Zizzo's ToME Stepladder

Zen Master Joe Bob, the Gnome Monk

  [ToME 2.3.9 (ah, git) Character Sheet]

 Name  : Zen Master Joe Bob     Age                 73       STR:  18/74       
 Sex   : Male                   Height              42       INT:  18/91       
 Race  : Gnome                  Weight              86       WIS:  18/93       
 Class : Monk                   Social Class        24       DEX: 18/182       
 Body  : Player                                              CON! 18/110       
 God   : Manwe Sulimo                                        CHR:  18/60       
// This reflects a fair amound of Nexus hound scrambling, though I suppose
// it's hard to tell at this point.
                                                                               
 + To Melee Hit          29 Level             38    Hit Points      520/   520 
 + To Melee Damage       41 Experience   1294348    Spell Points     96/    96 
 + To Ranged Hit         37 Max Exp      1294348    Sanity          366/   366 
 + To Ranged Damage      12 Exp to Adv.  1487500    Piety                58678 
   AC                 0+144 Gold          526079    Speed           Fast (+18) 
// This is +7 from equipment, +4 from Barehand-combat and +7 from Manwe
// prayer, which as of about mid-Moria is running full time.
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[17]Perception  : Fair         Blows/Round:  6         
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Good         Disarming   : Poor         Mel.dmg/Rnd:  258-1206  
 Stealth     : Very Good    Magic Device: Legendary[10]Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Gnome Warrior, who was          
          disappointed when you took up martial arts instead of the            
          sword.  You have green eyes, straight black hair, and an             
          average complexion.                                                  


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 35 (1750')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 14535 enemies.
 You have completed 13 princess quests.
 You have completed three lost sword quests.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 47th Quelle of the 2890th year of the third age.
 You have been adventuring for 61 days.

                    adefkmnopsuxz{|@            
        Add Dex   : .4..3...........            
        Add Stea. : ....3...........            
        Add Sear. : .....4..........            
        Add Infra : ....3...........            
        Add Tun.. : ..............2.            
        Add Speed : .4..3..........+            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ....+...........            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...............+            
        Hold Life : ................            
        Res Acid  : .+..............            
        Res Elec  : .+..............            
        Res Fire  : .+..............            
        Res Cold  : .+..............            
        Res Pois  : ....+...........            
        Res Fear  : ................            
        Res Light : ................            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ....+...........            
        Res Chaos : ................            
        Res Disen : ................            
        Levitate  : ...............+            
        See Invis : ...+............            
        Activate  : .....+..........            
        Fly       : ...............+            
// Base resists for the win. ;)  Plus nexus resistance, apparently just
// after prime Nexus hound territory... :-\

Skills (points left: 0)
 - Combat                                        42.300 [0.900]
          . Weaponmastery                       -00.800 [0.300]
          . Archery                              10.000 [0.400]
          . Barehand-combat                      42.400 [0.900]
 - Sneakiness                                    07.090 [0.900]
          . Stealth                              04.000 [0.900]
          . Disarming                            02.000 [0.900]
          . Dodging                              42.700 [0.700]
 - Magic                                         07.452 [0.600]
          . Magic-Device                         38.200 [1.000]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
 - Spirituality                                  10.510 [0.900]
          . Prayer                               29.500 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  01.000 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]
// The skill point plan is to max Barehand-Combat, Dodging, Combat,
// Magic-Device and Prayer and push Archery just far enough to buy Ammo
// creation.  That even leaves me one point to put into Possession in case
// I give up on getting my resistance covered the usual way.

