Zizzo's ToME Stepladder

Qgjkvz the Skinrider, the DeathMold Loremaster

  [ToME 2.3.3 Character Sheet]

 Name  : Qgjkvz the Skinrider   Age                 16       STR:  18/90       
 Sex   : Neuter                 Height              11       INT:     13       
 Race  : DeathMold              Weight              50       WIS:  18/40       
 Class : Loremaster             Social Class         1       DEX:     14       
 Body  : 3-headed hydra                                      CON: 18/100       
 God   : Nobody                                              CHR:      3       
// As promised, a nice non-humanoid body.  Mainly picked this up for the
// speed.
                                                                               
 + To Melee Hit          19 Level             26    Hit Points      256/   256 
 + To Melee Damage       27 Experience     65310    Spell Points     12/    12 
 + To Ranged Hit         19 Max Exp        65310    Sanity          187/   187 
 + To Ranged Damage       0 Exp to Adv.    72500                               
   AC                 80+67 Gold           37716    Speed           Fast (+16) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Poor         Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Poor         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  116-396   
 Stealth     : Heroic       Magic Device: Excellent    Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in a kobold corpse, created by a corrupted             
          apprentice.  You are thus accustomed to living within the            
          corpse of another, a state you have actively sought since            
          then.                                                                


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 12 (600')
// Dungeon town with a potion store, which I plan to visit as often as my
// finances allow... ;)

 You have done something experimental.
 Your body is a 3-headed hydra.
 You are currently in the town of Bree.
 You have defeated 3390 enemies.
 You saved 5 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 52nd Yavie of the 2890th year of the third age.
 You have been adventuring for 9 days.

                    efklmnostz{@                
        Add Int   : ........2...                
        Add Dex   : .....3......                
        Add Sear. : .......3....                
        Add Speed : .....3......                
        Sust Str  : ............                
        Sust Int  : ........+...                
        Sust Wis  : ............                
        Sust Dex  : ............                
        Sust Con  : ............                
        Sust Chr  : ............                
        Invisible : ............                
        Mul life  : ............                
        Sens Fire : ............                
        Reflect   : ............                
        Free Act  : ...........+                
        Hold Life : ............                
        Res Acid  : .....+......                
        Res Elec  : ...+........                
        Res Fire  : ............                
        Res Cold  : ............                
        Res Pois  : ............                
        Res Fear  : +....+......                
        Res Light : ............                
        Res Dark  : ............                
        Res Blind : .......+....                
        Res Conf  : ............                
        Res Sound : ............                
        Res Shard : .....+......                
        Res Neth  : ............                
        Res Nexus : ............                
        Res Chaos : ............                
        Res Disen : ............                
        See Invis : .......+....                
        Digestion : ..+.........                
        Full ESP  : .......+....                

Skills (points left: 0)
 - Combat                                        22.000 [0.700]
          . Weaponmastery                        03.500 [0.700]
          . Archery                              05.600 [0.700]
          . Barehand-combat                      30.400 [0.700]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              26.000 [0.700]
          . Disarming                            02.500 [0.700]
 - Magic                                         00.546 [0.600]
          . Magic-Device                         13.500 [1.000]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  08.500 [0.700]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  10.790 [1.100]
          . Summoning                            00.000 [0.500]
          . Corpse-preservation                  26.900 [0.700]
          . Possession                           26.000 [0.500]
          . Symbiosis                            00.000 [0.500]
          . Mimicry                              00.000 [0.500]
// The skill plan is to max Possession, Corpse-preservation, Barehand-
// combat and Combat, and dump the rest into Magic-Device.  Corpse-
// preservation and Possession have been lagging somewhat, especially due
// to Possession's low multiplier; it's taken a concerted effort to get
// them back close to tracking level+4.


  [Character Equipment]

e) a Ring of Fear Resistance
    It makes you completely fearless.  
    You found it in the remains of a Half-orc on level 16 of Orc Cave.
// I should stow this now that I have Thalkettoth.
f) a Ring of Slaying (+6,+8)
    You bought it from the Jewelry Shop.
k) an Amulet of Slow Digestion
    It slows your metabolism.  
    You bought it from the Magic shop.
l) an Amulet of Lightning Resistance
    It provides resistance to electricity.  It cannot be harmed by
    electricity.  
    You bought it from the Magic shop.
// Not particularly great amulets, but since I can wear two in this body,
// I'm gonna. ;)
m) a Dwarven Lantern
// Found on Orc 15.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) (nothing)
s) a Hard Leather Cap of Seeing [2,+1] (+3 to searching)
    It increases your searching by 3.  It provides resistance to blindness.
    It allows you to see invisible monsters.  It gives telepathic powers.  
    You found it in the remains of a Hill orc Archer on level 14 of Orc Cave.
// ;) ;) ;)
t) a Hard Leather Cap of Intelligence [2,+4] (+2)
    It increases your intelligence by 2.  It sustains your intelligence.  
    You found it lying on the ground on level 20 of Orc Cave.
// Agagin, not wedded to this, but I can wear two helms in this body, so
// why not? ;)
z) (nothing)
{) (nothing)


