Zizzo's ToME Stepladder

Zen Master Joe Bob, the Gnome Monk

  [ToME 2.3.5 Character Sheet]

 Name  : Zen Master Joe Bob     Age                 73       STR:     18       
 Sex   : Male                   Height              42       INT:     12       
 Race  : Gnome                  Weight              86       WIS:     16       
 Class : Monk                   Social Class        24       DEX:  18/51       
 Body  : Player                                              CON:     14       
 God   : Manwe Sulimo                                        CHR:     12       
                                                                               
 + To Melee Hit          15 Level             27    Hit Points      235/   235 
 + To Melee Damage       18 Experience     58439    Spell Points     21/    21 
 + To Ranged Hit         17 Max Exp        58439    Sanity          153/   153 
 + To Ranged Damage       3 Exp to Adv.    61250    Piety                  715 
   AC                  0+97 Gold           20347    Speed            Fast (+3) 
// Finally got my piety back above sea level.  Probably won't last
// Mirkwood... :-/
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  80-360    
 Stealth     : Fair         Magic Device: Heroic       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Gnome Warrior, who was          
          disappointed when you took up martial arts instead of the            
          sword.  You have green eyes, straight black hair, and an             
          average complexion.                                                  


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        A lost temple: Level 14 (700')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 3498 enemies.
 You have completed five princess quests.
 You haven't completed a single lost sword quest.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 7th Quelle of the 2890th year of the third age.
 You have been adventuring for 21 days.

                    adefkmnopsuxz{|@            
        Add Tun.. : ..............2.            
        Fire Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...............+            
        Hold Life : ................            
        Res Acid  : ....+...........            
        Res Elec  : ................            
        Res Fire  : ..+.............            
        Res Cold  : ................            
        Res Pois  : ................            
        Res Fear  : ................            
        Res Light : ................            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        See Invis : ...+............            

Skills (points left: 0)
 - Combat                                        31.500 [0.900]
          . Weaponmastery                       -00.800 [0.300]
          . Archery                              10.000 [0.400]
          . Barehand-combat                      31.600 [0.900]
 - Sneakiness                                    05.650 [0.900]
          . Stealth                              04.000 [0.900]
          . Disarming                            02.000 [0.900]
          . Dodging                              31.500 [0.700]
 - Magic                                         01.878 [0.600]
          . Magic-Device                         31.200 [1.000]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
 - Spirituality                                  07.990 [0.900]
          . Prayer                               13.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  01.000 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]
// The skill point plan is to max Barehand-Combat, Dodging, Combat,
// Magic-Device and Prayer and push Archery just far enough to buy Ammo
// creation.  That even leaves me one point to put into Possession in case
// I give up on getting my resistance covered the usual way (and after
// having died to a poison breather, I'm more tempted on that front...).
// Haven't decided yet whether to go with bow-n-arrow or sticks for my
// primary ranged offense, though I've mainly using the former for now.

Abilities
 * Ammo creation


  [Fates]

You are fated to find The Demonshield of Gothmog on level 36.
You may find a Ring of Damage on level 33.
You are fated to die on level 1.
// Not if I don't ever go back there... ;)


  [Character Equipment]

a) (nothing)
d) a Long Bow (x3) (+2,+3)
e) a Ring of Fire Resistance
    It provides resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Magic shop.
f) a Ring of See Invisible {25% off}
    It allows you to see invisible monsters.  
    You bought it from the Black Market.
// A lucky early acquisition, only a few levels into the Downs, allowing me
// to do the first relic quest earlier than usual.
k) an Amulet of Acid Resistance
    It provides resistance to acid.  It cannot be harmed by acid.  
    You bought it from the Magic shop.
m) a Dwarven Lantern
// Found on Orc 15.
n) (nothing)
o) (nothing)
p) (nothing)
s) (nothing)
u) (nothing)
x) (nothing)
z) (nothing)
{) 22 Arrows of Flame (1d4) (+8,+6) {@w1=g!d!k!v!s}
|) a Gnomish Shovel (+2)


