Zizzo's ToME Stepladder

Zen Master Joe Bob, the Gnome Monk

  [ToME 2.3.9 (ah, git) Character Sheet]

 Name  : Zen Master Joe Bob     Age                 73       STR! 18/100       
 Sex   : Male                   Height              44       INT! 18/140       
 Race  : Gnome                  Weight              86       WIS! 18/150       
 Class : Monk                   Social Class        24       DEX! 18/200       
 Body  : Player                                              CON! 18/110       
 God   : Manwe Sulimo                                        CHR! 18/130       
                                                                               
 + To Melee Hit          36 Level             44    Hit Points      617/   617 
 + To Melee Damage       50 Experience   3725668    Spell Points    178/   178 
 + To Ranged Hit         44 Max Exp      3725668    Sanity          555/   555 
 + To Ranged Damage      12 Exp to Adv.  4200000    Piety               119830 
   AC                 0+167 Gold          906716    Speed           Fast (+18) 
// This is +7 from equipment, +4 from Barehand-combat and +7 from Manwe
// prayer, which as of about mid-Moria is running full time.
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Excellent    Blows/Round:  7         
 Bows/Throw  : Legendary[5] Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  364-2030  
 Stealth     : Very Good    Magic Device: Legendary[10]Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Gnome Warrior, who was          
          disappointed when you took up martial arts instead of the            
          sword.  You have green eyes, straight black hair, and an             
          average complexion.                                                  


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 35 (1750')
// Took the wrong stairs for Moria.  How embarrassing... :-}
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
// Swept looking for dungeon towns, and to pick off a few fates.
        Moria: Level 50 (2500')
        Death fate: Level 1 (50')
// Oops... ;)  Gained a fate to find Nimthanc on level 1 and rushed off to
// collect it, forgetting that I had a death fate there.  Wasn't too bad;
// worst denizens were a Drolem and an Ancient gold dragon.
        a lost temple: Level 24 (1200')
// Last of the relic quests.  (And there was much rejoicing.  ["Yaaay...])

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 21889 enemies.
 You have completed 13 princess quests.
 You have completed three lost sword quests.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 5th Hrive of the 2890th year of the third age.
 You have been adventuring for 73 days.

                    adefkmnopsuxz{|@            
        Add Int   : ..4.............            
        Add Wis   : ..4.............            
        Add Dex   : .4..3...........            
        Add Chr   : ..4.............            
        Add Stea. : ....3...........            
        Add Sear. : ..4..4..........            
        Add Infra : ....3...........            
        Add Tun.. : ..............2.            
        Add Speed : .4..3..........+            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ....+...........            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...............+            
        Hold Life : ................            
        Res Acid  : .+..............            
        Res Elec  : .+..............            
        Res Fire  : .++.............            
        Res Cold  : .+..............            
        Res Pois  : ....+...........            
        Res Fear  : ................            
        Res Light : ................            
        Res Dark  : ................            
        Res Blind : ..+.............            
        Res Conf  : ..+.............            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ....+...........            
        Res Chaos : ..+.............            
        Res Disen : ................            
        Levitate  : ...............+            
        See Invis : ..+.............            
        Activate  : .....+..........            
        Fly       : ...............+            
// Pretty decent collection of resistances for a dude with no armor or
// weapon, frankly.

Skills (points left: 0)
 - Combat                                        48.150 [0.900]
          . Weaponmastery                       -00.800 [0.300]
          . Archery                              10.000 [0.400]
          . Barehand-combat                      48.700 [0.900]
 - Sneakiness                                    07.810 [0.900]
          . Stealth                              04.000 [0.900]
          . Disarming                            02.000 [0.900]
          . Dodging                              48.300 [0.700]
 - Magic                                         08.532 [0.600]
          . Magic-Device                         38.200 [1.000]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
 - Spirituality                                  12.130 [0.900]
          . Prayer                               43.500 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  01.000 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]
// The skill point plan is to max Barehand-Combat, Dodging, Combat,
// Magic-Device and Prayer and push Archery just far enough to buy Ammo
// creation.  That even leaves me one point to put into Possession in case
// I give up on getting my resistance covered the usual way.

Abilities
 * Ammo creation


  [Fates]

You may find a Fortune cookie on level 1.
// Oops, apparently missed one of my level-1 fates on that death fate
// level. ;)
You are fated to find an Amulet of the Serpents on level 6.


