Qgjkvz the Skinrider, the DeathMold Loremaster
[ToME 2.3.5 Character Sheet] Name : Qgjkvz the Skinrider Age 16 STR! 18/210 Sex : Neuter Height 11 INT: 18/48 Race : DeathMold Weight 50 WIS: 18/200 Class : Loremaster Social Class 1 DEX: 18/129 Body : Shadowfax, steed of Gandalf CON! 18/*** God : Nobody CHR! 14 // Not sure if swapping out of Eol was such a great idea, but I did say I // was going for non-humanoid bodies. And I'm still trying to imagine how // he's still doing jump kicks and Iron Fists... ;) + To Melee Hit 35 Level 40 Hit Points 1261/ 1261 + To Melee Damage 75 Experience 3373582 Spell Points 1/ 1 + To Ranged Hit 35 Max Exp 3373582 Sanity 705/ 705 + To Ranged Damage 0 Exp to Adv. 3625000 AC 114+88 Gold 1097991 Speed Fast (+27) // Not quite as fast as before, ironically, since I can't wear as much // speed-boosting equipment in this body. (Miscellaneous Abilities) Fighting : Legendary[15]Perception : Good Blows/Round: 6 Bows/Throw : Superb Searching : Good Shots/Round: 1 Saving Throw: Very Good Disarming : Bad Mel.dmg/Rnd: 462-1410 Stealth : Heroic Magic Device: Superb Infra-Vision: 100 feet Tactic: normal Explor: normal (Character Background) You were born in a kobold corpse, created by a corrupted apprentice. You are thus accustomed to living within the corpse of another, a state you have actively sought since then. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 12 (600') // Dungeon town with a potion store that I visited for stat potions for a // while. Moria: Level 50 (2500') You have done something experimental. Your body is Shadowfax, steed of Gandalf. You are currently in the town of Lothlorien. You have defeated 18483 enemies. You saved a young hobbit from an horrible fate. You haven't completed a single princess quest. You haven't completed a single lost sword quest. // This must be from switching over from 2.3.4 to 2.3.5; I had 16 here // before. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 15th Quelle of the 2890th year of the third age. You have been adventuring for 29 days. efkmnosz{@ Add Dex : ....3..... Add Con : ..3....... Add Sear. : ...4..3... Add Speed : ....3..... Sust Str : .......... Sust Int : ..+..+.... Sust Wis : ..+....... Sust Dex : .....+.... Sust Con : ..+....... Sust Chr : .......... Invisible : .......... Mul life : .......... Sens Fire : .......... Reflect : .......... Free Act : .........+ Hold Life : ..+....... Res Acid : ....+..... Imm Elec : .....*...+ Res Fire : .........+ Imm Cold : ..+..*...+ Res Pois : .........+ Res Fear : ....++...+ Res Light : .......... Res Dark : ..+....... Res Blind : ......+... Res Conf : .....+.... Res Sound : .......... Res Shard : ....+..... Res Neth : ..+..+.... Res Nexus : .......... Res Chaos : .....+.... Res Disen : .......... Aura Elec : .....+.... Lite : ..+....... See Invis : ......+... Regen : ..+......+ Activate : ..++...... Full ESP : ......+... Skills (points left: 0) - Combat 27.600 [0.700] . Weaponmastery 03.500 [0.700] . Archery 05.600 [0.700] . Barehand-combat 41.600 [0.700] - Sneakiness 01.000 [0.700] . Stealth 26.000 [0.700] . Disarming 02.500 [0.700] - Magic 00.798 [0.600] . Magic-Device 19.500 [1.000] . Necromancy 00.000 [0.200] - Spirituality 08.500 [0.700] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 17.610 [1.100] . Summoning 00.000 [0.500] . Corpse-preservation 44.400 [0.700] . Possession 44.500 [0.500] . Symbiosis 00.000 [0.500] . Mimicry 00.000 [0.500] // The skill plan is to max Possession, Corpse-preservation, Barehand- // combat and Combat, and dump the rest into Magic-Device. I've been // seesawing back and forth a bit, pushing Barehand-combat hard until it // gets to the threshold for another bonus attack, then letting it languish // while I push Possession and Corpse-preservation to catch them back up; I // think it's about time to switch back again... [Fates] You are fated to meet a Filthy street urchin on level 18. You are fated to find a Potion of Cure Light Insanity on level 13. You are fated to meet a Mean-looking mercenary on level 18. // Prob'ly not worth the effort to go back and pick off... [Character Equipment] e) a Ring of Damage (+18) f) a Ring of Damage (+21) You bought it from the Black Market. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. m) The Phial of Galadriel (+4) {@w6@A6!d!k!v!s!!} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak of Ainas [1,+3] It sustains your intelligence and dexterity. It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to nether and chaos. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. // ;) ;) Fate find on BDw 1. s) a Hard Leather Cap of Seeing [2,+8] (+3 to searching) It increases your searching by 3. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. You found it in the remains of a Hill orc Archer on level 14 of Orc Cave. // ;) ;) ;) z) (nothing) {) (nothing) // Vaguely annoying: I've got a quiver, but I can't put anything in it, // because I don't have a slot for the corresponding launcher. [Character Inventory] a) The Gem of Hate (restore @ 200) It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Black orc on level 30 of Moria. b) The Lost Works of Kenault Jones, Master Chef {@A3!d!k!v!s!!} It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 25 of Mirkwood. c) 9 Potions of Cure Critical Wounds {!d!k!v!s} d) 12 Scrolls of Phase Door {@r1!r!d!k!v!s} e) 10 Scrolls of Teleportation {!d!k!v!s} f) 11 Scrolls of Remove Curse g) a Wooden Rod of the Istari of Trap Location (20/20) {@z8!d!k!v!s!!} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Monastic lich on level 43 of Moria. h) a Copper Rod of Illumination (20/20) {@z6!d!k!v!s!!} // Technically redundant with the Phial's light-area activation, but at my // speed, the recharge time can get mildly annoying. i) a Moonstone Rod of the Istari of Disarming (150/150) {@z3!d!k!v!s!!} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying on the ground on level 25 of Mirkwood. // This was in the same vault-ish room I got Mim in (the rod, that is; the // rod tip was from Lothlorien's black market). j) a Silver Rod of Capacity of Recall (200/200) {@z2!*!!} It can hold more mana. It was given to you as a reward. // Princess quest reward from Mkw 26 (the rod, that is; the rod tip is from // Melinda Proudfoot). k) a Golden Rod of Enlightenment (125/125) {!d!k!v!s!!} // The rod is from Ren on MoM 49; the tip is from the same level, I think. l) a Mithril Rod of the Istari of Detection (320/320) {@z7!d!k!v!s!!} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. // Hoping the combination of halved cost and doubled recharge time will let // this keep up with my speed; if not, I'm still packing a separate rod for // trap detection. m) The Wand of Digging of Thrain (51 charges) {@a4!d!k!v!s} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. // Since I can't wield a shovel anymore... n) The Stone of Lore {@w9@A9!d!k!v!s!!} It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Ebon Cube of Darkness (geno @ 500) It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven priest on level 12 of Orc Cave. b) Olive's Omnipotent Ostrich of Overkill It can be activated for genocide every 500 turns. You found it in the remains of a Demonologist on level 36 of Moria. c) 17 Mushrooms of Cure Serious Wounds {100% off} d) a Ring of Fear Resistance It makes you completely fearless. You found it in the remains of a Half-orc on level 16 of Orc Cave. e) a Ring of Light and Darkness Resistance It provides resistance to light and dark. You found it in the remains of an Ancient bronze dragon on level 36 of Moria. f) a Ring of Nether Resistance It provides resistance to life draining and nether. You found it in the remains of a Shadow drake on level 35 of Moria. g) a Ring of Nexus Resistance It provides resistance to nexus. You found it in the remains of a Forest troll on level 36 of Moria. h) a Ring of Sound Resistance It provides resistance to sound. You found it in the remains of a Cave troll on level 43 of Moria. i) a Ring of Confusion Resistance It provides resistance to confusion. You found it in the remains of a Hill troll Priest on level 36 of Moria. j) a Ring of Shard Resistance It provides resistance to shards. You found it in the remains of a Flying skull on level 36 of Moria. // Saved up in case I get a body with lots of ring slots and need to patch // up any resistance gaps. k) The Ring Mail 'Borlach' (-2 to accuracy) [12,+9] It sustains your intelligence. It provides immunity to acid, electricity and cold. It provides resistance to nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black knight on level 44 of Moria. // Possible late-game swap in. May be too heavy to work with Barehand- // combat, though, now that I think of it. l) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 31 of Moria. m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 48 of Moria. n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Hardened warrior on level 43 of Moria. o) The Rhino Hide Armour of Siling (-1 to accuracy) [8,+7] It provides immunity to fire and cold. It provides resistance to life draining, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of Mirkwood. // Another possible late-game swap-in. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 30 of Moria. q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Medusa, the Gorgon on level 42 of Moria. r) a Pair of Hard Leather Boots of Jumping [3,+4] It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. You bought it from the Rare Footwear Shop. s) a Shovel of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 32 of Mirkwood. t) The Bolt of Linwedh (1d5) (+15,+6) (+3) It provides light (radius 1) forever. It increases your constitution and charisma by 3. It does extra damage from acid and electricity. It drains life from your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 45 of Moria. u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Rogrog the Black Troll on level 40 of Moria. // All six of these are equipment I was wearing while in Eol's body. You // can see why I'm annoyed about the inaccessible quiver... v) Brodda, the Easterling's corpse // Picked this up on BDw 10. Since then, I've had (and subsequently lost // on swap-out): // Orc 19: Angamaite // Orc 20: 3-headed hydra // Mkw 25: Mim // ca. MoM 40: Eol w) a Berserker corpse // This one was from Orc Town. Annoyingly, they can't open doors or // chests. They can still bash doors, luckily, which to my surprise never // seemed to wake anyone up. [Home Inventory - Gondolin ] a) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!