Miko Mido, the Human Demonologist
[ToME 2.3.9 (ah, git) Character Sheet]
Name : Miko Mido Age 19 STR: 18/174
Sex : Female Height 69 INT: 18/67
Race : Human Weight 138 WIS: 18/57
Class : Demonologist Social Class 3 DEX: 18/156
Body : Player CON: 18/101
God : Manwe Sulimo CHR! 18/120
+ To Melee Hit 55 Level 35 Hit Points 501/ 501
+ To Melee Damage 57 Experience 407520 Spell Points 196/ 196
+ To Ranged Hit 21 Max Exp 407520 Sanity 267/ 267
+ To Ranged Damage 0 Exp to Adv. 450000 Piety 13122
AC 23+69 Gold 376437 Speed Fast (+3)
(Miscellaneous Abilities)
Fighting : Legendary[27]Perception : Fair Blows/Round: 9
Bows/Throw : Superb Searching : Fair Shots/Round: 1
Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 36d6+513
Stealth : Bad Magic Device: Superb Infra-Vision: 0 feet
Tactic: normal
Explor: normal
(Character Background)
You are the sole heir of the Miroku ninja clan, and
guardian of the Shikima pact. You are a well-liked child.
You have brown eyes, straight purple hair and a large pink
hairbow.
// No, I haven't watched any of the videos; I'd seen the name in some anime
// catalogs, and it seemed to fit the character, so I Googled up enough of
// the backstory to write the character description above.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
// Swept this one looking for dungeon towns (in particular, for spellbook
// stores with demongear in them); no luck.
The Sandworm lair: Level 30 (1500')
a lost temple: Level 22 (1100')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 12002 enemies.
You have completed 11 princess quests.
You have completed five lost sword quests.
You found 4 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 48th Quelle of the 2890th year of the third age.
You have been adventuring for 62 days.
adefkmnopsuxz{|@
Add Str : .3..............
Add Dex : ....4.3.........
Add Chr : .3..............
Add Sear. : .....4..........
Add Tun.. : ..............3.
Add Speed : ......3.........
Slay Demon: +...............
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : .+..............
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ..........+.....
Hold Life : ................
Res Acid : .+....+.........
Res Elec : .+..............
Res Fire : .+..............
Res Cold : .+......+.......
Res Pois : ....+...........
Res Fear : ...............+
Res Light : ..........+.....
Res Dark : ................
Res Blind : .+..............
Res Conf : ......+........+
Res Sound : ................
Res Shard : ......+.........
Res Neth : ................
Res Nexus : ...........+....
Res Chaos : ......+.........
Res Disen : ................
Aura Fire : .......+........
Levitate : ...........+...+
Lite : ..........+.....
See Invis : .+.+............
Regen : ........+.......
Activate : ....++....+.....
Skills (points left: 0)
- Combat 32.434 [0.750]
- Weaponmastery 39.999 [0.750]
. Sword-mastery 26.400 [0.600]
. Archery 02.000 [0.400]
- Sneakiness 02.000 [1.800]
. Stealth 00.000 [0.400]
. Disarming 12.800 [1.800]
- Magic 40.199 [0.700]
. Magic-Device 20.550 [1.150]
. Demonology 39.000 [1.000]
- Spirituality 02.000 [0.700]
. Prayer 10.000 [0.500]
. Monster-lore 00.000 [0.500]
// The skill point plan is to max Demonology, Magic, Sword-Mastery,
// Weaponmastery and Combat, buy Perfect casting, and dump the rest into
// Magic-Device. Simple enough, and a couple FF hits to Magic-Device have
// helped out a lot.
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Perfect casting
* Spread blows
[Fates]
You may meet a Blue dragon worm on level 32.
You are fated to meet a Green dragon worm on level 38.
// Right on my way in Moria...
