Adelia Burrows, the Hobbit Summoner
[ToME 2.3.3 Character Sheet]
Name : Adelia Burrows Age 26 STR: 17
Sex : Female Height 31 INT: 12
Race : Hobbit Weight 50 WIS: 12
Class : Summoner Social Class 13 DEX: 18/10
Body : Player CON: 12
God : Eru Iluvatar CHR: 12
+ To Melee Hit 3 Level 17 Hit Points 150/ 150
+ To Melee Damage 3 Experience 3626 Spell Points 27/ 27
+ To Ranged Hit 23 Max Exp 3626 Sanity 90/ 90
+ To Ranged Damage 8 Exp to Adv. 4350 Piety 9310
AC 8+11 Gold 37330 Speed Normal
(Miscellaneous Abilities)
Fighting : Bad Perception : Bad Blows/Round: 1
Bows/Throw : Superb Searching : Bad Shots/Round: 2
Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 1d6+3
Stealth : Excellent Magic Device: Bad Infra-Vision: 60 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Hobbit Bum. You are a
well-liked child. You have brown eyes, wavy auburn hair,
and an average complexion. You were notorious as a child
for keeping various forest wildlife as pets.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
A lost temple: Level 4 (200')
Your body is a Player.
You are currently in the town of Bree.
You have defeated 178 enemies.
You saved 5 princesses.
You found 1 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 3rd Enderi of the 2890th year of the third age.
You have been adventuring for 14 days.
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Mul Mana : ...............+
Add Stea. : ...........3....
Add Sear. : .2..............
Add Infra : .2..............
Add Tun.. : ..............1.
Cold Brand: .............+..
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ...............+
Sust Con : ................
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ................
Hold Life : ................
Res Acid : ................
Res Elec : ................
Res Fire : ................
Res Cold : ................
Res Pois : ................
Res Fear : ................
Res Light : ................
Res Dark : ................
Res Blind : ................
Res Conf : ................
Res Sound : ................
Res Shard : ................
Res Neth : ................
Res Nexus : ................
Res Chaos : ................
Res Disen : ................
Digestion : ..+.............
Xtra Shots: .+..............
Activate : .+..............
Skills (points left: 0)
- Combat 06.400 [0.600]
. Weaponmastery 00.000 [0.600]
- Archery 10.200 [0.400]
. Sling-mastery 00.000 [0.300]
- Sneakiness 02.200 [0.700]
. Stealth 06.000 [0.700]
. Disarming 02.500 [0.500]
- Magic 04.120 [0.800]
. Magic-Device 02.800 [1.000]
- Spirituality 10.950 [0.500]
. Prayer 12.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 21.880 [1.200]
. Summoning 21.300 [0.700]
. Corpse-preservation 21.000 [1.000]
// The skill point plan is to max Summoning, Corpse-preservation and
// Monster-lore, push Archery to 20 and Magic-Device to 15, buy Ammo
// creation, push Prayer far enough that all five relic quests will max it,
// and dump the rest into Magic. This is subject to change; I might not
// push Archery any further than I already have and reallocate the points
// to Magic. Just finished getting Prayer high enough to cast Identify;
// next I'll be pushing Magic some.
Abilities
* Ammo creation
[Character Equipment]
a) a Whip (1d6) (+0,+0)
d) The Sling of Farmer Maggot (x2) (+20,+8) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
e) a Ring of Slow Digestion
f) (nothing)
k) (nothing)
m) a Brass Lantern of Illumination (with 9391 turns of light) {@w9@t9!d!k!v!s}
It grants you the power of illuminate if it is being worn. It
provides light (radius 2) when fueled. It cannot be harmed by fire.
You bought it from the Black Market.
// Picked this up just recently, near the end of the downs. Very handy.
n) a Robe [2,+0]
o) a Cloak [1,+0]
p) (nothing)
s) a Hard Leather Cap [2,+7]
u) (nothing)
x) a Pair of Hard Leather Boots of Stealth [3,+2] (+3 to stealth)
// Princess quest reward from BDw 6. Should've taken one of the weapons...
z) (nothing)
{) 22 Rounded Pebbles of Frost (1d2) (+5,+7) {@w1=g!d!k!v!s}
It does extra damage from frost. It cannot be harmed by cold.
You made it yourself.
|) a Shovel (+1)
[Character Inventory]
a) a Book of Beginner Cantrips {!d!k!v!s}
b) a Spellbook of Listen to the Music {!d!k!v!s}
// This is to tide me over until the stores cough up an Identify spellbook.
c) a Spellbook of See the Music {!d!k!v!s}
// This is my only source of see invisible at the moment.
d) 3 Flasks of oil {@F1!d!k!v!s}
e) 10 Potions of Speed {!d!k!v!s}
f) 9 Potions of Cure Critical Wounds {!d!k!v!s}
g) 10 Scrolls of Phase Door {@r1!r!d!k!v!s}
h) 5 Scrolls of Teleportation {!d!k!v!s}
i) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
j) 9 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
k) a Staff of Disarm[1|11] (11 charges) {@u3!d!k!v!s}
l) a Partial Totem of a Large kobold named Bruce {@m2!d!k!v!s}
m) a Partial Totem of a Novice paladin named Bruce {@m1!d!k!v!s}
n) a Partial Totem of an Owlbear
// A decent collection of totems for now. The Novice paladin is
// surprisingly tough for the early levels. The Owlbear is my newest heavy
// hitter, but it's pretty expensive in mana.
o) 28 Rounded Pebbles of Lightning (1d2) (+6,+6) {@w2=g!d!k!v!s}
It does extra damage from electricity. It cannot be harmed by
electricity.
You made it yourself.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Spellbook of Reveal Ways
b) a Spellbook of Charm
// These are for future use.
c) 16 Mushrooms of Cure Serious Wounds {100% off}
d) a Sprig of Athelas
e) 12 Potions of Cure Light Insanity
f) a Potion of Enlightenment
// Saving up for the next relic quest.
g) a Wooden Rod of Nothing (10/10)
h) a Wooden Rod of Nothing (10/10)
// Might not need these with the Lantern of Illumination.
i) a Partial Totem of a Novice warrior
j) a Partial Totem of a Novice mage
// Totems scored from the Thieves quest.
k) 16 Rounded Pebbles of Frost (1d2) (+4,+7) {90% off}
It does extra damage from frost. It cannot be harmed by cold.
You made it yourself.
l) a Parchment - Adventurer's Guide to Middle-earth
[The Mathom-house Inventory - Bree ]
a) a True Totem of Brodda, the Easterling
// One of my favorite hobbies for a Summoner... ;)
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Last updated 2007-06-01 1:23am EDT. |