Scrig V, the Vampire Kobold Necromancer
[ToME 2.2.7 Character Dump]
Name : Scrig V Age 12 STR! 18/130
Sex : Male Height 64 INT! 18/190
Race : Vampire Kobold Weight 123 WIS! 18/150
Class : Necromancer Social Class 17 DEX! 18/140
Body : Player CON! 18/210
God : Eru Iluvatar CHR! 18/30
+ To Melee Hit 22 Level 42 Hit Points 770/ 770
+ To Melee Damage 12 Experience 3957006 Spell Points 1211/ 1211
+ To Ranged Hit 25 Max Exp 3957006 Sanity 530/ 530
+ To Ranged Damage 12 Exp to Adv. 4590000 Piety 41748
AC 11+98 Gold 330535 Speed Fast (+25)
(Miscellaneous Abilities)
Fighting : Superb Perception : Excellent Blows/Round: 4
Bows/Throw : Excellent Searching : Good Shots/Round: 1
Saving Throw: Fair Disarming : Very Good Mel.dmg/Rnd: 4d4+48
Stealth : Good Magic Device: Good Infra-Vision: 30 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Large Kobold. You
have shining black eyes, colourless albino hair, and black
scabby skin. You had an early job as a grave robber, and
were notorious for your fascination with dead things.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Moria: Level 50 (2500')
The Sacred Land Of Mountains: Level 58 (2900')
The Sandworm lair: Level 26 (1300')
A lost temple: Level 22 (1100')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 19812 enemies.
The sword that was broken is now reforged.
You saved 11 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 31st Quelle of the 2890th year of the third age.
You have been adventuring for 45 days.
adefkmnopsuxz{|@
Add Str : ........4.......
Add Int : ......3..2......
Add Wis : ......3..2......
Add Dex : .4..............
Add Con : ..5.3...4.......
Mul Mana : +...............
Add Stea. : .......3........
Add Sear. : ......3.........
Add Tun.. : ..............5.
Add Speed : .4.*.1.3...7....
Sust Str : ................
Sust Int : ....+.+.........
Sust Wis : ....+.+.........
Sust Dex : ................
Sust Con : ....+.....+.....
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ......+.+.+.....
Hold Life : ....++.........+
Imm Acid : .+....++*.......
Res Elec : .+....+.........
Res Fire : .+....+.........
Res Cold : .+..+.+........+
Res Pois : ...............+
Res Fear : .........+......
Res Lite : ..........+.....
Res Dark : ....+..........+
Res Blind : .........+......
Res Conf : ................
Res Sound : ........+.......
Res Shard : ........+.......
Res Neth : ....+..........+
Res Nexus : .......+........
Res Chaos : ........+.......
Res Disen : ................
Lite : ....++....+....+
See Invis : .....++.........
Regen : ....+...........
Activate : ....++.+..+.....
Orc.ESP : ........++......
Troll.ESP : .........+......
Evil.ESP : .........+......
Corruption list:
Vampiric Teeth:
Your teeth allow you to drain blood to feed yourself
However your stomach now only accepts blood.
Vampiric Strength:
Your body seems somewhat dead
In this near undead state it has improved strength, constitution and intelligence
But reduced dexterity, wisdom and charisma.
Vampire:
You are a Vampire. As such you resist cold, poison, darkness and nether.
Your life is sustained, but you cannot stand the light of the sun.
Skills (points left: 0)
- Combat 01.000 [0.400]
. Weaponmastery 00.700 [0.600]
. Sneakiness 01.000 [0.900]
- Magic 41.230 [0.900]
. Magic-Device 01.000 [1.200]
. Spell-power 31.800 [0.600]
. Mana 00.000 [0.600]
. Fire 01.600 [0.800]
. Water 46.900 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.800]
. Meta 00.000 [0.700]
. Conveyance 03.500 [0.700]
. Divination 08.400 [0.700]
. Temporal 00.000 [0.800]
. Mind 00.000 [0.900]
. Nature 00.000 [0.500]
. Necromancy 46.000 [1.000]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.700]
- Spirituality 01.000 [0.550]
. Prayer 15.000 [0.500]
- Monster-lore 01.000 [1.100]
. Summoning 01.000 [0.300]
. Corpse-preservation 05.000 [0.900]
// The skill point plan is to max Necromancy, Magic, Water and almost
// Spell-power, with a few extra points scattered about for utility spells.
