Zizzo's ToME Stepladder

Bjorn, the Beorning Warper

  [ToME 2.3.9 (ah, git) Character Sheet]

 Name  : Bjorn                  Age                 50       STR: 18/120       
 Sex   : Male                   Height              76       INT! 18/140       
 Race  : Beorning               Weight             351       WIS:     17       
 Class : Warper                 Social Class        21       DEX:  18/30       
 Body  : Player                                              CON: 18/168       
 God   : Manwe Sulimo                                        CHR:     14       
                                                                               
 + To Melee Hit           1 Level             36    Hit Points      537/   537 
 + To Melee Damage       44 Experience    838330    Spell Points    300/   300 
 + To Ranged Hit         13 Max Exp       838330    Sanity          221/   221 
 + To Ranged Damage      15 Exp to Adv.   990000    Piety                39998 
   AC                 11+76 Gold          377394    Speed           Fast (+31) 
// This is +2 from bear form, +22 from Essence of Speed and +7 from Manwe
// prayer, all of which, as of mid-Moria, I'm keeping up full time.
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Fair         Blows/Round:  10        
 Bows/Throw  : Fair         Searching   : Fair         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Poor         Mel.dmg/Rnd:  470-1440  
 Stealth     : Fair         Magic Device: Bad          Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are a descendant of Beorn to the 3.79th degree (your             
          mother was Swedish, hence your name).  You have blue eyes,           
          bleached blond hair, and a tanned complexion.  You signed            
          up for the job because you thought it said "Surfer".  Oops.          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 12 (600')
        The Old Forest: Level 17 (850')
// Dungeon towns, both with a Forbidden Library and a Potion Store.  Will
// be revisiting frequently. ;)
        Moria: Level 40 (2000')
        a lost temple: Level 18 (900')

 Your body is a Player.
 You are disguised as a Bear.
 You are currently in the town of Lothlorien.
 You have defeated 12315 enemies.
 You have completed 11 princess quests.
 You have completed five lost sword quests.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 44th Quelle of the 2890th year of the third age.
 You have been adventuring for 58 days.

                    adefkmnosz{@                
        Add Str   : .2..........                
        Add Wis   : ........3...                
        Add Dex   : ....2.......                
        Add Con   : .2..2.......                
        Add Chr   : ....2...3...                
        Add Stea. : ......3.....                
        Add Sear. : .....4......                
        Add Speed : ...........+                
        Sust Str  : ............                
        Sust Int  : ...++.......                
        Sust Wis  : ............                
        Sust Dex  : ............                
        Sust Con  : ............                
        Sust Chr  : ....+.......                
        Invisible : ............                
        Mul life  : ............                
        Sens Fire : ............                
        Reflect   : ............                
        Free Act  : ...........+                
        Hold Life : ............                
        Res Acid  : ......+.....                
        Res Elec  : .+....+.....                
        Res Fire  : .+....+.....                
        Res Cold  : .+....+.....                
        Res Pois  : ......+.....                
        Res Fear  : ...+........                
        Res Light : ...+........                
        Res Dark  : ............                
        Res Blind : ...+........                
        Res Conf  : ....+...+..+                
        Res Sound : ............                
        Res Shard : .......+....                
        Res Neth  : ......+.....                
        Res Nexus : ....+......+                
        Res Chaos : ............                
        Res Disen : ....+.......                
        Levitate  : ...........+                
        See Invis : ....+.......                
        Digestion : ...++.......                
        Regen     : .+.........+                
        Xtra Might: .+..........                
        Activate  : .....+......                
        Fly       : ...........+                
        Orc.ESP   : ......+.....                
// Some improvements here.

