Zizzo's ToME Stepladder

Miko Mido, the Human Demonologist

  [ToME 2.3.9 (ah, git) Character Sheet]

 Name  : Miko Mido              Age                 19       STR:  18/30       
 Sex   : Female                 Height              69       INT:     16       
 Race  : Human                  Weight             138       WIS:      9       
 Class : Demonologist           Social Class         3       DEX:     15       
 Body  : Player                                              CON:     13       
 God   : Manwe Sulimo                                        CHR:     15       
                                                                               
 + To Melee Hit          27 Level             30    Hit Points      274/   274 
 + To Melee Damage       20 Experience     94467    Spell Points    155/   155 
 + To Ranged Hit         20 Max Exp        94467    Sanity          155/   155 
 + To Ranged Damage       0 Exp to Adv.   100000    Piety                 1070 
   AC                 18+39 Gold          245562    Speed            Fast (+3) 
// Finally back above piety sea level...
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[5] Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Bad          Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  16d6+80   
 Stealth     : Bad          Magic Device: Good         Infra-Vision: 20 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the sole heir of the Miroku ninja clan, and                  
          guardian of the Shikima pact.  You are a well-liked child.           
          You have brown eyes, straight purple hair and a large pink           
          hairbow.                                                             
// No, I haven't watched any of the videos; I'd seen the name in some anime
// catalogs, and it seemed to fit the character, so I Googled up enough of
// the backstory to write the character description above.


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
// Swept this one looking for dungeon towns (in particular, for spellbook
// stores with demongear in them); no luck.

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 4389 enemies.
 You have completed five princess quests.
 You haven't completed a single lost sword quest.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 12th Quelle of the 2890th year of the third age.
 You have been adventuring for 26 days.

                    adefkmnopsuxz{|@            
        Add Dex   : ......3.........            
        Add Sear. : .2..............            
        Add Infra : .2..............            
        Add Tun.. : ..............1.            
        Add Speed : ......3.........            
        Slay Demon: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ................            
        Res Acid  : ......+.........            
        Res Elec  : ................            
        Res Fire  : ................            
        Res Cold  : ................            
        Res Pois  : ................            
        Res Fear  : ..+............+            
        Res Light : ..........+.....            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ......+........+            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : ...........+....            
        Res Chaos : ......+.........            
        Res Disen : ................            
        Levitate  : ...........+....            
        Lite      : .....+....+.....            
        See Invis : ...+............            
        Digestion : ....+...........            
        Xtra Shots: .+..............            
        Activate  : .+........+.....            

Skills (points left: 0)
 - Combat                                        27.829 [0.750]
          - Weaponmastery                        33.624 [0.750]
                   . Sword-mastery               25.200 [0.600]
          . Archery                              02.000 [0.400]
 - Sneakiness                                    02.000 [1.800]
          . Stealth                              00.000 [0.400]
          . Disarming                            02.000 [1.800]
 - Magic                                         34.802 [0.700]
          . Magic-Device                         10.200 [1.150]
          . Demonology                           34.000 [1.000]
 - Spirituality                                  02.000 [0.700]
          . Prayer                               05.000 [0.500]
 . Monster-lore                                  00.000 [0.500]
// The skill point plan is to max Demonology, Magic, Sword-Mastery,
// Weaponmastery and Combat, buy Perfect casting, and dump the rest into
// Magic-Device.  Pushed Sword-mastery and Weaponmastery up to their next
// extra-attack thresholds; now I'm pushing Combat for a while, just on a
// lark.

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Potion of Slow Poison on level 20.
You are fated to meet a Bronze dragon worm on level 32.
You may meet a Blubbering idiot on level 11.
You may find a Sheaf Arrow on level 14.
You are fated to find The Dagger of Rilia on level 11.


  [Character Equipment]

a) a Demonblade (4d6) (+2,+0)
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) a Ring of Fear Resistance
    It makes you completely fearless.  
f) a Ring of See Invisible
    It allows you to see invisible monsters.  
    You bought it from the Black Market.
// A lucky acquisition early during the Downs, allowing me to get an early
// start on the relic quests.
k) an Amulet of Slow Digestion
    It slows your metabolism.  
    You bought it from the Magic shop.
m) an Everburning Torch
// Dropped by Black orcs on Orc 16.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) a Cloak [1,+1]
p) (nothing)
s) a Hard Leather Cap [2,+0]
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Stability [3,+2]
    It provides resistance to nexus.  It allows you to levitate.  
    It was given to you as a reward.
// Princess quest reward from BDw 8.
z) (nothing)
{) (nothing)
|) a Shovel (+1)


