Alpha Wing, the Thunderlord Hermit Thaumaturgist
[ToME 2.3.5 Character Sheet]
Name : Alpha Wing Age 18 STR! 18/120
Sex : Male Height 176 INT: 18/178
Race : Thunderlord Hermit Weight 227 WIS: 18/161
Class : Thaumaturgist Social Class 77 DEX: 18/206
Body : Player CON! 18/170
God : Eru Iluvatar CHR! 18/***
+ To Melee Hit 2 Level 39 Hit Points 570/ 570
+ To Melee Damage 2 Experience 3891458 Spell Points 764/ 764
+ To Ranged Hit 19 Max Exp 3891458 Sanity 512/ 512
+ To Ranged Damage 12 Exp to Adv. 4500000 Piety 37000
AC 23+145 Gold 1386026 Speed Fast (+14)
(Miscellaneous Abilities)
Fighting : Bad Perception : Poor Blows/Round: 4
Bows/Throw : Fair Searching : Poor Shots/Round: 1
Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d4+8
Stealth : Bad Magic Device: Poor Infra-Vision: 10 feet
Tactic: coward
Explor: running
// I decided to go coward/running full time, since my Stealth is Bad at
// normal speed anyway and I've got spells to cover Perception and
// Searching.
(Character Background)
You are one of many Manwe Maia. Your eagle looks rather
shell-shocked, but given your penchant for lobbing around
barely controlled bursts of semi-random destructive magics,
this is not entirely unexpected.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Moria: Level 30 (1500')
// The usual reset-recall trickery to get out of Khazad-dum.
A lost temple: Level 25 (1250')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 18367 enemies.
The sword that was broken is now reforged.
You haven't completed a single princess quest.
You haven't completed a single lost sword quest.
// *blink* Umm... I respectfully beg to differ, on both counts.
You found 4 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 21st Quelle of the 2890th year of the third age.
You have been adventuring for 35 days.
adefkmnopsuxz{|@
Add Str : ........4.......
Add Int : .........2......
Add Wis : .........2.....+
Add Dex : .4..5.3.........
Add Con : ..5.....4.......
Add Chr : ...2............
Mul Mana : ...............+
Mul SPower: +...............
Add Stea. : .......2........
Add Sear. : .........2......
Add Tun.. : ..............2.
Add Speed : .4....3....3....
Sust Str : ................
Sust Int : ................
Sust Wis : ...+............
Sust Dex : ...+............
Sust Con : ..........+.....
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ........+.+.....
Hold Life : ................
Imm Acid : .+....+.*......+
Res Elec : .+.............+
Res Fire : .+..............
Res Cold : .+.............+
Res Pois : ....+..........+
Res Fear : ................
Res Light : ..........+.....
Res Dark : ................
Res Blind : .........+......
Res Conf : ...+....+.......
Res Sound : ...+..+.+.......
Res Shard : ......++........
Res Neth : ................
Res Nexus : ........+.......
Res Chaos : ...+....+.......
Res Disen : ...+............
Levitate : ...............+
Lite : ..........+.....
See Invis : ...+.....+......
Activate : ....+....++.....
Fly : ...............+
Orc.ESP : ........+.......
Dragon.ESP: ...............+
// A gap at resist nether after some recent kit rearrangements. Vaguely
// worrying...
Skills (points left: 0)
- Combat 01.000 [0.200]
. Weaponmastery 01.700 [0.400]
- Sneakiness 04.400 [0.900]
. Stealth -13.000 [0.400]
. Disarming 01.100 [0.000]
- Magic 42.387 [0.950]
. Magic-Device 05.150 [1.050]
. Spell-power 42.600 [0.600]
. Mana 00.000 [0.600]
. Fire 01.400 [0.700]
. Water 06.300 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.700]
. Meta 00.000 [0.700]
. Conveyance 03.500 [0.700]
. Divination 00.000 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 43.000 [1.000]
- Spirituality 11.175 [0.550]
. Prayer 37.500 [0.500]
- Monster-lore 01.600 [0.500]
. Mimicry 19.200 [0.500]
// The skill point plan, thanks to the generosity of Mr. F. Fingers, is to
// max Thaumaturgy, Magic and Spell-power, push Mimicry up to 35 for Arms
// Mimicry, dabble a few skill points around for utility spells, and dump
// the rest into Prayer, which will get it up to 42.500 if I complete all
// five relic quests. I think I'm going to let Magic and Spell-power lag
// for a while and push Thaumaturgy and Mimicry.
