Miko Mido, the Human Demonologist
[ToME 2.3.9 (ah, git) Character Sheet]
Name : Miko Mido Age 19 STR: 18/30
Sex : Female Height 69 INT: 16
Race : Human Weight 138 WIS: 9
Class : Demonologist Social Class 3 DEX: 15
Body : Player CON: 13
God : Manwe Sulimo CHR: 15
+ To Melee Hit 27 Level 30 Hit Points 274/ 274
+ To Melee Damage 20 Experience 94467 Spell Points 155/ 155
+ To Ranged Hit 20 Max Exp 94467 Sanity 155/ 155
+ To Ranged Damage 0 Exp to Adv. 100000 Piety 1070
AC 18+39 Gold 245562 Speed Fast (+3)
// Finally back above piety sea level...
(Miscellaneous Abilities)
Fighting : Legendary[5] Perception : Bad Blows/Round: 4
Bows/Throw : Excellent Searching : Bad Shots/Round: 2
Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 16d6+80
Stealth : Bad Magic Device: Good Infra-Vision: 20 feet
Tactic: normal
Explor: normal
(Character Background)
You are the sole heir of the Miroku ninja clan, and
guardian of the Shikima pact. You are a well-liked child.
You have brown eyes, straight purple hair and a large pink
hairbow.
// No, I haven't watched any of the videos; I'd seen the name in some anime
// catalogs, and it seemed to fit the character, so I Googled up enough of
// the backstory to write the character description above.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
// Swept this one looking for dungeon towns (in particular, for spellbook
// stores with demongear in them); no luck.
Your body is a Player.
You are currently in the town of Bree.
You have defeated 4389 enemies.
You have completed five princess quests.
You haven't completed a single lost sword quest.
You found 2 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 12th Quelle of the 2890th year of the third age.
You have been adventuring for 26 days.
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Add Dex : ......3.........
Add Sear. : .2..............
Add Infra : .2..............
Add Tun.. : ..............1.
Add Speed : ......3.........
Slay Demon: +...............
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ..........+.....
Hold Life : ................
Res Acid : ......+.........
Res Elec : ................
Res Fire : ................
Res Cold : ................
Res Pois : ................
Res Fear : ..+............+
Res Light : ..........+.....
Res Dark : ................
Res Blind : ................
Res Conf : ......+........+
Res Sound : ................
Res Shard : ......+.........
Res Neth : ................
Res Nexus : ...........+....
Res Chaos : ......+.........
Res Disen : ................
Levitate : ...........+....
Lite : .....+....+.....
See Invis : ...+............
Digestion : ....+...........
Xtra Shots: .+..............
Activate : .+........+.....
Skills (points left: 0)
- Combat 27.829 [0.750]
- Weaponmastery 33.624 [0.750]
. Sword-mastery 25.200 [0.600]
. Archery 02.000 [0.400]
- Sneakiness 02.000 [1.800]
. Stealth 00.000 [0.400]
. Disarming 02.000 [1.800]
- Magic 34.802 [0.700]
. Magic-Device 10.200 [1.150]
. Demonology 34.000 [1.000]
- Spirituality 02.000 [0.700]
. Prayer 05.000 [0.500]
. Monster-lore 00.000 [0.500]
// The skill point plan is to max Demonology, Magic, Sword-Mastery,
// Weaponmastery and Combat, buy Perfect casting, and dump the rest into
// Magic-Device. Pushed Sword-mastery and Weaponmastery up to their next
// extra-attack thresholds; now I'm pushing Combat for a while, just on a
// lark.
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You may find a Potion of Slow Poison on level 20.
You are fated to meet a Bronze dragon worm on level 32.
You may meet a Blubbering idiot on level 11.
You may find a Sheaf Arrow on level 14.
You are fated to find The Dagger of Rilia on level 11.
[Character Equipment]
a) a Demonblade (4d6) (+2,+0)
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
e) a Ring of Fear Resistance
It makes you completely fearless.
f) a Ring of See Invisible
It allows you to see invisible monsters.
You bought it from the Black Market.
// A lucky acquisition early during the Downs, allowing me to get an early
// start on the relic quests.
k) an Amulet of Slow Digestion
It slows your metabolism.
You bought it from the Magic shop.
m) an Everburning Torch
// Dropped by Black orcs on Orc 16.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and chaos. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) a Cloak [1,+1]
p) (nothing)
s) a Hard Leather Cap [2,+0]
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Stability [3,+2]
It provides resistance to nexus. It allows you to levitate.
It was given to you as a reward.
// Princess quest reward from BDw 8.
z) (nothing)
{) (nothing)
|) a Shovel (+1)
[Character Inventory]
a) a Demonshield of Resist Cold [5,+11] {!d!k!v!s}
It provides resistance to cold. It speeds your regenerative powers.
It cannot be harmed by cold.
You bought it from the Black Market.
// Bought late during Orc Cave. I take it off while town-hopping so as not
// to burn through my Satisfy Hunger scrolls.
b) The Diamond Prism of Light {@A4!d!k!v!s!! restore}
It can be activated for restore stats and life levels every 200 turns.
You found it in the remains of a Half-orc Archer on level 21 of Orc Cave.
// See, this is why I always check the junkarts: occasionally you find
// useful stuff like this.
c) 10 Potions of Cure Critical Wounds {!d!k!v!s}
d) 10 Scrolls of Phase Door {@r1!*}
e) 10 Scrolls of Teleportation {!d!k!v!s}
f) 8 Scrolls of Word of Recall {@r2!*}
g) 25 Scrolls of Identify {@r9!d!k!v!s}
h) 9 Scrolls of Satisfy Hunger {@r3!*}
i) a Wooden Rod of Simplicity of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
j) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!}
k) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!}
// Accumulated all these by the time I'd finished the Downs, which was
// handy.
l) a Silver Rod of Nothing (100/100)
// I should stow this...
m) a Wand of Charm[5|20] (8 charges)
// For possible use against good monsters, to spare my poor battered
// piety...
n) a Staff of Disarm[1|14] of Plenty (17 charges) {@u3!d!k!v!s}
o) a Staff of Teleportation[1|20] (14 charges)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Tome of the Blowing Wind
// Saved for possible future use with Prayer skill. My notes don't mention
// where I got it, but it was before Orc Cave.
b) The Gem of Wisdom {cure sanity}
It can be activated for cure insanity every 200 turns.
You found it in the remains of a Green glutton ghost on level 19 of Orc
Cave.
c) 19 Mushrooms of Cure Serious Wounds {100% off}
d) a Sprig of Athelas
e) 16 Potions of Cure Light Insanity
f) 5 Potions of Speed
g) a Potion of Life
// ! Dropped by Black orcs on Orc 19.
h) a Potion of Enlightenment
// Saving up for the next relic quest.
i) a Copper Rod of Nothing (20/20)
j) The Wand of Digging of Thrain (20 charges)
k) an Elven Hard Leather Armour (-1 to accuracy) [6,+14] (+2 to stealth)
It increases your stealth by 2. It provides resistance to acid,
electricity, fire, cold and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
Orc Cave.
// Wore this until Deathwatch. Might oughta sell it...
[The Mathom-house Inventory - Bree ]
a) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Green glutton ghost on level 19 of Orc
Cave.
b) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
// Fate find on BDw 1, midway through Orc Cave.
c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
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Last updated 2010-11-10 2:29am EST. |