Qkzjpv the Swift, the DeathMold Monk
[ToME 2.3.4 Character Sheet]
Name : Qkzjpv the Swift Age 18 STR: 18/149
Sex : Neuter Height 9 INT: 18/71
Race : DeathMold Weight 50 WIS: 18/***
Class : Monk Social Class 29 DEX: 18/117
Body : Player CON: 18/192
God : Nobody CHR! 14
+ To Melee Hit 29 Level 39 Hit Points 910/ 910
+ To Melee Damage 29 Experience 2666978 Spell Points 244/ 244
+ To Ranged Hit 46 Max Exp 2666978 Sanity 726/ 726
+ To Ranged Damage 19 Exp to Adv. 2900000
AC 0+131 Gold 219305 Speed Fast (+18)
// This is +4 from Barehand-combat and +14 from Essence of Speed.
(Miscellaneous Abilities)
Fighting : Legendary[12]Perception : Fair Blows/Round: 6
Bows/Throw : Legendary[2] Searching : Fair Shots/Round: 1
Saving Throw: Very Good Disarming : Poor Mel.dmg/Rnd: 186-942
Stealth : Heroic Magic Device: Bad Infra-Vision: 100 feet
Tactic: normal
Explor: normal
(Character Background)
You were born in wet mud, called to life by the Witch-King
of Angmar. You curse him for this, and you have studied
martial arts in the hopes of seeking him out and destroying
him.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
// Quick sweep through looking for dungeon towns after a bad run-in with a
// Mind flayer early in Moria left with me near zero sanity and not enough
// potions to cure it.
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
You have done something experimental.
Your body is a Player.
You are currently in the town of Bree.
// Normally I would have relocated to Lothlorien by now, but its weapon
// store cap sucks, and going to another town to sell weapons all the time
// would be extremely annoying.
You have defeated 16318 enemies.
You saved 16 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 24th Quelle of the 2890th year of the third age.
You have been adventuring for 38 days.
adefghmnopuz{|@
Add Wis : ...21..........
Add Dex : .2.............
Add Con : ...2...........
Add Sear. : ......4........
Slay Anim.: ............+..
Slay Und. : ............+..
Slay Demon: ............+..
Poison Brd: ............+..
Elec Brand: ............+..
Sust Str : ...............
Sust Int : ....+..........
Sust Wis : ...+...........
Sust Dex : ...............
Sust Con : ...............
Sust Chr : ...............
Invisible : ...............
Mul life : ...............
Sens Fire : ...............
Reflect : ...............
Free Act : .+.++.........+
Hold Life : ..............+
Res Acid : ...+...........
Res Elec : ...............
Res Fire : ...............
Res Cold : ...............
Res Pois : ...............
Res Fear : ..+............
Res Light : ....+..........
Res Dark : ...............
Res Blind : ...+...........
Res Conf : ....++.........
Res Sound : ...............
Res Shard : ...+...........
Res Neth : ..............+
Res Nexus : ..............+
Res Chaos : .....+.........
Res Disen : ...............
Levitate : ...+...........
See Invis : ....+..........
Digestion : ....+..........
Xtra Might: .+.............
Activate : ......+........
Dragon.ESP: .+.............
// I really, *really* don't like not having base resists or resist poison
// covered at this point...
Skills (points left: 0)
- Combat 31.050 [0.900]
. Weaponmastery 02.500 [0.300]
. Archery 10.100 [0.400]
. Barehand-combat 40.600 [0.900]
- Sneakiness 06.580 [0.900]
. Stealth 26.000 [0.900]
. Disarming 02.500 [0.900]
. Dodging 43.400 [0.700]
- Magic 17.220 [0.600]
. Magic-Device 00.500 [1.000]
. Meta 00.000 [0.500]
. Temporal 38.500 [0.500]
. Mind 00.000 [0.500]
. Necromancy 00.000 [0.200]
- Spirituality 08.500 [0.900]
. Prayer 00.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 01.000 [1.100]
. Corpse-preservation 01.000 [0.500]
. Possession 00.000 [0.100]
. Mimicry 01.300 [0.400]
// The skill point plan is to max Combat, Barehand-combat, Dodging and
// Temporal, push Archery to 10 and buy Ammo creation, and dump the rest
// into Magic for mana. Barehand-combat gets increased in occasional leaps
// from one extra-attack threshold to the next; the rest of the time, I'm
// keeping Dodging at level+4 for my own safety and pushing Temporal with
// the rest. That's left Combat lagging for quite a while.
Abilities
* Ammo creation
[Character Equipment]
a) (nothing)
d) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Smaug the Golden on level 50 of Moria.