Abilities
* Perfect casting
[Fates]
You are fated to find a Mushroom of Weakness on level 51.
You may find a Scroll of Identify on level 13.
// Not sure if it's worth the effort to go back and pick this off...
[Character Equipment]
a) a Mage Staff of Power [Disarm] (1d4) (-6,+11) (+6)
It can be wielded two-handed. It has a spell stored inside. It
increases your spell power by 6.
You bought it from the Black Market.
// Bought in Lothlorien around mid-Moria. I'd rather have a Mage Staff of
// Mana, of course.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dread on level 46 of Moria.
// Speed is good. ;) Lost resist nether swapping it in, though...
e) a Ring of Constitution (+5)
It increases your constitution by 5.
You bought it from the Black Market.
f) The Ring of Haradron (+2)
It increases your charisma by 2. It sustains your wisdom and
dexterity. It provides resistance to sound, chaos and disenchantment.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 30 of Mirkwood.
k) an Amulet of the Serpents [+4] (+5)
m) The Phial of Galadriel (+4)
// Dropped by Snagas on MoM 34.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, sound and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) a Cloak of Aman [1,+30] (+2 to stealth) {50% off}
It increases your stealth by 2. It provides resistance to shards. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
// Bought in Lothlorien early during Mirkwood.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to sound, nexus and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Hill orc on level 40 of Moria.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Novice ranger on level 36 of Moria.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Speed [2,+11] (+3)
It increases your speed by 3.
You found it in the remains of a Brown yeek Captain on level 14 of Orc
Cave.
// ;) ;) Dropped by Boldor's entourage.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel (+2)
[Character Inventory]
a) a Fireproof Tome of Knowledge {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
b) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
c) a Spellbook of Charm {!d!k!v!s}
// For getting rid of good monsters without nuking Eru piety.
d) 10 Potions of Speed
e) 11 Potions of Cure Critical Wounds {!d!k!v!s}
f) 10 Scrolls of Teleportation {!d!k!v!s}
g) a Golden Rod of Charging of Light (125/125) {!d!k!v!s!!}
It regenerates its mana faster.
You bought it from the Black Market.
// For tactical maneuvering. Thunderlords' targeted-teleport racial power,
// it turns out, can only jump you to a lit square; I use this to light the
// floor ahead of me, typically so I can teleport into a room to use a view
// spell.
h) The Wand of Digging of Thrain (18 charges) {Azog}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
// One of the advantages of Thaumaturgy is that it lets you travel light...
// ;)
[Home Inventory - Bree ]
a) a Spellbook of Disarm
b) a Parchment titled ``Magic for the Layman''
It can be activated for genocide every 500 turns.
You found it in the remains of a Black orc on level 47 of Moria.
c) 17 Mushrooms of Cure Serious Wounds {100% off}
// I really ought to get rid of this...
d) a Staff of Genocide[1|5] of Plenty (6 charges)
You bought it from the Black Market.
e) The Ring 'Cellanc' (+5)
It increases your strength and charisma by 5. It sustains your
intelligence and charisma. It provides resistance to dark, blindness
and shards. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 39 of Moria.
f) an Indestructible Ring of Intelligence (+5)
It increases your intelligence by 5. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Black Market.
// Possible swap-ins.
g) a Ring of Spell
h) an Amulet of Resistance
It provides resistance to acid, electricity, fire and cold. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Scatha the Worm on level 46 of Moria.
i) an Amulet of Sustenance
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to life draining.
It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
// More possible swap-ins.
j) an Amulet of Spell
k) an Amulet of Spell
l) a Feanorian Lamp
m) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Emperor wight on level 42 of Moria.
n) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if it
is being worn. It increases your intelligence, wisdom and constitution
by 3. It provides resistance to acid, poison, confusion and chaos.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-ogre on level 40 of Moria.
p) The Robe of Celdo (-42,-17) [2,+20](20%)
It increases your hit points by 20%. It sustains your strength,
wisdom and charisma. It provides immunity to electricity and fire.
