Miko Mido, the Human Demonologist
[ToME 2.3.9 (ah, git) Character Sheet]
Name : Miko Mido Age 19 STR: 18/168
Sex : Female Height 69 INT: 18/28
Race : Human Weight 138 WIS: 18/42
Class : Demonologist Social Class 3 DEX: 18/70
Body : Player CON: 18/90
God : Manwe Sulimo CHR! 18/120
+ To Melee Hit 48 Level 33 Hit Points 451/ 451
+ To Melee Damage 53 Experience 220459 Spell Points 176/ 176
+ To Ranged Hit 14 Max Exp 220459 Sanity 236/ 236
+ To Ranged Damage 0 Exp to Adv. 275000 Piety 3953
AC 20+49 Gold 210947 Speed Fast (+3)
// Some of that piety is from a brief emergency piety-farming detour back
// to Orc Cave, but some is from the occasional vault full of dragon worms
// and Sandworms.
(Miscellaneous Abilities)
Fighting : Legendary[17]Perception : Fair Blows/Round: 7
Bows/Throw : Excellent Searching : Fair Shots/Round: 1
Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 28d6+371
Stealth : Fair Magic Device: Excellent Infra-Vision: 0 feet
Tactic: normal
Explor: normal
(Character Background)
You are the sole heir of the Miroku ninja clan, and
guardian of the Shikima pact. You are a well-liked child.
You have brown eyes, straight purple hair and a large pink
hairbow.
// No, I haven't watched any of the videos; I'd seen the name in some anime
// catalogs, and it seemed to fit the character, so I Googled up enough of
// the backstory to write the character description above.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
// Swept this one looking for dungeon towns (in particular, for spellbook
// stores with demongear in them); no luck.
The Sandworm lair: Level 30 (1500')
a lost temple: Level 18 (900')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 8846 enemies.
You have completed five princess quests.
You haven't completed a single lost sword quest.
You found 3 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 37th Quelle of the 2890th year of the third age.
You have been adventuring for 51 days.
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Add Str : .3..............
Add Dex : ....2.3.........
Add Chr : .3..............
Add Stea. : .......3........
Add Sear. : .....4..........
Add Tun.. : ..............3.
Add Speed : ......3.........
Slay Demon: +...............
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : .+..............
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ..........+.....
Hold Life : ................
Res Acid : .+....+.........
Res Elec : .+..............
Res Fire : .+..............
Res Cold : .+..............
Res Pois : ....+...........
Res Fear : ...............+
Res Light : ..........+.....
Res Dark : ................
Res Blind : .+..............
Res Conf : ......+........+
Res Sound : ................
Res Shard : ......+.........
Res Neth : ................
Res Nexus : ...........+....
Res Chaos : ......+.........
Res Disen : ................
Levitate : ...........+...+
Lite : ..........+.....
See Invis : .+.+............
Activate : ....++....+.....
Skills (points left: 0)
- Combat 29.329 [0.750]
- Weaponmastery 33.624 [0.750]
. Sword-mastery 25.200 [0.600]
. Archery 02.000 [0.400]
- Sneakiness 02.000 [1.800]
. Stealth 00.000 [0.400]
. Disarming 02.000 [1.800]
- Magic 37.959 [0.700]
. Magic-Device 13.650 [1.150]
. Demonology 37.000 [1.000]
- Spirituality 02.000 [0.700]
. Prayer 07.500 [0.500]
. Monster-lore 00.000 [0.500]
// The skill point plan is to max Demonology, Magic, Sword-Mastery,
// Weaponmastery and Combat, buy Perfect casting, and dump the rest into
// Magic-Device.
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Perfect casting
* Spread blows
[Fates]
You may find a Potion of Slow Poison on level 20.
You are fated to meet a Bronze dragon worm on level 32.
You may meet a Blubbering idiot on level 11.
You may find a Sheaf Arrow on level 14.
You are fated to find The Dagger of Rilia on level 11.
You are fated to meet a Giant firefly on level 19.
You may meet a Blue dragon worm on level 32.
You are fated to meet a Green dragon worm on level 38.
// I accumulated a lot of these in SwL.
You do not know all of your fate.
// Oops, gotta check that...
[Character Equipment]
a) a Demonblade (4d6) (+9,+11)
// My starting Demonblade, after a great deal of enchanting luck.
d) a Drum of Power (+3)
It increases your strength and charisma by 3. It sustains your
charisma. It provides resistance to acid, electricity, fire, cold and
blindness. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
// Bought late during Sandworm Lair, to cover resists. Though the STR
// boost doesn't hurt. ;)
e) a Ring of Damage (+13)
You found it lying on the ground on level 29 of The Sandworm lair.
f) a Ring of See Invisible
It allows you to see invisible monsters.
You bought it from the Black Market.
// A lucky acquisition early during the Downs, allowing me to get an early
// start on the relic quests.
k) an Amulet of the Serpents [+1] (+2)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 2. It provides resistance
to poison.
You found it lying on the ground on level 29 of The Sandworm lair.
// Pushed through and offed the Sandwork Queen shortly after acquiring
// this. ;)
m) The Phial of Galadriel (+4) {@A6!d!k!v!s!!}
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
// Fate find on SwL 30.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and chaos. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) a Fur Cloak of Stealth [3,+4] (+3 to stealth)
It increases your stealth by 3.
You found it lying in a vault on level 28 of The Sandworm lair.
p) (nothing)
s) a Demonhorn [2,+1]
// Found in a vault on SwL 28.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Stability [3,+5]
It provides resistance to nexus. It allows you to levitate.