// Paging Alanis Morrissette... ;)
e) a Ring of Fear Resistance
It makes you completely fearless.
You found it in the remains of a Hill orc on level 21 of Orc Cave.
f) The Ring 'Helth' (+2)
It increases your wisdom and constitution by 2. It sustains your
wisdom. It provides immunity to paralysis. It provides resistance to
acid, blindness and shards. It allows you to levitate. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature bronze dragon on level 39 of Moria.
g) The Ring of Marunele (+1)
It increases your wisdom by 1. It sustains your intelligence. It
provides immunity to paralysis. It provides resistance to light and
confusion. It allows you to see invisible monsters. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young blue dragon on level 40 of Moria.
h) an Indestructible Ring of Chaos Resistance
It provides resistance to confusion and chaos. It cannot be harmed by
acid, cold, lightning or fire.
You bought it from the Black Market.
// With no armor, no weapon and no amulet (and the bow slot occupied by an
// actual bow), I'm *really* gonna have to make these ring slots work for
// me. The plan for now is to collect randart rings like the above to try
// to patch everything up.
m) The Phial of Galadriel (+4) {@w6@A6!d!k!v!s!!}
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Rogrog the Black Troll on level 44 of Moria.
n) (nothing)
o) (nothing)
p) (nothing)
u) (nothing)
z) (nothing)
{) 20 Arrows 'Dorthil' (1d4) (+8,+14) {@w1=g!d!k!v!s}
It does extra damage from electricity. It poisons your foes. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It is especially deadly against natural creatures. It cannot
be harmed by acid, cold, lightning or fire.
You made it yourself.
// Forged on Orc 12.
|) (nothing)
[Character Inventory]
a) a Fireproof Tome of the Time {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
// Bought recently from the Gondolin black market about mid-Moria. Not
// much of use in it besides Essence of Speed, frankly; Banishment might be
// useful, but I need Conveyance for that.
b) 9 Potions of Cure Critical Wounds {!q!d!k!v!s}
c) 10 Scrolls of Phase Door {@r1!r!d!k!v!s}
d) 9 Scrolls of Teleportation {!d!k!v!s}
e) 10 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
f) a Silver Rod of Lightning Balls (100/100) {@z1!d!k!v!s!!}
// This isn't for actual damage dealing, just to wake up monsters and get
// them to come to me --- particularly things like groups of orcs and
// trolls, which tend to drop treasure around their perimeter as I kill
// them, blocking my approach. Should've held out for a Rod of Simplicity,
// though...
g) a Golden Rod of Recall (56/125) {@z2!*!!}
h) a Wand of Noxious Cloud[6|33] (9 charges) {@a5!d!k!v!s}
i) The Wand of Digging of Thrain (13 charges) {@a4!d!k!v!s}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
j) The Stone of Lore {@w9@A9!d!k!v!s!!}
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
k) 19 Arrows 'Naril' (1d4) (+12,+6) {@w2=g!d!k!v!s}
It does extra damage from acid and electricity. It is especially
deadly against giants. It strikes at undead with holy wrath. It is
especially deadly against natural creatures. It cannot be harmed by
acid, cold, lightning or fire.
You made it yourself.
// Forged on MoM 33.
l) 12 Seeker Arrows of Lightning (4d4) (+6,+5) {@w3=g!d!k!v!s}
It does extra damage from electricity. It cannot be harmed by
electricity.
You made it yourself.
// Forged on MoM 40. Lost a lot of them to fire damage...
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) Raistlin's Ready Ranger of Rationality {!!}
It can be activated for cure insanity every 200 turns.
You found it in the remains of a Master vampire on level 44 of Moria.
b) 5 Sprigs of Athelas
c) 35 Potions of Cure Light Insanity
d) 20 Potions of Healing
e) 8 Potions of Restore Mana
f) 11 Potions of Enlightenment
g) 10 Potions of Resistance
h) 11 Scrolls of Reset Recall
i) 2 Scrolls of Genocide
j) a Wooden Rod of Door/Stair Location (10/10)
// I don't carry this because I don't actually use doors much...
k) a Wooden Rod of Illumination (10/10)
// Was packing this before I found the Phial. Annoyingly difficult to
// activate with no Magic-Device skill; the Phial is a bit better, but the
// recharge time is annoying...
l) a Rod Tip of Illumination (8 Mana to cast)
// ...which is why I'm holding onto this, for possible use with a Rod of
// Simplicity.
m) a Rod Tip of Detection (80 Mana to cast)
n) a Wolf Pelt of Protection [1,+15]
o) a Mouse Fur [1,+6] {@w0@t0!d!k!v!s}
p) a Spider Web [1,+0] {@w0@t0!d!k!v!s}
// Yeah, I know, I said I wasn't going to use Mimicry. These are for
// emergencies like no-teleport special levels, and for overland travel.
q) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Medusa, the Gorgon on level 40 of Moria.
r) a Long Bow of Extra Might (x6) (+10,+15)
It provides resistance to acid. It fires missiles with extra might.
