Alpha Wing, the Thunderlord Hermit Thaumaturgist
[ToME 2.3.3 Character Sheet]
Name : Alpha Wing Age 18 STR: 18/14
Sex : Male Height 176 INT: 18/60
Race : Thunderlord Hermit Weight 227 WIS: 14
Class : Thaumaturgist Social Class 77 DEX: 18
Body : Player CON: 18/20
God : Eru Iluvatar CHR: 18/176
+ To Melee Hit -2 Level 29 Hit Points 229/ 229
+ To Melee Damage -7 Experience 303163 Spell Points 325/ 325
+ To Ranged Hit -7 Max Exp 303163 Sanity 150/ 150
+ To Ranged Damage 0 Exp to Adv. 337500 Piety 11506
AC 21+119 Gold 496416 Speed Fast (+10)
(Miscellaneous Abilities)
Fighting : Very Bad Perception : Very Bad Blows/Round: 1
Bows/Throw : Very Bad Searching : Very Bad Shots/Round: 1
Saving Throw: Very Good Disarming : Fair Mel.dmg/Rnd: 1d4-7
Stealth : Bad Magic Device: Poor Infra-Vision: 10 feet
Tactic: coward
Explor: running
// I decided to go coward/running full time, since my Stealth is Bad at
// normal speed anyway and I've got spells to cover Perception and
// Searching.
(Character Background)
You are one of many Manwe Maia. Your eagle looks rather
shell-shocked, but given your penchant for lobbing around
barely controlled bursts of semi-random destructive magics,
this is not entirely unexpected.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
A lost temple: Level 16 (800')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 5181 enemies.
You saved 16 princesses.
You found 2 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 2nd Quelle of the 2890th year of the third age.
You have been adventuring for 16 days.
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Add Str : .2..............
Add Wis : ...............+
Add Dex : ....4.3.........
Add Con : .25.............
Add Chr : ...2............
Mul Mana : ...............+
Add Stea. : .......2........
Add Tun.. : ..............2.
Add Speed : ......3....3....
Sust Str : ................
Sust Int : ................
Sust Wis : ...+............
Sust Dex : ...+............
Sust Con : ..........+.....
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ..........+.....
Hold Life : ................
Res Acid : ......+.+......+
Res Elec : ........+......+
Res Fire : ........+.......
Imm Cold : .*......+......+
Res Pois : ....+...........
Res Fear : .+..............
Res Light : ........+.+.....
Res Dark : ........+.......
Res Blind : ................
Res Conf : ...+............
Res Sound : ...+..+.........
Res Shard : ......+++.......
Res Neth : .+..............
Res Nexus : ................
Res Chaos : ...+............
Res Disen : ...+............
Levitate : ...............+
Lite : ..........+.....
See Invis : ...+............
Activate : .+..+.....+.....
Fly : ...............+
Dragon.ESP: ...............+
Skills (points left: 0)
- Combat 01.000 [0.200]
. Weaponmastery 01.700 [0.400]
- Sneakiness 04.400 [0.900]
. Stealth -13.000 [0.400]
. Disarming 01.100 [0.000]
- Magic 33.324 [0.950]
. Magic-Device 05.150 [1.050]
. Spell-power 33.600 [0.600]
. Mana 00.000 [0.600]
. Fire 01.400 [0.700]
. Water 06.300 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.700]
. Meta 00.000 [0.700]
. Conveyance 03.500 [0.700]
. Divination 00.000 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 34.000 [1.000]
- Spirituality 11.175 [0.550]
. Prayer 32.500 [0.500]
- Monster-lore 00.100 [0.500]
. Mimicry 04.200 [0.500]
// The skill point plan, thanks to the generosity of Mr. F. Fingers, is to
// max Thaumaturgy, Magic and Spell-power, push Mimicry up to 35 for Arms
// Mimicry, dabble a few skill points around for utility spells, and dump
// the rest into Prayer, which will get it up to 42.500 if I complete all
// five relic quests. Mimicry is revved up and ready to start pushing, and
// the rest are all tracking level+4.
Abilities
* Perfect casting
[Fates]
You may find a Scroll of Identify on level 13.
// Not sure if it's worth the effort to go back and pick this off...
