Zizzo's ToME Stepladder

Scrig V, the Vampire Kobold Necromancer

  [ToME 2.2.7 Character Dump]

 Name  : Scrig V                Age                 12       STR: 18/123       
 Sex   : Male                   Height              64       INT: 18/154       
 Race  : Vampire Kobold         Weight             123       WIS:  18/40       
 Class : Necromancer            Social Class        17       DEX: 18/107       
 Body  : Player                                              CON! 18/130       
 God   : Eru Iluvatar                                        CHR!  18/50       
                                                                               
 + To Melee Hit          16 Level             35    Hit Points      407/   407 
 + To Melee Damage        8 Experience   1036701    Spell Points    887/   887 
 + To Ranged Hit         12 Max Exp      1036701    Sanity          250/   250 
 + To Ranged Damage       0 Exp to Adv.  1147500    Piety                26307 
   AC                 20+99 Gold          760769    Speed           Fast (+14) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Fair         Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Very Good    Mel.dmg/Rnd:  4d4+32    
 Stealth     : Good         Magic Device: Good         Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Large Kobold.  You              
          have shining black eyes, colourless albino hair, and black           
          scabby skin.  You had an early job as a grave robber, and            
          were notorious for your fascination with dead things.                


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        Moria: Level 40 (2000')
        The Sandworm lair: Level 26 (1300')
        A lost temple: Level 22 (1100')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 13408 enemies.
 The sword that was broken is now reforged.
 You saved 11 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 25th Quelle of the 2890th year of the third age.
 You have been adventuring for 39 days.

                    adefkmnopsuxz{|@            
        Add Str   : .2......4.......            
        Add Int   : .........2......            
        Add Wis   : .........2......            
        Add Dex   : ......3.........            
        Add Con   : ........4.......            
        Add Chr   : .2..............            
        Mul Mana  : +...............            
        Add Stea. : .......3........            
        Add Tun.. : ..............5.            
        Add Speed : .....133...7....            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : .+..............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.+.....            
        Hold Life : .....+.........+            
        Imm Acid  : .+....++*.......            
        Res Elec  : .+..............            
        Res Fire  : .+..............            
        Res Cold  : .+.............+            
        Res Pois  : ...............+            
        Res Fear  : .........+......            
        Res Lite  : ..........+.....            
        Res Dark  : ...............+            
        Res Blind : .........+......            
        Res Conf  : .+..............            
        Res Sound : ........+.......            
        Res Shard : ......+.+.......            
        Res Neth  : ......+........+            
        Res Nexus : .......+........            
        Res Chaos : ........+.......            
        Res Disen : ................            
        Lite      : .....+....+....+            
        See Invis : .+...+..........            
        Activate  : .....+.+..+.....            
        Orc.ESP   : ........++......            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
  intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        01.000 [0.400]
          . Weaponmastery                        00.700 [0.600]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         36.838 [0.900]
          . Magic-Device                         01.000 [1.200]
          . Spell-power                          21.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        01.600 [0.800]
                   . Water                       39.900 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.700]
          . Conveyance                           03.500 [0.700]
          . Divination                           08.400 [0.700]
          . Temporal                             00.000 [0.800]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.500]
          . Necromancy                           39.000 [1.000]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  01.000 [1.100]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  05.000 [0.900]
// The skill point plan is to max Necromancy, Magic, Water and almost
// Spell-power, with a few extra points scattered about for utility spells.
// Yes, technically Divination is redundant with Eru prayer, but it would
// have taken too long in the early game to get Prayer high enough, and my
// WIS was too low to count on Eru spells.

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You may find a Dagger on level 19.
// I wonder if it's worth it to go back for that...


