Zen Master Joe Bob, the Gnome Monk
[ToME 2.3.3 Character Sheet]
Name : Zen Master Joe Bob Age 73 STR: 16
Sex : Male Height 38 INT: 13
Race : Gnome Weight 86 WIS: 16
Class : Monk Social Class 24 DEX: 18/10
Body : Player CON: 14
God : Manwe Sulimo CHR: 16
+ To Melee Hit 13 Level 28 Hit Points 231/ 231
+ To Melee Damage 17 Experience 62069 Spell Points 23/ 23
+ To Ranged Hit 20 Max Exp 62069 Sanity 159/ 159
+ To Ranged Damage 9 Exp to Adv. 87500 Piety 2372
AC 0+100 Gold 145686 Speed Fast (+3)
// Finally got my piety back above sea level...
(Miscellaneous Abilities)
Fighting : Heroic Perception : Bad Blows/Round: 4
Bows/Throw : Superb Searching : Bad Shots/Round: 1
Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 76-356
Stealth : Fair Magic Device: Legendary[2] Infra-Vision: 40 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Gnome Warrior, who was
disappointed when you took up martial arts instead of the
sword. You have green eyes, straight black hair, and an
average complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
A lost temple: Level 12 (600')
Your body is a Player.
You are currently in the town of Bree.
You have defeated 3587 enemies.
You saved 5 princesses.
You found 2 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 7th Quelle of the 2890th year of the third age.
You have been adventuring for 21 days.
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Add Tun.. : ..............1.
Cold Brand: .............+..
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ................
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ...............+
Hold Life : ................
Res Acid : ................
Res Elec : ................
Res Fire : ..+.............
Res Cold : ................
Res Pois : ................
Res Fear : ...+............
Res Light : ................
Res Dark : ................
Res Blind : ................
Res Conf : ................
Res Sound : ................
Res Shard : ................
Res Neth : ................
Res Nexus : ................
Res Chaos : ................
Res Disen : ................
Levitate : ...............+
Digestion : ....+...........
Skills (points left: 0)
- Combat 34.650 [0.900]
. Weaponmastery -00.800 [0.300]
. Archery 10.000 [0.400]
. Barehand-combat 32.500 [0.900]
- Sneakiness 05.830 [0.900]
. Stealth 04.000 [0.900]
. Disarming 02.000 [0.900]
. Dodging 32.900 [0.700]
- Magic 02.040 [0.600]
. Magic-Device 32.200 [1.000]
. Meta 00.000 [0.500]
. Temporal 00.000 [0.500]
. Mind 00.000 [0.500]
- Spirituality 08.170 [0.900]
. Prayer 11.500 [0.500]
. Music 00.000 [0.300]
- Monster-lore 01.000 [1.100]
. Corpse-preservation 01.000 [0.500]
. Possession 00.000 [0.100]
// The skill point plan is to max Barehand-Combat, Dodging, Combat,
// Magic-Device and Prayer and push Archery just far enough to buy Ammo
// creation. That even leaves me one point to put into Possession in case
// I give up on getting my resistance covered the usual way. Haven't
// decided yet whether to go with bow-n-arrow or sticks for my primary
// ranged offense.
Abilities
* Ammo creation
[Fates]
You are fated to find a Scroll of Darkness on level 2.
You do not know all of your fate.
// Oops, gotta go check that...
[Character Equipment]
a) (nothing)
d) a Long Bow (x3) (+7,+9)
e) a Ring of Fire Resistance
It provides resistance to fire. It cannot be harmed by fire.
You bought it from the Magic shop.
f) a Ring of Fear Resistance
// It was annoying having to carry around Potions of Heroism to cover
// this. Hmm, with a few more points in Prayer, Manwe's Blessing would
// actually cover that...
k) an Amulet of Slow Digestion
It slows your metabolism.
You bought it from the Magic shop.
m) a Dwarven Lantern
// A recent acquisition, bought from the Bree black market shortly before
// the end of the Orc Cave.
n) (nothing)
o) (nothing)
p) (nothing)
s) (nothing)
u) (nothing)
x) (nothing)
z) (nothing)
{) 21 Arrows of Frost (1d4) (+1,+10) {@w1=g!d!k!v!s}
It does extra damage from frost. It cannot be harmed by cold.
You made it yourself.
|) a Shovel (+1)
[Character Inventory]
a) a Spellbook of Noxious Cloud {!d!k!v!s}
// Started carrying this after I did the second relic quest, for picking
// off breeders.
b) 10 Potions of Cure Critical Wounds {!d!k!v!s}
c) 5 Scrolls of Teleportation {!d!k!v!s}
d) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
e) 10 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
f) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s}
g) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!}
h) an Iron Rod of Quickness of Disarming (50/50) {@z3!d!k!v!s!!}
It can cast spells faster.
You bought it from the Black Market.
// New record for early acquisition of a Rod of Disarming, beating my late
// lamented Loremaster.
i) 2 Staffs of Globe of Light[1|10] (5 charges) {@u6!d!k!v!s}
// It's really annoying having to depend on these...
j) 2 Staffs of Identify[1|15] (9 charges) {@u9!d!k!v!s}
k) 12 Arrows of Lightning (1d4) (+5,+5) {@w2=g!d!k!v!s}
It does extra damage from electricity. It cannot be harmed by
electricity.
You made it yourself.
l) 14 Arrows (exploding) (1d4) (+3,+5) {90% off}
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Spellbook of Manwe's Blessing
// Future use.
b) Benetar's Portable Plague (light absorb @ 80)
It can be activated for light absorption every 80 turns.
You found it in the remains of a Hill orc on level 17 of Orc Cave.
// Ditto.
c) 18 Mushrooms of Cure Serious Wounds {100% off}
d) 3 Sprigs of Athelas
e) 9 Potions of Cure Light Insanity
f) 4 Potions of Healing
g) a Potion of *Healing*
h) a Potion of Enlightenment
// For the next relic quest.
i) a Wooden Rod of Nothing (10/10)
j) a Wooden Rod of Nothing (10/10)
// In case I ever find a Rod Tip of Illumination...
k) a Rod Tip of Detection (80 Mana to cast)
// Saving for a good rod.
l) a Wand of Fireflash[3|16] (8 charges)
m) The Wand of Digging of Thrain (16 charges)
n) 2 Staffs of Identify[1|15] (14 charges)
o) 3 Staffs of Identify[1|15] (12 charges)
p) a Ring of Spell
q) an Amulet of Spell
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and chaos. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
disenchantment. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
v) a Drum of the Eldar (+2)
It increases your strength and charisma by 2. It provides resistance
to acid. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
// For see invisible in the first two relic quests. I *really* hope I can
// find a better source before the next one...
w) a Parchment - Adventurer's Guide to Middle-earth
[The Mathom-house Inventory - Bree ]
a) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It does extra damage from electricity. It provides
resistance to electricity. It cannot be harmed by acid, cold,
lightning or fire.
// Fate find on BDw 1.
b) The Mace 'Taratol' (3d4) (+12,+12)
It can be wielded two-handed. It can be activated for speed (dur
20+d20) every 250 turns if it is being worn. It does extra damage from
electricity. It is a great bane of dragons. It provides immunity to
electricity. It cannot be harmed by acid, cold, lightning or fire.
// And fate find on BDw 2, immediately after Dethanc.
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Last updated 2007-07-01 11:00pm EDT. |