Qgjkvz the Skinrider, the DeathMold Loremaster
[ToME 2.3.3 Character Sheet] Name : Qgjkvz the Skinrider Age 16 STR: 18/181 Sex : Male Height 11 INT: 15 Race : DeathMold Weight 50 WIS: 18/60 Class : Loremaster Social Class 1 DEX: 17 Body : Mim, Betrayer of Turin CON: 18/161 God : Nobody CHR: 3 // Back to a humanoid body for now. + To Melee Hit 33 Level 29 Hit Points 483/ 483 + To Melee Damage 43 Experience 203688 Spell Points 15/ 15 + To Ranged Hit 33 Max Exp 203688 Sanity 237/ 237 + To Ranged Damage 0 Exp to Adv. 217500 AC 98+80 Gold 12925 Speed Fast (+16) (Miscellaneous Abilities) Fighting : Legendary[5] Perception : Poor Blows/Round: 4 Bows/Throw : Superb Searching : Poor Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 180-460 Stealth : Heroic Magic Device: Excellent Infra-Vision: 100 feet Tactic: normal Explor: normal (Character Background) You were born in a kobold corpse, created by a corrupted apprentice. You are thus accustomed to living within the corpse of another, a state you have actively sought since then. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Orc Cave: Level 12 (600') // Dungeon town with a potion store, which I plan to visit as often as my // meager finances allow... ;) You have done something experimental. Your body is Mim, Betrayer of Turin. You are currently in the town of Lothlorien. You have defeated 5934 enemies. You saved 16 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 1st Quelle of the 2890th year of the third age. You have been adventuring for 15 days. adefkmnopsuxz{|@ Add Str : .2.............. Add Dex : ......3......... Add Chr : .2.............. Add Sear. : .........3...... Add Tun.. : ..............6. Add Speed : ......3......... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : .+.............. Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+....+ Hold Life : ................ Res Acid : .+....++.......+ Res Elec : .+.....+.......+ Res Fire : .+.....+.......+ Res Cold : .+.....+.......+ Res Pois : .......+.......+ Res Fear : ...+..+......... Res Light : ..........+..... Res Dark : ................ Res Blind : .........+...... Res Conf : ................ Res Sound : ................ Res Shard : ......+......... Res Neth : .+.............. Res Nexus : ................ Res Chaos : ................ Res Disen : ...............+ Lite : ..........+..... See Invis : .+.......+...... Digestion : ....+........... Activate : .......+..++.... Good.ESP : .......+........ Full ESP : .........+...... Skills (points left: 0) - Combat 22.000 [0.700] . Weaponmastery 03.500 [0.700] . Archery 05.600 [0.700] . Barehand-combat 30.400 [0.700] - Sneakiness 01.000 [0.700] . Stealth 26.000 [0.700] . Disarming 02.500 [0.700] - Magic 00.546 [0.600] . Magic-Device 13.500 [1.000] . Necromancy 00.000 [0.200] - Spirituality 08.500 [0.700] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 12.770 [1.100] . Summoning 00.000 [0.500] . Corpse-preservation 29.000 [0.700] . Possession 33.500 [0.500] . Symbiosis 00.000 [0.500] . Mimicry 00.000 [0.500] // The skill plan is to max Possession, Corpse-preservation, Barehand- // combat and Combat, and dump the rest into Magic-Device. With a // concerted effort, I've managed to get Possession up to level+4 and // Corpse-preservation close; next I'll go back to Barehand-combat for a // couple levels to get it to the next bonus-attack threshold. [Fates] You are fated to find a Potion of Cure Light Insanity on level 13. // Prob'ly not worth the effort to go back and pick off... [Character Equipment] a) (nothing) d) a Drum of Power (+2) It increases your strength and charisma by 2. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. // Purchased just after Mirkwood, for possible future use if I need a // different armor/cloak combination. e) a Ring of Slaying (+9,+15) f) a Ring of Fear Resistance It makes you completely fearless. You found it in the remains of a Half-orc on level 16 of Orc Cave. // Wait, Thalkettoth covers this, why am I still wearing it? k) an Amulet of Slow Digestion It slows your metabolism. You bought it from the Magic shop. m) a Dwarven Lantern // Found on Orc 15. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. // Fate-find on Mkw 17. p) (nothing) s) a Hard Leather Cap of Seeing [2,+4] (+3 to searching) It increases your searching by 3. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. You found it in the remains of a Hill orc Archer on level 14 of Orc Cave. // ;) ;) ;) u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Jumping [3,+13] It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. You bought it from the Rare Footwear Shop. z) (nothing) {) (nothing) |) a Shovel of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 32 of Mirkwood. [Character Inventory] a) The Lost Works of Kenault Jones, Master Chef {@A3!d!k!v!s!!} It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 25 of Mirkwood. b) 10 Potions of Cure Critical Wounds {!d!k!v!s} c) 11 Scrolls of Phase Door {@r1!r!d!k!v!s} d) 6 Scrolls of Teleportation {!d!k!v!s} e) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s} f) 25 Scrolls of Identify {@r9!d!k!v!s} g) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!} h) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!} i) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!} j) a Moonstone Rod of the Istari of Disarming (150/150) {@z3!d!k!v!s!!} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying on the ground on level 25 of Mirkwood. // This was in the same vault-ish room I got Mim in. k) 2 Wands of Manathrust[1|15] (19 charges) {@a6!d!k!v!s} l) 2 Wands of Noxious Cloud[1|25] (17 charges) {@a5!d!k!v!s} m) The Wand of Digging of Thrain (55 charges) {@a4!d!k!v!s} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Ebon Cube of Darkness (geno @ 500) It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven priest on level 12 of Orc Cave. b) 17 Mushrooms of Cure Serious Wounds {100% off} c) The Rhino Hide Armour of Siling (-1 to accuracy) [8,+7] It provides immunity to fire and cold. It provides resistance to life draining, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of Mirkwood. // Possible late-game swap-in. d) Brodda, the Easterling's corpse // Picked this up on BDw 10. Swapped him out for Angamaite from Orc 19, // which I swapped out again (and lost, alas) almost immediately for a // 3-headed hydra from Orc 20, which in turn I replaced (and again lost) // with Mim from Mkw 25. [Home Inventory - Lothlorien ] a) 2 Sprigs of Athelas b) 19 Potions of Cure Light Insanity c) 7 Potions of Healing d) a Potion of *Healing* e) 3 Potions of Enlightenment f) 3 Potions of Resistance g) 12 Scrolls of Reset Recall h) a Moonstone Rod of Quickness of Nothing (75/75) It can cast spells faster. You bought it from the Black Market. // For possible future use with a Rod of Perception or the like. i) a Silver Rod of Capacity of Nothing (200/200) // Princess quest reward from Mkw 26; I'm gonna put Melinda Proudfoot's Rod // Tip of Recall on this one. j) a Wand of Fireflash[2|22] (9 charges) k) a Wand of Tidal Wave[1|28] (10 charges) l) an Amulet of Charisma (+3) // I can just about get above sea level with this... m) a Hard Leather Cap of Intelligence [2,+4] (+2) It increases your intelligence by 2. It sustains your intelligence. You found it lying on the ground on level 20 of Orc Cave. // Wore this on the hydra's spare head. n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Mathom-house Inventory - Bree ] // Most of my artifact weapons are probably going to end up here, now that // I have room for them in the fixed v2.3 Mathom-house. a) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of Mirkwood. b) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 13 of Mirkwood. c) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. // Fate find on BDw 1. d) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 20 of Orc Cave. f) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. // Princess quest reward from Mkw 20. Prob'ly should've kept it out for // shopping, but I was in the hydra at the time and couldn't wield it... g) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Mirkwood. |
Last updated 2007-09-14 3:06am EDT. |