Zen Master Joe Bob, the Gnome Monk
[ToME 2.3.5 Character Sheet]
Name : Zen Master Joe Bob Age 73 STR! 18/100
Sex : Male Height 38 INT! 18/100
Race : Gnome Weight 86 WIS: 18/83
Class : Monk Social Class 24 DEX: 18/112
Body : Player CON! 18/110
God : Manwe Sulimo CHR! 18/90
+ To Melee Hit 26 Level 38 Hit Points -271/ 529
+ To Melee Damage 27 Experience 1410826 Spell Points 93/ 93
+ To Ranged Hit 40 Max Exp 1410826 Sanity 347/ 347
+ To Ranged Damage 15 Exp to Adv. 1487500 Piety 70318
AC 0+138 Gold 631655 Speed Fast (+11)
// This is +4 from Barehand-combat and +7 from Manwe prayer.
(Miscellaneous Abilities)
Fighting : Legendary[15]Perception : Fair Blows/Round: 6
Bows/Throw : Heroic Searching : Fair Shots/Round: 1
Saving Throw: Good Disarming : Poor Mel.dmg/Rnd: 174-1122
Stealth : Good Magic Device: Legendary[15]Infra-Vision: 40 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Gnome Warrior, who was
disappointed when you took up martial arts instead of the
sword. You have green eyes, straight black hair, and an
average complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Moria: Level 40 (2000')
A lost temple: Level 20 (1000')
Your body was a Player.
You have defeated 16188 enemies.
You haven't completed a single princess quest.
You haven't completed a single lost sword quest.
You found 3 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 41st Quelle of the 2890th year of the third age.
Your adventure lasted 55 days.
Your Attributes:
You are dead, killed by a Drolem on level 40 of Moria.
You can teleport yourself short distances.
You can test automatizer rules against specific items
You are poisoned.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You are lucky.
You are resistant to acid.
You are resistant to fire.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your charisma is sustained.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
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Add Stea. : ....2...........
Add Sear. : .....4..........
Add Tun.. : ..............6.
Add Speed : ...............+
Acid Brand: .............+..
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ................
Sust Chr : ....+...........
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ...............+
Hold Life : ................
Res Acid : ....+...........
Res Elec : ................
Res Fire : ..+.............
Res Cold : ................
Res Pois : ................
Res Fear : ................
Res Light : ................
Res Dark : ................
Res Blind : ....+...........
Res Conf : ................
Res Sound : ................
Res Shard : ....+...........
Res Neth : ....+...........
Res Nexus : ................
Res Chaos : ................
Res Disen : ....+...........
Levitate : ...............+
See Invis : ...+............
Xtra Might: .+..............
Activate : .....+..........
Cursed : ..+.............
Fly : ...............+
// Stupid leaving all those resists uncovered...
Skills (points left: 0)
- Combat 38.250 [0.900]
. Weaponmastery -00.800 [0.300]
. Archery 10.000 [0.400]
. Barehand-combat 42.400 [0.900]
- Sneakiness 09.790 [0.900]
. Stealth 04.000 [0.900]
. Disarming 02.000 [0.900]
. Dodging 42.700 [0.700]
- Magic 04.140 [0.600]
. Magic-Device 42.200 [1.000]
. Meta 00.000 [0.500]
. Temporal 00.000 [0.500]
. Mind 00.000 [0.500]
- Spirituality 10.690 [0.900]
. Prayer 28.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 01.000 [1.100]
. Summoning 01.000 [0.300]
. Corpse-preservation 01.000 [0.500]
. Possession 00.000 [0.100]
// The skill point plan is, or was, to max Barehand-Combat, Dodging, Combat,
// Magic-Device and Prayer (assuming I get all five relic quests) and push
// Archery just far enough to buy Ammo creation.
Abilities
* Ammo creation
[Fates]
You are fated to meet a Village idiot on level 5.
You may meet a Tengu on level 22.
