Zizzo's ToME Stepladder

Scrig V, the Vampire Kobold Necromancer

  [ToME 2.2.7 Character Dump]

 Name  : Scrig V                Age                 12       STR! 18/130       
 Sex   : Male                   Height              64       INT! 18/190       
 Race  : Vampire Kobold         Weight             123       WIS! 18/150       
 Class : Necromancer            Social Class        17       DEX! 18/140       
 Body  : Player                                              CON! 18/210       
 God   : Eru Iluvatar                                        CHR!  18/30       
                                                                               
 + To Melee Hit          22 Level             42    Hit Points      770/   770 
 + To Melee Damage       12 Experience   3957006    Spell Points   1211/  1211 
 + To Ranged Hit         25 Max Exp      3957006    Sanity          530/   530 
 + To Ranged Damage      12 Exp to Adv.  4590000    Piety                41748 
   AC                 11+98 Gold          330535    Speed           Fast (+25) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Good         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Very Good    Mel.dmg/Rnd:  4d4+48    
 Stealth     : Good         Magic Device: Good         Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Large Kobold.  You              
          have shining black eyes, colourless albino hair, and black           
          scabby skin.  You had an early job as a grave robber, and            
          were notorious for your fascination with dead things.                


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 58 (2900')
        The Sandworm lair: Level 26 (1300')
        A lost temple: Level 22 (1100')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 19812 enemies.
 The sword that was broken is now reforged.
 You saved 11 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 31st Quelle of the 2890th year of the third age.
 You have been adventuring for 45 days.

                    adefkmnopsuxz{|@            
        Add Str   : ........4.......            
        Add Int   : ......3..2......            
        Add Wis   : ......3..2......            
        Add Dex   : .4..............            
        Add Con   : ..5.3...4.......            
        Mul Mana  : +...............            
        Add Stea. : .......3........            
        Add Sear. : ......3.........            
        Add Tun.. : ..............5.            
        Add Speed : .4.*.1.3...7....            
        Sust Str  : ................            
        Sust Int  : ....+.+.........            
        Sust Wis  : ....+.+.........            
        Sust Dex  : ................            
        Sust Con  : ....+.....+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ......+.+.+.....            
        Hold Life : ....++.........+            
        Imm Acid  : .+....++*.......            
        Res Elec  : .+....+.........            
        Res Fire  : .+....+.........            
        Res Cold  : .+..+.+........+            
        Res Pois  : ...............+            
        Res Fear  : .........+......            
        Res Lite  : ..........+.....            
        Res Dark  : ....+..........+            
        Res Blind : .........+......            
        Res Conf  : ................            
        Res Sound : ........+.......            
        Res Shard : ........+.......            
        Res Neth  : ....+..........+            
        Res Nexus : .......+........            
        Res Chaos : ........+.......            
        Res Disen : ................            
        Lite      : ....++....+....+            
        See Invis : .....++.........            
        Regen     : ....+...........            
        Activate  : ....++.+..+.....            
        Orc.ESP   : ........++......            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        01.000 [0.400]
          . Weaponmastery                        00.700 [0.600]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         41.230 [0.900]
          . Magic-Device                         01.000 [1.200]
          . Spell-power                          31.800 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        01.600 [0.800]
                   . Water                       46.900 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.700]
          . Conveyance                           03.500 [0.700]
          . Divination                           08.400 [0.700]
          . Temporal                             00.000 [0.800]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.500]
          . Necromancy                           46.000 [1.000]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  01.000 [1.100]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  05.000 [0.900]
// The skill point plan is to max Necromancy, Magic, Water and almost
// Spell-power, with a few extra points scattered about for utility spells.
// Yes, technically Divination is redundant with Eru prayer, but it would
// have taken too long in the early game to get Prayer high enough, and my
// WIS was too low in the early game to count on Eru spells.

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You may find a Dagger on level 19.
You may find Soft Studded Leather on level 1.
// I wonder if it's worth it to go back for these...


  [Character Equipment]

a) a Mage Staff of Mana [Disarm] (1d4) (+9,+9)(80%)
    It can be wielded two-handed.  It has a spell stored inside.  It
    increases your mana capacity by 80%.  
    You found it lying in a vault on level 25 of The Sandworm lair.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 32 of Moria.
e) a Ring of Constitution (+5)
    It increases your constitution by 5.  
    You found it in the remains of an Ancient multi-hued dragon on level 51 of
    The Sacred Land Of Mountains.
f) a Ring of Speed (+10)
    It increases your speed by 10.  
    You bought it from the Speed Ring Market.
// Dungeon town on MoM 49. ;) ;)
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
    if it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your
    speed by 1.  It provides resistance to life draining.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 33 of Moria.
// Handy mainly for its magic mapping activation.
n) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of Moria.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 7 of Barrow-Downs.
// ;) ;)
p) The Small Metal Shield of Thorin [3,+24] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, shards and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ice troll Priest on level 30 of Moria.
// ;) ;)
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 26 --- I was gambling that this is what
// the cap would be... ;)
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Speed [2,+10] (+7)
    It increases your speed by 7.  
    You found it in the remains of a Snotling on level 4 of Barrow-Downs.
// An early surprise find that is probably the only reason I'm still
// alive... :-}
z) (nothing)
{) (nothing)
|) a Magical Shovel of Digging (+4,+2) (+5)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 5.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from BDw 8.