  [Character Equipment]

a) (nothing)
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
// Found in a chest (!) dropped by Cave ogres on Mkw 32.  The base resists
// are vital, and the speed certainly doesn't hurt, but it limits my
// options for ranged combat.
e) The Ring of Guildir (+4 to searching)
    It increases your intelligence, wisdom, charisma and searching by 4.  
    It provides resistance to fire, blindness and chaos.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 43 of Moria.
f) a Ring of Damage (+19)
    You bought it from the Black Market.
k) an Amulet of Trickery (+3)
    It increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    You bought it from the Jewelry Shop.
// Dungeon town on MoM 36.  Covers vital poison resistance and less vital
// nexus resistance, plus some speed.
m) The Phial of Galadriel (+4) {@w6@A6!d!k!v!s!!}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 23 of Mirkwood.
n) (nothing)
o) (nothing)
p) (nothing)
s) (nothing)
u) (nothing)
x) (nothing)
z) (nothing)
{) (nothing)
|) a Gnomish Shovel (+2)
// Bought in Bree midway through Orc Cave.


  [Character Inventory]

a) a Fireproof Tome of the Blowing Wind {!d!k!v!s}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You bought it from the Black Market.
// Bought in Minas Anor early during Moria.  Mostly for Noxious Cloud, plus
// Poison Blood for temporary poison resistance if I'm feeling paranoid.
b) a Spellbook of Manwe's Blessing {!d!k!v!s}
// Really jonesing for a Manwe tome at this point....  This covers
// temporary resist fear.
c) The Gem of Ghosts (restore @ 200) {@A4!d!k!v!s!!}
    It can be activated for restore stats and life levels every 200 turns.
    You found it lying on the ground on level 1 of Barrow-Downs.
d) Lloth's Ceremonial Dagger (heal 700 @ 100) {@A5!d!k!v!s!!}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Death quasit on level 41 of Moria.
// This is actually kinda handy at high Magic-Device skill.  Serves as an
// initial buffer against surprise attacks from offscreen, and lessens my
// need for Potions of Healing (which I should probably start carrying now
// anyway...)
e) 11 Potions of Speed {!d!k!v!s}
// I only bother with these for particularly fast and tough monsters.
f) 10 Potions of Cure Critical Wounds {!d!k!v!s}
g) 10 Scrolls of Phase Door {@r1!*}
// These may be redundant with Gnomes' blink power.
h) 10 Scrolls of Teleportation {!*}
i) 11 Scrolls of Satisfy Hunger {@r3!*}
j) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
k) a Silver Rod of Capacity of Disarming (200/200) {@z3!d!k!v!s!!}
    It can hold more mana.  
    You bought it from the Black Market.
l) a Silver Rod of Trap Location (100/100) {@z8!d!k!v!s}
m) a Mithril Rod of Cheapness of Recall (160/160) {@z2!z!d!k!v!s!!}
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
n) The Stone of Lore {@w9@A9!d!k!v!s!!}
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
// Always nice.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Gem of Knowledge (mass geno @ 1000) {!!}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Ghoul on level 32 of Moria.
b) 17 Mushrooms of Cure Serious Wounds {100% off}
c) The Wand of Digging of Thrain (17 charges)
d) 4 Staffs of Disarm[1|10] (22 charges)
// Should ditch these.
e) The Ring of Lonwe (+3 to speed)
    It increases your intelligence, stealth and speed by 3.  It sustains 
    your intelligence, wisdom and charisma.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Banshee on level 45 of Moria.
f) The Ring of Harog (+3)
    It increases your wisdom, dexterity and speed by 3.  It sustains your 
    charisma.  It provides resistance to poison, light and confusion.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient black dragon on level 45 of
    Moria.
g) an Indestructible Ring of Damage (+17)
h) a Ring of Disenchantment Resistance
// Assorted potential swap-ins.
i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave troll on level 44 of Moria.
k) a Parchment - Adventurer's Guide to Middle-earth
// ?! I still have this?


  [Home Inventory - Minas Anor ]
// My main collection of potential swap-ins.

