Qkzjpv the Swift, the DeathMold Monk
[ToME 2.3.3 Character Sheet]
Name : Qkzjpv the Swift Age 18 STR: 18/50
Sex : Neuter Height 9 INT: 16
Race : DeathMold Weight 50 WIS: 18/60
Class : Monk Social Class 29 DEX: 18/32
Body : Player CON: 18/60
God : Nobody CHR: 6
+ To Melee Hit 15 Level 30 Hit Points 480/ 480
+ To Melee Damage 19 Experience 233783 Spell Points 80/ 80
+ To Ranged Hit 28 Max Exp 233783 Sanity 223/ 245
// Urk... Bad run-in with a Mind flayer. Didn't have enough potions to
// patch it all the way up.
+ To Ranged Damage 7 Exp to Adv. 290000
AC 1+99 Gold 208937 Speed Fast (+3)
(Miscellaneous Abilities)
Fighting : Heroic Perception : Bad Blows/Round: 4
Bows/Throw : Superb Searching : Bad Shots/Round: 1
Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 84-460
Stealth : Heroic Magic Device: Bad Infra-Vision: 100 feet
Tactic: normal
Explor: normal
(Character Background)
You were born in wet mud, called to life by the Witch-King
of Angmar. You curse him for this, and you have studied
martial arts in the hopes of seeking him out and destroying
him.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
You have done something experimental.
Your body is a Player.
You are currently in the town of Bree.
You have defeated 5827 enemies.
You saved 16 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 8th Quelle of the 2890th year of the third age.
You have been adventuring for 22 days.
adefghmnopuz{|@
Slay Anim.: ............+..
Slay Und. : ............+..
Slay Demon: ............+..
Poison Brd: ............+..
Elec Brand: ............+..
Sust Str : ...............
Sust Int : ...............
Sust Wis : ...............
Sust Dex : ...............
Sust Con : ..........+....
Sust Chr : ...............
Invisible : ...............
Mul life : ...............
Sens Fire : ...............
Reflect : ...............
Free Act : ..........+...+
Hold Life : ..............+
Res Acid : ...............
Res Elec : ...............
Res Fire : ...+...........
Res Cold : ...............
Res Pois : ...............
Res Fear : ..+............
Res Light : ..........+....
Res Dark : ...............
Res Blind : ...............
Res Conf : ...............
Res Sound : ...............
Res Shard : ...............
Res Neth : ..............+
Res Nexus : ..............+
Res Chaos : ...............
Res Disen : ...............
Lite : ..........+....
See Invis : ....+..........
Xtra Might: .+.............
Activate : ..........+....
Skills (points left: 0)
- Combat 27.900 [0.900]
. Weaponmastery 02.500 [0.300]
. Archery 10.100 [0.400]
. Barehand-combat 34.300 [0.900]
- Sneakiness 05.410 [0.900]
. Stealth 26.000 [0.900]
. Disarming 02.500 [0.900]
. Dodging 34.300 [0.700]
- Magic 12.480 [0.600]
. Magic-Device 00.500 [1.000]
. Meta 00.000 [0.500]
. Temporal 24.000 [0.500]
. Mind 00.000 [0.500]
. Necromancy 00.000 [0.200]
- Spirituality 08.500 [0.900]
. Prayer 00.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 01.000 [1.100]
. Corpse-preservation 01.000 [0.500]
. Possession 00.000 [0.100]
. Mimicry 01.300 [0.400]
// The skill point plan is to max Combat, Barehand-combat, Dodging and
// Temporal, push Archery to 10 and buy Ammo creation, and dump the rest
// into Magic for mana. Essence of Speed is down to about 20% fail rate;
// I've been using against tough monsters and large crowds, but I need to
// get my INT pushed up some more before I can use it full time.
Abilities
* Ammo creation
[Character Equipment]
a) (nothing)
d) a Long Bow of Extra Might (x5) (+13,+7)
// Dropped by a pack of Snagas on Mkw 25.
e) a Ring of Fear Resistance
f) a Ring of Fire Resistance
It provides resistance to fire. It cannot be harmed by fire.