It was given to you as a reward.
// Princess quest reward from BDw 8.
z) (nothing)
{) (nothing)
|) a Dwarven Shovel (+3)
// Found in a vault, I think, somewhere in Sandworm Lair; my notes don't
// say...
[Character Inventory]
a) a Demonshield of Resist Cold [5,+5] {!d!k!v!s}
It provides resistance to cold. It speeds your regenerative powers.
It cannot be harmed by cold.
You bought it from the Black Market.
// Bought late during Orc Cave. I take it off while town-hopping so as not
// to burn through my Satisfy Hunger scrolls. Badly battered by acid
// breathing worms; it was [+11] when I bought it...
b) a Tome of Translocation
// Found on SwL 29. I should be able to cast Disarm out of it, at least.
// Not fireproof, though.
c) a Fireproof Holy Tome of Manwe Sulimo {!d!k!v!s}
It cannot be harmed by fire.
You found it lying on the ground on level 30 of The Sandworm lair.
/// Couldn't turn this down, of course. ;)
d) The Diamond Prism of Light {@A4!d!k!v!s!! restore}
It can be activated for restore stats and life levels every 200 turns.
You found it in the remains of a Half-orc Archer on level 21 of Orc Cave.
// See, this is why I always check the junkarts: occasionally you find
// useful stuff like this.
e) The Tome of Elven Household Magic {!!}
It can be activated for acquirement every 3000 turns.
You found it lying on the ground on level 30 of The Sandworm lair.
// Found very late in Sandworm Lair; I'll probably fire it off once before
// ditching it.
f) 10 Potions of Cure Critical Wounds {!d!k!v!s}
g) 10 Scrolls of Phase Door {@r1!*}
h) 11 Scrolls of Teleportation {!d!k!v!s}
i) 25 Scrolls of Identify {@r9!d!k!v!s}
j) 14 Scrolls of Satisfy Hunger {@r3!*}
k) a Wooden Rod of Simplicity of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
l) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!}
m) a Moonstone Rod of Capacity of Recall (150/150) {@z2!*!!}
It can hold more mana.
You bought it from the Black Market.
n) a Silver Rod of Disarming (100/100) {@z3!d!k!v!s!!}
o) a Wand of Essence of Speed[1|13] (2 charges)
p) a Wand of Charm[5|20] (8 charges)
// For possible use against good monsters, to spare my poor battered
// piety...
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) Baalzebub's All-seeing Servant (mass geno @ 1000)
It can be activated for mass genocide every 1000 turns.
You found it lying in a vault on level 28 of The Sandworm lair.
b) Mordenkainen's Mysterious Mind-Masher (geno @ 500)
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 28 of The Sandworm lair.
c) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!}
// Carried this until I found the Phial.
d) a Silver Rod of Quickness of Nothing (100/100)
e) a Silver Rod of Nothing (100/100)
f) a Silver Rod of Capacity of Nothing (200/200)
It can hold more mana.
You bought it from the Black Market.
g) The Wand of Digging of Thrain (20 charges)
h) a Ring of Fear Resistance
It makes you completely fearless.
i) an Amulet of Slow Digestion
It slows your metabolism.
You bought it from the Magic shop.
j) The Ribbed Plate Armour of Brithluil (-3 to accuracy) [28,+9]
It sustains your intelligence. It provides immunity to fire and cold.
It provides immunity to paralysis. It makes you completely fearless.
It provides resistance to sound, shards and disenchantment. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 30 of The Sandworm lair.
// Possible late swap-in for the immunities.
k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to tunnel
by 5. It provides resistance to acid, electricity, fire and poison.
It allows you to sense the presence of animals. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
l) an Elven Hard Leather Armour (-1 to accuracy) [6,+14] (+2 to stealth)
It increases your stealth by 2. It provides resistance to acid,
electricity, fire, cold and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
Orc Cave.
// Wore this until Deathwatch. Should probably sell it.
m) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
// Fate find on SwL 26.
[Home Inventory - Lothlorien ]
a) 2 Tomes of the Blowing Wind
// Found in Sandworm Lair; saved for possible future use.
b) The Gem of Wisdom {cure sanity}
It can be activated for cure insanity every 200 turns.
You found it in the remains of a Green glutton ghost on level 19 of Orc
Cave.
c) 2 Sprigs of Athelas
d) 28 Potions of Cure Light Insanity
e) 6 Potions of Speed
f) 14 Potions of Healing
g) 3 Potions of *Healing*
h) 2 Potions of Life
i) 13 Potions of Restore Mana
j) 6 Potions of Enlightenment
// Saving up for future relic quests.
k) 3 Potions of Resistance
l) 15 Scrolls of Reset Recall
m) a Rod Tip of Detection (80 Mana to cast)
// Found on SwL 30; haven't decided whether it's worth sticking on a rod...
[The Mathom-house Inventory - Bree ]
a) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Green glutton ghost on level 19 of Orc
Cave.
b) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
// Fate find on BDw 1, midway through Orc Cave.
c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
d) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
It can be wielded two-handed. It can be activated for dispel evil
(x4) every 100+d100 turns if it is being worn. It provides light
(radius 1) forever. It increases your strength, wisdom and speed by 4.
It strikes at undead with holy wrath. It fights against evil with
holy fury. It provides resistance to life draining, electricity, fire,
nether and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
// Fate find (I think) on SwL 28.
e) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
f) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 28 of The Sandworm lair.
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Last updated 2010-12-11 2:35am EST. |