Zen Master Joe Bob, the Gnome Monk
[ToME 2.3.9 (ah, git) Character Sheet]
Name : Zen Master Joe Bob Age 73 STR: 18/65
Sex : Male Height 42 INT: 13
Race : Gnome Weight 86 WIS: 18
Class : Monk Social Class 24 DEX: 18/189
Body : Player CON: 16
God : Manwe Sulimo CHR: 18/10
+ To Melee Hit 26 Level 32 Hit Points 287/ 287
+ To Melee Damage 35 Experience 303503 Spell Points 50/ 50
+ To Ranged Hit 34 Max Exp 303503 Sanity 213/ 213
+ To Ranged Damage 12 Exp to Adv. 350000 Piety 8472
AC 0+125 Gold 206386 Speed Fast (+7)
// This is +3 from Barehand-combat and +4 from Beor.
(Miscellaneous Abilities)
Fighting : Legendary[10]Perception : Fair Blows/Round: 5
Bows/Throw : Heroic Searching : Fair Shots/Round: 1
Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 185-655
Stealth : Fair Magic Device: Legendary[7] Infra-Vision: 40 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Gnome Warrior, who was
disappointed when you took up martial arts instead of the
sword. You have green eyes, straight black hair, and an
average complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
a lost temple: Level 14 (700')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 7159 enemies.
You have completed 13 princess quests.
You have completed three lost sword quests.
You found 3 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 32nd Quelle of the 2890th year of the third age.
You have been adventuring for 46 days.
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Add Dex : .4..3...........
Add Tun.. : ..............2.
Add Speed : .4..............
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ................
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ...............+
Hold Life : ................
Res Acid : .+..............
Res Elec : .+..............
Res Fire : .+..............
Res Cold : .+..............
Res Pois : ....+...........
Res Fear : ................
Res Light : ................
Res Dark : ................
Res Blind : ................
Res Conf : ................
Res Sound : ................
Res Shard : ................
Res Neth : ................
Res Nexus : ................
Res Chaos : ................
Res Disen : ................
Levitate : ...............+
See Invis : ...+............
Activate : ....+...........
// Base resists for the win. ;)
Skills (points left: 0)
- Combat 36.450 [0.900]
. Weaponmastery -00.800 [0.300]
. Archery 10.000 [0.400]
. Barehand-combat 36.100 [0.900]
- Sneakiness 06.280 [0.900]
. Stealth 04.000 [0.900]
. Disarming 02.000 [0.900]
. Dodging 36.400 [0.700]
- Magic 06.468 [0.600]
. Magic-Device 36.200 [1.000]
. Meta 00.000 [0.500]
. Temporal 00.000 [0.500]
. Mind 00.000 [0.500]
- Spirituality 09.160 [0.900]
. Prayer 19.500 [0.500]
. Music 00.000 [0.300]
- Monster-lore 01.000 [1.100]
. Corpse-preservation 01.000 [0.500]
. Possession 00.000 [0.100]
// The skill point plan is to max Barehand-Combat, Dodging, Combat,
// Magic-Device and Prayer and push Archery just far enough to buy Ammo
// creation. That even leaves me one point to put into Possession in case
// I give up on getting my resistance covered the usual way.
Abilities
* Ammo creation
[Fates]
You are fated to find The Demonshield of Gothmog on level 36.
You may find a Ring of Damage on level 33.
You are fated to die on level 1.
You are fated to find a Padded Armour on level 1.
You may find a Fortune cookie on level 1.
You are fated to meet a Druid on level 1.
You may meet a Lemure on level 16.
You are fated to meet a Hill troll on level 40.
You are fated to meet a Pitiful-looking beggar on level 1.
You may meet a Battle-scarred veteran on level 1.
You are fated to meet a Killer whale on level 20.
You are fated to find a Scroll of Rumour on level 16.
// So, all told, on level 1 I'm going to meet three monsters, find two
// items, and die. Busy level. ;) And then there's the Killer whale; I'm
// tempted to go sweep the Old Forest just to get a level 20 with some
// water on it so I can kung-fu a Killer whale to death. ;) ;)
[Character Equipment]
a) (nothing)
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
// Found in a chest (!) dropped by Cave ogres on Mkw 32. The base resists
// are vial, and the speed certainly doesn't hurt, but it limits my options
// for ranged combat.
e) a Ring of Damage (+13)
f) a Ring of See Invisible {25% off}
It allows you to see invisible monsters.
You bought it from the Black Market.
// A lucky early acquisition, only a few levels into the Downs, allowing me
// to do the first relic quest earlier than usual.
k) an Amulet of the Serpents [+1] (+3)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 3. It provides resistance
to poison.
You bought it from the Black Market.