  [Character Equipment]

a) a Mage Staff of Mana [Disarm] (1d4) (+8,+4)(80%)
d) a Drum of Power (+2)
    It increases your strength and charisma by 2.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of Orc Cave.
e) (nothing)
f) (nothing)
k) (nothing)
// With my recently acquired and fireproofed Tomes (see below), I was able
// to sell off the Rings and Amulet of Spell I'd been wearing here; I
// haven't found compelling replacements yet...
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
// Handy mainly for its magic mapping activation.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!d!k!v!s}
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 7 of Barrow-Downs.
// ;) ;)
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, shards and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ice troll Priest on level 30 of Moria.
// ;) ;)
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 26 --- I was gambling that this is what
// the cap would be... ;)
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Speed [2,+8] (+7)
    It increases your speed by 7.  
    You found it in the remains of a Snotling on level 4 of Barrow-Downs.
// An early surprise find that is probably the only reason I'm still
// alive... :-}
z) (nothing)
{) (nothing)
|) a Magical Shovel of Digging (+4,+2) (+5)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 5.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from BDw 8.


  [Character Inventory]

a) a Fireproof Tome of the Everrunning Wave {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Fireproof Tome of Knowledge {!d!k!v!s}
c) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
// Finally scored these and got them fireproofed.
d) 11 Potions of Cure Critical Wounds {!d!k!v!s}
e) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
f) a Silver Rod of Recall (100/100) {@z7!z!d!k!v!s}
// Oh yeah, I forgot to ditch the scrolls when I got the rod assembled...
g) a Staff of Teleportation[1|20] (11 charges) {@u1!u!d!k!v!s}
h) a Partial Totem of a Giant white mouse {!d!k!v!s}
// These are intended as emergency sacrificial monsters to get me out of
// Undead Form quickly if I die.
i) a Partial Totem of a Hill troll {!d!k!v!s}
// And this is a "handler" to kill good monsters without wrecking my piety.
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Identify {25% off}
b) a Spellbook of Vapor {25% off}
c) a Spellbook of Geyser
// I suppose I can ditch these now too...
d) The Toenail of Vecna
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 5 of Barrow-Downs.
e) 7 Scrolls of Darkness
// Needed these early on when I didn't have resist light.
f) a Wand of Dig[1|1] (8 charges)
g) The Wand of Digging of Thrain (16 charges) {Azog Orc 22}
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
h) a Ring of Invisibility {Smeagol BDw 4}
i) an Amulet of Slow Digestion
    It slows your metabolism.  
    You bought it from the Magic shop.
// Ought to sell these off tooo, I suppose...
j) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 38 of Moria.
k) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Ring Mail of Vaidron (-2 to accuracy) [12,+11]
    It sustains your strength, intelligence and constitution.  It provides
    immunity to cold.  It provides resistance to poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Chaos drake on level 33 of Moria.
m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 30 of Moria.
n) The Leather Scale Mail 'Sherufin' (-1 to accuracy) [11,+8]
    It sustains your strength and intelligence.  It provides immunity to 
    fire.  It provides resistance to life draining, fire, light and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Captain on level 33 of Moria.
o) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 7 of Barrow-Downs.
// Found this around the same time I found Colannon.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
    and blindness.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of a Forest troll Priest on level 30 of Moria.
// And found this at more or less the same time as Thorin.  What timing...
q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Captain on level 35 of Moria.
r) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Moria.
s) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of Orc Cave.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre Priest on level 31 of Moria.
v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ogrillon on level 21 of Orc Cave.
w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
x) a Parchment - Adventurer's Guide to Middle-earth
// :-?  Why do I still have this?


  [Home Inventory - Minas Anor ]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [Home Inventory - Lothlorien ]

