Zen Master Joe Bob, the Gnome Monk
[ToME 2.3.5 Character Sheet]
Name : Zen Master Joe Bob Age 73 STR: 18
Sex : Male Height 42 INT: 12
Race : Gnome Weight 86 WIS: 16
Class : Monk Social Class 24 DEX: 18/51
Body : Player CON: 14
God : Manwe Sulimo CHR: 12
+ To Melee Hit 15 Level 27 Hit Points 235/ 235
+ To Melee Damage 18 Experience 58439 Spell Points 21/ 21
+ To Ranged Hit 17 Max Exp 58439 Sanity 153/ 153
+ To Ranged Damage 3 Exp to Adv. 61250 Piety 715
AC 0+97 Gold 20347 Speed Fast (+3)
// Finally got my piety back above sea level. Probably won't last
// Mirkwood... :-/
(Miscellaneous Abilities)
Fighting : Heroic Perception : Bad Blows/Round: 4
Bows/Throw : Superb Searching : Bad Shots/Round: 1
Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 80-360
Stealth : Fair Magic Device: Heroic Infra-Vision: 40 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Gnome Warrior, who was
disappointed when you took up martial arts instead of the
sword. You have green eyes, straight black hair, and an
average complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
A lost temple: Level 14 (700')
Your body is a Player.
You are currently in the town of Bree.
You have defeated 3498 enemies.
You have completed five princess quests.
You haven't completed a single lost sword quest.
You found 3 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 7th Quelle of the 2890th year of the third age.
You have been adventuring for 21 days.
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Add Tun.. : ..............2.
Fire Brand: .............+..
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ................
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ...............+
Hold Life : ................
Res Acid : ....+...........
Res Elec : ................
Res Fire : ..+.............
Res Cold : ................
Res Pois : ................
Res Fear : ................
Res Light : ................
Res Dark : ................
Res Blind : ................
Res Conf : ................
Res Sound : ................
Res Shard : ................
Res Neth : ................
Res Nexus : ................
Res Chaos : ................
Res Disen : ................
See Invis : ...+............
Skills (points left: 0)
- Combat 31.500 [0.900]
. Weaponmastery -00.800 [0.300]
. Archery 10.000 [0.400]
. Barehand-combat 31.600 [0.900]
- Sneakiness 05.650 [0.900]
. Stealth 04.000 [0.900]
. Disarming 02.000 [0.900]
. Dodging 31.500 [0.700]
- Magic 01.878 [0.600]
. Magic-Device 31.200 [1.000]
. Meta 00.000 [0.500]
. Temporal 00.000 [0.500]
. Mind 00.000 [0.500]
- Spirituality 07.990 [0.900]
. Prayer 13.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 01.000 [1.100]
. Corpse-preservation 01.000 [0.500]
. Possession 00.000 [0.100]
// The skill point plan is to max Barehand-Combat, Dodging, Combat,
// Magic-Device and Prayer and push Archery just far enough to buy Ammo
// creation. That even leaves me one point to put into Possession in case
// I give up on getting my resistance covered the usual way (and after
// having died to a poison breather, I'm more tempted on that front...).
// Haven't decided yet whether to go with bow-n-arrow or sticks for my
// primary ranged offense, though I've mainly using the former for now.
Abilities
* Ammo creation
[Fates]
You are fated to find The Demonshield of Gothmog on level 36.
You may find a Ring of Damage on level 33.
You are fated to die on level 1.
// Not if I don't ever go back there... ;)
[Character Equipment]
a) (nothing)
d) a Long Bow (x3) (+2,+3)
e) a Ring of Fire Resistance
It provides resistance to fire. It cannot be harmed by fire.
You bought it from the Magic shop.
f) a Ring of See Invisible {25% off}
It allows you to see invisible monsters.
You bought it from the Black Market.
// A lucky early acquisition, only a few levels into the Downs, allowing me
// to do the first relic quest earlier than usual.
k) an Amulet of Acid Resistance
It provides resistance to acid. It cannot be harmed by acid.
You bought it from the Magic shop.
m) a Dwarven Lantern
// Found on Orc 15.
n) (nothing)
o) (nothing)
p) (nothing)
s) (nothing)
u) (nothing)
x) (nothing)
z) (nothing)
{) 22 Arrows of Flame (1d4) (+8,+6) {@w1=g!d!k!v!s}
|) a Gnomish Shovel (+2)
[Character Inventory]
a) 4 Potions of Speed {!d!k!v!s}
b) 10 Potions of Cure Critical Wounds {!d!k!v!s}
c) 14 Scrolls of Phase Door {@r1!*}
d) 5 Scrolls of Teleportation {!*}
e) 25 Scrolls of Identify {@r9!d!k!v!s}
f) 10 Scrolls of Satisfy Hunger {@r3!*}
g) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
h) a Silver Rod of Disarming (100/100) {@z3!d!k!v!s!!}
i) a Silver Rod of Trap Location (100/100) {@z8!d!k!v!s}
j) a Mithril Rod of Cheapness of Recall (160/160) {@z2!z!d!k!v!s!!}
It can cast spells for a lesser mana cost.
You bought it from the Black Market.
k) 3 Wands of Noxious Cloud[1|25] (12 charges) {@a5!d!k!v!s}
l) a Wand of Charm[4|23] (7 charges) {!d!k!v!s}
m) 2 Staffs of Globe of Light[1|10] (6 charges) {@u6!d!k!v!s}
n) a Staff of Globe of Light[1|10] (5 charges) {@u6!d!k!v!s}
o) 9 Arrows of Frost (1d4) (+8,+3) {@w2=g!d!k!v!s}
It does extra damage from frost. It cannot be harmed by cold.
You made it yourself.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Gem of Ghosts (restore @ 200)
It can be activated for restore stats and life levels every 200 turns.
You found it lying on the ground on level 1 of Barrow-Downs.
b) Jor's Buckler of Missile Attraction (sanity @ 200)
It can be activated for cure insanity every 200 turns.
You found it in the remains of a Gnome mage on level 19 of Orc Cave.
c) 17 Mushrooms of Cure Serious Wounds {100% off}
d) a Sprig of Athelas
e) 28 Potions of Cure Light Insanity
f) 4 Potions of Healing
g) 2 Potions of *Healing*
h) a Potion of Life
i) a Potion of Enlightenment
// Saving up for the next relic quest.
j) 2 Potions of Resistance
k) a Wooden Rod of Cheapness of Nothing (10/10)
// To eventually stick a Rod Tip of Illumination on.
l) a Silver Rod of Capacity of Nothing (200/200)
It can hold more mana.
You bought it from the Black Market.
// For future use.
m) a Rod Tip of Disarming (50 Mana to cast)
// I'm holding out for an Istari rod for this one.
n) a Wand of Fireflash[1|17] (6 charges)
o) The Wand of Digging of Thrain (17 charges)
p) 4 Staffs of Disarm[1|10] (22 charges)
q) a Ring of Fear Resistance
r) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
s) a Parchment - Adventurer's Guide to Middle-earth
[The Mathom-house Inventory - Bree ]
a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, blindness and shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
b) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light and
dark. It cannot be harmed by acid, cold, lightning or fire.
// Fate find on Orc 20.
c) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
d) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire and confusion. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Novice mindcrafter on level 13 of Orc
Cave.
e) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
blindness. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
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Last updated 2010-11-10 1:20am EST. |