  [Character Inventory]

a) 4 Potions of Speed {!d!k!v!s}
b) 10 Potions of Cure Critical Wounds {!d!k!v!s}
c) 14 Scrolls of Phase Door {@r1!*}
d) 5 Scrolls of Teleportation {!*}
e) 25 Scrolls of Identify {@r9!d!k!v!s}
f) 10 Scrolls of Satisfy Hunger {@r3!*}
g) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
h) a Silver Rod of Disarming (100/100) {@z3!d!k!v!s!!}
i) a Silver Rod of Trap Location (100/100) {@z8!d!k!v!s}
j) a Mithril Rod of Cheapness of Recall (160/160) {@z2!z!d!k!v!s!!}
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
k) 3 Wands of Noxious Cloud[1|25] (12 charges) {@a5!d!k!v!s}
l) a Wand of Charm[4|23] (7 charges) {!d!k!v!s}
m) 2 Staffs of Globe of Light[1|10] (6 charges) {@u6!d!k!v!s}
n) a Staff of Globe of Light[1|10] (5 charges) {@u6!d!k!v!s}
o) 9 Arrows of Frost (1d4) (+8,+3) {@w2=g!d!k!v!s}
    It does extra damage from frost.  It cannot be harmed by cold.  
    You made it yourself.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Gem of Ghosts (restore @ 200)
    It can be activated for restore stats and life levels every 200 turns.
    You found it lying on the ground on level 1 of Barrow-Downs.
b) Jor's Buckler of Missile Attraction (sanity @ 200)
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Gnome mage on level 19 of Orc Cave.
c) 17 Mushrooms of Cure Serious Wounds {100% off}
d) a Sprig of Athelas
e) 28 Potions of Cure Light Insanity
f) 4 Potions of Healing
g) 2 Potions of *Healing*
h) a Potion of Life
i) a Potion of Enlightenment
// Saving up for the next relic quest.
j) 2 Potions of Resistance
k) a Wooden Rod of Cheapness of Nothing (10/10)
// To eventually stick a Rod Tip of Illumination on.
l) a Silver Rod of Capacity of Nothing (200/200)
    It can hold more mana.  
    You bought it from the Black Market.
// For future use.
m) a Rod Tip of Disarming (50 Mana to cast)
// I'm holding out for an Istari rod for this one.
n) a Wand of Fireflash[1|17] (6 charges)
o) The Wand of Digging of Thrain (17 charges)
p) 4 Staffs of Disarm[1|10] (22 charges)
q) a Ring of Fear Resistance
r) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) a Parchment - Adventurer's Guide to Middle-earth


  [The Mathom-house Inventory - Bree ]

a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
b) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
// Fate find on Orc 20.
c) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
d) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 13 of Orc
    Cave.
e) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.



Last updated 2010-11-10 1:20am EST.

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    Comments

    2008-07-11 3:08am EDT
    Okay, I'm going to have to give serious thought to how to cover my resistances this time out. Done the Downs and the first relic quest so far.

    2010-11-10 1:20am EST
    Hmm. Apparently I've had this character sheet lying around for some time, and just never got around to putting it up. We Apologize for the Delay.™ This is through Orc Cave and the next two relic quests.

    2010-11-14 2:49am EST
    Done Mirkwood. Got my base resist covered just in time for Moria (where his two most recent predecessors died for lack of same), though it limits my ranged damage options. But hey, maybe I'll actually survive Moria this time… :-}

    2011-07-10 4:32am EDT
    Well, so far so good… Midpoint of Moria; done the fourth relic quest and got the fifth pending. Those base resist have saved my proverbial more times than I can count, but now I'm pining for some of the utility resists like blindness and confusion (and until recently nexus). Not quite the damage dealer I'd like, but holding his own.

    2012-06-07 2:54am EDT
    *whew* And that's Moria. Some resistance improvements, notably blindness and confusion, which covers my complaint from last time. And he seems to be turning into quite the impressive damage dealer. Also done the fifth relic quest, and a death fate by accident… ^^; Can't use Trone's coat from SLoM, so Mordor is probably next.

    2015-11-15 1:39am EST
    Going back to a high-speed character was a bit of a relief after my poor Axemaster;) Done Mordor. Pretty much piledrove through most of it, but was starting to get worryingly outmatched near the end. With luck, I should still be able to manage the Necromancer, who's next.

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