// Yes, technically Divination is redundant with Eru prayer, but it would
// have taken too long in the early game to get Prayer high enough, and my
// WIS was too low in the early game to count on Eru spells.
Abilities
* Perfect casting
* Undead Form
[Fates]
You may find a Dagger on level 19.
You may find Soft Studded Leather on level 1.
// I wonder if it's worth it to go back for these...
[Character Equipment]
a) a Mage Staff of Mana [Disarm] (1d4) (+9,+9)(80%)
It can be wielded two-handed. It has a spell stored inside. It
increases your mana capacity by 80%.
You found it lying in a vault on level 25 of The Sandworm lair.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 32 of Moria.
e) a Ring of Constitution (+5)
It increases your constitution by 5.
You found it in the remains of an Ancient multi-hued dragon on level 51 of
The Sacred Land Of Mountains.
f) a Ring of Speed (+10)
It increases your speed by 10.
You bought it from the Speed Ring Market.
// Dungeon town on MoM 49. ;) ;)
k) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 50 of Moria.
m) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it is
being worn. It provides light (radius 4) forever. It increases your
speed by 1. It provides resistance to life draining. It allows you to
see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 33 of Moria.
// Handy mainly for its magic mapping activation.
n) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic if it is being worn. It can be
used to store a spell. It increases your intelligence, wisdom and
searching by 3. It sustains your intelligence and wisdom. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 45 of Moria.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your stealth and speed by 3. It provides
resistance to acid and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 7 of Barrow-Downs.
// ;) ;)
p) The Small Metal Shield of Thorin [3,+24] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to sound, shards and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ice troll Priest on level 30 of Moria.
// ;) ;)
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It makes you
completely fearless. It provides resistance to blindness. It allows
you to sense the presence of orcs, trolls and evil beings. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 26 --- I was gambling that this is what
// the cap would be... ;)
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Speed [2,+10] (+7)
It increases your speed by 7.
You found it in the remains of a Snotling on level 4 of Barrow-Downs.
// An early surprise find that is probably the only reason I'm still
// alive... :-}
z) (nothing)
{) (nothing)
|) a Magical Shovel of Digging (+4,+2) (+5)
It grants you the power of stone to mud if it is being worn. It
increases your ability to tunnel by 5. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from BDw 8.
[Character Inventory]
a) a Fireproof Tome of the Everrunning Wave {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
b) a Fireproof Tome of Knowledge {!d!k!v!s}
It cannot be harmed by fire.
c) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Book Store.
d) 10 Potions of Cure Critical Wounds {!d!k!v!s}
e) 5 Scrolls of Teleportation {!d!k!v!s}
f) a Silver Rod of Recall (100/100) {@z2!*}
g) a Partial Totem of a Giant white mouse {!d!k!v!s}
// These are intended as emergency sacrificial monsters to get me out of
// Undead Form quickly if I die.
h) a Partial Totem of an Olog {!d!k!v!s}
// And this is a "handler" to kill good monsters without wrecking my piety.
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Toenail of Vecna
It can be activated for heal 700 hit points every 250 turns.
You found it lying on the ground on level 5 of Barrow-Downs.
// Should probably ditch this.
b) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Vrock on level 43 of Moria.
// And maybe Mathom this.
c) The Wand of Digging of Thrain (16 charges) {Azog Orc 22}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
d) The Ring of Idramog (+1 to speed)
It increases your charisma and speed by 1. It makes you completely
fearless. It provides resistance to light, dark, nether and chaos.
It allows you to fly. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 50 of Moria.
