Zizzo's ToME Stepladder

Qkzjpv the Swift, the DeathMold Monk

  [ToME 2.3.3 Character Sheet]

 Name  : Qkzjpv the Swift       Age                 18       STR:  18/40       
 Sex   : Neuter                 Height               9       INT:     16       
 Race  : DeathMold              Weight              50       WIS:  18/30       
 Class : Monk                   Social Class        29       DEX:     17       
 Body  : Player                                              CON:  18/30       
 God   : Nobody                                              CHR:      3       
                                                                               
 + To Melee Hit          13 Level             26    Hit Points      376/   376 
 + To Melee Damage       17 Experience     59582    Spell Points     59/    59 
 + To Ranged Hit         19 Max Exp        59582    Sanity          187/   187 
 + To Ranged Damage      20 Exp to Adv.    72500                               
   AC                  1+88 Gold           88177    Speed            Fast (+3) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  76-356    
 Stealth     : Heroic       Magic Device: Bad          Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in wet mud, called to life by the Witch-King           
          of Angmar.  You curse him for this, and you have studied             
          martial arts in the hopes of seeking him out and destroying          
          him.                                                                 


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 3014 enemies.
 You saved 5 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 1st Enderi of the 2890th year of the third age.
 You have been adventuring for 12 days.

                    adefghmnopuz{|@             
        Slay Anim.: ............+..             
        Slay Und. : ............+..             
        Slay Demon: ............+..             
        Poison Brd: ............+..             
        Elec Brand: ............+..             
        Sust Str  : ...............             
        Sust Int  : ...............             
        Sust Wis  : ...............             
        Sust Dex  : ...............             
        Sust Con  : ..........+....             
        Sust Chr  : ...............             
        Invisible : ...............             
        Mul life  : ...............             
        Sens Fire : ...............             
        Reflect   : ...............             
        Free Act  : ..+.......+...+             
        Hold Life : ..............+             
        Res Acid  : ...............             
        Res Elec  : ...............             
        Res Fire  : ...+...........             
        Res Cold  : ....+..........             
        Res Pois  : ...............             
        Res Fear  : ...............             
        Res Light : ..........+....             
        Res Dark  : ...............             
        Res Blind : ...............             
        Res Conf  : ...............             
        Res Sound : ...............             
        Res Shard : ...............             
        Res Neth  : ..............+             
        Res Nexus : ..............+             
        Res Chaos : ...............             
        Res Disen : ...............             
        Lite      : ..........+....             
        Activate  : ..........+....             

Skills (points left: 0)
 - Combat                                        23.400 [0.900]
          . Weaponmastery                        02.500 [0.300]
          . Archery                              10.100 [0.400]
          . Barehand-combat                      30.700 [0.900]
 - Sneakiness                                    04.960 [0.900]
          . Stealth                              26.000 [0.900]
          . Disarming                            02.500 [0.900]
          . Dodging                              30.800 [0.700]
 - Magic                                         09.780 [0.600]
          . Magic-Device                         00.500 [1.000]
          . Meta                                 00.000 [0.500]
          . Temporal                             16.500 [0.500]
          . Mind                                 00.000 [0.500]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  08.500 [0.900]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  01.000 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]
          . Mimicry                              01.300 [0.400]
// The skill point plan is to max Combat, Barehand-combat, Dodging and
// Temporal, push Archery to 10 and buy Ammo creation, and dump the rest
// into Magic for mana.  Temporal is now high enough to cast Essence of
// Speed, but the fail rate is still pretty high.

Abilities
 * Ammo creation


  [Fates]

You may find an Iron Helm on level 25.