It provides immunity to paralysis. It provides resistance to life
draining, acid, poison, dark, shards and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
// Found in a chest, I think, somewhere around MoM 45.
q) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Snotling Archer on level 42 of Moria.
r) The Rhino Hide Armour of Ciringwe (-49,-65) [8,+13](40%)
It increases your hit points by 40%. It sustains your wisdom. It
provides resistance to fire, confusion and chaos. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Cave troll on level 34 of Moria.
s) The Cord Armour of Belthal [6,+13]
It sustains your strength, wisdom, dexterity and constitution. It
provides immunity to acid and fire. It makes you completely fearless.
It provides resistance to life draining, dark, confusion, shards and
nether. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll Priest on level 34 of Moria.
t) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Master vampire on level 49 of Moria.
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity and speed by 1. It
provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Blue Thunderlord on level 41 of Moria.
[Home Inventory - Lothlorien ]
a) a Fireproof Tome of Magical Energy
It cannot be harmed by fire.
You bought it from the Black Market.
// For possible future use. In particular, I think I'll be able to cast
// Elemental Shield out of it after the last relic quest.
b) a Sprig of Athelas
c) 30 Potions of Cure Light Insanity
d) 16 Potions of Speed
e) 24 Potions of Healing
f) 6 Potions of *Healing*
g) 2 Potions of Life
h) 9 Potions of Restore Mana
i) 5 Potions of Resistance
j) 15 Scrolls of Reset Recall
k) a Golden Rod of Simplicity of Nothing (125/125)
You found it in the remains of Fire Phantom on level 40 of Moria.
// For possible future use.
l) The Ring of Hathlod (+1)
It increases your wisdom and constitution by 1. It provides
resistance to fire, light, blindness and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 49 of Moria.
m) The Amulet of Erieluin (+3)
It increases your strength, intelligence, stealth and searching by 3.
It provides resistance to blindness and confusion. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 26 of Mirkwood.
// Possible future swap-ins.
n) an Indestructible Amulet of Telepathy
// Found on Mkw 33. I just gained innate resist poison, so I might just be
// able to swap out my Amulet of the Serpents for this...
o) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Scatha the Worm on level 46 of Moria.
p) a Robe of Permanence [2,+15]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to life draining,
acid, electricity, fire, cold and blindness. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 22. Another possible swap-in.
q) a Feathers Cloak [1,+6]
// In case I decide to do anything with Mimicry. This seems to be the only
// mimicry cloak without massive stat penalties in the wrong places.
r) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and shards. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black orc on level 28 of Mirkwood.
s) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and nether. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Stone troll on level 46 of Moria.
t) an Iron Crown of Telepathy [0,+9]
It gives telepathic powers.
You found it lying in a vault on level 34 of Moria.
// Wore this briefly, until I found Holhenneth. Not as critical when
// you've got the Sense Monsters spell at high levels.
u) The Horn of Helm (+2)
It can be activated for sound ball (300) every 300 turns if it is
being worn. It increases your strength and constitution by 2. It
provides immunity to cold. It makes you completely fearless. It
provides resistance to nether. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ogrillon on level 33 of Mirkwood.
// Wore this until I found Beor's boomerang. Might swap it back in to hit
// Helcaraxe for Forochel.
[The Mathom-house Inventory - Bree ]
// Most of my artifact weapons will end up here.
a) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 26 of Mirkwood.
b) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Snaga on level 34 of Moria.
c) The Ring of Power of Akhorahil the Blind (+3 to stealth)
It increases your intelligence and stealth by 3. It makes you
invisible. It sustains your intelligence, dexterity and charisma. It
provides resistance to poison and blindness. It allows you to fly.
It drains experience. It cannot be dropped while cursed. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 45 of Moria.
// Lowly beginnings of my Nazgul ring collection... ;)
d) The Brass Lantern 'Dalach' (with 2270 turns of light) {cursed}
It provides light (radius 2) when fueled. It allows you to see
invisible monsters. It aggravates nearby creatures. It fills you
with the Black Breath. It is heavily cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Black orc Archer on level 16 of Mirkwood.
e) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Greater basilisk on level 49 of Moria.
f) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 47 of Moria.
g) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It can be used to store a spell. It provides resistance
to electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogre on level 34 of Moria.
h) The Light War Axe of Ice (2d5) (+3,+15) (+3)
It increases your intelligence and charisma by 3. It does extra
damage from frost. It sustains your dexterity. It provides immunity
to cold. It provides resistance to nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Stone troll Priest on level 43 of Moria.
i) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient white dragon on level 42 of
Moria.
j) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
It must be wielded two-handed. It increases your strength,
constitution and ability to tunnel by 3. It does extra damage from
acid and fire. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is a great bane of demons. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to acid, fire, light, dark and chaos. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 25 of Mirkwood.
k) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young blue dragon on level 34 of Moria.
