Qkzjpv the Swift, the DeathMold Monk
[ToME 2.3.3 Character Sheet]
Name : Qkzjpv the Swift Age 18 STR: 18/100
Sex : Neuter Height 9 INT: 18/54
Race : DeathMold Weight 50 WIS: 18/140
Class : Monk Social Class 29 DEX: 18/85
Body : Player CON: 18/138
God : Nobody CHR: 13
+ To Melee Hit 20 Level 34 Hit Points 638/ 638
+ To Melee Damage 22 Experience 947030 Spell Points 168/ 168
+ To Ranged Hit 33 Max Exp 947030 Sanity 413/ 413
+ To Ranged Damage 7 Exp to Adv. 1015000
AC 2+109 Gold 105989 Speed Fast (+3)
(Miscellaneous Abilities)
Fighting : Legendary[2] Perception : Bad Blows/Round: 5
Bows/Throw : Heroic Searching : Bad Shots/Round: 1
Saving Throw: Good Disarming : Bad Mel.dmg/Rnd: 120-590
Stealth : Heroic Magic Device: Bad Infra-Vision: 100 feet
Tactic: normal
Explor: normal
(Character Background)
You were born in wet mud, called to life by the Witch-King
of Angmar. You curse him for this, and you have studied
martial arts in the hopes of seeking him out and destroying
him.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
// Quick sweep through looking for dungeon towns when my sanity was very
// low and I was out of potions to cure it.
Moria: Level 40 (2000')
You have done something experimental.
Your body is a Player.
You are currently in the town of Bree.
// Normally I would have relocated to Lothlorien by now, but its weapon
// store cap sucks, and going to another town to sell weapons all the time
// would be extremely annoying.
You have defeated 11373 enemies.
You saved 16 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 17th Quelle of the 2890th year of the third age.
You have been adventuring for 31 days.
adefghmnopuz{|@
Add Wis : ...21..........
Add Con : ...2...........
Slay Anim.: ............+..
Slay Und. : ............+..
Slay Demon: ............+..
Poison Brd: ............+..
Elec Brand: ............+..
Sust Str : ...............
Sust Int : ....+..........
Sust Wis : ...+...........
Sust Dex : ...............
Sust Con : ...............
Sust Chr : ...............
Invisible : ...............
Mul life : ...............
Sens Fire : ...............
Reflect : ...............
Free Act : ...++.........+
Hold Life : ..............+
Res Acid : ...+...........
Res Elec : ...............
Res Fire : ..........+....
Res Cold : ...............
Res Pois : ...............
Res Fear : ..+............
Res Light : ....+..........
Res Dark : ...............
Res Blind : ...+...........
Res Conf : ....++.........
Res Sound : ...............
Res Shard : ...+...........
Res Neth : ..............+
Res Nexus : ..............+
Res Chaos : .....+.........
Res Disen : ...............
Levitate : ...+...........
See Invis : ....+..........
Digestion : ....+..........
Xtra Might: .+.............
Activate : ..........+....
Skills (points left: 0)
- Combat 28.350 [0.900]
. Weaponmastery 02.500 [0.300]
. Archery 10.100 [0.400]
. Barehand-combat 35.200 [0.900]
- Sneakiness 05.590 [0.900]
. Stealth 26.000 [0.900]
. Disarming 02.500 [0.900]
. Dodging 35.700 [0.700]
- Magic 16.440 [0.600]
. Magic-Device 00.500 [1.000]
. Meta 00.000 [0.500]
. Temporal 32.000 [0.500]
. Mind 00.000 [0.500]
. Necromancy 00.000 [0.200]
- Spirituality 08.500 [0.900]
. Prayer 00.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 01.000 [1.100]
. Corpse-preservation 01.000 [0.500]
. Possession 00.000 [0.100]
. Mimicry 01.300 [0.400]
// The skill point plan is to max Combat, Barehand-combat, Dodging and
// Temporal, push Archery to 10 and buy Ammo creation, and dump the rest
// into Magic for mana. I can just barely recover the mana cost of Essence
// of Speed now, and the fail rate is down to around 10%; I'm using it more
// often now as fast monsters are getting more common, but I need more
// buffer before I can use it full time.
Abilities
* Ammo creation
[Character Equipment]
a) (nothing)
d) a Long Bow of Extra Might (x5) (+13,+7)
// Dropped by a pack of Snagas on Mkw 25.
e) a Ring of Fear Resistance
f) The Ring 'Helth' (+2)
It increases your wisdom and constitution by 2. It sustains your
wisdom. It provides immunity to paralysis. It provides resistance to
acid, blindness and shards. It allows you to levitate. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature bronze dragon on level 39 of Moria.
g) The Ring of Marunele (+1)
It increases your wisdom by 1. It sustains your intelligence. It
provides immunity to paralysis. It provides resistance to light and
confusion. It allows you to see invisible monsters. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young blue dragon on level 40 of Moria.
h) an Indestructible Ring of Chaos Resistance
It provides resistance to confusion and chaos. It cannot be harmed by
acid, cold, lightning or fire.
You bought it from the Black Market.
