Zizzo's ToME Stepladder

Qgjkvz the Skinrider, the DeathMold Loremaster

  [ToME 2.3.3 Character Sheet]

 Name  : Qgjkvz the Skinrider   Age                 16       STR: 18/181       
 Sex   : Male                   Height              11       INT:     15       
 Race  : DeathMold              Weight              50       WIS:  18/60       
 Class : Loremaster             Social Class         1       DEX:     17       
 Body  : Mim, Betrayer of Turin                              CON: 18/161       
 God   : Nobody                                              CHR:      3       
// Back to a humanoid body for now.
                                                                               
 + To Melee Hit          33 Level             29    Hit Points      483/   483 
 + To Melee Damage       43 Experience    203688    Spell Points     15/    15 
 + To Ranged Hit         33 Max Exp       203688    Sanity          237/   237 
 + To Ranged Damage       0 Exp to Adv.   217500                               
   AC                 98+80 Gold           12925    Speed           Fast (+16) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[5] Perception  : Poor         Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Poor         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  180-460   
 Stealth     : Heroic       Magic Device: Excellent    Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in a kobold corpse, created by a corrupted             
          apprentice.  You are thus accustomed to living within the            
          corpse of another, a state you have actively sought since            
          then.                                                                


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 12 (600')
// Dungeon town with a potion store, which I plan to visit as often as my
// meager finances allow... ;)

 You have done something experimental.
 Your body is Mim, Betrayer of Turin.
 You are currently in the town of Lothlorien.
 You have defeated 5934 enemies.
 You saved 16 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 1st Quelle of the 2890th year of the third age.
 You have been adventuring for 15 days.

                    adefkmnopsuxz{|@            
        Add Str   : .2..............            
        Add Dex   : ......3.........            
        Add Chr   : .2..............            
        Add Sear. : .........3......            
        Add Tun.. : ..............6.            
        Add Speed : ......3.........            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : .+..............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+....+            
        Hold Life : ................            
        Res Acid  : .+....++.......+            
        Res Elec  : .+.....+.......+            
        Res Fire  : .+.....+.......+            
        Res Cold  : .+.....+.......+            
        Res Pois  : .......+.......+            
        Res Fear  : ...+..+.........            
        Res Light : ..........+.....            
        Res Dark  : ................            
        Res Blind : .........+......            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : .+..............            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ...............+            
        Lite      : ..........+.....            
        See Invis : .+.......+......            
        Digestion : ....+...........            
        Activate  : .......+..++....            
        Good.ESP  : .......+........            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        22.000 [0.700]
          . Weaponmastery                        03.500 [0.700]
          . Archery                              05.600 [0.700]
          . Barehand-combat                      30.400 [0.700]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              26.000 [0.700]
          . Disarming                            02.500 [0.700]
 - Magic                                         00.546 [0.600]
          . Magic-Device                         13.500 [1.000]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  08.500 [0.700]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  12.770 [1.100]
          . Summoning                            00.000 [0.500]
          . Corpse-preservation                  29.000 [0.700]
          . Possession                           33.500 [0.500]
          . Symbiosis                            00.000 [0.500]
          . Mimicry                              00.000 [0.500]
// The skill plan is to max Possession, Corpse-preservation, Barehand-
// combat and Combat, and dump the rest into Magic-Device.  With a
// concerted effort, I've managed to get Possession up to level+4 and
// Corpse-preservation close; next I'll go back to Barehand-combat for a
// couple levels to get it to the next bonus-attack threshold.


  [Fates]

You are fated to find a Potion of Cure Light Insanity on level 13.
// Prob'ly not worth the effort to go back and pick off...


  [Character Equipment]

a) (nothing)
d) a Drum of Power (+2)
    It increases your strength and charisma by 2.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
// Purchased just after Mirkwood, for possible future use if I need a
// different armor/cloak combination.
e) a Ring of Slaying (+9,+15)
f) a Ring of Fear Resistance
    It makes you completely fearless.  
    You found it in the remains of a Half-orc on level 16 of Orc Cave.
// Wait, Thalkettoth covers this, why am I still wearing it?
k) an Amulet of Slow Digestion
    It slows your metabolism.  
    You bought it from the Magic shop.
m) a Dwarven Lantern
// Found on Orc 15.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
// Fate-find on Mkw 17.
p) (nothing)
s) a Hard Leather Cap of Seeing [2,+4] (+3 to searching)
    It increases your searching by 3.  It provides resistance to blindness.
    It allows you to see invisible monsters.  It gives telepathic powers.  
    You found it in the remains of a Hill orc Archer on level 14 of Orc Cave.
// ;) ;) ;)
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Jumping [3,+13]
    It can be activated for phasing every 10+d10 turns if it is being
    worn. It grants you the power of blink if it is being worn.  
    You bought it from the Rare Footwear Shop.
z) (nothing)
{) (nothing)
|) a Shovel of Digging (+6)
    It increases your ability to tunnel by 6.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Mirkwood.