[Character Equipment]
a) a Demonblade (4d6) (+8,+10)
// My starting Demonblade, after a great deal of enchanting luck (and a
// bit of disenchanting bad luck...).
d) a Drum of Power (+3)
It increases your strength and charisma by 3. It sustains your
charisma. It provides resistance to acid, electricity, fire, cold and
blindness. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
// Bought late during Sandworm Lair, to cover resists. Though the STR
// boost doesn't hurt. ;)
e) a Ring of Damage (+15)
f) a Ring of See Invisible
It allows you to see invisible monsters.
You bought it from the Black Market.
// Hmm, I could probably swap this out, since the Drum above covers it.
k) an Amulet of the Serpents [+3] (+4)
m) The Phial of Galadriel (+4) {@A6!d!k!v!s!!}
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
// Fate find on SwL 30.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and chaos. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
// This has been disenchanted once.
o) a Cloak of Immolation [1,+10]
// Found in a vault-like room of some sort on Mkw 25.
p) a Demonshield of Resist Cold [5,+4] {!d!k!v!s}
It provides resistance to cold. It speeds your regenerative powers.
It cannot be harmed by cold.
You bought it from the Black Market.
// Bought late during Orc Cave. I take it off while town-hopping so as not
// to burn through my Satisfy Hunger scrolls. Badly battered by acid
// breathing worms; it was [+12] when I bought it...
s) a Demonhorn [2,+3]
// Found in a vault on SwL 28.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Stability [3,+5]
It provides resistance to nexus. It allows you to levitate.
It was given to you as a reward.
// Princess quest reward from BDw 8.
z) (nothing)
{) (nothing)
|) a Dwarven Shovel (+3)
// Found in a vault, I think, somewhere in Sandworm Lair; my notes don't
// say...
[Character Inventory]
a) a Fireproof Tome of Translocation
It cannot be harmed by fire.
You found it lying on the ground on level 29 of The Sandworm lair.
// Found on SwL 29 and later fireproofed. Mainly it covers Disarm.
b) a Fireproof Holy Tome of Manwe Sulimo {!d!k!v!s}
It cannot be harmed by fire.
You found it lying on the ground on level 30 of The Sandworm lair.
/// Couldn't turn this down, of course. ;)
c) The Diamond Prism of Light {@A4!d!k!v!s!! restore}
It can be activated for restore stats and life levels every 200 turns.
You found it in the remains of a Half-orc Archer on level 21 of Orc Cave.
// See, this is why I always check the junkarts: occasionally you find
// useful stuff like this.
d) 10 Potions of Cure Critical Wounds {!d!k!v!s}
e) 10 Scrolls of Phase Door {@r1!*}
f) 12 Scrolls of Teleportation {!d!k!v!s}
g) 27 Scrolls of Identify {@r9!d!k!v!s}
h) 10 Scrolls of Satisfy Hunger {@r3!*}
i) a Moonstone Rod of Capacity of Recall (150/150) {@z2!*!!}
It can hold more mana.
You bought it from the Black Market.
j) a Moonstone Rod of the Istari of Detection (150/150) {@z8!d!k!v!s!!}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You bought it from the Black Market.
// Bought in Lothlorien after Mirkwood and the fourth relic quest. An
// experiment to see if all the Istari benefits will let me get away with
// stowing my Rods of Trap Detection and Door/Stair Location.
k) a Silver Rod of Disarming (100/100) {@z3!d!k!v!s!!}
// ...Wait, why am I carrying this anymore?
l) a Wand of Essence of Speed[1|15] (4 charges) {!d!k!v!s}
// Picked up late in Mirkwood, for possible emergency use.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) Baalzebub's All-seeing Servant (mass geno @ 1000)
It can be activated for mass genocide every 1000 turns.
You found it lying in a vault on level 28 of The Sandworm lair.
b) Mordenkainen's Mysterious Mind-Masher (geno @ 500)
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 28 of The Sandworm lair.
c) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!}
// Carried this until I found the Phial.
d) a Silver Rod of Quickness of Nothing (100/100)
e) a Silver Rod of Nothing (100/100)
f) a Silver Rod of Capacity of Nothing (200/200)
It can hold more mana.