Abilities
 * Ammo creation


  [Fates]

You are fated to find a Scroll of Identify on level 1.
You are fated to meet a Blubbering idiot on level 1.
You are fated to die on level 1.
You are fated to find a Padded Armour on level 1.
You may find a Fortune cookie on level 1.
You are fated to meet a Druid on level 1.
You are fated to meet a Pitiful-looking beggar on level 1.
You may meet a Battle-scarred veteran on level 1.
You are fated to find an Amulet of the Serpents on level 6.
// So, all told, on level 1 I'm going to meet four monsters, find three
// items, and die.  Busy level. ;)


  [Character Equipment]

a) (nothing)
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
// Found in a chest (!) dropped by Cave ogres on Mkw 32.  The base resists
// are vital, and the speed certainly doesn't hurt, but it limits my
// options for ranged combat.
e) an Indestructible Ring of Damage (+15)
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) a Ring of See Invisible {25% off}
    It allows you to see invisible monsters.  
    You bought it from the Black Market.
// A lucky early acquisition, only a few levels into the Downs, allowing me
// to do the first relic quest earlier than usual.
k) an Amulet of Trickery (+3)
    It increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    You bought it from the Jewelry Shop.
// Dungeon town on MoM 36.  Covers vital poison resistance and less vital
// nexus resistance, plus some speed.
m) The Phial of Galadriel (+4) {@w6@A6!d!k!v!s!!}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 23 of Mirkwood.
n) (nothing)
o) (nothing)
p) (nothing)
s) (nothing)
u) (nothing)
x) (nothing)
z) (nothing)
{) (nothing)
|) a Gnomish Shovel (+2)
// Bought in Bree midway through Orc Cave.


  [Character Inventory]

a) a Fireproof Tome of the Blowing Wind {!d!k!v!s}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You bought it from the Black Market.
// Bought in Minas Anor early during Moria.  Mostly for Noxious Cloud.
b) a Spellbook of Manwe's Call {!d!k!v!s}
c) a Spellbook of Manwe's Blessing {!d!k!v!s}
// I could use a Manwe tome too.  Manwe's Blessing is for temporary resist
// fear; Manwe's Call is for good monsters that are immune to Charm and
// would cost me more mana than the spell.
d) The Gem of Ghosts (restore @ 200) {@A4!d!k!v!s!!}
    It can be activated for restore stats and life levels every 200 turns.
    You found it lying on the ground on level 1 of Barrow-Downs.
e) 7 Potions of Speed {!d!k!v!s}
// These are probably superfluous now...
f) 10 Potions of Cure Critical Wounds {!d!k!v!s}
g) 10 Scrolls of Phase Door {@r1!*}
// These may be redundant with Gnomes' blink power.
h) 10 Scrolls of Teleportation {!*}
i) 10 Scrolls of Satisfy Hunger {@r3!*}
j) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
k) a Silver Rod of Capacity of Disarming (200/200) {@z3!d!k!v!s!!}
    It can hold more mana.  
    You bought it from the Black Market.
l) a Silver Rod of Trap Location (100/100) {@z8!d!k!v!s}
m) a Mithril Rod of Cheapness of Recall (160/160) {@z2!z!d!k!v!s!!}
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
n) a Wand of Charm[9|28] (9 charges) {!d!k!v!s}
// Sometimes this is cheaper than Manwe's Call.
o) The Stone of Lore {@w9@A9!d!k!v!s!!}
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
// Always nice.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Gem of Knowledge (mass geno @ 1000) {!!}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Ghoul on level 32 of Moria.
b) 17 Mushrooms of Cure Serious Wounds {100% off}
c) The Wand of Digging of Thrain (17 charges)
d) 4 Staffs of Disarm[1|10] (22 charges)
// Should ditch these.
e) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
f) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Minas Anor ]

a) a Ring of Damage (+13)
b) a Ring of Fear Resistance
c) a Ring of Light and Darkness Resistance
    It provides resistance to light and dark.  
    You found it in the remains of a Greater mummy on level 37 of Moria.
d) a Ring of Nether Resistance
e) a Ring of Nexus Resistance
f) a Ring of Confusion Resistance
g) a Ring of Shard Resistance
h) an Amulet of the Serpents [+3] (+5)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 5.  It provides resistance 
    to poison.  
    You found it lying in a vault on level 37 of Moria.
i) The Amulet of Aragnoreb (+2)
    It can be used to store a spell.  It increases your dexterity by 2.  
    It sustains your wisdom.  It makes you completely fearless.  It
    provides resistance to shards and nether.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mountain ogre on level 37 of Moria.
// Assorted potential swap-ins.  The Amulet of the Serpents in particular
// I was wearing until I bought my current Amulet of Trickery.


