Qgjkvz the Skinrider, the DeathMold Loremaster
[ToME 2.3.3 Character Sheet] Name : Qgjkvz the Skinrider Age 16 STR: 18/90 Sex : Neuter Height 11 INT: 13 Race : DeathMold Weight 50 WIS: 18/40 Class : Loremaster Social Class 1 DEX: 14 Body : 3-headed hydra CON: 18/100 God : Nobody CHR: 3 // As promised, a nice non-humanoid body. Mainly picked this up for the // speed. + To Melee Hit 19 Level 26 Hit Points 256/ 256 + To Melee Damage 27 Experience 65310 Spell Points 12/ 12 + To Ranged Hit 19 Max Exp 65310 Sanity 187/ 187 + To Ranged Damage 0 Exp to Adv. 72500 AC 80+67 Gold 37716 Speed Fast (+16) (Miscellaneous Abilities) Fighting : Heroic Perception : Poor Blows/Round: 4 Bows/Throw : Excellent Searching : Poor Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 116-396 Stealth : Heroic Magic Device: Excellent Infra-Vision: 100 feet Tactic: normal Explor: normal (Character Background) You were born in a kobold corpse, created by a corrupted apprentice. You are thus accustomed to living within the corpse of another, a state you have actively sought since then. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 12 (600') // Dungeon town with a potion store, which I plan to visit as often as my // finances allow... ;) You have done something experimental. Your body is a 3-headed hydra. You are currently in the town of Bree. You have defeated 3390 enemies. You saved 5 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 52nd Yavie of the 2890th year of the third age. You have been adventuring for 9 days. efklmnostz{@ Add Int : ........2... Add Dex : .....3...... Add Sear. : .......3.... Add Speed : .....3...... Sust Str : ............ Sust Int : ........+... Sust Wis : ............ Sust Dex : ............ Sust Con : ............ Sust Chr : ............ Invisible : ............ Mul life : ............ Sens Fire : ............ Reflect : ............ Free Act : ...........+ Hold Life : ............ Res Acid : .....+...... Res Elec : ...+........ Res Fire : ............ Res Cold : ............ Res Pois : ............ Res Fear : +....+...... Res Light : ............ Res Dark : ............ Res Blind : .......+.... Res Conf : ............ Res Sound : ............ Res Shard : .....+...... Res Neth : ............ Res Nexus : ............ Res Chaos : ............ Res Disen : ............ See Invis : .......+.... Digestion : ..+......... Full ESP : .......+.... Skills (points left: 0) - Combat 22.000 [0.700] . Weaponmastery 03.500 [0.700] . Archery 05.600 [0.700] . Barehand-combat 30.400 [0.700] - Sneakiness 01.000 [0.700] . Stealth 26.000 [0.700] . Disarming 02.500 [0.700] - Magic 00.546 [0.600] . Magic-Device 13.500 [1.000] . Necromancy 00.000 [0.200] - Spirituality 08.500 [0.700] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 10.790 [1.100] . Summoning 00.000 [0.500] . Corpse-preservation 26.900 [0.700] . Possession 26.000 [0.500] . Symbiosis 00.000 [0.500] . Mimicry 00.000 [0.500] // The skill plan is to max Possession, Corpse-preservation, Barehand- // combat and Combat, and dump the rest into Magic-Device. Corpse- // preservation and Possession have been lagging somewhat, especially due // to Possession's low multiplier; it's taken a concerted effort to get // them back close to tracking level+4. [Character Equipment] e) a Ring of Fear Resistance It makes you completely fearless. You found it in the remains of a Half-orc on level 16 of Orc Cave. // I should stow this now that I have Thalkettoth. f) a Ring of Slaying (+6,+8) You bought it from the Jewelry Shop. k) an Amulet of Slow Digestion It slows your metabolism. You bought it from the Magic shop. l) an Amulet of Lightning Resistance It provides resistance to electricity. It cannot be harmed by electricity. You bought it from the Magic shop. // Not particularly great amulets, but since I can wear two in this body, // I'm gonna. ;) m) a Dwarven Lantern // Found on Orc 15. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) (nothing) s) a Hard Leather Cap of Seeing [2,+1] (+3 to searching) It increases your searching by 3. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. You found it in the remains of a Hill orc Archer on level 14 of Orc Cave. // ;) ;) ;) t) a Hard Leather Cap of Intelligence [2,+4] (+2) It increases your intelligence by 2. It sustains your intelligence. You found it lying on the ground on level 20 of Orc Cave. // Agagin, not wedded to this, but I can wear two helms in this body, so // why not? ;) z) (nothing) {) (nothing) [Character Inventory] a) 10 Potions of Cure Critical Wounds {!d!k!v!s} b) 10 Scrolls of Phase Door {@r1!r!d!k!v!s} c) 7 Scrolls of Teleportation {!d!k!v!s} d) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s} e) 25 Scrolls of Identify {@r9!d!k!v!s} f) 10 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s} g) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s} h) 2 Wands of Manathrust[1|15] (31 charges) {@a6!d!k!v!s} i) 2 Wands of Noxious Cloud[1|25] (7 charges) {@a5!d!k!v!s} j) The Wand of Digging of Thrain (19 charges) {@a4!d!k!v!s} k) a Staff of Disarm[1|10] (2 charges) {@u3!d!k!v!s} l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Ebon Cube of Darkness (geno @ 500) It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven priest on level 12 of Orc Cave. b) 17 Mushrooms of Cure Serious Wounds {100% off} c) 9 Potions of Cure Light Insanity d) a Potion of Healing e) a Potion of *Healing* f) a Wooden Rod of Nothing (10/10) g) a Wooden Rod of Nothing (10/10) h) an Iron Rod of Nothing (50/50) i) a Wand of Fireflash[2|22] (9 charges) j) an Everburning Torch // Should sell this, I suppose. k) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) a Pair of Hard Leather Boots of Jumping [3,+13] It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. You bought it from the Rare Footwear Shop. m) a Shovel (+1) n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. // All of these I'm saving for future bodies that might be able to use // them. o) Brodda, the Easterling's corpse // Picked this up at the end of the Downs. Swapped him out for Angamaite // from Orc 19, which I swapped out again (and lost, alas) almost // immediately for the hydra I'm currently wearing. [The Mathom-house Inventory - Bree ] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 20 of Orc Cave. // Most of my artifact weapons are probably going to end up here, now that // I have room for them in the fixed v2.3 Mathom-house. |
Last updated 2007-07-05 3:08am EDT. |