Zen Master Joe Bob, the Gnome Monk
[ToME 2.3.9 (ah, git) Character Sheet] Name : Zen Master Joe Bob Age 73 STR: 18/74 Sex : Male Height 42 INT: 18/91 Race : Gnome Weight 86 WIS: 18/93 Class : Monk Social Class 24 DEX: 18/182 Body : Player CON! 18/110 God : Manwe Sulimo CHR: 18/60 // This reflects a fair amound of Nexus hound scrambling, though I suppose // it's hard to tell at this point. + To Melee Hit 29 Level 38 Hit Points 520/ 520 + To Melee Damage 41 Experience 1294348 Spell Points 96/ 96 + To Ranged Hit 37 Max Exp 1294348 Sanity 366/ 366 + To Ranged Damage 12 Exp to Adv. 1487500 Piety 58678 AC 0+144 Gold 526079 Speed Fast (+18) // This is +7 from equipment, +4 from Barehand-combat and +7 from Manwe // prayer, which as of about mid-Moria is running full time. (Miscellaneous Abilities) Fighting : Legendary[17]Perception : Fair Blows/Round: 6 Bows/Throw : Heroic Searching : Fair Shots/Round: 1 Saving Throw: Good Disarming : Poor Mel.dmg/Rnd: 258-1206 Stealth : Very Good Magic Device: Legendary[10]Infra-Vision: 70 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Gnome Warrior, who was disappointed when you took up martial arts instead of the sword. You have green eyes, straight black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Illusory Castle: Level 35 (1750') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 14535 enemies. You have completed 13 princess quests. You have completed three lost sword quests. You found 4 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 47th Quelle of the 2890th year of the third age. You have been adventuring for 61 days. adefkmnopsuxz{|@ Add Dex : .4..3........... Add Stea. : ....3........... Add Sear. : .....4.......... Add Infra : ....3........... Add Tun.. : ..............2. Add Speed : .4..3..........+ Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ....+........... Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ...............+ Hold Life : ................ Res Acid : .+.............. Res Elec : .+.............. Res Fire : .+.............. Res Cold : .+.............. Res Pois : ....+........... Res Fear : ................ Res Light : ................ Res Dark : ................ Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ....+........... Res Chaos : ................ Res Disen : ................ Levitate : ...............+ See Invis : ...+............ Activate : .....+.......... Fly : ...............+ // Base resists for the win. ;) Plus nexus resistance, apparently just // after prime Nexus hound territory... :-\ Skills (points left: 0) - Combat 42.300 [0.900] . Weaponmastery -00.800 [0.300] . Archery 10.000 [0.400] . Barehand-combat 42.400 [0.900] - Sneakiness 07.090 [0.900] . Stealth 04.000 [0.900] . Disarming 02.000 [0.900] . Dodging 42.700 [0.700] - Magic 07.452 [0.600] . Magic-Device 38.200 [1.000] . Meta 00.000 [0.500] . Temporal 00.000 [0.500] . Mind 00.000 [0.500] - Spirituality 10.510 [0.900] . Prayer 29.500 [0.500] . Music 00.000 [0.300] - Monster-lore 01.000 [1.100] . Corpse-preservation 01.000 [0.500] . Possession 00.000 [0.100] // The skill point plan is to max Barehand-Combat, Dodging, Combat, // Magic-Device and Prayer and push Archery just far enough to buy Ammo // creation. That even leaves me one point to put into Possession in case // I give up on getting my resistance covered the usual way. Abilities * Ammo creation [Fates] You are fated to find a Scroll of Identify on level 1. You are fated to meet a Blubbering idiot on level 1. You are fated to die on level 1. You are fated to find a Padded Armour on level 1. You may find a Fortune cookie on level 1. You are fated to meet a Druid on level 1. You are fated to meet a Pitiful-looking beggar on level 1. You may meet a Battle-scarred veteran on level 1. You are fated to find an Amulet of the Serpents on level 6. // So, all told, on level 1 I'm going to meet four monsters, find three // items, and die. Busy level. ;) [Character Equipment] a) (nothing) d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. // Found in a chest (!) dropped by Cave ogres on Mkw 32. The base resists // are vital, and the speed certainly doesn't hurt, but it limits my // options for ranged combat. e) an Indestructible Ring of Damage (+15) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) a Ring of See Invisible {25% off} It allows you to see invisible monsters. You bought it from the Black Market. // A lucky early acquisition, only a few levels into the Downs, allowing me // to do the first relic quest earlier than usual. k) an Amulet of Trickery (+3) It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. You bought it from the Jewelry Shop. // Dungeon town on MoM 36. Covers vital poison resistance and less vital // nexus resistance, plus some speed. m) The Phial of Galadriel (+4) {@w6@A6!d!k!v!s!!} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Angamaite of Umbar on level 23 of Mirkwood. n) (nothing) o) (nothing) p) (nothing) s) (nothing) u) (nothing) x) (nothing) z) (nothing) {) (nothing) |) a Gnomish Shovel (+2) // Bought in Bree midway through Orc Cave. [Character Inventory] a) a Fireproof Tome of the Blowing Wind {!d!k!v!s} It cannot be harmed by electricity. It cannot be harmed by fire. You bought it from the Black Market. // Bought in Minas Anor early during Moria. Mostly for Noxious Cloud. b) a Spellbook of Manwe's Call {!d!k!v!s} c) a Spellbook of Manwe's Blessing {!d!k!v!s} // I could use a Manwe tome too. Manwe's Blessing is for temporary resist // fear; Manwe's Call is for good monsters that are immune to Charm and // would cost me more mana than the spell. d) The Gem of Ghosts (restore @ 200) {@A4!d!k!v!s!!} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 1 of Barrow-Downs. e) 7 Potions of Speed {!d!k!v!s} // These are probably superfluous now... f) 10 Potions of Cure Critical Wounds {!d!k!v!s} g) 10 Scrolls of Phase Door {@r1!*} // These may be redundant with Gnomes' blink power. h) 10 Scrolls of Teleportation {!*} i) 10 Scrolls of Satisfy Hunger {@r3!*} j) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!} k) a Silver Rod of Capacity of Disarming (200/200) {@z3!d!k!v!s!!} It can hold more mana. You bought it from the Black Market. l) a Silver Rod of Trap Location (100/100) {@z8!d!k!v!s} m) a Mithril Rod of Cheapness of Recall (160/160) {@z2!z!d!k!v!s!!} It can cast spells for a lesser mana cost. You bought it from the Black Market. n) a Wand of Charm[9|28] (9 charges) {!d!k!v!s} // Sometimes this is cheaper than Manwe's Call. o) The Stone of Lore {@w9@A9!d!k!v!s!!} It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. // Always nice. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Gem of Knowledge (mass geno @ 1000) {!!} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Ghoul on level 32 of Moria. b) 17 Mushrooms of Cure Serious Wounds {100% off} c) The Wand of Digging of Thrain (17 charges) d) 4 Staffs of Disarm[1|10] (22 charges) // Should ditch these. e) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) a Parchment - Adventurer's Guide to Middle-earth [Home Inventory - Minas Anor ] a) a Ring of Damage (+13) b) a Ring of Fear Resistance c) a Ring of Light and Darkness Resistance It provides resistance to light and dark. You found it in the remains of a Greater mummy on level 37 of Moria. d) a Ring of Nether Resistance e) a Ring of Nexus Resistance f) a Ring of Confusion Resistance g) a Ring of Shard Resistance h) an Amulet of the Serpents [+3] (+5) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 5. It provides resistance to poison. You found it lying in a vault on level 37 of Moria. i) The Amulet of Aragnoreb (+2) It can be used to store a spell. It increases your dexterity by 2. It sustains your wisdom. It makes you completely fearless. It provides resistance to shards and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 37 of Moria. // Assorted potential swap-ins. The Amulet of the Serpents in particular // I was wearing until I bought my current Amulet of Trickery. [Home Inventory - Lothlorien ] a) a Parchment titled ``Magic for the Layman'' (lite absorb @ 80) It can be activated for light absorption every 80 turns. You found it lying on the ground on level 11 of Mirkwood. b) Jor's Buckler of Missile Attraction (sanity @ 200) {!!} It can be activated for cure insanity every 200 turns. You found it in the remains of a Gnome mage on level 19 of Orc Cave. c) 5 Sprigs of Athelas d) 46 Potions of Cure Light Insanity e) 13 Potions of Healing f) 7 Potions of *Healing* g) a Potion of Life h) 13 Potions of Enlightenment // More than enough for the last relic quest. i) 7 Potions of Resistance j) 8 Scrolls of Reset Recall k) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!} // Might need this as backup; at my speed, the Phial doesn't recharge very // fast. l) a Rod Tip of Restoration (140 Mana to cast) m) a Wand of Fireflash[8|26] (9 charges) n) a Wand of Fireflash[1|17] (6 charges) // For possible future use. o) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 31 of Mirkwood. p) a Long Bow of Accuracy (x3) (+8,+12) q) 15 Arrows of Venom (1d4) (+7,+11) {@w2@f2=g!d!k!v!s} It poisons your foes. You made it yourself. r) 29 Seeker Arrows of Venom (4d4) (+9,+7) {@w1@f1=g!d!k!v!s} It poisons your foes. You made it yourself. // This is what I was packing before Beor. s) 12 Elf Skeletons // Left over from the Lothlorien house quest, for later forging. [The Mathom-house Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. // Fate find on MoM 36. b) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 35 of Moria. // Why can't my Demonologists ever have this kind of luck? :-\ c) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice skeleton on level 23 of Mirkwood. // ! d) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 32 of Mirkwood. e) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. // Princess quest reward from Mkw 26. f) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll Priest on level 32 of Moria. g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 31 of Mirkwood. h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc Captain on level 40 of Moria. j) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. // Fate find on Orc 20. k) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 33 of Moria. l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 35 of Moria. m) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 32 of Moria. o) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 35 of Moria. p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice mindcrafter on level 32 of Mirkwood. q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal drake on level 34 of Moria. r) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 37 of Moria. s) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice mindcrafter on level 13 of Orc Cave. t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. // Princess quest reward from Mkw 28. v) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 31 of Mirkwood. w) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 32 of Moria. x) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 35 of Moria. |
Last updated 2011-07-10 4:32am EDT. |