You are fated to find a Mushroom of Paranoia on level 8.
You are fated to die on level 29.
// Um... no. :-(
You may meet a Zombified orc on level 19.
You are fated to find a Staff of Disarm on level 17.
[Character Equipment]
a) (nothing)
d) a Long Bow of Extra Might (x5) (+14,+15)
// Found in Orc Town.
e) a Ring of Fire Resistance {cursed}
It provides resistance to fire. It is cursed. It cannot be harmed by
fire.
You bought it from the Magic shop.
f) a Ring of See Invisible
// Found on MoM 33.
k) The Amulet of Estaron (+2 to stealth)
It increases your stealth by 2. It sustains your charisma. It
provides resistance to acid, blindness, shards, nether and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 33 of Moria.
// Wore this mainly for the resist blindness. Prob'ly should've stuck that
// Amulet of the Serpents in there...
m) The Phial of Galadriel (+4) {@w6@A6!d!k!v!s!!}
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lesser black reaver on level 40 of Moria.
n) (nothing)
o) (nothing)
p) (nothing)
s) (nothing)
u) (nothing)
x) (nothing)
z) (nothing)
{) 16 Arrows of Acid (1d4) (+10,+9) {@w1=g!d!k!v!s}
It does extra damage from acid. It cannot be harmed by acid.
You made it yourself.
|) a Shovel of Digging (+6) {@w7!d!k!v!s}
It increases your ability to tunnel by 6. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 28.
[Character Inventory]
a) a Fireproof Tome of the Blowing Wind {!d!k!v!s}
It cannot be harmed by electricity. It cannot be harmed by fire.
You bought it from the Black Market.
b) a Fireproof Holy Tome of Manwe Sulimo {!d!k!v!s}
It cannot be harmed by fire.
You found it lying on the ground on level 33 of Mirkwood.
// This mainly covers Noxious Cloud for crowd control and Manwe's Blessing
// for resist fear.
c) 10 Potions of Cure Critical Wounds {!d!k!v!s}
d) 10 Scrolls of Teleportation {!d!k!v!s}
e) 8 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
f) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!}
g) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!}
h) an Iron Rod of the Istari of Detection (100/100) {@z7!d!k!v!s!!}
// Even on an Istari rod, this doesn't recharge quickly enough to replace
// the Rod of Trap Location.
i) an Iron Rod of Quickness of Disarming (50/50) {@z3!d!k!v!s!!}
It can cast spells faster.
You bought it from the Black Market.
// New record for early acquisition of a Rod of Disarming (BDw 4), beating
// my late lamented Loremaster. Should'a held out for a better rod,
// though...
j) a Silver Rod of Charging of Recall (100/100) {@z2!z!d!k!v!s!!}
It regenerates its mana faster.
k) a Wand of Charm[6|31] (8 charges)
l) The Stone of Lore {@w9@A9!d!k!v!s!!}
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) a Chain Mail (-2 to accuracy) [14,-4] {cursed}
n) a Pike (2d5) (+0,+0)
o) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
// Found on MoM 40, shortly before I died...
p) a War Hammer (3d3) (+2,+2)
q) an Orcish Pick (+2)
r) a Sling (x2) (-4,-6) {cursed}
s) 11 Arrows of Venom (1d4) (+7,+8) {@w2=g!d!k!v!s}
It poisons your foes.
It was given to you as a reward.
t) 18 Sheaf Arrows (1d5) (+3,+7)
u) a Climbing Set {@w7!d!k!v!s}
It allows you to climb mountains.
// Bought this in Bree early in Moria. Which finally let me get to the
// third relic quest. ;) Also handy in Moria, of course, which is why I'm
// still carrying it.
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) Benetar's Portable Plague (light absorb @ 80)
It can be activated for light absorption every 80 turns.
