Zizzo's ToME Stepladder

Zen Master Joe Bob, the Gnome Monk

  [ToME 2.3.3 Character Sheet]

 Name  : Zen Master Joe Bob     Age                 73       STR:     16       
 Sex   : Male                   Height              38       INT:     10       
 Race  : Gnome                  Weight              86       WIS:     16       
 Class : Monk                   Social Class        24       DEX:  18/10       
 Body  : Player                                              CON:     14       
 God   : Manwe Sulimo                                        CHR:     10       
                                                                               
 + To Melee Hit          10 Level             17    Hit Points      139/   139 
 + To Melee Damage       13 Experience      4052    Spell Points      9/     9 
 + To Ranged Hit         15 Max Exp         4052    Sanity           98/    98 
 + To Ranged Damage       8 Exp to Adv.     5075    Piety                -3756 
   AC                  0+63 Gold           19824    Speed            Fast (+2) 
// Headed to the Orc Cave for a desperately needed piety infusion.
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Bad          Blows/Round:  3         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  45-189    
 Stealth     : Fair         Magic Device: Fair         Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Gnome Warrior, who was          
          disappointed when you took up martial arts instead of the            
          sword.  You have green eyes, straight black hair, and an             
          average complexion.                                                  


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        A lost temple: Level 6 (300')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 586 enemies.
 You saved 5 princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 51st Yavie of the 2890th year of the third age.
 You have been adventuring for 8 days.

                    adefkmnopsuxz{|@            
        Add Tun.. : ..............1.            
        Cold Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...............+            
        Hold Life : ................            
        Res Acid  : ................            
        Res Elec  : ................            
        Res Fire  : ..+.............            
        Res Cold  : ................            
        Res Pois  : ................            
        Res Fear  : ................            
        Res Light : ................            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Digestion : ....+...........            
        Cursed    : .............+..            

Skills (points left: 0)
 - Combat                                        29.250 [0.900]
          . Weaponmastery                       -00.800 [0.300]
          . Archery                              10.000 [0.400]
          . Barehand-combat                      21.700 [0.900]
 - Sneakiness                                    04.390 [0.900]
          . Stealth                              04.000 [0.900]
          . Disarming                            02.000 [0.900]
          . Dodging                              21.700 [0.700]
 - Magic                                         00.210 [0.600]
          . Magic-Device                         07.200 [1.000]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
 - Spirituality                                  07.000 [0.900]
          . Prayer                               02.500 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  01.000 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]
// The skill point plan is to max Barehand-Combat, Dodging, Combat,
// Magic-Device and Prayer and push Archery just far enough to buy Ammo
// creation.  That even leaves me one point to put into Possession in case
// I give up on getting my resistance covered the usual way.  Haven't
// decided yet whether to go with bow-n-arrow or sticks for my primary
// ranged offense.

Abilities
 * Ammo creation


  [Fates]

You may meet a Novice warrior on level 12.


  [Character Equipment]

a) (nothing)
d) a Long Bow (x3) (+5,+8)
e) a Ring of Fire Resistance
    It provides resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Magic shop.
f) (nothing)
k) an Amulet of Slow Digestion
    It slows your metabolism.  
    You bought it from the Magic shop.
m) a Brass Lantern (with 8126 turns of light) {@w9@t9!d!k!v!s}
n) (nothing)
o) (nothing)
p) (nothing)
s) (nothing)
u) (nothing)
x) (nothing)
z) (nothing)
{) 26 Arrows of Frost (1d4) (+1,+10) {cursed, @w1=g!d!k!v!s}
    It does extra damage from frost.  It is cursed.  It cannot be harmed
    by cold.  
    You made it yourself.
// Oops, I need to patch these up.
|) a Shovel (+1)


  [Character Inventory]

a) 4 Flasks of oil {@F1!d!k!v!s}
b) 11 Potions of Heroism
// To protect me from fear spells until I can get my piety up enough to
// cast Manwe's Blessing.
c) 11 Potions of Cure Critical Wounds {!d!k!v!s}
d) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
e) 10 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
f) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!}
g) an Iron Rod of Quickness of Disarming (50/50) {@z3!d!k!v!s!!}
    It can cast spells faster.  
    You bought it from the Black Market.
// New record for early acquisition of a Rod of Disarming, beating my late
// lamented Loremaster.
h) a Staff of Globe of Light[2|10] (11 charges) {@u6!d!k!v!s}
// Until I can get a better source of this...
i) a Staff of Teleportation[1|20] (10 charges) {@u1!u!d!k!v!s}
j) 24 Arrows (exploding) (1d4) (+9,+3) {90% off}
k) 23 Arrows (1d4) (+4,+6) {@w2=g!d!k!v!s}
l) a Broken Stick
// To forge next time out.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Manwe's Blessing
// Future use.
b) 18 Mushrooms of Cure Serious Wounds {100% off}
c) a Potion of Cure Light Insanity
d) 2 Potions of Healing
e) an Everburning Torch
f) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
// *Really* wish I could wield this for the searching bonus, but I've
// settled on the bow for ranged combat.
g) a Drum of the Eldar (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
// For see invisible in the first relic quest.  I hope I can find a better
// source before the next one...
h) a Parchment - Adventurer's Guide to Middle-earth



Last updated 2007-05-26 1:20am EDT.

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