  [Character Inventory]

a) The Lost Works of Kenault Jones, Master Chef {@A3!d!k!v!s!!}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 25 of Mirkwood.
b) 10 Potions of Cure Critical Wounds {!d!k!v!s}
c) 11 Scrolls of Phase Door {@r1!r!d!k!v!s}
d) 6 Scrolls of Teleportation {!d!k!v!s}
e) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
f) 25 Scrolls of Identify {@r9!d!k!v!s}
g) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
h) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!}
i) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!}
j) a Moonstone Rod of the Istari of Disarming (150/150) {@z3!d!k!v!s!!}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 25 of Mirkwood.
// This was in the same vault-ish room I got Mim in.
k) 2 Wands of Manathrust[1|15] (19 charges) {@a6!d!k!v!s}
l) 2 Wands of Noxious Cloud[1|25] (17 charges) {@a5!d!k!v!s}
m) The Wand of Digging of Thrain (55 charges) {@a4!d!k!v!s}
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Ebon Cube of Darkness (geno @ 500)
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven priest on level 12 of Orc Cave.
b) 17 Mushrooms of Cure Serious Wounds {100% off}
c) The Rhino Hide Armour of Siling (-1 to accuracy) [8,+7]
    It provides immunity to fire and cold.  It provides resistance to life
    draining, dark and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 19 of Mirkwood.
// Possible late-game swap-in.
d) Brodda, the Easterling's corpse
// Picked this up on BDw 10.  Swapped him out for Angamaite from Orc 19,
// which I swapped out again (and lost, alas) almost immediately for a
// 3-headed hydra from Orc 20, which in turn I replaced (and again lost)
// with Mim from Mkw 25.


  [Home Inventory - Lothlorien ]

a) 2 Sprigs of Athelas
b) 19 Potions of Cure Light Insanity
c) 7 Potions of Healing
d) a Potion of *Healing*
e) 3 Potions of Enlightenment
f) 3 Potions of Resistance
g) 12 Scrolls of Reset Recall
h) a Moonstone Rod of Quickness of Nothing (75/75)
    It can cast spells faster.  
    You bought it from the Black Market.
// For possible future use with a Rod of Perception or the like.
i) a Silver Rod of Capacity of Nothing (200/200)
// Princess quest reward from Mkw 26; I'm gonna put Melinda Proudfoot's Rod
// Tip of Recall on this one.
j) a Wand of Fireflash[2|22] (9 charges)
k) a Wand of Tidal Wave[1|28] (10 charges)
l) an Amulet of Charisma (+3)
// I can just about get above sea level with this...
m) a Hard Leather Cap of Intelligence [2,+4] (+2)
    It increases your intelligence by 2.  It sustains your intelligence.  
    You found it lying on the ground on level 20 of Orc Cave.
// Wore this on the hydra's spare head.
n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]
// Most of my artifact weapons are probably going to end up here, now that
// I have room for them in the fixed v2.3 Mathom-house.

a) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of Mirkwood.
b) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 13 of Mirkwood.
c) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
// Fate find on BDw 1.
d) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
e) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 20 of
    Orc Cave.
f) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
    and sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 20.  Prob'ly should've kept it out for
// shopping, but I was in the hydra at the time and couldn't wield it...
g) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity
    and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 20 of Mirkwood.



Last updated 2007-09-14 3:06am EDT.

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    Comments

    2007-05-25 3:10am EDT
    Yeah, I know, sign me up for ToME Characters Anonymous already… :-} Settled on this combo during a slow moment at work; this is the home-game version. Basically a barehanded possessor, which gives me the freedom to switch to a non-humanoid body if a nice one presents itself (my other possessors to date have depended on Weaponmastery and were thus constrained to humanoid bodies). I also decided to eschew scumming the swamp south of Bree for a Lizard king corpse (or the mountains for a dragon corpse), instead scoring a Novice rogue corpse out of the Thieves quest and building up from there.

    2007-07-05 3:08am EDT
    Swept Orc Cave. First non-humanoid body for this run. Was hoping for Azog, but he didn't put out… :-\

    2007-09-14 3:06am EDT
    Swept Mirkwood. Back to a humanoid body for now; Mim was just too good to pass up. Gonna try for the Minotaur next (and hope I have better luck on that front than poor Kazyx did…).

    2008-01-19 11:49pm EST
    Pushed through to the midpoint of Moria, then did the Éol quest, hoping for a body upgrade. Score! ;) I think this'll cover me for a while…

    2008-06-01 6:17pm EDT
    Shadowfax for the win! ;) And I've even got Durin's Bane as a backup if Shadowfax doesn't work out. (Which isn't to say I don't miss Éol; his attack spells weren't much use against anything tougher than popcorn monsters, but his targeted teleport spell was quite useful.) Anyway, that's Moria done; I haven't decided between Mordor or Land of Mountains next. Maybe I should go try to score Trone's body… >;)

    2008-08-31 6:36pm EDT
    Decided to to Mordor next; this is through the midpoint. So far Shadowfax's body is working out fairly well, though having to bash doors open is vaguely annoying.

    2011-07-24 6:23pm EDT
    Finished Mordor. Back to another humanoid body; the Brown Thunderlord was just too good to pass up (hmm, maybe this is where Kazyx should be looking for an upgrade…). Got my skills mostly topped off, so it's just equipment and body upgrades to improve from this point. On that note, I might try for Trone in LoM next, though I did just get Flare and I've got the Maeglin quest burning a proverbial hole in my pocket…

    2015-12-09 5:27am EST
    Yeah, okay, Trone doesn't drop a corpse, silly me… :-} He did at least summon a Gold Thunderlord for me to upgrade to, and his coat let me swap out my fire-immunity shield for an acid-immunity shield I'd been saving, so I now have all four immunities covered. And the extra speed is always good; currently my second fastest non-wizard character after my Wolf-Pelt-using Mimic. Time to visit the Necromancer, methinks.

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