Bjorn, the Beorning Warper
[ToME 2.3.9 (ah, git) Character Sheet]
Name : Bjorn Age 50 STR: 18/57
Sex : Male Height 76 INT: 18/120
Race : Beorning Weight 351 WIS: 13
Class : Warper Social Class 21 DEX: 17
Body : Player CON: 18/100
God : Manwe Sulimo CHR: 9
+ To Melee Hit -4 Level 31 Hit Points 360/ 360
+ To Melee Damage 36 Experience 207821 Spell Points 241/ 241
+ To Ranged Hit -4 Max Exp 207821 Sanity 160/ 160
+ To Ranged Damage 0 Exp to Adv. 270000 Piety 5023
AC 9+67 Gold 37989 Speed Fast (+20)
// This is +1 from bear form, +1 from Manwe prayer (which I probably won't
// be running full time until well into Moria), and +18 from Essence of
// Speed (which I should probably start running full time in Moria).
(Miscellaneous Abilities)
Fighting : Superb Perception : Bad Blows/Round: 9
Bows/Throw : Very Bad Searching : Bad Shots/Round: 1
Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 351-891
Stealth : Bad Magic Device: Bad Infra-Vision: 30 feet
Tactic: normal
Explor: normal
(Character Background)
You are a descendant of Beorn to the 3.79th degree (your
mother was Swedish, hence your name). You have blue eyes,
bleached blond hair, and a tanned complexion. You signed
up for the job because you thought it said "Surfer". Oops.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 12 (600')
The Old Forest: Level 17 (850')
// Dungeon towns, both with a Forbidden Library and a Potion Store. Will
// be revisiting frequently. ;)
a lost temple: Level 18 (900')
Your body is a Player.
You are disguised as a Bear.
You are currently in the town of Lothlorien.
You have defeated 7680 enemies.
You have completed 11 princess quests.
You have completed five lost sword quests.
You found 3 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 36th Quelle of the 2890th year of the third age.
You have been adventuring for 50 days.
adefkmnosz{@
Add Str : .3..........
Add Wis : ........3...
Add Dex : ....2.......
Add Chr : .3......3...
Add Speed : ...........+
Sust Str : ............
Sust Int : ...+........
Sust Wis : ............
Sust Dex : ............
Sust Con : ............
Sust Chr : .+..........
Invisible : ............
Mul life : ............
Sens Fire : ............
Reflect : ............
Free Act : ...........+
Hold Life : ............
Res Acid : .+....+.....
Res Elec : .+....+.....
Res Fire : .+....+.....
Res Cold : .+....+.....
Res Pois : ....+.......
Res Fear : ...+........
Res Light : ...+........
Res Dark : ............
Res Blind : ...+........
Res Conf : ........+..+
Res Sound : ............
Res Shard : ............
Res Neth : ............
Res Nexus : ............
Res Chaos : ............
Res Disen : ............
Levitate : ...........+
See Invis : .+..........
Digestion : ...+........
Regen : ...........+
Activate : ....+.......
Skills (points left: 5)
- Combat 01.000 [0.200]
. Weaponmastery 03.200 [0.400]
. Archery 00.500 [0.000]
. Bearform-combat 35.000 [1.000]
- Sneakiness 00.900 [0.900]
. Stealth -02.000 [0.400]
. Disarming -00.600 [0.000]
- Magic 20.800 [0.900]
. Magic-Device 00.200 [1.050]
. Spell-power 35.300 [0.700]
. Mana 01.000 [0.700]
. Fire 01.600 [0.800]
. Water 06.400 [0.800]
. Air 00.000 [0.800]
. Earth 00.000 [0.800]
. Meta 00.000 [0.800]
. Conveyance 33.600 [1.200]
. Divination 34.800 [1.200]
. Temporal 34.800 [1.200]
. Mind 01.400 [0.700]
. Nature 00.000 [0.800]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.700]
- Spirituality 01.300 [0.550]
. Prayer 07.500 [0.500]
. Monster-lore 00.000 [0.500]
// The (incomplete) skill point plan is to max Bearform-combat, Temporal
// and Spell-power, push Conveyance and Divination high enough to cast
// Recall resp. Greater Identify, and dabble a few points here and there to
// pick up a few utility spells. That leaves 66 unused points, enough to
// max any one of the elemental schools, or almost Prayer (assuming all
// five relic quests); I haven't decided how to play it yet.
Abilities
* Perfect casting
[Fates]
You are fated to find a Rune [Lightning] on level 26.
You may meet a Filthy street urchin on level 19.
You are fated to find a Scroll of Door/Stair Location on level 45.
// I wonder if it's worth going back and picking some of these off...
[Character Equipment]
a) (nothing)
d) a Drum of Power (+3)
It increases your strength and charisma by 3. It sustains your
charisma. It provides resistance to acid, electricity, fire and cold.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 25 of Mirkwood.
// For the resists, mainly, though the STR boost doesn't hurt.
e) a Ring of Damage (+16)
// Very helpful, now that I've got a ring slot free.
f) The Ring of Handis
It sustains your intelligence. It makes you completely fearless. It
provides resistance to light and blindness. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 12 of Mirkwood.