// And probably sell this.
e) The Amulet 'Narin' (+5)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your wisdom, dexterity and charisma by 5. It
sustains your dexterity and charisma. It provides resistance to cold,
poison, light and dark. It slows your metabolism. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Draebor, the Imp on level 38 of Moria.
g) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
h) The Ring Mail of Vaidron (-2 to accuracy) [12,+11]
It sustains your strength, intelligence and constitution. It provides
immunity to cold. It provides resistance to poison. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Chaos drake on level 33 of Moria.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, poison, shards and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill orc Shaman on level 43 of Moria.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 40 of Moria.
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 30 of Moria.
l) The Leather Scale Mail 'Sherufin' (-1 to accuracy) [11,+8]
It sustains your strength and intelligence. It provides immunity to
fire. It provides resistance to life draining, fire, light and nexus.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk Captain on level 33 of Moria.
m) The Cloak 'Colluin' [1,+20]
It can be activated for resistance (20+d20 turns) every 111 turns if
it is being worn. It provides resistance to acid, electricity, fire,
cold and poison. It allows you to sense the presence of good beings.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 7 of Barrow-Downs.
// Found this around the same time I found Colannon.
n) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and blindness. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest troll Priest on level 30 of Moria.
// And found this at more or less the same time as Thorin. What timing...
o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Snaga Captain on level 35 of Moria.
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 32 of Moria.
q) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 18 of Orc Cave.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave ogre Priest on level 31 of Moria.
t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It must be wielded two-handed. It poisons your foes. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at undead with holy
wrath. It fights against evil with holy fury. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
// Found in a chest on MoM 42.
u) The Trident of Wrath (3d8) (+16,+18) (+2)
It can be wielded two-handed. It increases your strength and
dexterity by 2. It produces chaotic effects. It is a great bane of
undead. It fights against evil with holy fury. It provides
resistance to light and dark. It allows you to see invisible
monsters. It drains mana. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Skeleton Green Thunderlord on level 42 of
Moria.
v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ogrillon on level 21 of Orc Cave.
w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
x) The Harp of Daeron (+1 to speed)
It increases your wisdom, charisma, stealth, speed and luck by 1. It
provides resistance to acid, electricity, fire, cold and sound. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Small kobold on level 41 of Moria.
[Home Inventory - Minas Anor ]
a) 2 Scrolls of Genocide
b) a Ring of Speed (+4)
It increases your speed by 4.
You found it in the remains of a Master thief on level 46 of Moria.
// Wore this for a few levels until I hit that MoM 49 Speed Ring Market...
// ;) Prob'ly don't need it anymore.
c) an Amulet of Telepathy
It gives telepathic powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 45 of Moria.
// Wore this for a few levels, until I found Evenstar. I'm still not sure
// about that swap...
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if it
is being worn. It increases your intelligence, wisdom and constitution
by 3. It provides resistance to acid, poison and confusion. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Ghost on level 51 of The Sacred Land Of
Mountains.
e) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 56 of The
Sacred Land Of Mountains.
f) a Feathers Cloak of Air [1,+9]
It allows you to breathe without air.
You found it lying on the ground on level 51 of The Sacred Land Of
Mountains.
// Saved to do Numenor.
g) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and sound. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Water troll on level 53 of The Sacred
Land Of Mountains.
h) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
i) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest troll Priest on level 45 of Moria.
j) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
k) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed by 2.
It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 45 of The Sacred Land Of
Mountains.
l) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity and constitution by 4. It does
extra damage from frost. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life
draining, cold, nether and chaos. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ogrillon Chieftain on level 47 of Moria.
m) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
// Got Narsil from a pack of Ogres on MoM 34.
n) The Spear of Orome (4d6) (+15,+15) (+4)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your intelligence, wisdom, searching, infravision,
ability to tunnel and speed by 4. It does extra damage from fire. It
is especially deadly against dragons. It is especially deadly against
giants. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to life draining, fire
and light. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of giants. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 52 of The Sacred Land Of
Mountains.
o) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It can be wielded two-handed. It increases your strength,
constitution and stealth by 3. It is especially deadly against orcs.
