Scrig V, the Vampire Kobold Necromancer
[ToME 2.2.7 Character Dump]
Name : Scrig V Age 12 STR: 18/123
Sex : Male Height 64 INT: 18/154
Race : Vampire Kobold Weight 123 WIS: 18/40
Class : Necromancer Social Class 17 DEX: 18/107
Body : Player CON! 18/130
God : Eru Iluvatar CHR! 18/50
+ To Melee Hit 16 Level 35 Hit Points 407/ 407
+ To Melee Damage 8 Experience 1036701 Spell Points 887/ 887
+ To Ranged Hit 12 Max Exp 1036701 Sanity 250/ 250
+ To Ranged Damage 0 Exp to Adv. 1147500 Piety 26307
AC 20+99 Gold 760769 Speed Fast (+14)
(Miscellaneous Abilities)
Fighting : Excellent Perception : Fair Blows/Round: 4
Bows/Throw : Fair Searching : Fair Shots/Round: 1
Saving Throw: Fair Disarming : Very Good Mel.dmg/Rnd: 4d4+32
Stealth : Good Magic Device: Good Infra-Vision: 30 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Large Kobold. You
have shining black eyes, colourless albino hair, and black
scabby skin. You had an early job as a grave robber, and
were notorious for your fascination with dead things.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Moria: Level 40 (2000')
The Sandworm lair: Level 26 (1300')
A lost temple: Level 22 (1100')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 13408 enemies.
The sword that was broken is now reforged.
You saved 11 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 25th Quelle of the 2890th year of the third age.
You have been adventuring for 39 days.
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Add Str : .2......4.......
Add Int : .........2......
Add Wis : .........2......
Add Dex : ......3.........
Add Con : ........4.......
Add Chr : .2..............
Mul Mana : +...............
Add Stea. : .......3........
Add Tun.. : ..............5.
Add Speed : .....133...7....
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : .+..............
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ........+.+.....
Hold Life : .....+.........+
Imm Acid : .+....++*.......
Res Elec : .+..............
Res Fire : .+..............
Res Cold : .+.............+
Res Pois : ...............+
Res Fear : .........+......
Res Lite : ..........+.....
Res Dark : ...............+
Res Blind : .........+......
Res Conf : .+..............
Res Sound : ........+.......
Res Shard : ......+.+.......
Res Neth : ......+........+
Res Nexus : .......+........
Res Chaos : ........+.......
Res Disen : ................
Lite : .....+....+....+
See Invis : .+...+..........
Activate : .....+.+..+.....
Orc.ESP : ........++......
Troll.ESP : .........+......
Evil.ESP : .........+......
Corruption list:
Vampiric Teeth:
Your teeth allow you to drain blood to feed yourself
However your stomach now only accepts blood.
Vampiric Strength:
Your body seems somewhat dead
In this near undead state it has improved strength, constitution and
intelligence
But reduced dexterity, wisdom and charisma.
Vampire:
You are a Vampire. As such you resist cold, poison, darkness and nether.
Your life is sustained, but you cannot stand the light of the sun.
Skills (points left: 0)
- Combat 01.000 [0.400]
. Weaponmastery 00.700 [0.600]
. Sneakiness 01.000 [0.900]
- Magic 36.838 [0.900]
. Magic-Device 01.000 [1.200]
. Spell-power 21.000 [0.600]
. Mana 00.000 [0.600]
. Fire 01.600 [0.800]
. Water 39.900 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.800]
. Meta 00.000 [0.700]
. Conveyance 03.500 [0.700]
. Divination 08.400 [0.700]
. Temporal 00.000 [0.800]
. Mind 00.000 [0.900]
. Nature 00.000 [0.500]
. Necromancy 39.000 [1.000]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.700]
- Spirituality 01.000 [0.550]
. Prayer 15.000 [0.500]
- Monster-lore 01.000 [1.100]
. Summoning 01.000 [0.300]
. Corpse-preservation 05.000 [0.900]
// The skill point plan is to max Necromancy, Magic, Water and almost
// Spell-power, with a few extra points scattered about for utility spells.
// Yes, technically Divination is redundant with Eru prayer, but it would
// have taken too long in the early game to get Prayer high enough, and my
// WIS was too low to count on Eru spells.
Abilities
* Perfect casting
* Undead Form
[Fates]
You may find a Dagger on level 19.
// I wonder if it's worth it to go back for that...
[Character Equipment]
a) a Mage Staff of Mana [Disarm] (1d4) (+8,+4)(80%)
d) a Drum of Power (+2)
It increases your strength and charisma by 2. It sustains your
charisma. It provides resistance to acid, electricity, fire, cold and
confusion. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 19 of Orc Cave.
e) (nothing)
f) (nothing)
k) (nothing)
// With my recently acquired and fireproofed Tomes (see below), I was able
// to sell off the Rings and Amulet of Spell I'd been wearing here; I
// haven't found compelling replacements yet...
m) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 33 of Moria.
// Handy mainly for its magic mapping activation.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!d!k!v!s}
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your stealth and speed by 3. It provides
resistance to acid and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 7 of Barrow-Downs.
// ;) ;)
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to sound, shards and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ice troll Priest on level 30 of Moria.
// ;) ;)
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It makes you
completely fearless. It provides resistance to blindness. It allows
you to sense the presence of orcs, trolls and evil beings. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 26 --- I was gambling that this is what
// the cap would be... ;)
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Speed [2,+8] (+7)
It increases your speed by 7.
You found it in the remains of a Snotling on level 4 of Barrow-Downs.
// An early surprise find that is probably the only reason I'm still
// alive... :-}
z) (nothing)
{) (nothing)
|) a Magical Shovel of Digging (+4,+2) (+5)
It grants you the power of stone to mud if it is being worn. It
increases your ability to tunnel by 5. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from BDw 8.