You found it in the remains of an Elite uruk Archer on level 47 of Moria.
// I do a bit more damage with this than with Bard, but archery isn't
// supposed to be my primary damage dealer anyway, and I'm probably going
// to need to cover some resists from the bow slot anyway.
s) 7 Elf Skeletons
// From the Lothlorien house quest. Used a few at the bottom of the Orc
// Cave, and a few more at the midpoint and bottom of Moria; I'm saving the
// rest to try in deeper dungeons.
[Home Inventory - Lothlorien ]
a) a Spellbook of Essence of Speed
// Should sell this, I suppose.
b) Kelek's Practical Joke (mass geno @ 1000)
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Black ooze on level 40 of Moria.
c) a Ring of Fire Resistance
It provides resistance to fire. It cannot be harmed by fire.
You bought it from the Magic shop.
d) The Ring 'Nildilor' (+1)
It increases your intelligence and dexterity by 1. It sustains your
strength and intelligence. It provides resistance to electricity,
confusion, shards and disenchantment. It allows you to levitate. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
e) an Indestructible Ring of Speed (+8)
It increases your speed by 8. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Smaug the Golden on level 50 of Moria.
f) a Ring of Light and Darkness Resistance
g) a Ring of Sound Resistance
h) an Indestructible Ring of Lordly Protection [+15]
It provides immunity to paralysis. It provides resistance to life
draining, poison, dark and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 49 of Moria.
i) a Ring of Flying
// I plan to save one of every type of resistance/utility ring I can find
// (except the ones that would be redundant with one of the randart rings),
// for possible late-game use to patch up any coverage holes.
j) a Ring of Spell [Essence of Speed]
// Wore this for a while instead of packing the book to avoid getting it
// burnt. Should probably sell it too.
k) a Ring of Spell
l) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
n) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It can be used to store a spell. It provides resistance
to electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature white dragon on level 35 of Moria.
o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
p) a Long Bow of Power (x3) (+7,+20)
// Princess quest reward from BDw 8. Really oughta sell it too.
[The Mathom-house Inventory - Bree ]
// Most of my artifact armor and weapons will end up here.
a) The Ring of Power of Akhorahil the Blind (+2 to stealth)
It increases your intelligence, constitution and stealth by 2. It
makes you invisible. It sustains your strength and charisma. It
provides resistance to nexus. It allows you to fly. It speeds your
regenerative powers. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 45 of Moria.
b) The Ring of Power of Ren the Unclean (+2 to searching)
It increases your dexterity, searching and infravision by 2. It makes
you invisible. It provides immunity to paralysis. It provides
resistance to acid and light. It allows you to see invisible
monsters. It speeds your regenerative powers. It drains experience.
It cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ren the Unclean on level 49 of Moria.
// A humble start to my Nazgul ring collection. In theory, I suppose I
// should be saving these for possible use, but (a) I don't like the exp
// drain, and (b) I'm supposed to be the goodguys here... ;)
c) The Phial of Undeath (-5)
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It carries an ancient Morgothian curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 49 of Moria.
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, sound, shards and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Cave orc on level 35 of Moria.
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
g) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 47 of Moria.
h) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 42 of Moria.
i) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 35 of Moria.
j) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
// Scroll of Acquirement, dropped by a Vampire lord on MoM 49.
k) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 32 of Moria.
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to
levitate. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 28.
n) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 38 of Moria.
o) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity,
light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Mummified orc on level 39 of Moria.
p) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It can be activated for drain life (120) every 400 turns if it is
being worn. It increases your wisdom and constitution by 3. It is
especially deadly against dragons. It allows you to sense the
presence of undead and evil beings. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young green dragon on level 32 of
Mirkwood.
q) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Draebor, the Imp on level 38 of Moria.
r) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
It can be wielded two-handed. It can be activated for destruction
every 200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons.
It is especially deadly against natural creatures. It provides
resistance to blindness, sound and nexus. It produces an anti-magic
shell. It aggravates nearby creatures. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 41 of Moria.
s) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 29 of Mirkwood.
|
Last updated 2008-01-23 4:27am EST. |