Serulin the Beige, the Maia Hermit Sorceror
[ToME 2.3.9 (ah, git) Character Sheet]
Name : Serulin the Beige Age 15 STR: 18/46
Sex : Female Height 67 INT: 18/189
Race : Maia Hermit Weight 153 WIS: 18/10
Class : Sorceror Social Class 61 DEX: 18/130
Body : Player CON: 18/105
God : Nobody CHR: 18/***
+ To Melee Hit -5 Level 28 Hit Points 171/ 171
+ To Melee Damage -2 Experience 59875 Spell Points 525/ 525
+ To Ranged Hit -6 Max Exp 59875 Sanity 201/ 201
+ To Ranged Damage 0 Exp to Adv. 75000
AC 14+55 Gold 6750 Speed Fast (+4)
(Miscellaneous Abilities)
Fighting : Very Bad Perception : Bad Blows/Round: 4
Bows/Throw : Very Bad Searching : Bad Shots/Round: 1
Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 4d4-8
Stealth : Bad Magic Device: Bad Infra-Vision: 10 feet
Tactic: coward
Explor: running
// Sure, it wrecks my stealth, but I'm a frickin' Maia, what good does
// stealth do me anyway?
(Character Background)
You are associated with Varda. In the past you dwelt on
earth in the form of a wise and ancient counselor, during
which time you were noted for your notoriously poor fashion
sense.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
The Sandworm lair: Level 30 (1500')
Your body is a Player.
You are currently in the town of Bree.
You have defeated 3303 enemies.
You have completed four princess quests.
You have completed one lost sword quest.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 20th Quelle of the 2890th year of the third age.
You have been adventuring for 34 days.
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Add Str : ...............+
Add Int : ..2............+
Add Wis : ...............+
Add Dex : .......3.......+
Add Con : .1.2...........+
Add Chr : ....5..3.......+
Mul Mana : +...............
Add Stea. : ......2.........
Add Sear. : .....4..........
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ................
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ....+..+........
Hold Life : ................
Res Acid : ......++........
Res Elec : ......+.........
Res Fire : ....+.++........
Res Cold : ......++........
Res Pois : ......+.........
Res Fear : ....+...........
Res Light : ......+.........
Res Dark : ....+...........
Res Blind : ................
Res Conf : ................
Res Sound : ................
Res Shard : ................
Res Neth : ................
Res Nexus : ................
Res Chaos : ................
Res Disen : ................
Levitate : ....+...........
Digestion : ....+...........
Activate : .+...+.+........
Drain Exp : ...............+
Aggravate : ...............+
Orc.ESP : ......+.........
Full ESP : .......+........
Skills (points left: 51)
. Archery -00.500 [0.000]
- Sneakiness 01.400 [0.900]
. Stealth 03.000 [0.400]
. Disarming 01.500 [0.300]
- Magic 32.800 [1.000]
. Magic-Device 02.000 [1.000]
. Spell-power 32.400 [0.600]
. Sorcery 32.500 [0.700]
. Mana 00.000 [0.900]
. Fire 00.000 [1.000]
. Water 00.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 00.000 [1.000]
. Conveyance 00.000 [1.000]
. Divination 00.000 [1.000]
. Temporal 00.000 [1.000]
. Mind 00.000 [1.000]
. Nature 00.000 [1.000]
. Necromancy 00.000 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 00.000 [0.900]
. Spirituality 01.500 [0.550]
. Monster-lore 00.000 [0.500]
// The skill point plan, Mr. F. Fingers willing, is to max Sorcery,
// Spell-power and Magic, push Mimicry to 35 for Arms Mimicry, and dump the
// rest into Spirituality. Only one FF quest in the Downs, and no joy so
// far; maybe she'll have better luck in Mirkwood than her predecessor did.
Abilities
* Perfect casting
[Fates]
You are fated to meet a Red dragon worm on level 31.
// But... the Sandworm Lair only goes down to level 30... ;)
You are fated to find The Dagger of Rilia on level 16.
You are fated to find a Scroll of Rumour on level 12.
// These are right on my way in Orc Cave.
[Character Equipment]
a) a Mage Staff of Mana [Disarm] (1d4) (+1,+11)(20%)
It can be wielded two-handed. It has a spell stored inside. It
increases your mana capacity by 20%.
You bought it from the Black Market.
