Zizzo's ToME Stepladder

Zen Master Joe Bob, the Gnome Monk

  [ToME 2.3.9 (ah, git) Character Sheet]

 Name  : Zen Master Joe Bob     Age                 73       STR:  18/65       
 Sex   : Male                   Height              42       INT:     13       
 Race  : Gnome                  Weight              86       WIS:     18       
 Class : Monk                   Social Class        24       DEX: 18/189       
 Body  : Player                                              CON:     16       
 God   : Manwe Sulimo                                        CHR:  18/10       
                                                                               
 + To Melee Hit          26 Level             32    Hit Points      287/   287 
 + To Melee Damage       35 Experience    303503    Spell Points     50/    50 
 + To Ranged Hit         34 Max Exp       303503    Sanity          213/   213 
 + To Ranged Damage      12 Exp to Adv.   350000    Piety                 8472 
   AC                 0+125 Gold          206386    Speed            Fast (+7) 
// This is +3 from Barehand-combat and +4 from Beor.
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[10]Perception  : Fair         Blows/Round:  5         
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  185-655   
 Stealth     : Fair         Magic Device: Legendary[7] Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Gnome Warrior, who was          
          disappointed when you took up martial arts instead of the            
          sword.  You have green eyes, straight black hair, and an             
          average complexion.                                                  


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        a lost temple: Level 14 (700')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 7159 enemies.
 You have completed 13 princess quests.
 You have completed three lost sword quests.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 32nd Quelle of the 2890th year of the third age.
 You have been adventuring for 46 days.

                    adefkmnopsuxz{|@            
        Add Dex   : .4..3...........            
        Add Tun.. : ..............2.            
        Add Speed : .4..............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...............+            
        Hold Life : ................            
        Res Acid  : .+..............            
        Res Elec  : .+..............            
        Res Fire  : .+..............            
        Res Cold  : .+..............            
        Res Pois  : ....+...........            
        Res Fear  : ................            
        Res Light : ................            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Levitate  : ...............+            
        See Invis : ...+............            
        Activate  : ....+...........            
// Base resists for the win. ;)

Skills (points left: 0)
 - Combat                                        36.450 [0.900]
          . Weaponmastery                       -00.800 [0.300]
          . Archery                              10.000 [0.400]
          . Barehand-combat                      36.100 [0.900]
 - Sneakiness                                    06.280 [0.900]
          . Stealth                              04.000 [0.900]
          . Disarming                            02.000 [0.900]
          . Dodging                              36.400 [0.700]
 - Magic                                         06.468 [0.600]
          . Magic-Device                         36.200 [1.000]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
 - Spirituality                                  09.160 [0.900]
          . Prayer                               19.500 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  01.000 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]
// The skill point plan is to max Barehand-Combat, Dodging, Combat,
// Magic-Device and Prayer and push Archery just far enough to buy Ammo
// creation.  That even leaves me one point to put into Possession in case
// I give up on getting my resistance covered the usual way.

Abilities
 * Ammo creation


  [Fates]

You are fated to find The Demonshield of Gothmog on level 36.
You may find a Ring of Damage on level 33.
You are fated to die on level 1.
You are fated to find a Padded Armour on level 1.
You may find a Fortune cookie on level 1.
You are fated to meet a Druid on level 1.
You may meet a Lemure on level 16.
You are fated to meet a Hill troll on level 40.
You are fated to meet a Pitiful-looking beggar on level 1.
You may meet a Battle-scarred veteran on level 1.
You are fated to meet a Killer whale on level 20.
You are fated to find a Scroll of Rumour on level 16.
// So, all told, on level 1 I'm going to meet three monsters, find two
// items, and die.  Busy level. ;)  And then there's the Killer whale; I'm
// tempted to go sweep the Old Forest just to get a level 20 with some
// water on it so I can kung-fu a Killer whale to death. ;) ;)


  [Character Equipment]

a) (nothing)
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
// Found in a chest (!) dropped by Cave ogres on Mkw 32.  The base resists
// are vial, and the speed certainly doesn't hurt, but it limits my options
// for ranged combat.
e) a Ring of Damage (+13)
f) a Ring of See Invisible {25% off}
    It allows you to see invisible monsters.  
    You bought it from the Black Market.
// A lucky early acquisition, only a few levels into the Downs, allowing me
// to do the first relic quest earlier than usual.
k) an Amulet of the Serpents [+1] (+3)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 3.  It provides resistance 
    to poison.  
    You bought it from the Black Market.
// Bought in Bree near the end of Mirkwood, for the resist poison.
m) The Phial of Galadriel (+4) {@A6!d!k!v!s!!}
// Dropped by Angamaite midway through Mirkwood.
n) (nothing)
o) (nothing)
p) (nothing)
s) (nothing)
u) (nothing)
x) (nothing)
z) (nothing)
{) (nothing)
|) a Gnomish Shovel (+2)
// Bought in Bree midway through Orc Cave.