// With no armor, no weapon and no amulet (and the bow slot occupied by an
// actual bow), I'm *really* gonna have to make these ring slots really
// work for me. The plan for now is to collect randart rings like the
// above to try to patch everything up.
m) a Feanorian Lamp {@w9!d!k!v!s}
// Bought from the Bree black market after finishing Mirkwood.
n) (nothing)
o) (nothing)
p) (nothing)
u) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Medusa, the Gorgon on level 40 of Moria.
// The only armor I'm allowing myself for now. I had Cammithrim here for
// free action.
z) (nothing)
{) 20 Arrows 'Dorthil' (1d4) (+8,+14) {@w1=g!d!k!v!s}
It does extra damage from electricity. It poisons your foes. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It is especially deadly against natural creatures. It cannot
be harmed by acid, cold, lightning or fire.
You made it yourself.
// Forged on Orc 12.
|) (nothing)
[Character Inventory]
a) a Fireproof Tome of the Time {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
// Bought fairly recently from the Gondolin black market. Not much of use
// in it besides Essence of Speed, frankly; Banishment might be useful, but
// I need Conveyance for that.
b) 10 Potions of Cure Critical Wounds {!q!d!k!v!s}
c) 10 Scrolls of Phase Door {@r1!r!d!k!v!s}
d) 5 Scrolls of Teleportation {!d!k!v!s}
e) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
f) 10 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
g) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!}
h) a Silver Rod of Lightning Balls (100/100) {@z1!d!k!v!s!!}
// This is something of an experiment. I don't plan to use this to
// actually deal damage, just to wake monsters up and get them to come to
// me. Groups of orcs and trolls in particular tend to drop treasures
// around their perimeter as I kill them, blocking my approach.
i) a Wand of Noxious Cloud[9|38] (6 charges) {@a5!d!k!v!s}
j) The Wand of Digging of Thrain (13 charges) {@a4!d!k!v!s}
k) The Stone of Lore {@w9@A9!d!k!v!s!!}
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
l) 19 Arrows 'Naril' (1d4) (+12,+6) {@w2=g!d!k!v!s}
It does extra damage from acid and electricity. It is especially
deadly against giants. It strikes at undead with holy wrath. It is
especially deadly against natural creatures. It cannot be harmed by
acid, cold, lightning or fire.
You made it yourself.
// Forged on MoM 33.
m) 27 Seeker Arrows of Lightning (4d4) (+6,+5) {@w3=g!d!k!v!s}
It does extra damage from electricity. It cannot be harmed by
electricity.
You made it yourself.
// Forged on MoM 40.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 4 Sprigs of Athelas
b) 16 Potions of Cure Light Insanity
c) 9 Potions of Healing
d) 6 Potions of Restore Mana
e) 6 Potions of Enlightenment
f) 6 Potions of Resistance
g) 6 Scrolls of Reset Recall
h) 2 Scrolls of Genocide
i) a Wooden Rod of Door/Stair Location (10/10)
// I don't carry this because I don't actually use doors much...
j) a Rod Tip of Illumination (8 Mana to cast)
// This is going on the first Rod of Simplicity I find... :-\
k) a Rod Tip of Detection (80 Mana to cast)
// And this will probably go on the second.
l) a Mouse Fur [1,+6] {@w0@t0!d!k!v!s}
m) a Spider Web [1,+0] {@w0@t0!d!k!v!s}
// Yeah, I know, I said I wasn't going to use Mimicry. These are for
// emergencies like no-teleport special levels, and for overland travel.
n) 10 Elf Skeletons
// From the Lothlorien house quest. Used a few at the bottom of the Orc
// Cave, and a few more at the midpoint of Moria; I'll probably use a few
// more at the bottom of Moria, and maybe save a few for deeper.
[Home Inventory - Lothlorien ]
a) a Spellbook of Essence of Speed
// Should sell this, I suppose.
b) a Ring of Fire Resistance
It provides resistance to fire. It cannot be harmed by fire.
You bought it from the Magic shop.
c) a Ring of Light and Darkness Resistance
d) a Ring of Sound Resistance
e) a Ring of Confusion Resistance
f) a Ring of Flying
// I plan to save one of every type of resistance/utility ring I can find,
// for possible late-game use to patch up any coverage holes.
g) a Ring of Spell [Essence of Speed]
// Wore this for a while instead of packing the book to avoid getting it
// burnt. Should probably sell it too.
h) a Ring of Spell
i) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 30.
j) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
k) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It can be used to store a spell. It provides resistance
to electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature white dragon on level 35 of Moria.
l) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
m) a Long Bow of Power (x3) (+7,+20)
// Princess quest reward from BDw 8.
[The Mathom-house Inventory - Bree ]
// Most of my artifact armor and weapons will end up here.
a) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, sound, shards and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
b) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Cave orc on level 35 of Moria.
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
d) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 35 of Moria.
e) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 32 of Moria.
f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to
levitate. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
g) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 28.
h) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 38 of Moria.
i) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity,
light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Mummified orc on level 39 of Moria.
j) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It can be activated for drain life (120) every 400 turns if it is
being worn. It increases your wisdom and constitution by 3. It is
especially deadly against dragons. It allows you to sense the
presence of undead and evil beings. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young green dragon on level 32 of
Mirkwood.
k) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Draebor, the Imp on level 38 of Moria.
l) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 29 of Mirkwood.
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Last updated 2007-10-06 9:08pm EDT. |