[Character Equipment]
a) a Mage Staff [Disarm] (1d4) (+9,+6)
// Found on BDw 5.
d) The Horn of Helm (+2)
It can be activated for sound ball (300) every 300 turns if it is
being worn. It increases your strength and constitution by 2. It
provides immunity to cold. It makes you completely fearless. It
provides resistance to nether. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ogrillon on level 33 of Mirkwood.
// This will cover me for my eventual dive into Helcaraxe to get Forochel.
e) a Ring of Constitution (+5)
It increases your constitution by 5.
You bought it from the Black Market.
f) The Ring of Haradron (+2)
It increases your charisma by 2. It sustains your wisdom and
dexterity. It provides resistance to sound, chaos and disenchantment.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 30 of Mirkwood.
k) an Amulet of the Serpents [+1] (+4)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 4. It provides resistance
to poison.
You bought it from the Black Market.
// Bought in Gondolin late in Orc Cave.
m) a Feanorian Lamp
// Dropped by a Ghost on Mkw 32.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, sound and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) a Cloak of Aman [1,+30] (+2 to stealth) {50% off}
It increases your stealth by 2. It provides resistance to shards. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
// Bought in Lothlorien early in Mirkwood.
p) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and shards. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black orc on level 28 of Mirkwood.
s) a Hard Leather Cap [2,+7]
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Speed [2,+9] (+3)
It increases your speed by 3.
You found it in the remains of a Brown yeek Captain on level 14 of Orc
Cave.
// ;) ;) Dropped by Boldor's entourage.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel (+2)
[Character Inventory]
a) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
b) a Spellbook of Reveal Ways {!d!k!v!s}
c) a Spellbook of Identify {!d!k!v!s}
d) a Spellbook of See the Music {!d!k!v!s}
e) a Spellbook of Charm {!d!k!v!s}
// For getting rid of good monsters without nuking Eru piety.
f) 8 Potions of Speed
g) 9 Potions of Cure Critical Wounds {!d!k!v!s}
h) 7 Scrolls of Teleportation {!d!k!v!s}
i) The Wand of Digging of Thrain (19 charges) {Azog}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
// One of the advantages of Thaumaturgy is that it lets you travel light...
// ;)
[Home Inventory - Bree ]
a) a Spellbook of Disarm
b) 17 Mushrooms of Cure Serious Wounds {100% off}
c) a Ring of Spell
d) an Amulet of Spell
e) an Amulet of Spell
f) a Parchment - Adventurer's Guide to Middle-earth
[Home Inventory - Lothlorien ]
a) 20 Potions of Cure Light Insanity
b) 6 Potions of Healing
c) a Potion of Life
d) a Potion of Restore Mana
e) 3 Potions of Resistance
f) 6 Scrolls of Reset Recall
g) a Rod Tip of Recall (80 Mana to cast)
h) The Amulet of Erieluin (+3)
It increases your strength, intelligence, stealth and searching by 3.
It provides resistance to blindness and confusion. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 26 of Mirkwood.
// Tempting, but my Amulet of the Serpents is currently my only source of
// resist poison.
i) an Indestructible Amulet of Telepathy
// Found on Mkw 33. Haven't decided whether to sell it or wear it (modulo
// the above concern).
j) a Robe of Permanence [2,+15]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to life draining,
acid, electricity, fire, cold and blindness. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 22. Another possible swap-in.
k) a Feathers Cloak [1,+6]
// In case I decide to do anything with Mimicry.
[The Mathom-house Inventory - Bree ]
a) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 26 of Mirkwood.
b) The Brass Lantern 'Dalach' (with 2270 turns of light) {cursed}
It provides light (radius 2) when fueled. It allows you to see
invisible monsters. It aggravates nearby creatures. It fills you
with the Black Breath. It is heavily cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Black orc Archer on level 16 of Mirkwood.
c) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
It must be wielded two-handed. It increases your strength,
constitution and ability to tunnel by 3. It does extra damage from
acid and fire. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is a great bane of demons. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to acid, fire, light, dark and chaos. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 25 of Mirkwood.
d) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
nether. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
e) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It increases your attack speed by 2. It is especially deadly against
natural creatures. It provides resistance to disenchantment. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Black orc Shaman on level 28 of Mirkwood.
f) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity and constitution by 4. It does
extra damage from frost. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life draining
, cold, nether and chaos. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 25 of Mirkwood.
g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
h) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Snaga on level 30 of Mirkwood.
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Last updated 2007-09-09 6:56pm EDT. |