// Bought in Bree late during Sandworm Lair
d) a Horn (+1)
// No idea where I picked this up; wearing it mainly for the point of CON.
e) a Ring of Intelligence (+2)
// Found somewhere in Sandworm Lair, presumably.
f) an Indestructible Ring of Constitution (+2)
It increases your constitution by 2. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 30 of The Sandworm lair.
// Hey, even after SwL scumming, I can use all the help I can get... :-}
k) The Amulet of Essil (+5)
It increases your charisma by 5. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to fire and
dark. It allows you to levitate. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Magic shop.
// ! Bought after the Downs. Not much, but it beats what I was wearing.
m) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 28 of The Sandworm lair.
n) an Elven Thunderlord Coat of Resist Acid [9,+9] (+2 to stealth)
It increases your stealth by 2. It provides resistance to acid,
electricity, fire, cold, poison and light. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 28 of The Sandworm lair.
o) The Cloak of Thingol [1,+18] (+3)
It can be activated for recharging every 70 turns if it is being worn.
It increases your dexterity and charisma by 3. It provides immunity
to paralysis. It provides resistance to acid, fire and cold. It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 28 of The Sandworm lair.
p) (nothing)
s) a Hard Leather Cap [2,+2]
u) (nothing)
x) a Pair of Soft Leather Boots [2,+2]
z) (nothing)
{) (nothing)
|) (nothing)
[Character Inventory]
a) a Fireproof Tome of the Tree {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
// Bought in Bree late in Sandworm Lair. Looking forward to having Healing
// and Recovery spells on command. ;)
b) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
c) a Spellbook of Sterilize {!d!k!v!s}
d) a Spellbook of Essence of Speed {!d!k!v!s}
e) a Spellbook of Dig {!d!k!v!s}
f) a Spellbook of Reveal Ways {!d!k!v!s}
g) a Spellbook of Identify {!d!k!v!s}
h) a Spellbook of Noxious Cloud {!d!k!v!s}
i) a Spellbook of Vapor {@F1!d!k!v!s}
// Been accumulating spellbooks as hard as I can. These are the ones I
// anticipate using regularly.
j) 10 Potions of Cure Critical Wounds {!d!k!v!s}
k) 10 Scrolls of Teleportation {!d!k!v!s}
l) 8 Scrolls of Word of Recall {@r2!*}
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Spellbook of Inertia Control
b) a Spellbook of Vision
c) a Spellbook of Poison Blood
d) a Spellbook of Fireflash
e) a Spellbook of Disarm
// And these are the ones I'm accumulating for future use, and some I
// needed in the Sandworm Lair.
f) 2 Sprigs of Athelas
g) 13 Potions of Cure Light Insanity
h) 12 Potions of Healing
i) 10 Potions of Restore Mana
j) 3 Potions of Enlightenment
// I can toss these; Vision is up to wizard-lite levels now.
k) 9 Scrolls of Reset Recall
l) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
// Packed until I got my STR up high enough to swap it out for the Reveal
// Ways spellbook.
m) a Copper Rod of the Istari of Nothing (40/40)
n) a Moonstone Rod of Simplicity of Nothing (75/75)
o) a Rod Tip of Recall (80 Mana to cast)
// Accumulated in the Sandworm Lair, saved for possible future use.
p) a Ring of Invisibility
// Smeagol's. Haven't decided whether to try the Mushroom quest with it...
q) a Ring of Spell
r) a Cloak of Air [1,+9]
// 8-O Found on SwL 28.
s) a Shovel (+1)
// Heavier than the Dig spellbook.
t) a Mage Staff of Power [Disarm] (1d4) (-10,-19) (+9)
It can be wielded two-handed. It has a spell stored inside. It
increases your spell power by 9.
You found it lying on the ground on level 30 of The Sandworm lair.
// Wielded this until I bought my current staff. Saving in hopes of
// double-wielding with Arms Mimicry.
[The Mathom-house Inventory - Bree ]
a) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 29 of The Sandworm lair.
b) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 27 of The Sandworm lair.
// Man, why can't my Demonologist have this kind of luck?
c) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 30 of The Sandworm lair.
d) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 28 of The Sandworm lair.
e) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to tunnel
by 5. It provides resistance to acid, electricity, fire and poison.
It allows you to sense the presence of animals. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
// Might should've this one out and worn it....
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Last updated 2010-12-15 1:42am EST. |