[Character Inventory]
a) a Fireproof Tome of the Everrunning Wave {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
b) a Fireproof Tome of Knowledge {!d!k!v!s}
c) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Book Store.
// Finally scored these and got them fireproofed.
d) 11 Potions of Cure Critical Wounds {!d!k!v!s}
e) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
f) a Silver Rod of Recall (100/100) {@z7!z!d!k!v!s}
// Oh yeah, I forgot to ditch the scrolls when I got the rod assembled...
g) a Staff of Teleportation[1|20] (11 charges) {@u1!u!d!k!v!s}
h) a Partial Totem of a Giant white mouse {!d!k!v!s}
// These are intended as emergency sacrificial monsters to get me out of
// Undead Form quickly if I die.
i) a Partial Totem of a Hill troll {!d!k!v!s}
// And this is a "handler" to kill good monsters without wrecking my piety.
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Spellbook of Identify {25% off}
b) a Spellbook of Vapor {25% off}
c) a Spellbook of Geyser
// I suppose I can ditch these now too...
d) The Toenail of Vecna
It can be activated for heal 700 hit points every 250 turns.
You found it lying on the ground on level 5 of Barrow-Downs.
e) 7 Scrolls of Darkness
// Needed these early on when I didn't have resist light.
f) a Wand of Dig[1|1] (8 charges)
g) The Wand of Digging of Thrain (16 charges) {Azog Orc 22}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
h) a Ring of Invisibility {Smeagol BDw 4}
i) an Amulet of Slow Digestion
It slows your metabolism.
You bought it from the Magic shop.
// Ought to sell these off tooo, I suppose...
j) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Draebor, the Imp on level 38 of Moria.
k) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
l) The Ring Mail of Vaidron (-2 to accuracy) [12,+11]
It sustains your strength, intelligence and constitution. It provides
immunity to cold. It provides resistance to poison. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Chaos drake on level 33 of Moria.
m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 30 of Moria.
n) The Leather Scale Mail 'Sherufin' (-1 to accuracy) [11,+8]
It sustains your strength and intelligence. It provides immunity to
fire. It provides resistance to life draining, fire, light and nexus.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk Captain on level 33 of Moria.
o) The Cloak 'Colluin' [1,+20]
It can be activated for resistance (20+d20 turns) every 111 turns if
it is being worn. It provides resistance to acid, electricity, fire,
cold and poison. It allows you to sense the presence of good beings.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 7 of Barrow-Downs.
// Found this around the same time I found Colannon.
p) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and blindness. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest troll Priest on level 30 of Moria.
// And found this at more or less the same time as Thorin. What timing...
q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Snaga Captain on level 35 of Moria.
r) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 32 of Moria.
s) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 18 of Orc Cave.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
u) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave ogre Priest on level 31 of Moria.
v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ogrillon on level 21 of Orc Cave.
w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
x) a Parchment - Adventurer's Guide to Middle-earth
// :-? Why do I still have this?
[Home Inventory - Minas Anor ]
a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
[Home Inventory - Lothlorien ]
a) a Tome of Knowledge
// A spare.
b) a Spellbook of Ice Storm
c) a Spellbook of Tidal Wave
// Prob'ly don't need these anymore...
d) a Spellbook of Disarm
e) The Shrunken Head of Nightmares and Curing Them
It can be activated for cure insanity.
You found it in the remains of a Mage on level 30 of Moria.
f) 17 Mushrooms of Cure Serious Wounds {!E!d!k!v!s}
g) 2 Sprigs of Athelas
h) 25 Potions of Cure Light Insanity
i) 16 Potions of Healing
j) 8 Potions of Restore Mana
k) 24 Scrolls of Reset Recall
l) a Scroll of Artifact Creation
// Quite a surprise. Found it near the bottom of Mirkwood, and haven't
// decided what to use it on yet.
m) a Wooden Rod of Door/Stair Location (10/10)
// Was using this before I got the Tome of Knowledge fireproofed and Prayer
// high enough to cast Reveal Ways.
n) a Ring of Flying
o) a Ring of Spell
p) a Ring of Spell
q) a Ring of Spell
r) an Amulet of Spell
// I don't suppose I need all of these...
s) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
t) Elven Leather Scale Mail of Resist Acid (-1 to accuracy) [11,+17] (+1 to stealt
It increases your stealth by 1. It provides resistance to acid,
electricity, fire, cold and confusion. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Cave ogre Mage on level 29 of Mirkwood.
u) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Paladin on level 20 of Orc Cave.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 32 of Moria.
// Tempting to swap this in, but the Drum of Power is my only source of
// resist confusion.
w) a Mage Staff of Spell (1d4) (+10,+7) {!!}
It can be wielded two-handed. It can be activated for
runespell(Holding, Ray, 20) every 100 turns and runespell(Lightning,
Power Surge, 54) every 270 turns if it is being worn. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
// Got this near the end of the Downs; replaced it with the Mage Staff of
// Mana early in Moria.
[The Mathom-house Inventory - Bree ]
a) a True Totem of Sangahyando of Umbar
// One of the perks of Summoning skill... ;)
b) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity,
light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
// Fate find on MoM 37.
c) The Lucerne Hammer of Ulathmori (2d5) (+11,+7) (+3)
It can be wielded two-handed. It increases your intelligence and
dexterity by 3. It drains life from your foes. It can cause
earthquakes. It is a great bane of dragons. It is especially deadly
against trolls. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 17 of Orc Cave.
// Prob'ly should've sold this...
d) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Hill orc on level 16 of Orc Cave.
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Last updated 2006-06-03 10:01pm EDT.
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