// Was wearing a Ring of Fear Resistance in this slot, and this is a strict
// superset.
k) an Amulet of the Serpents [+3] (+2) {25% off}
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 2. It provides resistance
to poison.
You bought it from the Jewelry Shop.
// Orc 12 dungeon town, bought after Mirkwood.
m) a Dwarven Lantern
// Found on Orc 16.
n) a Soft Studded Leather of Resistance [5,+7]
It provides resistance to acid, electricity, fire and cold. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Bullroarer the Hobbit on level 6 of
Barrow-Downs.
// Early source of resists. I can swap this out now, once I find something
// good to replace it with.
o) a Cloak of Mist of Protection [1,+19]
// Dropped by Ghouls on Mkw 27. Mainly there because I didn't have
// anything in the cloak slot at the time.
s) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Hill orc on level 16 of Orc Cave.
z) (nothing)
{) (nothing)
[Character Inventory]
a) a Fireproof Tome of Translocation {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Forbidden Library.
b) a Fireproof Tome of Knowledge {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Forbidden Library.
c) a Fireproof Tome of the Time {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Library.
// The big three for a Warper. Orc 12 dungeon town for all three of these;
// one was bought fireproofed, the rest via the Lothlorien Old Mage quest.
d) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Book Store.
e) a Spellbook of Noxious Cloud {!d!k!v!s}
f) a Spellbook of Charm {!d!k!v!s}
g) 10 Potions of Cure Critical Wounds {!d!k!v!s}
h) The Wand of Digging of Thrain (75 charges) {@a4!d!k!v!s!!}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
// Since I can't pack a shovel...
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 15 Mushrooms of Cure Serious Wounds {100% off}
b) a Scroll of Genocide
c) a Staff of Genocide[1|5] (3 charges)
d) a Ring of Spell
e) an Amulet of Spell
f) an Amulet of Spell
g) an Amulet of Spell
h) an Amulet of Spell
// Prob'ly don't need these anymore.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
// Hey, I should swap this in!
j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
k) The Rounded Pebble 'Travak' (3d6) (+8,+5) {@w1=g!d!k!v!s}
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Black orc on level 20 of Orc Cave.
// Wielded these for a while until I found the Drum of Power.
[Home Inventory - Lothlorien ]
a) a Tome of the Eternal Flame
b) a Tome of the Everrunning Wave
c) a Holy Tome of Manwe Sulimo
// Bought in dungeon towns for possible future use.
d) The Cunning Plan of Zog (sanity @ 200) {!!}
It can be activated for cure insanity every 200 turns.
You found it in the remains of a Mummified human on level 28 of Mirkwood.
e) 2 Sprigs of Athelas
f) 96 Potions of Cure Light Insanity
// One of the advantages of having easy access to potion stores. ;)
g) 9 Potions of Healing
h) a Potion of Restore Mana
i) a Potion of Resistance
j) 8 Scrolls of Reset Recall
k) a Copper Rod of Simplicity of Nothing (20/20)
// Not that I anticipate needing to use any rods, but my experience with
// trying to use rods with characters with no Magic-Device skill has taught
// me never to turn one of these down.
l) a Ring of See Invisible
It allows you to see invisible monsters.
You bought it from the Black Market.
m) a Ring of Strength (+2)
n) a Ring of Damage (+12)
o) a Ring of Flying
p) The Amulet of Lumionnar (+2)
It increases your dexterity, constitution and charisma by 2. It
sustains your intelligence and charisma. It provides resistance to
confusion, nexus and disenchantment. It allows you to see invisible
monsters. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
// Found on OFr 25, same room as Old Man Willow. Might swap it in if I
// find a better source of resist poison.
q) an Amulet of Charisma (+5)
It increases your charisma by 5.
You bought it from the Black Market.
// For shopping.
[The Mathom-house Inventory - Bree ]
a) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 18 of Orc Cave.
b) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 24 of Mirkwood.
c) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
d) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogre Chieftain on level 30 of Mirkwood.
e) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It does extra damage from electricity. It provides
resistance to electricity and nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 13 of
Mirkwood.
f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It provides light (radius 1) forever. It increases your intelligence,
dexterity and speed by 3. It is especially deadly against trolls. It
is especially deadly against giants. It provides immunity to
paralysis. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
g) The Lance of Eorlingas (3d8) (+3,+21) (+2)
It must be wielded two-handed. It increases your strength, dexterity
and speed by 2. It is especially deadly against orcs. It is
especially deadly against trolls. It fights against evil with holy
fury. It makes you completely fearless. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 31 of Mirkwood.
// Snatched out of a greater checkerboard vault that I only Recall-swapped
// through to get past it.
h) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
It can be activated for identify spell every 10 turns if it is being
worn. It can be used to store a spell. It increases your intelligence
and wisdom by 4. It fights against evil with holy fury. It provides
resistance to light. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 24.
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Last updated 2010-11-20 9:07pm EST. |