Bjorn, the Beorning Warper
[ToME 2.3.5 Character Sheet]
Name : Bjorn Age 50 STR: 15
Sex : Male Height 76 INT: 18/58
Race : Beorning Weight 351 WIS: 13
Class : Warper Social Class 21 DEX: 9
Body : Player CON: 18/20
God : Manwe Sulimo CHR: 3
+ To Melee Hit -6 Level 28 Hit Points 244/ 244
+ To Melee Damage 16 Experience 68271 Spell Points 159/ 159
+ To Ranged Hit 14 Max Exp 68271 Sanity 145/ 145
+ To Ranged Damage 0 Exp to Adv. 90000 Piety 2022
AC 8+42 Gold 21838 Speed Fast (+16)
// This is +0 from bear form and +16 from Essence of Speed. I can recover
// the mana cost of EoS before it runs out, as long as I don't have to cast
// too many spells in the meantime; I'm not running it full time yet, but
// I'm firing it up a lot more often.
(Miscellaneous Abilities)
Fighting : Excellent Perception : Bad Blows/Round: 8
Bows/Throw : Fair Searching : Bad Shots/Round: 2
Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 152-416
Stealth : Bad Magic Device: Bad Infra-Vision: 50 feet
Tactic: normal
Explor: normal
(Character Background)
You are a descendant of Beorn to the 3.79th degree (your
mother was Swedish, hence your name). You have blue eyes,
bleached blond hair, and a tanned complexion. You signed
up for the job because you thought it said "Surfer". Oops.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
A lost temple: Level 18 (900')
Your body is a Player.
You are disguised as a Bear.
You are currently in the town of Bree.
You have defeated 3868 enemies.
You have completed four princess quests.
You have completed one lost sword quest.
You found 3 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 11th Quelle of the 2890th year of the third age.
You have been adventuring for 25 days.
adefkmnosz{@
Add Wis : ........3...
Add Chr : ........3...
Add Sear. : .2..........
Add Infra : .2..........
Poison Brd: ..........+.
Acid Brand: ..........+.
Elec Brand: ..........+.
Fire Brand: ..........+.
Cold Brand: ..........+.
Sust Str : ............
Sust Int : ............
Sust Wis : ............
Sust Dex : ............
Sust Con : ............
Sust Chr : ............
Invisible : ............
Mul life : ............
Sens Fire : ............
Reflect : ............
Free Act : ............
Hold Life : ............
Res Acid : ......+.....
Res Elec : ......+.....
Res Fire : ......+.....
Res Cold : ......+.....
Res Pois : ............
Res Fear : ...+........
Res Light : ............
Res Dark : ............
Res Blind : ............
Res Conf : ........+...
Res Sound : ............
Res Shard : ............
Res Neth : ............
Res Nexus : ............
Res Chaos : ............
Res Disen : ............
Levitate : ...........+
See Invis : ..+.........
Xtra Shots: .+..........
Activate : .+..........
Skills (points left: 0)
- Combat 01.000 [0.200]
. Weaponmastery 03.200 [0.400]
. Archery 00.500 [0.000]
. Bearform-combat 32.000 [1.000]
- Sneakiness 00.900 [0.900]
. Stealth -02.000 [0.400]
. Disarming -00.600 [0.000]
- Magic 19.450 [0.900]
. Magic-Device 00.200 [1.050]
. Spell-power 31.800 [0.700]
. Mana 01.000 [0.700]
. Fire 01.600 [0.800]
. Water 06.400 [0.800]
. Air 00.000 [0.800]
. Earth 00.000 [0.800]
. Meta 00.000 [0.800]
. Conveyance 30.000 [1.200]
. Divination 30.000 [1.200]
. Temporal 30.000 [1.200]
. Mind 01.400 [0.700]
. Nature 00.000 [0.800]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.700]
- Spirituality -02.000 [0.550]
. Prayer 07.500 [0.500]
. Monster-lore 00.000 [0.500]
// The (incomplete) skill point plan is to max Bearform-combat, Temporal
// and Spell-power, push Conveyance and Divination high enough to cast
// Recall resp. Greater Identify, and dabble a few points here and there to
// pick up a few utility spells. That leaves 66 unused points, enough to
// max any one of the elemental schools, or almost Prayer (assuming all
// five relic quests); I haven't decided how to play it yet.
Abilities
* Perfect casting
[Fates]
You are fated to meet a Giant slug on level 29.
You are fated to meet a Radiation eye on level 11.
[Character Equipment]
a) (nothing)
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
e) a Ring of See Invisible
It allows you to see invisible monsters.
You bought it from the Black Market.
f) a Ring of Fear Resistance
It makes you completely fearless.
You found it in the remains of a Half-orc on level 15 of Orc Cave.
k) an Amulet of Spell [Disarm]
It has a spell stored inside.
You found it in the remains of a Snaga Rogue on level 13 of Orc Cave.
// Mainly to save the weight of the book, until I can get my STR jacked up
// some more.
m) a Dwarven Lantern
// Found on Orc 16.
n) a Soft Studded Leather of Resistance [5,+7]
It provides resistance to acid, electricity, fire and cold. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Bullroarer the Hobbit on level 6 of
Barrow-Downs.
o) (nothing)
s) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Hill orc on level 16 of Orc Cave.
z) (nothing)
{) The Rounded Pebble 'Travak' (3d6) (+8,+5) {@w1=g!d!k!v!s}
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Black orc on level 20 of Orc Cave.
[Character Inventory]
a) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Book Store.
b) a Spellbook of Essence of Speed {!d!k!v!s}
c) a Spellbook of Reveal Ways {!d!k!v!s}
d) a Spellbook of Identify {!d!k!v!s}
e) a Spellbook of Noxious Cloud {!d!k!v!s}
f) a Spellbook of Charm {!d!k!v!s}
g) 10 Potions of Cure Critical Wounds {!d!k!v!s}
h) 10 Scrolls of Teleportation {!d!k!v!s}
i) 5 Scrolls of Word of Recall {@r2!*}
j) The Wand of Digging of Thrain (20 charges) {@a4!d!k!v!s!!}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Tome of Translocation {25% off}
b) a Tome of the Time
// Bought in dungeon town on Orc 12. I'll be going back frequently to try
// to finish my tome collection.
c) a Spellbook of Vision
d) a Spellbook of Disarm {!d!k!v!s}
e) a Spellbook of Manwe's Blessing
f) 15 Mushrooms of Cure Serious Wounds {100% off}
g) a Sprig of Athelas
h) 92 Potions of Cure Light Insanity
i) 3 Potions of Healing
j) a Staff of Genocide[1|5] (3 charges)
k) a Ring of Damage (+12)
l) a Ring of Flying
// From Orc 22 or thereabouts, I think.
m) a Ring of Spell
n) an Amulet of Charisma (+2)
It increases your charisma by 2.
You bought it from the Magic shop.
// For shopping, with my sucky CHA. :-}
o) an Amulet of Spell
p) an Amulet of Spell
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
// For now, I think the resists from my current armor are more important
// that the comparatively small speed boost from this.
[The Mathom-house Inventory - Bree ]
a) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 18 of Orc Cave.
b) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It provides light (radius 1) forever. It increases your intelligence,
dexterity and speed by 3. It is especially deadly against trolls. It
is especially deadly against giants. It provides immunity to
paralysis. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
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Last updated 2008-09-07 10:32pm EDT. |