  [Character Inventory]

a) 10 Potions of Cure Critical Wounds {!d!k!v!s}
b) 10 Scrolls of Phase Door {@r1!r!d!k!v!s}
c) 7 Scrolls of Teleportation {!d!k!v!s}
d) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
e) 25 Scrolls of Identify {@r9!d!k!v!s}
f) 10 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
g) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s}
h) 2 Wands of Manathrust[1|15] (31 charges) {@a6!d!k!v!s}
i) 2 Wands of Noxious Cloud[1|25] (7 charges) {@a5!d!k!v!s}
j) The Wand of Digging of Thrain (19 charges) {@a4!d!k!v!s}
k) a Staff of Disarm[1|10] (2 charges) {@u3!d!k!v!s}
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Ebon Cube of Darkness (geno @ 500)
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven priest on level 12 of Orc Cave.
b) 17 Mushrooms of Cure Serious Wounds {100% off}
c) 9 Potions of Cure Light Insanity
d) a Potion of Healing
e) a Potion of *Healing*
f) a Wooden Rod of Nothing (10/10)
g) a Wooden Rod of Nothing (10/10)
h) an Iron Rod of Nothing (50/50)
i) a Wand of Fireflash[2|22] (9 charges)
j) an Everburning Torch
// Should sell this, I suppose.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
l) a Pair of Hard Leather Boots of Jumping [3,+13]
    It can be activated for phasing every 10+d10 turns if it is being
    worn. It grants you the power of blink if it is being worn.  
    You bought it from the Rare Footwear Shop.
m) a Shovel (+1)
n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
// All of these I'm saving for future bodies that might be able to use
// them.
o) Brodda, the Easterling's corpse
// Picked this up at the end of the Downs.  Swapped him out for Angamaite
// from Orc 19, which I swapped out again (and lost, alas) almost
// immediately for the hydra I'm currently wearing.


  [The Mathom-house Inventory - Bree ]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
b) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 20 of
    Orc Cave.
// Most of my artifact weapons are probably going to end up here, now that
// I have room for them in the fixed v2.3 Mathom-house.



Last updated 2007-07-05 3:08am EDT.

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    Comments

    2007-05-25 3:10am EDT
    Yeah, I know, sign me up for ToME Characters Anonymous already… :-} Settled on this combo during a slow moment at work; this is the home-game version. Basically a barehanded possessor, which gives me the freedom to switch to a non-humanoid body if a nice one presents itself (my other possessors to date have depended on Weaponmastery and were thus constrained to humanoid bodies). I also decided to eschew scumming the swamp south of Bree for a Lizard king corpse (or the mountains for a dragon corpse), instead scoring a Novice rogue corpse out of the Thieves quest and building up from there.

    2007-07-05 3:08am EDT
    Swept Orc Cave. First non-humanoid body for this run. Was hoping for Azog, but he didn't put out… :-\

    2007-09-14 3:06am EDT
    Swept Mirkwood. Back to a humanoid body for now; Mim was just too good to pass up. Gonna try for the Minotaur next (and hope I have better luck on that front than poor Kazyx did…).

    2008-01-19 11:49pm EST
    Pushed through to the midpoint of Moria, then did the Éol quest, hoping for a body upgrade. Score! ;) I think this'll cover me for a while…

    2008-06-01 6:17pm EDT
    Shadowfax for the win! ;) And I've even got Durin's Bane as a backup if Shadowfax doesn't work out. (Which isn't to say I don't miss Éol; his attack spells weren't much use against anything tougher than popcorn monsters, but his targeted teleport spell was quite useful.) Anyway, that's Moria done; I haven't decided between Mordor or Land of Mountains next. Maybe I should go try to score Trone's body… >;)

    2008-08-31 6:36pm EDT
    Decided to to Mordor next; this is through the midpoint. So far Shadowfax's body is working out fairly well, though having to bash doors open is vaguely annoying.

    2011-07-24 6:23pm EDT
    Finished Mordor. Back to another humanoid body; the Brown Thunderlord was just too good to pass up (hmm, maybe this is where Kazyx should be looking for an upgrade…). Got my skills mostly topped off, so it's just equipment and body upgrades to improve from this point. On that note, I might try for Trone in LoM next, though I did just get Flare and I've got the Maeglin quest burning a proverbial hole in my pocket…

    2015-12-09 5:27am EST
    Yeah, okay, Trone doesn't drop a corpse, silly me… :-} He did at least summon a Gold Thunderlord for me to upgrade to, and his coat let me swap out my fire-immunity shield for an acid-immunity shield I'd been saving, so I now have all four immunities covered. And the extra speed is always good; currently my second fastest non-wizard character after my Wolf-Pelt-using Mimic. Time to visit the Necromancer, methinks.

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