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
nether. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It increases your attack speed by 2. It is especially deadly against
natural creatures. It provides resistance to disenchantment. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Black orc Shaman on level 28 of Mirkwood.
n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed by 2.
It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
// Found in a chest, I think, somewhere around MoM 42.
o) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity and constitution by 4. It does
extra damage from frost. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life
draining, cold, nether and chaos. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 25 of Mirkwood.
p) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
// Got Narsil from an AMHD on MoM 42.
q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity,
light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Hill troll Priest on level 36 of Moria.
r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
// Another from a chest, I think, around MoM 34.
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It provides light (radius 1) forever. It increases your intelligence,
wisdom and attack speed by 2. It is especially deadly against
dragons. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It is
especially deadly against natural creatures. It provides resistance
to nexus, chaos and disenchantment. It allows you to see invisible
monsters. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 33 of Moria.
t) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can be wielded two-handed. It increases your dexterity, ability to
tunnel and speed by 5. It sustains your dexterity. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 47 of Moria.
u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to disenchantment. It allows
you to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
v) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It must be wielded two-handed. It increases your strength by 2. It
does extra damage from fire. It poisons your foes. It is very sharp
and can cut your foes. It is a great bane of dragons. It is
especially deadly against trolls. It provides immunity to paralysis.
It provides resistance to fire, poison and shards. It allows you to
sense the presence of dragons. It slows your metabolism. It speeds
your regenerative powers. It drains life. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Young white dragon on level 46 of Moria.
w) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It must be wielded two-handed. It poisons your foes. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at undead with holy
wrath. It fights against evil with holy fury. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Water troll on level 46 of Moria.
x) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs}
It generates an antimagic field. It increases your speed and attack
speed by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 39 of Moria.
a) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision and speed by 3. It does extra
damage from frost. It strikes at undead with holy wrath. It provides
resistance to cold and dark. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Novice mindcrafter on level 43 of Moria.
b) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
It must be wielded two-handed. It can be activated for berserker and
+10 to speed (50) every 100+d200 turns if it is being worn. It
provides light (radius 1) forever. It increases your strength and
constitution by 3. It does extra damage from acid. It is especially
deadly against orcs. It is especially deadly against trolls. It is a
great bane of demons. It provides resistance to acid. It drains mana.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature black dragon on level 41 of Moria.
c) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3. It
does extra damage from fire. It is especially deadly against giants.
It strikes at undead with holy wrath. It provides resistance to fire
and sound. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 36 of Moria.
d) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can be wielded two-handed. It can be activated for word of recall
every 200 turns if it is being worn. It increases your dexterity and
charisma by 3. It does extra damage from fire and frost. It provides
immunity to paralysis. It provides resistance to fire, cold and light.
It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Ulwarth, Son of Ulfang on level 48 of Moria.
e) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
It can be activated for identify spell every 10 turns if it is being
worn. It can be used to store a spell. It increases your intelligence
and wisdom by 4. It fights against evil with holy fury. It provides
resistance to light. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 49 of Moria.
f) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It can be wielded two-handed. It can be activated for drain life (90)
every 70 turns if it is being worn. It increases your wisdom and
infravision by 4. It does extra damage from frost. It is especially
deadly against orcs. It provides resistance to cold, light and
blindness. It allows you to sense the presence of orcs, trolls and
giants. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 43 of Moria.
g) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Cave orc Archer on level 40 of Moria.
h) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
It can be wielded two-handed. It can be activated for destruction
every 200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons.
It is especially deadly against natural creatures. It provides
resistance to blindness, sound and nexus. It produces an anti-magic
shell. It aggravates nearby creatures. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient white dragon on level 40 of
Moria.
i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
j) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill troll on level 45 of Moria.
k) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Snaga on level 30 of Mirkwood.
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Last updated 2008-05-24 7:10pm EDT. |