Alpha Wing, the Thunderlord Hermit Thaumaturgist
[ToME 2.3.3 Character Sheet]
Name : Alpha Wing Age 18 STR: 15
Sex : Male Height 176 INT: 18/50
Race : Thunderlord Hermit Weight 227 WIS: 13
Class : Thaumaturgist Social Class 77 DEX: 10
Body : Player CON: 10
God : Eru Iluvatar CHR: 18/20
+ To Melee Hit -5 Level 14 Hit Points 92/ 92
+ To Melee Damage -7 Experience 5626 Spell Points 109/ 109
+ To Ranged Hit 10 Max Exp 5626 Sanity 75/ 75
+ To Ranged Damage 0 Exp to Adv. 6300 Piety 4261
AC 7+22 Gold 48294 Speed Fast (+4)
(Miscellaneous Abilities)
Fighting : Very Bad Perception : Very Bad Blows/Round: 1
Bows/Throw : Poor Searching : Very Bad Shots/Round: 2
Saving Throw: Very Good Disarming : Poor Mel.dmg/Rnd: 1d4-7
Stealth : Bad Magic Device: Bad Infra-Vision: 30 feet
Tactic: coward
Explor: running
// I decided to go coward/running full time, since my Stealth is Bad at
// normal speed anyway and I've got spells to cover Perception and
// Searching.
(Character Background)
You are one of many Manwe Maia. Your eagle looks rather
shell-shocked, but given your penchant for lobbing around
barely controlled bursts of semi-random destructive magics,
this is not entirely unexpected.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
Your body is a Player.
You are currently in the town of Bree.
You have defeated 643 enemies.
You saved 5 princesses.
You found none of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 49th Yavie of the 2890th year of the third age.
You have been adventuring for 6 days.
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Mul Mana : ...............+
Add Sear. : .2..............
Add Infra : .2..............
Add Tun.. : ..............1.
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ................
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ................
Hold Life : ................
Res Acid : ................
Res Elec : ...............+
Res Fire : ..+.............
Res Cold : ...............+
Res Pois : ................
Res Fear : ................
Res Light : ................
Res Dark : ................
Res Blind : ................
Res Conf : ................
Res Sound : ................
Res Shard : ................
Res Neth : ................
Res Nexus : ................
Res Chaos : ................
Res Disen : ................
Levitate : ...............+
Digestion : ....+...........
Xtra Shots: .+..............
Activate : .+..............
Dragon.ESP: ...............+
Skills (points left: 0)
- Combat 01.000 [0.200]
. Weaponmastery 01.700 [0.400]
- Sneakiness 04.400 [0.900]
. Stealth -13.000 [0.400]
. Disarming 01.100 [0.000]
- Magic 11.189 [0.950]
. Magic-Device 02.000 [1.050]
. Spell-power 07.800 [0.600]
. Mana 00.000 [0.600]
. Fire 01.400 [0.700]
. Water 06.300 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.700]
. Meta 00.000 [0.700]
. Conveyance 03.500 [0.700]
. Divination 00.000 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 16.000 [1.000]
- Spirituality 08.535 [0.550]
. Prayer 18.500 [0.500]
- Monster-lore 00.000 [0.500]
. Mimicry 01.000 [0.300]
// The skill point plan, Mr. F. Fingers willing, is to max Thaumaturgy,
// Magic and Spell-power, push Mimicry up to 35 for Arms Mimicry, dabble a
// few skill points around for utility spells, and dump the rest into
// Prayer, which will get it up to 42.500 if I complete all five relic
// quests. I've gotten one Mimicry hit so far; hoping to pick up the other
// two I need in Mirkwood. I've been pushing Prayer a lot recently, in
// order to get See the Music up to wizard-light levels for the first relic
// quest.
Abilities
* Perfect casting
[Character Equipment]
a) a Mage Staff [Disarm] (1d4) (+5,+3)
// Found on BDw 5.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
e) a Ring of Fire Resistance
It provides resistance to fire. It cannot be harmed by fire.
You bought it from the Magic shop.
f) (nothing)
k) an Amulet of Slow Digestion
It slows your metabolism.
You bought it from the Magic shop.
m) a Dwarven Lantern
// Bought from the black market late in the Downs.
n) a Robe [2,+0]
o) (nothing)
p) (nothing)
s) a Hard Leather Cap [2,+3]
u) (nothing)
x) a Pair of Hard Leather Boots [3,+4]
z) (nothing)
{) (nothing)
|) a Shovel (+1)
[Character Inventory]
a) a Book of Beginner Cantrips {!d!k!v!s}
b) a Spellbook of Reveal Ways {!d!k!v!s}
c) a Spellbook of Identify {!d!k!v!s}
d) a Spellbook of See the Music {!d!k!v!s}
e) a Spellbook of Charm {!d!k!v!s}
// For getting rid of good monsters without nuking Eru piety.
f) 12 Potions of Cure Critical Wounds {!d!k!v!s}
g) 2 Scrolls of Teleportation {!d!k!v!s}
h) 2 Scrolls of Word of Recall {@r2!r!d!k!v!s}
// These are for going down into the dungeon; my Thunderlord powers will
// get me back up.
i) a Wand of Noxious Cloud[2|25] (12 charges)
// Dunno if I actually need this, what with all my Thaumaturgy spells...
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
// One of the advantages of Thaumaturgy is that it lets you travel light...
// ;)
[Home Inventory - Bree ]
a) a Spellbook of Listen to the Music
// Probably redundant with Identify now...
b) a Spellbook of Disarm
c) 17 Mushrooms of Cure Serious Wounds {100% off}
d) 11 Potions of Cure Light Insanity
e) a Potion of Healing
f) a Wooden Rod of Door/Stair Location (10/10)
// Packed while I was waiting for a Reveal Ways spellbook.
g) a Wooden Rod of Nothing (10/10)
h) a Parchment - Adventurer's Guide to Middle-earth
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Last updated 2007-07-12 12:34am EDT. |