Skills (points left: 16)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        03.200 [0.400]
          . Archery                              00.500 [0.000]
          . Bearform-combat                      40.000 [1.000]
 - Sneakiness                                    00.900 [0.900]
          . Stealth                             -02.000 [0.400]
          . Disarming                           -00.600 [0.000]
 - Magic                                         22.780 [0.900]
          . Magic-Device                         00.200 [1.050]
          . Spell-power                          40.900 [0.700]
          . Mana                                 01.000 [0.700]
                   . Fire                        01.600 [0.800]
                   . Water                       06.400 [0.800]
                   . Air                         00.000 [0.800]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.800]
          . Conveyance                           33.600 [1.200]
          . Divination                           36.000 [1.200]
          . Temporal                             40.800 [1.200]
          . Mind                                 01.400 [0.700]
          . Nature                               00.000 [0.800]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  01.300 [0.550]
          . Prayer                               07.500 [0.500]
 . Monster-lore                                  00.000 [0.500]
// The (incomplete) skill point plan is to max Bearform-combat, Temporal
// and Spell-power, push Conveyance and Divination high enough to cast
// Recall resp. Greater Identify, and dabble a few points here and there to
// pick up a few utility spells.  That leaves 66 unused points, enough to
// max any one of the elemental schools, or almost Prayer (assuming all

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Rune [Lightning] on level 26.
You may meet a Filthy street urchin on level 19.
You are fated to find a Scroll of Door/Stair Location on level 45.
You are fated to meet a Flounder on level 30.
// I wonder if it's worth going back and picking some of these off...


  [Character Equipment]

a) (nothing)
d) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 31 of Moria.
// Mainly useful for the regeneration.
e) a Ring of Damage (+16)
f) The Ring of Handis
    It sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to light and blindness.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 12 of Mirkwood.
k) The Amulet of Lumionnar (+2)
    It increases your dexterity, constitution and charisma by 2.  It
    sustains your intelligence and charisma.  It provides resistance to 
    confusion, nexus and disenchantment.  It allows you to see invisible
    monsters.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
// Found on OFr 25, same room as Old Man Willow.  An early-Moria swap-in
// among other equipment juggling.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fire Phantom on level 36 of Moria.
n) an Elven Hard Studded Leather (-1 to accuracy) [7,+14] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold, poison and nether.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Frost giant on level 33 of Moria.
o) a Cloak of Mist of Protection [1,+19]
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghoul on level 27 of Mirkwood.
// Mainly because I haven't found any better cloaks...
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hill orc on level 16 of Orc Cave.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) a Fireproof Tome of the Blowing Wind {!d!k!v!s}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
// Just for Noxious Cloud, really.
b) a Fireproof Tome of Translocation {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
c) a Fireproof Tome of Knowledge {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
d) a Fireproof Tome of the Time {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Library.
// The big three for a Warper.  Orc 12 dungeon town for all three of these;
// one was bought fireproofed, the rest via the Lothlorien Old Mage quest.
e) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
f) a Spellbook of Charm {!d!k!v!s}
g) 9 Potions of Cure Critical Wounds {!d!k!v!s}
h) The Wand of Digging of Thrain (46 charges) {@a4!d!k!v!s}
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
// Since I can't pack a shovel...
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Gem of Ice (mass geno @ 1000) {!!}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Half-orc on level 35 of Moria.
b) Mordekainen's Pocket Magician (geno @ 500) {!!}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Lich on level 33 of Moria.
c) 15 Mushrooms of Cure Serious Wounds {100% off}
d) a Scroll of Genocide
e) a Staff of Genocide[1|5] (3 charges)
f) a Ring of Spell
g) an Amulet of Spell
h) an Amulet of Spell
// Prob'ly don't need these anymore.
i) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
// Just in case of the unthinkable...
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, light, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 33 of
    Moria.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
// Briefly tempting, but it's not as though I really *need* any further
// speed boosts... ;)
l) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Rounded Pebble 'Travak' (3d6) (+8,+5) {@w1=g!d!k!v!s}
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black orc on level 20 of Orc Cave.


  [Home Inventory - Lothlorien ]

