Zen Master Joe Bob, the Gnome Monk
[ToME 2.3.4 Character Sheet]
Name : Zen Master Joe Bob Age 73 STR: 18/50
Sex : Male Height 38 INT: 18/17
Race : Gnome Weight 86 WIS: 18/11
Class : Monk Social Class 24 DEX: 18/10
Body : Player CON: 18
God : Manwe Sulimo CHR: 18/44
+ To Melee Hit 16 Level 31 Hit Points 308/ 308
+ To Melee Damage 22 Experience 186877 Spell Points 35/ 35
+ To Ranged Hit 34 Max Exp 186877 Sanity 222/ 222
+ To Ranged Damage 10 Exp to Adv. 262500 Piety 7052
AC 0+113 Gold 65212 Speed Fast (+3)
(Miscellaneous Abilities)
Fighting : Legendary[2] Perception : Bad Blows/Round: 5
Bows/Throw : Heroic Searching : Bad Shots/Round: 2
Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 120-590
Stealth : Fair Magic Device: Legendary[5] Infra-Vision: 40 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Gnome Warrior, who was
disappointed when you took up martial arts instead of the
sword. You have green eyes, straight black hair, and an
average complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 6370 enemies.
You saved 16 princesses.
You found 2 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 22nd Quelle of the 2890th year of the third age.
You have been adventuring for 36 days.
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Add Tun.. : ..............6.
Cold Brand: .............+..
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ................
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ...............+
Hold Life : ................
Res Acid : ................
Res Elec : ................
Res Fire : ..+.............
Res Cold : ................
Res Pois : ................
Res Fear : ................
Res Light : ................
Res Dark : ................
Res Blind : ................
Res Conf : ...+............
Res Sound : ................
Res Shard : ................
Res Neth : ................
Res Nexus : ................
Res Chaos : ................
Res Disen : ................
Levitate : ...............+
Lite : .....+..........
Digestion : ....+...........
Xtra Shots: .+..............
Cursed : .....+..........
// Lack of base resists is starting to concern me...
Skills (points left: 0)
- Combat 35.100 [0.900]
. Weaponmastery -00.800 [0.300]
. Archery 10.000 [0.400]
. Barehand-combat 36.100 [0.900]
- Sneakiness 08.890 [0.900]
. Stealth 04.000 [0.900]
. Disarming 02.000 [0.900]
. Dodging 35.700 [0.700]
- Magic 02.766 [0.600]
. Magic-Device 35.200 [1.000]
. Meta 00.000 [0.500]
. Temporal 00.000 [0.500]
. Mind 00.000 [0.500]
- Spirituality 09.070 [0.900]
. Prayer 16.500 [0.500]
. Music 00.000 [0.300]
- Monster-lore 01.000 [1.100]
. Summoning 01.000 [0.300]
. Corpse-preservation 01.000 [0.500]
. Possession 00.000 [0.100]
// The skill point plan is to max Barehand-Combat, Dodging, Combat,
// Magic-Device and Prayer and push Archery just far enough to buy Ammo
// creation. That even leaves me one point to put into Possession in case
// I give up on getting my resistance covered the usual way. Haven't
// decided yet whether to go with bow-n-arrow or sticks for my primary
// ranged offense.
Abilities
* Ammo creation
[Fates]
You are fated to meet a Village idiot on level 5.
You may meet a Tengu on level 22.
You are fated to find a Mushroom of Paranoia on level 8.
You are fated to find a Ring of Slow Digestion on level 13.
// I suppose I should go and pick some of these off...
[Character Equipment]
a) (nothing)
d) a Long Bow of Extra Shots (x3) (+18,+10)
It fires missiles excessively fast.
You found it in the remains of an Uruk on level 27 of Mirkwood.
e) a Ring of Fire Resistance
It provides resistance to fire. It cannot be harmed by fire.
You bought it from the Magic shop.
f) a Ring of Confusion Resistance
It provides resistance to confusion.
You found it lying on the ground on level 17 of Mirkwood.
k) an Indestructible Amulet of Slow Digestion
It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 27 of Mirkwood.
m) a Dwarven Lantern of Brightness {cursed}
It provides light (radius 3) forever. It is cursed. It cannot be
harmed by fire.
You bought it from the Black Market.
// Oops, gotta get that uncursed. Bought it in Lothlorien midway through
// Mirkwood
n) (nothing)
o) (nothing)
p) (nothing)
s) (nothing)
u) (nothing)
x) (nothing)
z) (nothing)
{) 14 Arrows of Frost (1d4) (+2,+10) {@w1=g!d!k!v!s}
It does extra damage from frost. It cannot be harmed by cold.
You made it yourself.
|) a Shovel of Digging (+6)
It increases your ability to tunnel by 6. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 28.
