Alpha Wing, the Thunderlord Hermit Thaumaturgist
[ToME 2.3.3 Character Sheet]
Name : Alpha Wing Age 18 STR: 15
Sex : Male Height 176 INT: 18/50
Race : Thunderlord Hermit Weight 227 WIS: 13
Class : Thaumaturgist Social Class 77 DEX: 18
Body : Player CON: 10
God : Eru Iluvatar CHR: 18/20
+ To Melee Hit -2 Level 25 Hit Points 161/ 161
+ To Melee Damage -5 Experience 67381 Spell Points 204/ 204
+ To Ranged Hit 12 Max Exp 67381 Sanity 130/ 130
+ To Ranged Damage 0 Exp to Adv. 78750 Piety 6627
AC 20+78 Gold 198304 Speed Fast (+10)
(Miscellaneous Abilities)
Fighting : Very Bad Perception : Very Bad Blows/Round: 1
Bows/Throw : Fair Searching : Bad Shots/Round: 2
Saving Throw: Very Good Disarming : Fair Mel.dmg/Rnd: 1d4-5
Stealth : Bad Magic Device: Bad Infra-Vision: 30 feet
Tactic: coward
Explor: running
// I decided to go coward/running full time, since my Stealth is Bad at
// normal speed anyway and I've got spells to cover Perception and
// Searching.
(Character Background)
You are one of many Manwe Maia. Your eagle looks rather
shell-shocked, but given your penchant for lobbing around
barely controlled bursts of semi-random destructive magics,
this is not entirely unexpected.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
A lost temple: Level 16 (800')
Your body is a Player.
You are currently in the town of Bree.
You have defeated 2706 enemies.
You saved 5 princesses.
You found 2 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 54th Yavie of the 2890th year of the third age.
You have been adventuring for 11 days.
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Add Dex : ....4.3.........
Mul Mana : ...............+
Add Stea. : .......1........
Add Sear. : .2.....1........
Add Infra : .2..............
Add Tun.. : ..............1.
Add Speed : ......3....3....
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ..........+.....
Hold Life : ................
Res Acid : ......+........+
Res Elec : ...............+
Res Fire : ..+.............
Res Cold : ...............+
Res Pois : ....+...........
Res Fear : ................
Res Light : ..........+.....
Res Dark : ................
Res Blind : ................
Res Conf : ................
Res Sound : ......+.........
Res Shard : ......+.........
Res Neth : ................
Res Nexus : ................
Res Chaos : ................
Res Disen : ................
Levitate : ...............+
Lite : ..........+.....
Xtra Shots: .+..............
Activate : .+..+.....+.....
Fly : ...............+
Dragon.ESP: ...............+
Skills (points left: 0)
- Combat 01.000 [0.200]
. Weaponmastery 01.700 [0.400]
- Sneakiness 04.400 [0.900]
. Stealth -13.000 [0.400]
. Disarming 01.100 [0.000]
- Magic 20.385 [0.950]
. Magic-Device 02.000 [1.050]
. Spell-power 29.400 [0.600]
. Mana 00.000 [0.600]
. Fire 01.400 [0.700]
. Water 06.300 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.700]
. Meta 00.000 [0.700]
. Conveyance 03.500 [0.700]
. Divination 00.000 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 29.000 [1.000]
- Spirituality 09.470 [0.550]
. Prayer 32.000 [0.500]
- Monster-lore 00.000 [0.500]
. Mimicry 01.000 [0.300]
// The skill point plan, Mr. F. Fingers willing, is to max Thaumaturgy,
// Magic and Spell-power, push Mimicry up to 35 for Arms Mimicry, dabble a
// few skill points around for utility spells, and dump the rest into
// Prayer, which will get it up to 42.500 if I complete all five relic
// quests. I've gotten one Mimicry hit so far; hoping to pick up the other
// two I need in Mirkwood. Prayer is one point shy of topped off, so I've
// had an opportunity to push Thaumaturgy and Spell-power, which have been
// lagging for a while.
Abilities
* Perfect casting
[Fates]
You are fated to find a Potion of Cure Critical Wounds on level 29.
// Be still, my heart...
[Character Equipment]
a) a Mage Staff [Disarm] (1d4) (+6,+5)
// Found on BDw 5.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
e) a Ring of Fire Resistance
It provides resistance to fire. It cannot be harmed by fire.
You bought it from the Magic shop.
f) (nothing)
k) an Amulet of the Serpents [+1] (+4)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 4. It provides resistance
to poison.
You bought it from the Black Market.
// Bought in Gondolin late in Orc Cave.
m) a Dwarven Lantern
// Bought from the Bree black market late in the Downs.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, sound and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) an Elven Cloak [4,+10] (+1 to stealth)
// Bought from the Bree black market late in Orc Cave.
p) (nothing)
s) a Hard Leather Cap [2,+7]
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Speed [2,+8] (+3)
// ;) ;) Dropped by Boldor's entourage on Orc 14.
z) (nothing)
{) (nothing)
|) a Shovel (+1)
[Character Inventory]
a) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
b) a Spellbook of Reveal Ways {!d!k!v!s}
c) a Spellbook of Identify {!d!k!v!s}
d) a Spellbook of See the Music {!d!k!v!s}
e) a Spellbook of Charm {!d!k!v!s}
// For getting rid of good monsters without nuking Eru piety.
f) 2 Potions of Speed
g) 12 Potions of Cure Critical Wounds {!d!k!v!s}
h) 6 Scrolls of Teleportation {!d!k!v!s}
i) 2 Scrolls of Word of Recall {@r2!r!d!k!v!s}
// These I just need going into the dungeon, so I don't stock up too
// heavily.
j) The Wand of Digging of Thrain (20 charges) {Azog}
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
// One of the advantages of Thaumaturgy is that it lets you travel light...
// ;)
[Home Inventory - Bree ]
a) a Spellbook of Listen to the Music
// Redundant with Identify; I should ditch this.
b) a Spellbook of Disarm
c) 17 Mushrooms of Cure Serious Wounds {100% off}
d) 15 Potions of Cure Light Insanity
e) 2 Potions of Healing
f) a Wooden Rod of Door/Stair Location (10/10)
// Packed while I was waiting for a Reveal Ways spellbook. Again, should
// probably ditch it.
g) a Wooden Rod of Nothing (10/10)
h) a Ring of Spell
i) an Amulet of Spell
j) an Amulet of Spell
k) a Parchment - Adventurer's Guide to Middle-earth
[The Mathom-house Inventory - Bree ]
a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
nether. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
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Last updated 2007-07-15 5:50pm EDT. |