You found it in the remains of a Hill orc on level 17 of Orc Cave.
b) 18 Mushrooms of Cure Serious Wounds {100% off}
c) a Wand of Fireflash[3|16] (8 charges)
d) The Wand of Digging of Thrain (16 charges)
e) a Staff of Genocide[1|7] (3 charges)
f) a Staff of Genocide[1|5] (3 charges)
g) a Ring of Fear Resistance
h) a Ring of Light and Darkness Resistance
i) a Ring of Nether Resistance
j) an Indestructible Ring of Sound Resistance
k) a Ring of Confusion Resistance
It provides resistance to confusion.
You found it lying on the ground on level 17 of Mirkwood.
l) a Ring of Chaos Resistance
m) a Ring of Spell
n) an Amulet of Spell
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to poison and blindness. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Water troll on level 38 of Moria.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Young multi-hued dragon on level 34 of
Moria.
r) a Drum of the Eldar (+2)
It increases your strength and charisma by 2. It provides resistance
to acid. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
[Home Inventory - Lothlorien ]
a) a Tome of Translocation
b) 3 Sprigs of Athelas
c) 30 Potions of Cure Light Insanity
d) 17 Potions of Healing
e) 4 Potions of *Healing*
f) a Potion of Life
g) a Potion of Restore Mana
h) 3 Potions of Enlightenment
i) 9 Potions of Resistance
It cannot be harmed by acid, cold, lightning or fire.
j) 14 Scrolls of Reset Recall
k) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s}
l) a Wand of Tidal Wave[4|24] (11 charges)
m) a Wand of Stone Prison[1|5] of Plenty (9 charges)
You bought it from the Black Market.
n) a Wand of Essence of Speed[1|10] (6 charges)
o) a Partial Totem of a Hill troll {@m1!d!k!v!s}
// Used this for a while against good monsters, but it was expensive in
// mana, so I couldn't keep it up long.
p) an Indestructible Amulet of Slow Digestion
It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 27 of Mirkwood.
q) an Amulet of Resistance
r) an Amulet of the Serpents [+5] (+2)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 2. It provides resistance
to poison.
You bought it from the Black Market.
// If only I'd been wearing this... :-\
s) an Amulet of Telepathy {25% off}
It gives telepathic powers. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Black Market.
t) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Fire Phantom on level 38 of Moria.
u) 12 Elf Skeletons
[The Mathom-house Inventory - Bree ]
a) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Imp on level 24 of Mirkwood.
b) a True Totem of Ulwarth, Son of Ulfang
// Killed on Mkw 28.
c) a True Totem of Kavlax the Many-Headed
// Quest monster on Mkw 32.
d) The Phial of Undeath (-5)
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It carries an ancient Morgothian curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Olog on level 38 of Moria.
e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Snaga on level 36 of Moria.
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and chaos. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogre Mage on level 37 of Moria.
h) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Snaga on level 31 of Moria.
i) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It does extra damage from electricity. It provides
resistance to electricity. It cannot be harmed by acid, cold,
lightning or fire.
// Fate find on BDw 1.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
disenchantment. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra damage from frost. It is especially deadly against
natural creatures. It provides resistance to cold and light. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 37 of Moria.
l) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 35 of Moria.
m) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Novice mindcrafter on level 16 of
Mirkwood.
// And fate find on BDw 2, immediately after Dethanc.
n) The Mace 'Taratol' (3d4) (+12,+12)
It can be wielded two-handed. It can be activated for speed (dur
20+d20) every 250 turns if it is being worn. It does extra damage from
electricity. It is a great bane of dragons. It provides immunity to
electricity. It cannot be harmed by acid, cold, lightning or fire.
o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
p) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mountain ogre on level 33 of Mirkwood.
q) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
It increases your dexterity and speed by 3. It poisons your foes. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and sound. It speeds your regenerative
powers. It prevents teleportation. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Law drake on level 39 of Moria.
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Last updated 2008-07-10 1:51am EDT.
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