyser] {cursed}
k) an Amulet of Spell [Identify]
m) a Dwarven Lantern
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!d!k!v!s}
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your stealth and speed by 3. It provides
resistance to acid and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 7 of Barrow-Downs.
p) (nothing)
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It makes you
completely fearless. It provides resistance to blindness. It allows
you to sense the presence of orcs, trolls and evil beings. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// I was hoping this is what the Princess was offering... ;)
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile
(2d6) every 2 turns if it is being worn. It provides light (radius 1)
forever. It sustains your constitution. It provides immunity to
paralysis. It provides resistance to light. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Speed [2,+4] (+7)
It increases your speed by 7.
You found it in the remains of a Snotling on level 4 of Barrow-Downs.
// An early surprise find that is probably the only reason I'm still
// alive... :-}
z) (nothing)
{) (nothing)
|) a Magical Shovel of Digging (+4,+2) (+5)
It grants you the power of stone to mud if it is being worn. It
increases your ability to tunnel by 5. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
[Character Inventory]
a) a Book of Beginner Cantrips {@b1!d!k!v!s}
b) a Spellbook of Ice Storm {@b2!d!k!v!s}
c) a Spellbook of Tidal Wave {@b3!d!k!v!s}
d) 11 Potions of Cure Critical Wounds {!d!k!v!s}
e) 6 Scrolls of Word of Recall {@r2!r!d!k!v!s}
f) a Staff of Teleportation[1|20] (4 charges) {@u1!u!d!k!v!s}
g) a Partial Totem of a Giant white mouse {!d!k!v!s}
// These are intended as emergency sacrificial monsters to get me out of
// Undead Form quickly if I die.
h) a Partial Totem of a Hill troll {!d!k!v!s}
// And this is a "handler" to kill good monsters without wrecking my piety.
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Spellbook of Identify {25% off}
b) a Spellbook of Vapor {25% off}
c) a Spellbook of Geyser
d) The Toenail of Vecna
It can be activated for heal 700 hit points every 250 turns.
You found it lying on the ground on level 5 of Barrow-Downs.
e) 7 Scrolls of Darkness
f) a Wand of Dig[1|1] (8 charges)
g) The Wand of Digging of Thrain (16 charges) {Azog Orc 22}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
h) a Ring of Invisibility {Smeagol BDw 4}
i) an Amulet of Slow Digestion
It slows your metabolism.
You bought it from the Magic shop.
j) The Cloak 'Colluin' [1,+20]
It can be activated for resistance (20+d20 turns) every 111 turns if it
is being worn. It provides resistance to acid, electricity, fire, cold
and poison. It allows you to sense the presence of good beings. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 7 of Barrow-Downs.
k) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 18 of Orc Cave.
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ogrillon on level 21 of Orc Cave.
n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
o) a Horn (+1)
p) a Parchment - Adventurer's Guide to Middle-earth
[Home Inventory - Lothlorien ]
a) a Spellbook of Disarm
b) 17 Mushrooms of Cure Serious Wounds {!E!d!k!v!s}
c) 21 Potions of Cure Light Insanity
d) 7 Potions of Healing
e) 4 Potions of Restore Mana
f) a Potion of Enlightenment
g) 6 Scrolls of Reset Recall
h) a Scroll of Artifact Creation
// This is a surprise. Found it near the bottom of Mirkwood, and haven't
// decided what to use it on yet.
i) a Rod Tip of Disarming (50 Mana to cast)
j) a Ring of Flying
k) a Ring of Spell
l) a Ring of Spell
m) a Ring of Spell
n) Elven Leather Scale Mail of Resist Acid (-1 to accuracy) [11,+17] (+1 to stealt
It increases your stealth by 1. It provides resistance to acid,
electricity, fire, cold and confusion. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Cave ogre Mage on level 29 of Mirkwood.
o) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Paladin on level 20 of Orc Cave.
p) a Mage Staff of Spell (1d4) (+10,+7) {!!}
It can be wielded two-handed. It can be activated for
runespell(Holding, Ray, 20) every 100 turns and runespell(Lightning,
Power Surge, 54) every 270 turns if it is being worn. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
[The Mathom-house Inventory - Bree ]
a) a True Totem of Sangahyando of Umbar
b) The Lucerne Hammer of Ulathmori (2d5) (+11,+7) (+3)
It can be wielded two-handed. It increases your intelligence and
dexterity by 3. It drains life from your foes. It can cause
earthquakes. It is a great bane of dragons. It is especially deadly
against trolls. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 17 of Orc Cave.
c) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Hill orc on level 16 of Orc Cave.
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Last updated 2005-03-13 6:50am EST.
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