  [Character Inventory]

a) a Fireproof Tome of the Everrunning Wave {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Fireproof Tome of Knowledge {!d!k!v!s}
    It cannot be harmed by fire.  
c) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
d) 10 Potions of Cure Critical Wounds {!d!k!v!s}
e) 5 Scrolls of Teleportation {!d!k!v!s}
f) a Silver Rod of Recall (100/100) {@z2!*}
g) a Partial Totem of a Giant white mouse {!d!k!v!s}
// These are intended as emergency sacrificial monsters to get me out of
// Undead Form quickly if I die.
h) a Partial Totem of an Olog {!d!k!v!s}
// And this is a "handler" to kill good monsters without wrecking my piety.
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Toenail of Vecna
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 5 of Barrow-Downs.
// Should probably ditch this.
b) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vrock on level 43 of Moria.
// And maybe Mathom this.
c) The Wand of Digging of Thrain (16 charges) {Azog Orc 22}
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) The Ring of Idramog (+1 to speed)
    It increases your charisma and speed by 1.  It makes you completely
    fearless.  It provides resistance to light, dark, nether and chaos.  
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 50 of Moria.
// And probably sell this.
e) The Amulet 'Narin' (+5)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your wisdom, dexterity and charisma by 5.  It
    sustains your dexterity and charisma.  It provides resistance to cold, 
    poison, light and dark.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 38 of Moria.
g) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Ring Mail of Vaidron (-2 to accuracy) [12,+11]
    It sustains your strength, intelligence and constitution.  It provides
    immunity to cold.  It provides resistance to poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Chaos drake on level 33 of Moria.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, poison, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc Shaman on level 43 of Moria.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 40 of Moria.
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 30 of Moria.
l) The Leather Scale Mail 'Sherufin' (-1 to accuracy) [11,+8]
    It sustains your strength and intelligence.  It provides immunity to 
    fire.  It provides resistance to life draining, fire, light and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Captain on level 33 of Moria.
m) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 7 of Barrow-Downs.
// Found this around the same time I found Colannon.
n) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
    and blindness.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of a Forest troll Priest on level 30 of Moria.
// And found this at more or less the same time as Thorin.  What timing...
o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Captain on level 35 of Moria.
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Moria.
q) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of Orc Cave.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre Priest on level 31 of Moria.
t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
// Found in a chest on MoM 42.
u) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can be wielded two-handed.  It increases your strength and 
    dexterity by 2.  It produces chaotic effects.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides
    resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Skeleton Green Thunderlord on level 42 of
    Moria.
v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ogrillon on level 21 of Orc Cave.
w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
x) The Harp of Daeron (+1 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Small kobold on level 41 of Moria.


  [Home Inventory - Minas Anor ]

a) 2 Scrolls of Genocide
b) a Ring of Speed (+4)
    It increases your speed by 4.  
    You found it in the remains of a Master thief on level 46 of Moria.
// Wore this for a few levels until I hit that MoM 49 Speed Ring Market...
// ;) Prob'ly don't need it anymore.
c) an Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 45 of Moria.
// Wore this for a few levels, until I found Evenstar.  I'm still not sure
// about that swap...
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
    by 3.  It provides resistance to acid, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost on level 51 of The Sacred Land Of
    Mountains.
e) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 56 of The
    Sacred Land Of Mountains.
f) a Feathers Cloak of Air [1,+9]
    It allows you to breathe without air.  
    You found it lying on the ground on level 51 of The Sacred Land Of
    Mountains.
// Saved to do Numenor.
g) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Water troll on level 53 of The Sacred
    Land Of Mountains.
h) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
i) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll Priest on level 45 of Moria.
j) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
k) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of The Sacred Land Of
    Mountains.
l) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ogrillon Chieftain on level 47 of Moria.
m) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
// Got Narsil from a pack of Ogres on MoM 34.
n) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
    and light.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 52 of The Sacred Land Of
    Mountains.
o) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Novice paladin on level 46 of Moria.
p) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre Mage on level 45 of Moria.