  [Character Inventory]

a) a Demonshield of Resist Cold [5,+11] {!d!k!v!s}
    It provides resistance to cold.  It speeds your regenerative powers.  
    It cannot be harmed by cold.  
    You bought it from the Black Market.
// Bought late during Orc Cave.  I take it off while town-hopping so as not
// to burn through my Satisfy Hunger scrolls.
b) The Diamond Prism of Light {@A4!d!k!v!s!! restore}
    It can be activated for restore stats and life levels every 200 turns.
    You found it in the remains of a Half-orc Archer on level 21 of Orc Cave.
// See, this is why I always check the junkarts:  occasionally you find
// useful stuff like this.
c) 10 Potions of Cure Critical Wounds {!d!k!v!s}
d) 10 Scrolls of Phase Door {@r1!*}
e) 10 Scrolls of Teleportation {!d!k!v!s}
f) 8 Scrolls of Word of Recall {@r2!*}
g) 25 Scrolls of Identify {@r9!d!k!v!s}
h) 9 Scrolls of Satisfy Hunger {@r3!*}
i) a Wooden Rod of Simplicity of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
j) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!}
k) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!}
// Accumulated all these by the time I'd finished the Downs, which was
// handy.
l) a Silver Rod of Nothing (100/100)
// I should stow this...
m) a Wand of Charm[5|20] (8 charges)
// For possible use against good monsters, to spare my poor battered
// piety...
n) a Staff of Disarm[1|14] of Plenty (17 charges) {@u3!d!k!v!s}
o) a Staff of Teleportation[1|20] (14 charges)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of the Blowing Wind
// Saved for possible future use with Prayer skill.  My notes don't mention
// where I got it, but it was before Orc Cave.
b) The Gem of Wisdom {cure sanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Green glutton ghost on level 19 of Orc
    Cave.
c) 19 Mushrooms of Cure Serious Wounds {100% off}
d) a Sprig of Athelas
e) 16 Potions of Cure Light Insanity
f) 5 Potions of Speed
g) a Potion of Life
// ! Dropped by Black orcs on Orc 19.
h) a Potion of Enlightenment
// Saving up for the next relic quest.
i) a Copper Rod of Nothing (20/20)
j) The Wand of Digging of Thrain (20 charges)
k) an Elven Hard Leather Armour (-1 to accuracy) [6,+14] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
    Orc Cave.
// Wore this until Deathwatch.  Might oughta sell it...


  [The Mathom-house Inventory - Bree ]

a) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Green glutton ghost on level 19 of Orc
    Cave.
b) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
// Fate find on BDw 1, midway through Orc Cave.
c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.



Last updated 2010-11-10 2:29am EST.

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    Comments

    2009-01-13 1:45am EST
    Having gotten so far with her predecessor, I can't give up on her now. This is through the Downs and the first two relic quests. And as always, greetings to those of you who just arrived from a Google™ search; sorry, no one-handed viewing material here… ;)

    2010-11-10 2:29am EST
    Slowly easing my way back into the game. Trying to get through all my re-acclimation mistakes on my lower-level characters ("Oh, right, you're worshipping Manwe, killing good monsters wrecks your piety…" :-}). This is through Orc Cave, with the third relic quest pending; that will probably wait until at least part way through Mirkwood.

    2010-12-11 2:35am EST
    Serulin's been scumming the Sandworm Lair recently, and finding several pieces of Gothmog demongear in the process, and I kept thinking, "Why can't my Demonologist have this kind of luck?"—and then it occurred to me: "Well, have you tried?" Well, now I have, and the question stands. I did find an unenchanted Demonhorn to round out my demongear set, and some other nice finds, but no Gothmog joy. It's apparently a decent place to find Potions of Enlightenment, though, enough to do the third relic quest. Mirkwood for real next time…

    2011-06-23 12:22am EDT
    Swept Mirkwood, and did the fourth relic quest. This lady has become surprisingly deadly since her buffing up in the Sandworm Lair. Still a bit more fragile than I'd like in large groups. Moria next.

    2011-07-27 2:23am EDT
    Well, that wasn't as much of a slog as Moria runs usually go. This is through the midpoint; no more relic quests yet, which has me slightly worried. I'm less worried about her feeing fragile, though; she's toughened up quite a bit in Moria.

    2015-03-21 4:48am EDT
    Ha! First time ever completing the Gothmog set. Should have known the Monty-Haul slogfest that is Moria would come through for me. This is through Moria and the fifth relic quest. Probably Land of Mountains next.

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