It is especially deadly against trolls. It strikes at demons with
holy wrath. It provides immunity to paralysis. It provides
resistance to acid, electricity, fire, cold and blindness. It allows
you to levitate. It allows you to see invisible monsters. It allows
you to sense the presence of non-living things. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Novice paladin on level 46 of Moria.
p) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-ogre Mage on level 45 of Moria.
[Home Inventory - Lothlorien ]
a) a Tome of Knowledge
// A spare.
b) a Spellbook of Disarm
// I can probably sell this off...
c) The Shrunken Head of Nightmares and Curing Them
It can be activated for cure insanity.
You found it in the remains of a Mage on level 30 of Moria.
d) 17 Mushrooms of Cure Serious Wounds {!E!d!k!v!s}
// ...Why do I still have these?
e) 3 Sprigs of Athelas
f) 25 Potions of Cure Light Insanity
g) 27 Potions of Healing
h) 2 Potions of *Healing*
i) 3 Potions of Life
j) 13 Potions of Restore Mana
k) 32 Scrolls of Reset Recall
l) a Scroll of Artifact Creation
// Quite a surprise. Found it on Mkw 29; saving it for the end of LoM.
m) a Wooden Rod of Door/Stair Location (10/10)
// Was using this before I got the Tome of Knowledge fireproofed and Prayer
// high enough to cast Reveal Ways. I suppose I should ditch it now...
n) a Rod Tip of Restoration (140 Mana to cast)
// Might stick this on a decent rod if I find one. May not need it with
// Evenstar...
o) a Ring of Light and Darkness Resistance
// Used this with Fingolfin, until I found better rings.
p) a Ring of Flying
// ...Do I need this for anything?
q) an Amulet of Trickery (+2)
It increases your dexterity, stealth, infravision and speed by 2. It
sustains your dexterity. It provides resistance to poison and nexus.
You found it lying on the ground on level 51 of The Sacred Land Of
Mountains.
// A possible replacement for Evenstar.
r) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
// Scroll of Acquirement on MoM 33.
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
// Swapped this out for Incanus after I bought the Ring of Speed.
t) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Paladin on level 20 of Orc Cave.
u) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It can be used to store a spell. It provides resistance
to electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 45 of Moria.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It allows you to
levitate. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 43 of Moria.
// Tempting, but for now I need Cammithrim for resist light.
w) The Long Bow of Damin (x6) (+7,+6) (+3 to speed)
It provides light (radius 1) forever. It increases your strength,
constitution, charisma and speed by 3. It fires missiles with extra
might. It fires missiles excessively fast. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Hill orc on level 43 of Moria.
// Hmm, now that I've got base resists covered with Incanus, maybe I should
// swap Beor out for this...
x) a Mage Staff (1d4) (+6,+8) {artifact base?}
// This is what I plan to use my ?oAC on.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 46 of Moria.
b) a True Totem of Sangahyando of Umbar
c) a True Totem of The Queen Ant
d) a True Totem of Durin's Bane
// One of the perks of Summoning skill. ;) I didn't even know Durin's Bane
// could drop a corpse. I might send my Possessor character off after
// him...
e) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 55 of
The Sacred Land Of Mountains.
f) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity,
light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
// Fate find on MoM 37. Joy.
g) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to disenchantment. It allows
you to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Lucerne Hammer of Ulathmori (2d5) (+11,+7) (+3)
It can be wielded two-handed. It increases your intelligence and
dexterity by 3. It drains life from your foes. It can cause
earthquakes. It is a great bane of dragons. It is especially deadly
against trolls. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 17 of Orc Cave.
// Prob'ly should've sold this...
i) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Hill orc on level 16 of Orc Cave.
j) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
It increases your dexterity and speed by 3. It poisons your foes. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and sound. It speeds your regenerative
powers. It prevents teleportation. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 52 of The
Sacred Land Of Mountains.
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Last updated 2007-04-01 8:23pm EDT.
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