  [Home Inventory - Lothlorien ]

a) a Tome of Knowledge
// A spare.
b) a Spellbook of Disarm
// I can probably sell this off...
c) The Shrunken Head of Nightmares and Curing Them
    It can be activated for cure insanity.  
    You found it in the remains of a Mage on level 30 of Moria.
d) 17 Mushrooms of Cure Serious Wounds {!E!d!k!v!s}
// ...Why do I still have these?
e) 3 Sprigs of Athelas
f) 25 Potions of Cure Light Insanity
g) 27 Potions of Healing
h) 2 Potions of *Healing*
i) 3 Potions of Life
j) 13 Potions of Restore Mana
k) 32 Scrolls of Reset Recall
l) a Scroll of Artifact Creation
// Quite a surprise.  Found it on Mkw 29; saving it for the end of LoM.
m) a Wooden Rod of Door/Stair Location (10/10)
// Was using this before I got the Tome of Knowledge fireproofed and Prayer
// high enough to cast Reveal Ways.  I suppose I should ditch it now...
n) a Rod Tip of Restoration (140 Mana to cast)
// Might stick this on a decent rod if I find one.  May not need it with
// Evenstar...
o) a Ring of Light and Darkness Resistance
// Used this with Fingolfin, until I found better rings.
p) a Ring of Flying
// ...Do I need this for anything?
q) an Amulet of Trickery (+2)
    It increases your dexterity, stealth, infravision and speed by 2.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    You found it lying on the ground on level 51 of The Sacred Land Of
    Mountains.
// A possible replacement for Evenstar.
r) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
// Scroll of Acquirement on MoM 33.
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
// Swapped this out for Incanus after I bought the Ring of Speed.
t) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Paladin on level 20 of Orc Cave.
u) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    You found it lying in a vault on level 45 of Moria.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 43 of Moria.
// Tempting, but for now I need Cammithrim for resist light.
w) The Long Bow of Damin (x6) (+7,+6) (+3 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    constitution, charisma and speed by 3.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 43 of Moria.
// Hmm, now that I've got base resists covered with Incanus, maybe I should
// swap Beor out for this...
x) a Mage Staff (1d4) (+6,+8) {artifact base?}
// This is what I plan to use my ?oAC on.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Hezrou on level 46 of Moria.
b) a True Totem of Sangahyando of Umbar
c) a True Totem of The Queen Ant
d) a True Totem of Durin's Bane
// One of the perks of Summoning skill. ;)  I didn't even know Durin's Bane
// could drop a corpse.  I might send my Possessor character off after
// him...
e) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 55 of
    The Sacred Land Of Mountains.
f) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity,
    light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
// Fate find on MoM 37.  Joy.
g) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Lucerne Hammer of Ulathmori (2d5) (+11,+7) (+3)
    It can be wielded two-handed.  It increases your intelligence and 
    dexterity by 3.  It drains life from your foes.  It can cause
    earthquakes.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It cannot be harmed by acid, cold, lightning or fire.
    You found it lying on the ground on level 17 of Orc Cave.
// Prob'ly should've sold this...
i) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill orc on level 16 of Orc Cave.
j) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 52 of The
    Sacred Land Of Mountains.



Last updated 2007-04-01 8:23pm EDT.

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    Comments

    2004-03-06 11:29pm EST
    Now, this is a helluva start—barely out of the Downs and he's already got Boots of Speed, a Mage Staff of Spell, a Magical Shovel of Digging, an ego lantern, and not one but two artifact cloaks. What is it they say? Those whom the gods would destroy...?

    2004-04-08 3:46am EDT
    Done the Orc Cave. Aside from the usual loot, picked up Thengel, and a Drum of Power to cover my basic resists. And now that I can walk around freely in the daylight, I've got a relic quest calling me...

    2005-03-13 6:50am EST
    Done Mirkwood. Three relic quests in the bag, and a fourth one pending. Picked up Thranduil from a Princess quest. Oh, and I've got this Scroll of Artifact creation burning a hole in my proverbial pocket…

    2006-06-03 10:01pm EDT
    Another old character updated. Halfway through Moria, and done the last two relic quests. He plays half like an underpowered Mage nowadays, with bonuses of Absorb Soul for healing and Vampirism for heavier damage.

    2006-12-22 4:29am EST
    Done Moria. Speed Ring Markets are fun. ;) His spells still feel worryingly weak, though…

    2007-04-01 8:23pm EDT
    Midway through Land of Mountains. Still holding my own, but my spells are starting to get seriously outclassed against major undead like Bone golems and Archliches. Next time I try this combination, I'm gonna spend some of those extra skill points in Fire…

    2007-12-30 4:49pm EST
    Finished the Land of Mountains. Major kit improvements, including a +11 total speed increase. I've taken to using Tidal Wave as my primary attack spell against major heavies; leaves me open to chain summoning, though. Maeglin or Dol Guldur is next.

    2008-06-22 2:27am EDT
    Swept Dol Guldur. Cheesed out and used Death on the Necromancer, but hey, whaddaya want? :-} Getting better at setting up Tidal Wave kill zones, with the help of my nice stealth. Ring hunting next, maybe with a Maeglin detour.

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