Adelia Burrows, the Hobbit Summoner
[ToME 2.3.3 Character Sheet]
Name : Adelia Burrows Age 26 STR: 18/20
Sex : Female Height 31 INT: 14
Race : Hobbit Weight 50 WIS: 13
Class : Summoner Social Class 13 DEX: 18/60
Body : Player CON: 12
God : Eru Iluvatar CHR: 12
+ To Melee Hit 5 Level 27 Hit Points 225/ 225
+ To Melee Damage 4 Experience 51464 Spell Points 121/ 121
+ To Ranged Hit 24 Max Exp 51464 Sanity 140/ 140
+ To Ranged Damage 8 Exp to Adv. 52500 Piety 18732
AC 21+74 Gold 47249 Speed Fast (+3)
(Miscellaneous Abilities)
Fighting : Bad Perception : Bad Blows/Round: 3
Bows/Throw : Superb Searching : Bad Shots/Round: 2
Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 3d6+12
Stealth : Excellent Magic Device: Very Good Infra-Vision: 60 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Hobbit Bum. You are a
well-liked child. You have brown eyes, wavy auburn hair,
and an average complexion. You were notorious as a child
for keeping various forest wildlife as pets.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
Orc Cave: Level 17 (850')
// Dungeon town with a Forbidden Library. I'm hoping to score a Tome of
// Knowledge and an Eru tome.
A lost temple: Level 12 (600')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 370 enemies.
You saved 5 princesses.
You found 1 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 26th Quelle of the 2890th year of the third age.
You have been adventuring for 40 days.
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Add Str : ..3.............
Add Wis : ...............+
Add Dex : ......3..2......
Mul Mana : ...............+
Add Stea. : ...........3....
Add Sear. : .2..............
Add Infra : .2..............
Add Tun.. : ..............2.
Add Speed : ......3.........
Acid Brand: .............+..
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : .........+.....+
Sust Con : ..........+.....
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ........+.......
Free Act : ..........+.....
Hold Life : ................
Res Acid : ......++........
Res Elec : .......+........
Res Fire : .......+........
Res Cold : .......+........
Res Pois : .......+........
Res Fear : ................
Res Light : ..........+.....
Res Dark : ................
Res Blind : ................
Res Conf : ................
Res Sound : ................
Res Shard : ......+.........
Res Neth : ................
Res Nexus : ......+.........
Res Chaos : ................
Res Disen : ................
Lite : ..........+.....
Digestion : ....+...........
Xtra Shots: .+..............
Activate : .+.....+.++.....
Orc.ESP : .........+......
Good.ESP : .......+........
Skills (points left: 0)
- Combat 06.400 [0.600]
. Weaponmastery 00.000 [0.600]
- Archery 10.200 [0.400]
. Sling-mastery 00.000 [0.300]
- Sneakiness 02.200 [0.700]
. Stealth 06.000 [0.700]
. Disarming 02.500 [0.500]
- Magic 22.168 [0.800]
. Magic-Device 10.800 [1.000]
- Spirituality 10.950 [0.500]
. Prayer 12.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 30.880 [1.200]
. Summoning 31.800 [0.700]
. Corpse-preservation 31.000 [1.000]
// The skill point plan is to max Summoning, Corpse-preservation and
// Monster-lore, push Archery to 20 and Magic-Device to 15, buy Ammo
// creation, push Prayer far enough that all five relic quests will max it,
// and dump the rest into Magic. This is subject to change; I might not
// push Archery any further than I already have and reallocate the points
// to Magic. I think I need to push Prayer for a while, to get See the
// Music up to wizard-light levels...
Abilities
* Ammo creation
[Character Equipment]
a) a Whip (1d6) (+1,+0)
d) The Sling of Farmer Maggot (x2) (+20,+8) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
e) a Ring of Strength (+3)
It increases your strength by 3.
You bought it from the Black Market.
f) a Ring of Spell [Identify]
It has a spell stored inside.
You found it in the remains of a Paladin on level 20 of Orc Cave.
k) an Amulet of Slow Digestion
It slows your metabolism.
You bought it from the Magic shop.
m) a Dwarven Lantern
// Found on Orc 17.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nexus. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) The Cloak 'Colluin' [1,+20]
It can be activated for resistance (20+d20 turns) every 111 turns if
it is being worn. It provides resistance to acid, electricity, fire,
cold and poison. It allows you to sense the presence of good beings.
It cannot be harmed by acid, cold, lightning or fire.