a) a Tome of Knowledge
// A spare.
b) a Spellbook of Ice Storm
c) a Spellbook of Tidal Wave
// Prob'ly don't need these anymore...
d) a Spellbook of Disarm
e) The Shrunken Head of Nightmares and Curing Them
    It can be activated for cure insanity.  
    You found it in the remains of a Mage on level 30 of Moria.
f) 17 Mushrooms of Cure Serious Wounds {!E!d!k!v!s}
g) 2 Sprigs of Athelas
h) 25 Potions of Cure Light Insanity
i) 16 Potions of Healing
j) 8 Potions of Restore Mana
k) 24 Scrolls of Reset Recall
l) a Scroll of Artifact Creation
// Quite a surprise.  Found it near the bottom of Mirkwood, and haven't
// decided what to use it on yet.
m) a Wooden Rod of Door/Stair Location (10/10)
// Was using this before I got the Tome of Knowledge fireproofed and Prayer
// high enough to cast Reveal Ways.
n) a Ring of Flying
o) a Ring of Spell
p) a Ring of Spell
q) a Ring of Spell
r) an Amulet of Spell
// I don't suppose I need all of these...
s) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
t) Elven Leather Scale Mail of Resist Acid (-1 to accuracy) [11,+17] (+1 to stealt
    It increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and confusion.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave ogre Mage on level 29 of Mirkwood.
u) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Paladin on level 20 of Orc Cave.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 32 of Moria.
// Tempting to swap this in, but the Drum of Power is my only source of
// resist confusion.
w) a Mage Staff of Spell (1d4) (+10,+7) {!!}
    It can be wielded two-handed.  It can be activated for 
    runespell(Holding, Ray, 20) every 100 turns and runespell(Lightning,
    Power Surge, 54) every 270 turns if it is being worn. It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
// Got this near the end of the Downs; replaced it with the Mage Staff of
// Mana early in Moria.


  [The Mathom-house Inventory - Bree ]

a) a True Totem of Sangahyando of Umbar
// One of the perks of Summoning skill... ;)
b) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity,
    light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
// Fate find on MoM 37.
c) The Lucerne Hammer of Ulathmori (2d5) (+11,+7) (+3)
    It can be wielded two-handed.  It increases your intelligence and 
    dexterity by 3.  It drains life from your foes.  It can cause
    earthquakes.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It cannot be harmed by acid, cold, lightning or fire.
    You found it lying on the ground on level 17 of Orc Cave.
// Prob'ly should've sold this...
d) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill orc on level 16 of Orc Cave.



Last updated 2006-06-03 10:01pm EDT.

  • Latest version of this character
  • Latest version of Scrig V
  • Download this character sheet
  • Lineage of Scrig V
  • All current characters
  • Screenshots for this character:

    Comments

    2004-03-06 11:29pm EST
    Now, this is a helluva start—barely out of the Downs and he's already got Boots of Speed, a Mage Staff of Spell, a Magical Shovel of Digging, an ego lantern, and not one but two artifact cloaks. What is it they say? Those whom the gods would destroy...?

    2004-04-08 3:46am EDT
    Done the Orc Cave. Aside from the usual loot, picked up Thengel, and a Drum of Power to cover my basic resists. And now that I can walk around freely in the daylight, I've got a relic quest calling me...

    2005-03-13 6:50am EST
    Done Mirkwood. Three relic quests in the bag, and a fourth one pending. Picked up Thranduil from a Princess quest. Oh, and I've got this Scroll of Artifact creation burning a hole in my proverbial pocket…

    2006-06-03 10:01pm EDT
    Another old character updated. Halfway through Moria, and done the last two relic quests. He plays half like an underpowered Mage nowadays, with bonuses of Absorb Soul for healing and Vampirism for heavier damage.

    2006-12-22 4:29am EST
    Done Moria. Speed Ring Markets are fun. ;) His spells still feel worryingly weak, though…

    2007-04-01 8:23pm EDT
    Midway through Land of Mountains. Still holding my own, but my spells are starting to get seriously outclassed against major undead like Bone golems and Archliches. Next time I try this combination, I'm gonna spend some of those extra skill points in Fire…

    2007-12-30 4:49pm EST
    Finished the Land of Mountains. Major kit improvements, including a +11 total speed increase. I've taken to using Tidal Wave as my primary attack spell against major heavies; leaves me open to chain summoning, though. Maeglin or Dol Guldur is next.

    2008-06-22 2:27am EDT
    Swept Dol Guldur. Cheesed out and used Death on the Necromancer, but hey, whaddaya want? :-} Getting better at setting up Tidal Wave kill zones, with the help of my nice stealth. Ring hunting next, maybe with a Maeglin detour.

All contents of this site are copyright © 2003-2016 Scott Bigham, unless otherwise indicated.

Powered by The ToME Stepladder Project.

Zizzo's ToME Stepladder and The ToME Stepladder Project are in no way associated with The Angband Ladder, beyond shamelessly cribbing drawing inspiration from their page layouts.