// Bought in Bree near the end of Mirkwood, for the resist poison.
m) The Phial of Galadriel (+4) {@A6!d!k!v!s!!}
// Dropped by Angamaite midway through Mirkwood.
n) (nothing)
o) (nothing)
p) (nothing)
s) (nothing)
u) (nothing)
x) (nothing)
z) (nothing)
{) (nothing)
|) a Gnomish Shovel (+2)
// Bought in Bree midway through Orc Cave.
[Character Inventory]
a) a Spellbook of Manwe's Blessing {!d!k!v!s}
// Now that I've got some piety to work with, I plan to use this for
// temporary resist fear; those Ghouls were getting annoying (not to
// mention the Silent watcher princess quest...).
b) 5 Potions of Speed {!d!k!v!s}
c) 14 Potions of Cure Critical Wounds {!d!k!v!s}
d) 10 Scrolls of Phase Door {@r1!*}
// Might not need these with Gnomes' blink power...
e) 7 Scrolls of Teleportation {!*}
f) 25 Scrolls of Identify {@r9!d!k!v!s}
g) 12 Scrolls of Satisfy Hunger {@r3!*}
h) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
i) a Silver Rod of Capacity of Disarming (200/200) {@z3!d!k!v!s!!}
It can hold more mana.
You bought it from the Black Market.
j) a Silver Rod of Trap Location (100/100) {@z8!d!k!v!s}
k) a Mithril Rod of Cheapness of Recall (160/160) {@z2!z!d!k!v!s!!}
It can cast spells for a lesser mana cost.
You bought it from the Black Market.
l) 2 Wands of Noxious Cloud[1|25] (6 charges) {@a5!d!k!v!s}
m) 4 Wands of Charm[1|20] (28 charges) {!d!k!v!s}
// For good monsters, to avoid wrecking my piety.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 17 Mushrooms of Cure Serious Wounds {100% off}
b) The Wand of Digging of Thrain (17 charges)
c) 4 Staffs of Disarm[1|10] (22 charges)
// Oughta sell these off now that I have the rod.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
e) a Parchment - Adventurer's Guide to Middle-earth
[Home Inventory - Lothlorien ]
a) a Spellbook of Manwe's Call
b) The Gem of Ghosts (restore @ 200) {!!}
It can be activated for restore stats and life levels every 200 turns.
You found it lying on the ground on level 1 of Barrow-Downs.
c) a Parchment titled ``Magic for the Layman'' (lite absorb @ 80)
It can be activated for light absorption every 80 turns.
You found it lying on the ground on level 11 of Mirkwood.
d) Jor's Buckler of Missile Attraction (sanity @ 200) {!!}
It can be activated for cure insanity every 200 turns.
You found it in the remains of a Gnome mage on level 19 of Orc Cave.
e) 3 Sprigs of Athelas
f) 45 Potions of Cure Light Insanity
g) 10 Potions of Healing
h) 3 Potions of *Healing*
i) a Potion of Life
j) 4 Potions of Enlightenment
// This will almost cover the next relic quest, if I ever get it...
k) 2 Potions of Resistance
l) 8 Scrolls of Reset Recall
m) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!}
// In case I ever decide to swap out the Phial.
n) a Wand of Fireflash[1|17] (6 charges)
o) a Ring of Damage (+13)
p) a Ring of Fear Resistance
q) a Ring of Flying
// Assorted options now that Beor has freed up my ring slots.
r) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 31 of Mirkwood.
s) a Long Bow of Accuracy (x3) (+8,+12)
t) 15 Arrows of Venom (1d4) (+7,+11) {@w2@f2=g!d!k!v!s}
It poisons your foes.
You made it yourself.
u) 29 Seeker Arrows of Venom (4d4) (+9,+7) {@w1@f1=g!d!k!v!s}
It poisons your foes.
You made it yourself.
// This is what I was packing before Beor.
v) 12 Elf Skeletons
// Left over from the Lothlorien house quest, for later forging.
[The Mathom-house Inventory - Bree ]
a) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice skeleton on level 23 of Mirkwood.
// !
b) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dark elven warlock on level 32 of
Mirkwood.
c) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It makes you completely
fearless. It provides resistance to acid, electricity, fire, cold,
shards and nexus. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
// Princess quest reward from Mkw 26.
d) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 31 of Mirkwood.
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, blindness and shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
f) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light and
dark. It cannot be harmed by acid, cold, lightning or fire.
// Fate find on Orc 20.
g) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
h) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Novice mindcrafter on level 32 of
Mirkwood.
i) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire and confusion. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Novice mindcrafter on level 13 of Orc
Cave.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
blindness. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra damage from frost. It is especially deadly against
natural creatures. It provides resistance to cold and light. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 28.
l) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3. It
does extra damage from fire. It is especially deadly against giants.
It strikes at undead with holy wrath. It provides resistance to fire
and sound. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 31 of Mirkwood.
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Last updated 2010-11-14 2:49am EST. |