a) a Tome of the Eternal Flame
b) a Tome of the Everrunning Wave
c) a Holy Tome of Manwe Sulimo
// Bought in dungeon towns for possible future use.  I'm out of fire-
// proofing from the Lothlorien Old Mage quest, though, so I'm hesitant to
// pack them.
d) The Cunning Plan of Zog (sanity @ 200) {!!}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Mummified human on level 28 of Mirkwood.
e) 4 Sprigs of Athelas
f) 94 Potions of Cure Light Insanity
// One of the advantages of having easy access to potion stores. ;)
g) 16 Potions of Healing
h) 2 Potions of Restore Mana
i) 4 Potions of Resistance
j) 11 Scrolls of Reset Recall
k) a Copper Rod of Simplicity of Nothing (20/20)
// Not that I anticipate needing to use any rods, but my experience with
// trying to use rods with characters with no Magic-Device skill has taught
// me never to turn one of these down.
l) a Ring of See Invisible
    It allows you to see invisible monsters.  
    You bought it from the Black Market.
m) a Ring of Strength (+2)
n) The Ring of Antirme (+5)
    It increases your strength, constitution and searching by 5.  It
    provides resistance to confusion, chaos and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) a Ring of Damage (+12)
p) a Ring of Flying
// Assorted potential swap-ins.
q) an Amulet of Charisma (+5)
    It increases your charisma by 5.  
    You bought it from the Black Market.
// For shopping, since Beornings have that massive CHA penalty...
r) an Amulet of the Serpents [+3] (+3)
s) an Elven Hard Leather Armour (-1 to accuracy) [6,+16] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 40 of Moria.
t) an Elven Leather Scale Mail (-1 to accuracy) [11,+16] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 33 of Moria.
// More potential swap-ins.
u) a Drum of Power (+3)
    It increases your strength and charisma by 3.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire and cold.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 25 of Mirkwood.
// Packed this for the resists until I found Amrod.


  [The Mathom-house Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of Orc Cave.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5.
    It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of Mirkwood.
c) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    37 of Moria.
d) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to light, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black orc on level 38 of Moria.
// *sigh...*
e) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
f) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
g) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 33 of
    Moria.
h) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre Chieftain on level 30 of Mirkwood.
i) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 37 of Moria.
j) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 13 of
    Mirkwood.
k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and 
    blindness.  It allows you to sense the presence of orcs and dragons.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 39 of Moria.
m) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 32 of Moria.
n) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient Morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 37 of Moria.
o) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 38 of Moria.
p) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity
    and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 31 of Mirkwood.
// Snatched out of a greater checkerboard vault that I only Recall-swapped
// through to get past it.
q) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 37 of Moria.
r) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
    and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 24.



Last updated 2011-07-12 1:39am EDT.

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    Comments

    2008-07-28 3:34am EDT
    I must be outta my everlovin' gourd… :-} Trying again; done the Downs and the first relic quest A new wrinkle in v2.3.5: the active melee style now switches from Bearform combat back to Weapon combat when bear form wears off, so I have to remember to switch it back each time. [Actually, I just rewrote my activate-bear-form macro to also automatically switch to Bearform combat, but who's counting? ;)]

    2008-09-07 10:32pm EDT
    Done Orc Cave and the second and third relic quests (much easier now that I have the Vision spell up to wiz-lite levels). Essence of Speed is now high enough to make this guy a decent fighting machine.

    2010-11-20 9:07pm EST
    Done Mirkwood. Nothing much of note, beyond finally biting the bullet and doing the Lothlorien Old Mage quest to fireproof and start using some of my Tomes.

    2011-07-12 1:39am EDT
    Well, that was comparatively slog-free as Moria runs go. Maybe my amazing speed actually outpaced Moria's insane monster regeneration rate (or maybe my small inventory meant fewer sell-off trips topside…). This is at the midpoint of Moria; some kit improvements, and turning out to be surprisingly deadly. No more relic quests yet, which worries me just a bit.

    2012-06-11 3:58am EDT
    Man, that was practically an express elevator, as Moria runs go. I think the secret really is all that inventory space (plus not being so eager to haul loot back up to sell…). Also done the fourth relic quest, so I'm less worried about getting the fifth. I'm thinking Land of Mountains next, to try for Trone's coat.

    2015-04-26 9:47pm EDT
    Man, the Land of Mountains is downright sedate compared to Moria. This is through the midpoint; a few nice equipment upgrades, and ran into my first Nazgûl…

    2015-12-20 7:03pm EST
    Done Land of Mountains. I'm actually starting to get worried about his damage dealing capability; ten turns to kill a Great Wyrm leaves them lots of time to cause trouble. Also finally got the fifth relic quest, which I'm putting off until level 50. Dol Guldur is next, unless I decide to hit some side dungeons looking for dungeon towns.

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