  [Character Inventory]

a) a Spellbook of Manwe's Blessing {!d!k!v!s}
// Now that I've got some piety to work with, I plan to use this for
// temporary resist fear; those Ghouls were getting annoying (not to
// mention the Silent watcher princess quest...).
b) 5 Potions of Speed {!d!k!v!s}
c) 14 Potions of Cure Critical Wounds {!d!k!v!s}
d) 10 Scrolls of Phase Door {@r1!*}
// Might not need these with Gnomes' blink power...
e) 7 Scrolls of Teleportation {!*}
f) 25 Scrolls of Identify {@r9!d!k!v!s}
g) 12 Scrolls of Satisfy Hunger {@r3!*}
h) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
i) a Silver Rod of Capacity of Disarming (200/200) {@z3!d!k!v!s!!}
    It can hold more mana.  
    You bought it from the Black Market.
j) a Silver Rod of Trap Location (100/100) {@z8!d!k!v!s}
k) a Mithril Rod of Cheapness of Recall (160/160) {@z2!z!d!k!v!s!!}
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
l) 2 Wands of Noxious Cloud[1|25] (6 charges) {@a5!d!k!v!s}
m) 4 Wands of Charm[1|20] (28 charges) {!d!k!v!s}
// For good monsters, to avoid wrecking my piety.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 17 Mushrooms of Cure Serious Wounds {100% off}
b) The Wand of Digging of Thrain (17 charges)
c) 4 Staffs of Disarm[1|10] (22 charges)
// Oughta sell these off now that I have the rod.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Lothlorien ]

a) a Spellbook of Manwe's Call
b) The Gem of Ghosts (restore @ 200) {!!}
    It can be activated for restore stats and life levels every 200 turns.
    You found it lying on the ground on level 1 of Barrow-Downs.
c) a Parchment titled ``Magic for the Layman'' (lite absorb @ 80)
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 11 of Mirkwood.
d) Jor's Buckler of Missile Attraction (sanity @ 200) {!!}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Gnome mage on level 19 of Orc Cave.
e) 3 Sprigs of Athelas
f) 45 Potions of Cure Light Insanity
g) 10 Potions of Healing
h) 3 Potions of *Healing*
i) a Potion of Life
j) 4 Potions of Enlightenment
// This will almost cover the next relic quest, if I ever get it...
k) 2 Potions of Resistance
l) 8 Scrolls of Reset Recall
m) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!}
// In case I ever decide to swap out the Phial.
n) a Wand of Fireflash[1|17] (6 charges)
o) a Ring of Damage (+13)
p) a Ring of Fear Resistance
q) a Ring of Flying
// Assorted options now that Beor has freed up my ring slots.
r) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
s) a Long Bow of Accuracy (x3) (+8,+12)
t) 15 Arrows of Venom (1d4) (+7,+11) {@w2@f2=g!d!k!v!s}
    It poisons your foes.  
    You made it yourself.
u) 29 Seeker Arrows of Venom (4d4) (+9,+7) {@w1@f1=g!d!k!v!s}
    It poisons your foes.  
    You made it yourself.
// This is what I was packing before Beor.
v) 12 Elf Skeletons
// Left over from the Lothlorien house quest, for later forging.


  [The Mathom-house Inventory - Bree ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice skeleton on level 23 of Mirkwood.
// !
b) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dark elven warlock on level 32 of
    Mirkwood.
c) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 26.
d) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
f) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
// Fate find on Orc 20.
g) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
h) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 32 of
    Mirkwood.
i) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 13 of Orc
    Cave.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 28.
l) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
    and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 31 of Mirkwood.



Last updated 2010-11-14 2:49am EST.

  • Latest version of this character
  • Latest version of Zen Master Joe Bob
  • Download this character sheet
  • Lineage of Zen Master Joe Bob
  • All current characters

    Comments

    2008-07-11 3:08am EDT
    Okay, I'm going to have to give serious thought to how to cover my resistances this time out. Done the Downs and the first relic quest so far.

    2010-11-10 1:20am EST
    Hmm. Apparently I've had this character sheet lying around for some time, and just never got around to putting it up. We Apologize for the Delay.™ This is through Orc Cave and the next two relic quests.

    2010-11-14 2:49am EST
    Done Mirkwood. Got my base resist covered just in time for Moria (where his two most recent predecessors died for lack of same), though it limits my ranged damage options. But hey, maybe I'll actually survive Moria this time… :-}

    2011-07-10 4:32am EDT
    Well, so far so good… Midpoint of Moria; done the fourth relic quest and got the fifth pending. Those base resist have saved my proverbial more times than I can count, but now I'm pining for some of the utility resists like blindness and confusion (and until recently nexus). Not quite the damage dealer I'd like, but holding his own.

    2012-06-07 2:54am EDT
    *whew* And that's Moria. Some resistance improvements, notably blindness and confusion, which covers my complaint from last time. And he seems to be turning into quite the impressive damage dealer. Also done the fifth relic quest, and a death fate by accident… ^^; Can't use Trone's coat from SLoM, so Mordor is probably next.

    2015-11-15 1:39am EST
    Going back to a high-speed character was a bit of a relief after my poor Axemaster;) Done Mordor. Pretty much piledrove through most of it, but was starting to get worryingly outmatched near the end. With luck, I should still be able to manage the Necromancer, who's next.

All contents of this site are copyright © 2003-2016 Scott Bigham, unless otherwise indicated.

Powered by The ToME Stepladder Project.

Zizzo's ToME Stepladder and The ToME Stepladder Project are in no way associated with The Angband Ladder, beyond shamelessly cribbing drawing inspiration from their page layouts.