  [Home Inventory - Lothlorien ]

a) a Parchment titled ``Magic for the Layman'' (lite absorb @ 80)
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 11 of Mirkwood.
b) Jor's Buckler of Missile Attraction (sanity @ 200) {!!}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Gnome mage on level 19 of Orc Cave.
c) 5 Sprigs of Athelas
d) 46 Potions of Cure Light Insanity
e) 13 Potions of Healing
f) 7 Potions of *Healing*
g) a Potion of Life
h) 13 Potions of Enlightenment
// More than enough for the last relic quest.
i) 7 Potions of Resistance
j) 8 Scrolls of Reset Recall
k) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!}
// Might need this as backup; at my speed, the Phial doesn't recharge very
// fast.
l) a Rod Tip of Restoration (140 Mana to cast)
m) a Wand of Fireflash[8|26] (9 charges)
n) a Wand of Fireflash[1|17] (6 charges)
// For possible future use.
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
p) a Long Bow of Accuracy (x3) (+8,+12)
q) 15 Arrows of Venom (1d4) (+7,+11) {@w2@f2=g!d!k!v!s}
    It poisons your foes.  
    You made it yourself.
r) 29 Seeker Arrows of Venom (4d4) (+9,+7) {@w1@f1=g!d!k!v!s}
    It poisons your foes.  
    You made it yourself.
// This is what I was packing before Beor.
s) 12 Elf Skeletons
// Left over from the Lothlorien house quest, for later forging.


  [The Mathom-house Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
// Fate find on MoM 36.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5.
    It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 35 of Moria.
// Why can't my Demonologists ever have this kind of luck? :-\
c) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice skeleton on level 23 of Mirkwood.
// !
d) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dark elven warlock on level 32 of
    Mirkwood.
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 26.
f) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll Priest on level 32 of Moria.
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
i) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-orc Captain on level 40 of Moria.
j) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
// Fate find on Orc 20.
k) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Elite uruk on level 33 of Moria.
l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 32 of Moria.
o) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 35 of Moria.
p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 32 of
    Mirkwood.
q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 34 of Moria.
r) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 37 of
    Moria.
s) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 13 of Orc
    Cave.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 28.
v) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
    and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
w) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Half-ogre on level 32 of Moria.
x) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.



Last updated 2011-07-10 4:32am EDT.

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    Comments

    2008-07-11 3:08am EDT
    Okay, I'm going to have to give serious thought to how to cover my resistances this time out. Done the Downs and the first relic quest so far.

    2010-11-10 1:20am EST
    Hmm. Apparently I've had this character sheet lying around for some time, and just never got around to putting it up. We Apologize for the Delay.™ This is through Orc Cave and the next two relic quests.

    2010-11-14 2:49am EST
    Done Mirkwood. Got my base resist covered just in time for Moria (where his two most recent predecessors died for lack of same), though it limits my ranged damage options. But hey, maybe I'll actually survive Moria this time… :-}

    2011-07-10 4:32am EDT
    Well, so far so good… Midpoint of Moria; done the fourth relic quest and got the fifth pending. Those base resist have saved my proverbial more times than I can count, but now I'm pining for some of the utility resists like blindness and confusion (and until recently nexus). Not quite the damage dealer I'd like, but holding his own.

    2012-06-07 2:54am EDT
    *whew* And that's Moria. Some resistance improvements, notably blindness and confusion, which covers my complaint from last time. And he seems to be turning into quite the impressive damage dealer. Also done the fifth relic quest, and a death fate by accident… ^^; Can't use Trone's coat from SLoM, so Mordor is probably next.

    2015-11-15 1:39am EST
    Going back to a high-speed character was a bit of a relief after my poor Axemaster;) Done Mordor. Pretty much piledrove through most of it, but was starting to get worryingly outmatched near the end. With luck, I should still be able to manage the Necromancer, who's next.

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