Zizzo's ToME Stepladder

Scrig V, the Vampire Kobold Necromancer

  [ToME 2.2.7 Character Dump]

 Name  : Scrig V                Age                 12       STR:     15       
 Sex   : Male                   Height              64       INT:  18/61       
 Race  : Vampire Kobold         Weight             123       WIS:     12       
 Class : Necromancer            Social Class        17       DEX:  18/20       
 Body  : Player                                              CON:     17       
 God   : Eru Iluvatar                                        CHR:     14       
                                                                               
 + To Melee Hit          10 Level             29    Max Hit Points       161   
 + To Melee Damage        5 Experience    186995    Cur Hit Points       161   
 + To Ranged Hit          2 Max Exp       186995    Max SP (Mana)        253   
 + To Ranged Damage       0 Exp to Adv.   191250    Cur SP (Mana)        253   
   AC                 17+66 Gold          359609    Piety               4412   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Good    Disarming   : Fair         Blows/Round:  1         
 Bows/Throw  : Bad          Magic Device: Good         Shots/Round:  1         
 Saving Throw: Fair                                    Mel.dmg/Rnd:  1d4+5     
 Stealth     : Good         Tactic:       normal       Infra-Vision: 30 feet   
 Perception  : Fair         Explor:       normal       Speed:        +13       
 Searching   : Fair                                                            
                         (Character Background)                                
          You are one of several children of a Large Kobold.  You              
          have shining black eyes, colourless albino hair, and black           
          scabby skin.  You had an early job as a grave robber, and            
          were notorious for your fascination with dead things.                


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 5757 enemies.
 You saved 11 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 9th Quelle of the 2890th year of the third age.
 You have been adventuring for 23 days.

                    adefkmnopsuxz{|@            
        Add Str   : .2..............            
        Add Int   : .........2......            
        Add Wis   : .........2......            
        Add Dex   : ......3.........            
        Add Chr   : .2..............            
        Add Stea. : .......3........            
        Add Tun.. : ..............5.            
        Add Speed : ......33...7....            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : .+..............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ...............+            
        Res Acid  : .+....++........            
        Res Elec  : .+..............            
        Res Fire  : .+..............            
        Res Cold  : .+.............+            
        Res Pois  : ...............+            
        Res Fear  : .........+......            
        Res Lite  : ..........+.....            
        Res Dark  : ...............+            
        Res Blind : .........+......            
        Res Conf  : .+..............            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ......+........+            
        Res Nexus : .......+........            
        Res Chaos : ................            
        Res Disen : ................            
        Lite      : ..........+....+            
        See Invis : .+..............            
        Activate  : .......+..+.....            
        Orc.ESP   : .........+......            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
  intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        01.000 [0.400]
          . Weaponmastery                        00.700 [0.600]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         33.112 [0.900]
          . Magic-Device                         01.000 [1.200]
          . Spell-power                          12.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        01.600 [0.800]
                   . Water                       33.600 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.700]
          . Conveyance                           03.500 [0.700]
          . Divination                           08.400 [0.700]
          . Temporal                             00.000 [0.800]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.500]
          . Necromancy                           33.000 [1.000]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               07.500 [0.500]
 - Monster-lore                                  01.000 [1.100]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  05.000 [0.900]
// The skill point plan is to max Necromancy, Magic, Water and almost
// Spell-power, with a few extra points scattered about for utility spells.
// Yes, technically Divination is redundant with Eru prayer, but it would
// take too long to get Prayer high enough, and my WIS is too low to count
// on Eru spells.

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You may meet a Yellow mushroom patch on level 26.
You may find a Sabre on level 24.
You do not know all of your fate.
// Oops, need to check on that...


  [Character Equipment]