You bought it from the Magic shop.
g) a Ring of See Invisible
h) a Ring of Spell [Essence of Speed]
// With no armor, no weapon and no amulet, I'm *really* gonna have to make
// these ring slots really work for me. In fact, I might need to go get my
// Essence of Speed spellbook fireproofed so I can swap out the Ring of
// Spell...
m) a Feanorian Lamp
// Bought just recently from the Bree black market.
n) (nothing)
o) (nothing)
p) (nothing)
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
z) (nothing)
{) 20 Arrows 'Dorthil' (1d4) (+8,+14) {@w1=g!d!k!v!s}
It does extra damage from electricity. It poisons your foes. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It is especially deadly against natural creatures. It cannot
be harmed by acid, cold, lightning or fire.
You made it yourself.
// Forged on Orc 12.
|) (nothing)
[Character Inventory]
a) 10 Potions of Cure Critical Wounds {!q!d!k!v!s}
b) 11 Scrolls of Phase Door {@r1!r!d!k!v!s}
c) 6 Scrolls of Teleportation {!d!k!v!s}
d) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
e) 50 Scrolls of Identify {@r9!d!k!v!s}
f) 11 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
g) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!}
h) a Rod Tip of Illumination (8 Mana to cast)
// This is going on the first Rod of Simplicity I find... :-\
i) 2 Wands of Noxious Cloud[1|25] (6 charges) {@a5!d!k!v!s}
j) The Wand of Digging of Thrain (19 charges)
k) a Cloak of Mist [1,+0] {@w0!d!k!v!s}
// Yeah, I know, I said I wasn't going to use Mimicry. This is for
// emergencies like no-teleport special levels, and for overland travel.
l) 20 Arrows of Venom (1d4) (+9,+8) {@w2=g!d!k!v!s}
It poisons your foes.
You made it yourself.
m) 17 Arrows of Frost (1d4) (+6,+5) {@w3=g!d!k!v!s}
It does extra damage from frost. It cannot be harmed by cold.
You made it yourself.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Spellbook of Essence of Speed
b) 16 Mushrooms of Cure Serious Wounds {100% off}
c) 3 Potions of Healing
d) 2 Potions of Restore Mana
e) a Potion of Enlightenment
f) a Scroll of Reset Recall
g) a Scroll of Genocide
h) a Wooden Rod of Door/Stair Location (10/10)
i) a Wooden Rod of Nothing (10/10)
// Dunno whether it's worth it to assemble these. I mean, it's not like I
// use doors that much anyway...
j) a Ring of Slow Digestion
It slows your metabolism.
You bought it from the Magic shop.
k) a Ring of Sound Resistance
l) a Ring of Confusion Resistance
m) a Ring of Shard Resistance
// Saved for possible late-game use, in case I need to patch any holes in
// my resistance coverage.
n) a Ring of Flying
o) a Ring of Spell
p) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 30.
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
r) a Spider Web [1] {average}
// Saved in case the one I'm carrying gets destroyed. I've already lost
// one, so this isn't an idle concern...
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to
levitate. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
u) a Long Bow of Power (x3) (+7,+20)
// Princess quest reward from BDw 8.
v) 15 Elf Skeletons
// From the Lothlorien house quest. Used a few at the bottom of the Orc
// Cave; the rest are saved for forging at lower depths. In fact, I should
// probably take a few to the bottom of Mirkwood...
[The Mathom-house Inventory - Bree ]
a) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, sound, shards and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
b) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 28.
c) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It can be activated for drain life (120) every 400 turns if it is
being worn. It increases your wisdom and constitution by 3. It is
especially deadly against dragons. It allows you to sense the
presence of undead and evil beings. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young green dragon on level 32 of
Mirkwood.
d) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 29 of Mirkwood.
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Last updated 2007-06-24 9:58pm EDT. |