[Character Inventory]
a) a Spellbook of Noxious Cloud {!d!k!v!s}
// Started carrying this after I did the second relic quest, for picking
// off breeders.
b) a Spellbook of Manwe's Blessing {!d!k!v!s}
// This covers resist fear when I need it.
c) 10 Potions of Cure Critical Wounds {!d!k!v!s}
d) 5 Scrolls of Teleportation {!d!k!v!s}
e) 5 Scrolls of Word of Recall {@r2!*}
f) 10 Scrolls of Satisfy Hunger {@r3!*}
g) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s}
h) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!}
i) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!}
j) an Iron Rod of Quickness of Disarming (50/50) {@z3!d!k!v!s!!}
It can cast spells faster.
You bought it from the Black Market.
// New record for early acquisition of a Rod of Disarming (BDw 4), beating
// my late lamented Loremaster.
k) a Wand of Charm[4|20] (5 charges)
l) a Partial Totem of a Hill troll {@m1!d!k!v!s}
// These two are for handling good monsters without ruining my piety. The
// totem is expensive in mana, so I can't use it long, but it's usually
// enough that I don't have to burn a charge on the wand.
m) 27 Arrows of Venom (1d4) (+7,+7) {@w2=g!d!k!v!s}
It poisons your foes.
It was given to you as a reward.
// Princess quest reward from Mkw 20.
n) 12 Arrows (exploding) (1d4) (+3,+5) {@w3=g!d!k!v!s}
o) a Broken Bone
// For forging next time down.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) Benetar's Portable Plague (light absorb @ 80)
It can be activated for light absorption every 80 turns.
You found it in the remains of a Hill orc on level 17 of Orc Cave.
// For possible future use against Nazgul.
b) 18 Mushrooms of Cure Serious Wounds {100% off}
c) a Wand of Fireflash[3|16] (8 charges)
// Or perhaps this.
d) The Wand of Digging of Thrain (16 charges)
e) a Ring of Spell
f) an Amulet of Spell
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and chaos. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
h) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
i) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
disenchantment. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
k) a Drum of the Eldar (+2)
It increases your strength and charisma by 2. It provides resistance
to acid. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
// For see invisible in the first two relic quests. I *really* hope I can
// find a better source before the next one...
l) a Parchment - Adventurer's Guide to Middle-earth
[Home Inventory - Lothlorien ]
a) a Holy Tome of Manwe Sulimo
// Found on Mkw 33. Not fireproof, alas; I'll probably be doing the Old
// Mage quest next to cover that.
b) a Spellbook of Wind Shield
// Which makes this entirely redundant...
c) 3 Sprigs of Athelas
d) 13 Potions of Cure Light Insanity
e) 11 Potions of Healing
f) a Potion of *Healing*
g) a Potion of Restore Mana
h) 2 Potions of Enlightenment
// For the next relic quest.
i) a Potion of Experience
// Bought in Lothlorien about mid-Mirkwood. My exp is almost up high
// enough for me to get maximum benefit out of it.
j) 4 Potions of Resistance
k) a Scroll of Reset Recall
l) a Wooden Rod of Nothing (10/10)
m) a Silver Rod of Quickness of Detection (100/100) {@z8!d!k!v!s}
It can cast spells faster.
You bought it from the Black Market.
// A failed experiment. I keep forgetting that it's Charging, not
// Quickness, that makes it recharge faster. Fortunately, I've got another
// spare; I'm holding out for an Istari rod this time...
n) a Rod Tip of Recall (80 Mana to cast)
o) a Rod Tip of Detection (80 Mana to cast)
p) a Wand of Tidal Wave[4|24] (11 charges)
q) a Wand of Essence of Speed[1|10] (6 charges)
// For possible future use.
r) a Ring of Fear Resistance
// Was wearing this until I started packing the Manwe's Blessing spellbook.
s) a Ring of Light and Darkness Resistance
t) an Indestructible Ring of Flying
u) 18 Elf Skeletons
// I should take some of these down to the bottom of Mirkwood and forge
// with them.
[The Mathom-house Inventory - Bree ]
a) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Imp on level 24 of Mirkwood.
b) a True Totem of Ulwarth, Son of Ulfang
// Killed on Mkw 28.
c) a True Totem of Kavlax the Many-Headed
// Quest monster on Mkw 32.
d) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It does extra damage from electricity. It provides
resistance to electricity. It cannot be harmed by acid, cold,
lightning or fire.
// Fate find on BDw 1.
e) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Novice mindcrafter on level 16 of
Mirkwood.
f) The Mace 'Taratol' (3d4) (+12,+12)
It can be wielded two-handed. It can be activated for speed (dur
20+d20) every 250 turns if it is being worn. It does extra damage from
electricity. It is a great bane of dragons. It provides immunity to
electricity. It cannot be harmed by acid, cold, lightning or fire.
// And fate find on BDw 2, immediately after Dethanc.
g) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mountain ogre on level 33 of Mirkwood.
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Last updated 2007-11-23 9:39pm EST.
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