a) a Mage Staff [Disarm] (1d4) (+8,+5)
d) a Drum of Power (+2)
    It increases your strength and charisma by 2.  It sustains your
    charisma.  It provides resistance to acid, electricity, fire, cold and
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of Orc Cave.
e) a Ring of Spell [Vapor]
// Vapor, surprisingly, is more useful than it looks; if you don't need a
// quick kill, you can just let monsters chase you through it a few times
// to pick them off fairly cheap.
f) a Ring of Spell [Geyser] {cursed}
k) an Amulet of Spell [Identify]
m) a Dwarven Lantern
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!d!k!v!s}
    It increases your dexterity and speed by 3.  It provides resistance to
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 7 of Barrow-Downs.
p) (nothing)
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// I was hoping this is what the Princess was offering... ;)
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Speed [2,+4] (+7)
    It increases your speed by 7.  
    You found it in the remains of a Snotling on level 4 of Barrow-Downs.
// An early surprise find that is probably the only reason I'm still
// alive... :-}
z) (nothing)
{) (nothing)
|) a Magical Shovel of Digging (+4,+2) (+5)
    It grants you the power of stone to mud if it is being worn.  It
    increases your ability to tunnel by 5.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Book of Beginner Cantrips {@b1!d!k!v!s}
b) a Spellbook of Ice Storm {@b2!d!k!v!s}
c) a Spellbook of Tidal Wave {@b3!d!k!v!s}
d) 11 Potions of Cure Critical Wounds {!d!k!v!s}
e) 6 Scrolls of Word of Recall {@r2!r!d!k!v!s}
f) a Staff of Teleportation[1|20] (4 charges) {@u1!u!d!k!v!s}
g) a Partial Totem of a Giant white mouse {!d!k!v!s}
// These are intended as emergency sacrificial monsters to get me out of
// Undead Form quickly if I die.
h) a Partial Totem of a Hill troll {!d!k!v!s}
// And this is a "handler" to kill good monsters without wrecking my piety.
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Identify {25% off}
b) a Spellbook of Vapor {25% off}
c) a Spellbook of Geyser
d) The Toenail of Vecna
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 5 of Barrow-Downs.
e) 7 Scrolls of Darkness
f) a Wand of Dig[1|1] (8 charges)
g) The Wand of Digging of Thrain (16 charges) {Azog Orc 22}
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
h) a Ring of Invisibility {Smeagol BDw 4}
i) an Amulet of Slow Digestion
    It slows your metabolism.  
    You bought it from the Magic shop.
j) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if it
    is being worn. It provides resistance to acid, electricity, fire, cold
    and poison.  It allows you to sense the presence of good beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 7 of Barrow-Downs.
k) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of Orc Cave.
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from
    fire.  It fights against evil with holy fury.  It provides resistance
    to fire and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ogrillon on level 21 of Orc Cave.
n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
o) a Horn (+1)
p) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Lothlorien ]

a) a Spellbook of Disarm
b) 17 Mushrooms of Cure Serious Wounds {!E!d!k!v!s}
c) 21 Potions of Cure Light Insanity
d) 7 Potions of Healing
e) 4 Potions of Restore Mana
f) a Potion of Enlightenment
g) 6 Scrolls of Reset Recall
h) a Scroll of Artifact Creation
// This is a surprise.  Found it near the bottom of Mirkwood, and haven't
// decided what to use it on yet.
i) a Rod Tip of Disarming (50 Mana to cast)
j) a Ring of Flying
k) a Ring of Spell
l) a Ring of Spell
m) a Ring of Spell
n) Elven Leather Scale Mail of Resist Acid (-1 to accuracy) [11,+17] (+1 to stealt
    It increases your stealth by 1.  It provides resistance to acid,
    electricity, fire, cold and confusion.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave ogre Mage on level 29 of Mirkwood.
o) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Paladin on level 20 of Orc Cave.
p) a Mage Staff of Spell (1d4) (+10,+7) {!!}
    It can be wielded two-handed.  It can be activated for
    runespell(Holding, Ray, 20) every 100 turns and runespell(Lightning,
    Power Surge, 54) every 270 turns if it is being worn. It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [The Mathom-house Inventory - Bree ]

a) a True Totem of Sangahyando of Umbar
b) The Lucerne Hammer of Ulathmori (2d5) (+11,+7) (+3)
    It can be wielded two-handed.  It increases your intelligence and
    dexterity by 3.  It drains life from your foes.  It can cause
    earthquakes.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 17 of Orc Cave.
c) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill orc on level 16 of Orc Cave.



Last updated 2005-03-13 6:50am EST.

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    Comments

    2004-03-06 11:29pm EST
    Now, this is a helluva start—barely out of the Downs and he's already got Boots of Speed, a Mage Staff of Spell, a Magical Shovel of Digging, an ego lantern, and not one but two artifact cloaks. What is it they say? Those whom the gods would destroy...?

    2004-04-08 3:46am EDT
    Done the Orc Cave. Aside from the usual loot, picked up Thengel, and a Drum of Power to cover my basic resists. And now that I can walk around freely in the daylight, I've got a relic quest calling me...

    2005-03-13 6:50am EST
    Done Mirkwood. Three relic quests in the bag, and a fourth one pending. Picked up Thranduil from a Princess quest. Oh, and I've got this Scroll of Artifact creation burning a hole in my proverbial pocket…

    2006-06-03 10:01pm EDT
    Another old character updated. Halfway through Moria, and done the last two relic quests. He plays half like an underpowered Mage nowadays, with bonuses of Absorb Soul for healing and Vampirism for heavier damage.

    2006-12-22 4:29am EST
    Done Moria. Speed Ring Markets are fun. ;) His spells still feel worryingly weak, though…

    2007-04-01 8:23pm EDT
    Midway through Land of Mountains. Still holding my own, but my spells are starting to get seriously outclassed against major undead like Bone golems and Archliches. Next time I try this combination, I'm gonna spend some of those extra skill points in Fire…

    2007-12-30 4:49pm EST
    Finished the Land of Mountains. Major kit improvements, including a +11 total speed increase. I've taken to using Tidal Wave as my primary attack spell against major heavies; leaves me open to chain summoning, though. Maeglin or Dol Guldur is next.

    2008-06-22 2:27am EDT
    Swept Dol Guldur. Cheesed out and used Death on the Necromancer, but hey, whaddaya want? :-} Getting better at setting up Tidal Wave kill zones, with the help of my nice stealth. Ring hunting next, maybe with a Maeglin detour.

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