// Fate find on Orc 16.
p) a Small Leather Shield of Reflection [2,+6]
s) a Metal Cap of the Noldor [3,+9] (+2)
It can be activated for detect treasure every 10+d20 turns if it is
being worn. It increases your dexterity by 2. It sustains your
dexterity. It allows you to sense the presence of orcs.
// Found in a chest on Orc 16.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Stealth [3,+1] (+3 to stealth)
It increases your stealth by 3.
It was given to you as a reward.
// Princess quest reward from BDw 6. Should've taken one of the weapons...
z) (nothing)
{) 17 Iron Shots of Acid (1d4) (+1,+11) {@w1=g!d!k!v!s}
It does extra damage from acid. It cannot be harmed by acid.
You made it yourself.
|) a Gnomish Shovel (+2)
[Character Inventory]
a) a Book of Beginner Cantrips {!d!k!v!s}
b) a Spellbook of See the Music {!d!k!v!s}
// This is my only source of see invisible at the moment.
c) 11 Potions of Speed {!d!k!v!s}
d) 11 Potions of Cure Critical Wounds {!d!k!v!s}
e) 10 Scrolls of Phase Door {@r1!r!d!k!v!s}
f) 7 Scrolls of Teleportation {!d!k!v!s}
g) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
h) 9 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
i) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
j) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!}
k) a Moonstone Rod of Quickness of Disarming (75/75) {@z3!d!k!v!s!!}
It can cast spells faster.
You bought it from the Black Market.
l) a Partial Totem of a Dwarven warrior named Bruce {@m1!d!k!v!s}
m) a Partial Totem of an Elite uruk named Bruce {@m3!d!k!v!s}
n) a Partial Totem of a 3-headed hydra named Bruce {@m2!d!k!v!s}
// I'm liking my totem collection more now. The Dwarven warrior (from the
// "Baruk Khazad! Khazad aimenu!" inscription) is especially fun; the hit
// points aren't great, but he does nice damage, and since he's level 0,
// I can summon lots of them at once to swarm the badguys.
o) The Rounded Pebble 'Travak' (3d6) (+8,+5) {@w3=g!d!k!v!s}
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Snaga on level 10 of Orc Cave.
p) 23 Rounded Pebbles of Venom (1d2) (+7,+10) {@w2=g!d!k!v!s}
It poisons your foes.
You made it yourself.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 16 Mushrooms of Cure Serious Wounds {100% off}
b) The Wand of Digging of Thrain (17 charges)
c) a Partial Totem of a Novice warrior
d) a Partial Totem of a Novice mage
e) a Partial Totem of a Novice paladin
f) a Partial Totem of a Baby bronze dragon
g) a Partial Totem of a Large kobold
h) a Partial Totem of a Giant tarantula
// Assorted retired totems that I should probably get rid of...
i) a Brass Lantern of Illumination (with 5618 turns of light) {@w9@t9!d!k!v!s}
It grants you the power of illuminate if it is being worn. It
provides light (radius 2) when fueled. It cannot be harmed by fire.
You bought it from the Black Market.
// Bought near the end of the Downs. Replaced with the Dwarven Lantern and
// Rod of Illumination.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
// Wish I could wield this, but Eru would be displeased... :-\
k) a Parchment - Adventurer's Guide to Middle-earth
[Home Inventory - Lothlorien ]
a) a Spellbook of Reveal Ways
b) a Spellbook of Identify
c) a Spellbook of Listen to the Music
d) a Spellbook of Charm
e) 2 Sprigs of Athelas
f) 26 Potions of Cure Light Insanity
g) 9 Potions of Speed {!d!k!v!s}
h) a Potion of Healing
i) a Rod Tip of Disarming (50 Mana to cast)
// For future use with a better rod.
j) a Ring of See Invisible
It allows you to see invisible monsters.
You bought it from the Expensive Black Market.
// Yeah, okay, See the Music isn't my *only* source of see invisible; I
// just don't want to swap out either of my current rings just yet...
k) an Amulet of Spell
[The Mathom-house Inventory - Bree ]
a) a True Totem of Brodda, the Easterling
b) a True Totem of Ufthak of Cirith Ungol
c) a True Totem of Ugluk, the Uruk
d) a True Totem of Nar, the Dwarf
e) a True Totem of Lagduf, the Snaga
f) a True Totem of Grishnakh, the Hill Orc
// One of my favorite hobbies for a Summoner... ;) And v2.3's re-expanded
// Mathom-house gives me plenty of room to indulge.
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Last updated 2007-07-08 12:58am EDT. |