You bought it from the Black Market.
g) The Wand of Digging of Thrain (20 charges)
h) a Ring of Fear Resistance
It makes you completely fearless.
i) an Amulet of Slow Digestion
It slows your metabolism.
You bought it from the Magic shop.
j) The Double Ring Mail of Belen (-2 to accuracy) [15,+9]
It sustains your strength. It provides immunity to cold. It makes
you completely fearless. It provides resistance to acid, electricity,
sound, nexus and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Eldrak on level 32 of Mirkwood.
k) The Ribbed Plate Armour of Brithluil (-3 to accuracy) [28,+9]
It sustains your intelligence. It provides immunity to fire and cold.
It provides immunity to paralysis. It makes you completely fearless.
It provides resistance to sound, shards and disenchantment. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 30 of The Sandworm lair.
// Possible late swap-ins for the immunities.
l) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to tunnel
by 5. It provides resistance to acid, electricity, fire and poison.
It allows you to sense the presence of animals. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
m) an Elven Hard Leather Armour (-1 to accuracy) [6,+14] (+2 to stealth)
It increases your stealth by 2. It provides resistance to acid,
electricity, fire, cold and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
Orc Cave.
// Wore this until Deathwatch. Should probably sell it.
n) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
// Fate find on SwL 26.
[Home Inventory - Lothlorien ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black knight on level 33 of Mirkwood.
// ;) ;) ;) Now I just have to find the other two...
b) 2 Tomes of the Blowing Wind
// Found in Sandworm Lair; saved for possible future use.
c) The Gem of Wisdom {cure sanity}
It can be activated for cure insanity every 200 turns.
You found it in the remains of a Green glutton ghost on level 19 of Orc
Cave.
d) 6 Sprigs of Athelas
e) 37 Potions of Cure Light Insanity
f) 13 Potions of Speed
g) 21 Potions of Healing
h) 3 Potions of *Healing*
i) 2 Potions of Life
j) 13 Potions of Restore Mana
k) 4 Potions of Enlightenment
// Almost enough to do the last relic quest.
l) 4 Potions of Resistance
m) 18 Scrolls of Reset Recall
n) a Wooden Rod of Simplicity of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
o) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!}
// Stowed while I try out my Rod of Detection.
p) a Moonstone Rod of Illumination (75/75) {@z6!d!k!v!s!!}
// ...Wait, why do I have two of these?
q) a Rod Tip of Disarming (50 Mana to cast)
// ...and why do I have this?
r) a Wand of Charm[5|20] (8 charges)
s) a Ring of Damage (+13)
You found it lying on the ground on level 29 of The Sandworm lair.
t) a Ring of Nexus Resistance
u) a Ring of Flying
v) an Amulet of Anti-Teleportation
w) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 32. Can't swap it in yet; Cammithrim is
// currently my only source of free action.
[The Mathom-house Inventory - Bree ]
a) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Green glutton ghost on level 19 of Orc
Cave.
b) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to poison, sound and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mature gold dragon on level 32 of
Mirkwood.
// *sigh...*
c) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and sound. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 32 of Mirkwood.
d) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and sound. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Ghoul on level 30 of Mirkwood.
e) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
// Fate find on Mkw 11.
f) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
// Fate find on BDw 1, midway through Orc Cave.
g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
h) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
It can be wielded two-handed. It can be activated for dispel evil
(x4) every 100+d100 turns if it is being worn. It provides light
(radius 1) forever. It increases your strength, wisdom and speed by 4.
It strikes at undead with holy wrath. It fights against evil with
holy fury. It provides resistance to life draining, electricity, fire,
nether and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
// Fate find (I think) on SwL 28.
i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
j) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 28 of The Sandworm lair.
|
Last updated 2011-06-23 12:22am EDT. |