  [Character Equipment]

a) (nothing)
d) a Long Bow of Power (x3) (+6,+20)
// Princess quest reward from BDw 8.
e) a Ring of Free Action
    It provides immunity to paralysis.  
    You bought it from the Black Market.
f) a Ring of Fire Resistance
    It provides resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Magic shop.
g) a Ring of Cold Resistance {25% off}
    It provides resistance to cold.  It cannot be harmed by cold.  
    You bought it from the Magic shop.
h) a Ring of Spell [Essence of Speed]
// With no armor, no weapon and no amulet, I'm *really* gonna have to make
// these ring slots really work for me...
m) a Dwarven Lantern
n) (nothing)
o) (nothing)
p) (nothing)
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
z) (nothing)
{) 20 Arrows 'Dorthil' (1d4) (+8,+14) {@w1=g!d!k!v!s}
    It does extra damage from electricity.  It poisons your foes.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) (nothing)


  [Character Inventory]

a) The Shrunken Head of Nightmares (charging) {@A0!!}
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Snaga on level 21 of Orc Cave.
b) 10 Potions of Cure Critical Wounds {!q!d!k!v!s}
c) 10 Scrolls of Phase Door {@r1!r!d!k!v!s}
d) 5 Scrolls of Teleportation {!d!k!v!s}
e) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
f) 50 Scrolls of Identify {@r9!d!k!v!s}
g) a Scroll of Detect Invisible
// I *gotta* find a better source of see invisible...
h) 10 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
i) a Wand of Noxious Cloud[1|25] (5 charges) {@a5!d!k!v!s}
j) The Wand of Digging of Thrain (19 charges)
k) a Feathers Cloak [1,+7] {@w0@t0!d!k!v!s}
// Yeah, I know, I said I wasn't going to use Mimicry.  This is for
// emergencies like no-teleport special levels, and for overland travel.
l) 15 Arrows of Acid (1d4) (+5,+5) {@w2=g!d!k!v!s}
    It does extra damage from acid.  It cannot be harmed by acid.  
    You bought it from the Weaponsmith.
m) 20 Arrows of Frost (1d4) (+3,+4) {@w3=g!d!k!v!s}
    It does extra damage from frost.  It cannot be harmed by cold.  
    You made it yourself.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Essence of Speed
b) 16 Mushrooms of Cure Serious Wounds {100% off}
c) 3 Potions of Cure Light Insanity
d) 2 Potions of Healing
e) a Wooden Rod of Nothing (10/10)
f) a Ring of Slow Digestion
    It slows your metabolism.  
    You bought it from the Magic shop.
g) a Ring of Fear Resistance
h) a Ring of Spell
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
j) a Spider Web [1] {average}
// Dunno whether this is better than the one I'm carrying...
k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}


  [The Mathom-house Inventory - Bree ]

a) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, sound, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.



Last updated 2007-05-13 4:00am EDT.

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    Comments

    2007-04-29 6:13am EDT
    It's a compulsion, I tells ya… :-} The gimmick for this one is that I plan to push Temporal all the way up and use Essence of Speed (hence the name). That's the upside; the downside is that I'm a non-LostSoul DeathMold abstaining from Mimicry (except for emergencies) and a Dodging Monk with no plans to use Possession (though I could be persuaded otherwise on that front). Am I crazy? Funny you should ask… ;)

    2007-05-13 4:00am EDT
    Done Orc Cave. The DeathMold movement is starting to get annoying. What's really annoying, though, is needing several hundred turns to pick up the drops from a couple packs of orcs. Moria's gonna be a nightmare at this rate…

    2007-06-24 9:58pm EDT
    Done Mirkwood. I think I'm getting the hang of DeathMold movement. Still worried about picking up stuff off the floor in Moria with its insane monster generation rate, though…

    2007-10-06 9:08pm EDT
    Midpoint of Moria. The solution I've settled on for the Moria loot collection problem is to simply leave most of it on the floor, picking out only stuff that is likely to be an artifact or otherwise useful, or to sell for a lot. My spellcasting prowess is improving; I should be able to run Essence of Speed full time before too long.

    2008-01-23 4:27am EST
    Moria done. As promised, running Essence of Speed full time now. Lack of resists is getting annoying, though. Dunno whether to do Mordor or Land of Mountains next…

    2008-07-02 4:20am EDT
    Swept Mordor. Extremely annoying with no fire resistance and random DeathMold movement; I had to recall out every few levels just to replace scrolls lost to lava. I think I'll skip Land of Mountains, since I couldn't wear Trone's coat without wrecking Dodging; that means Dol Guldur is next, I suppose.

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