} // *blink* Oh, I already had one of these... :-} This is pre-Phial. b) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. // Eol quest reward c) a Feanorian Lamp of Brightness It provides light (radius 4) forever. It provides resistance to dark. It cannot be harmed by fire. You found it in the remains of a Cave ogre on level 36 of Moria. // Also packed until I got the Phial. [Home Inventory - Minas Anor ] a) The Amulet 'Gollir' (+2 to stealth) It increases your stealth and infravision by 2. It sustains your charisma. It provides immunity to paralysis. It provides resistance to blindness. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Frost giant on level 44 of Moria. b) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Castamir the Usurper on level 46 of Moria. c) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fasolt the Giant on level 33 of Moria. d) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 49 of Moria. f) a Drum of Power (+2) It increases your strength and charisma by 2. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Lothlorien ] a) a Sprig of Athelas // Hmm, that's awfully low... b) 35 Potions of Cure Light Insanity c) 27 Potions of Healing d) 7 Potions of *Healing* e) 15 Potions of Enlightenment f) 14 Potions of Resistance g) 17 Scrolls of Reset Recall h) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!} // Kept in case the Rod of Detection doesn't work out. i) a Wand of Fireflash[2|22] (9 charges) j) a Wand of Tidal Wave[1|28] (10 charges) k) 2 Wands of Noxious Cloud[1|25] (10 charges) {@a5!d!k!v!s} // Saved for possible later use for ranged combat. l) The Ring of Duwar [+12] (+2 attacks) It increases your dexterity, charisma, stealth and attack speed by 2. It sustains your strength and wisdom. It provides resistance to acid. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 48 of Moria. // This might not actually be worth swapping out one of my Rings of Damage // for... m) an Indestructible Amulet of Charisma (+6) // For shopping. n) an Amulet of the Serpents [+5] (+6) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 6. It provides resistance to poison. // Was using this for resist poison, but Shadowfax's body has that covered // for now. o) The Cloak 'Holcolleth' [1,+6] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 36 of Moria. p) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. q) The Large Metal Shield of Quenduri [5,+5] It sustains your intelligence. It provides immunity to acid and cold. It makes you completely fearless. It provides resistance to confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Captain on level 43 of Moria. // ;) A possible swap-in if I ever swap back into a suitable body. It's // annoyingly heavy, though. r) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk Shaman on level 49 of Moria. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. t) Durin's Bane's corpse // In case Shadowfax's body doesn't work out. [The Mathom-house Inventory - Bree ] // Most of my artifact weapons will end up here. a) The Ring of Power of Ren the Unclean (+4 to stealth) It increases your stealth, searching and infravision by 4. It makes you invisible. It sustains your constitution. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 48 of Moria. b) The Ring of Power of Ren the Unclean (+3) It increases your charisma by 3. It makes you invisible. It provides resistance to poison and nether. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 49 of Moria. // A humble start to my Nazgul ring collection. Duplicates right off the // bat, amusingly. ;) c) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Draebor, the Imp on level 39 of Moria. d) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Moria. e) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of Mirkwood. f) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 31 of Moria. g) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 46 of Moria. h) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 13 of Mirkwood. i) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. // Generated by my first Scroll of Acquirement on MoM 49. j) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. // Fate find on BDw 1. k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 20 of Orc Cave. m) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin on level 45 of Moria. n) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . o) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to confusion, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vrock on level 40 of Moria. p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll Chieftain on level 48 of Moria. q) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 39 of Moria. r) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of Moria. s) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. // Princess quest reward from Mkw 20. t) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Mirkwood. u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 39 of Moria. v) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 37 of Moria. w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 40 of Moria. a) The Iron Shot 'Soretir' (1d4) (+1,+7) It does extra damage from frost. It fights against evil with holy fury. It drains experience. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 49 of Moria. // Singleton randart ammos are rare, so I figured I'd keep this one for // souvenir value. |
Last updated 2008-06-01 6:17pm EDT. |