a) a Ring of Damage (+18)
    You bought it from the Black Market.
b) a Ring of Fear Resistance
c) a Ring of Light and Darkness Resistance
    It provides resistance to light and dark.  
    You found it in the remains of a Greater mummy on level 37 of Moria.
d) The Ring of Eolos (+2)
    It increases your wisdom by 2.  It sustains your strength, dexterity
     and charisma.  It provides resistance to life draining and nether.  
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill troll on level 47 of Moria.
e) a Ring of Nether Resistance
f) a Ring of Nexus Resistance
g) a Ring of Confusion Resistance
h) a Ring of Shard Resistance
i) a Ring of Extra Attacks (+1 attack)
    It increases your attack speed by 1.  
    You found it in the remains of an Algroth on level 48 of Moria.
j) The Amulet 'Wende' (+2)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and searching by 2.  It sustains your strength
     and charisma.  It provides resistance to fire, light, blindness, 
    sound and disenchantment.  It cannot be dropped while cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
// This is based on an Amulet of Doom, apparently.  It's actually not that
// bad.
k) an Amulet of the Serpents [+3] (+5)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 5.  It provides resistance 
    to poison.  
    You found it lying in a vault on level 37 of Moria.
// Was wearing this until I bought my current Amulet of Trickery.
l) The Amulet of Aragnoreb (+2)
    It can be used to store a spell.  It increases your dexterity by 2.  
    It sustains your wisdom.  It makes you completely fearless.  It
    provides resistance to shards and nether.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mountain ogre on level 37 of Moria.
m) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave troll Chieftain on level 43 of Moria.
n) The Short Bow of Sheldolad (x5) (+11,+5) (+3 to speed)
    It provides light (radius 1) forever.  It increases your wisdom, 
    dexterity, constitution and speed by 3.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 48 of Moria.
o) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 40 of Moria.
p) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Archer on level 49 of Moria.
// Would really like to swap one of these in for Beor, but they all leave
// important resistances uncovered.


  [Home Inventory - Lothlorien ]

a) a Parchment titled ``Magic for the Layman'' (lite absorb @ 80)
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 11 of Mirkwood.
b) Jor's Buckler of Missile Attraction (sanity @ 200) {!!}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Gnome mage on level 19 of Orc Cave.
c) 7 Sprigs of Athelas
d) 52 Potions of Cure Light Insanity
e) 9 Potions of Speed {!d!k!v!s}
f) 27 Potions of Healing
g) 11 Potions of *Healing*
h) 2 Potions of Life
i) a Potion of Restore Mana
j) 12 Potions of Enlightenment
// Don't need these any more now that I've done the relic quests; should
// probalby ditch them.
k) 16 Potions of Resistance
l) 19 Scrolls of Reset Recall
m) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!}
// Might need this as backup; at my speed, the Phial doesn't recharge very
// fast.
n) a Rod Tip of Detection (80 Mana to cast)
o) a Rod Tip of Restoration (140 Mana to cast)
// For possible use.  The Detection tip would be particularly nice, but at
// my speed, I'm not putting it on anything less than an Adamantite Rod of
// the Istari...
p) a Wand of Fireflash[8|26] (9 charges)
q) a Wand of Fireflash[1|17] (6 charges)
// ...Meh, I should ditch these; I doubt I'm ever gonna use `em.
r) a Wand of Charm[9|28] (8 charges) {!d!k!v!s}
// Was carrying this until I decided that the inventory slot was more
// valuable than the piety I'd lose killing the good monsters.
s) an Amulet of Resistance
t) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
u) 15 Arrows of Venom (1d4) (+7,+11) {@w2@f2=g!d!k!v!s}
    It poisons your foes.  
    You made it yourself.
v) 29 Seeker Arrows of Venom (4d4) (+9,+7) {@w1@f1=g!d!k!v!s}
    It poisons your foes.  
    You made it yourself.
// This is what I was packing before Beor.
w) 12 Elf Skeletons
// Left over from the Lothlorien house quest, for later forging.


  [The Mathom-house Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
// Fate find on MoM 36.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5.
    It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 35 of Moria.
// Why can't my Demonologists ever have this kind of luck? :-\
c) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice skeleton on level 23 of Mirkwood.
// !
d) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dark elven warlock on level 32 of
    Mirkwood.
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 26.
f) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll Priest on level 32 of Moria.
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
i) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-orc Captain on level 40 of Moria.
j) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
// Fate find on Orc 20.
k) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 40 of Moria.
l) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Elite uruk on level 33 of Moria.
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 32 of Moria.
p) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 35 of Moria.
q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 32 of
    Mirkwood.
r) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 48 of Moria.
s) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 34 of Moria.
t) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 37 of
    Moria.
u) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 13 of Orc
    Cave.
v) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold.  It cannot be harmed by acid, cold, lightning or fire.  
// Collect the whole set... ;)  Fate find on level 1, as noted above.
w) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 28.
a) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 42 of Moria.
b) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it while digging a rubble.
// ! Someone probably buried it there to shut it up... ;)  Found on MoM 48.
c) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 41 of Moria.
d) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 50 of
    Moria.
e) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
    and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
f) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Half-ogre on level 32 of Moria.
g) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
h) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and chaos.
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll on level 44 of Moria.
i) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Black orc on level 45 of Moria.
j) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.



Last updated 2012-06-07 2:54am EDT.

  • Latest version of this character
  • Latest version of Zen Master Joe Bob
  • Download this character sheet
  • Lineage of Zen Master Joe Bob
  • All current characters

    Comments

    2008-07-11 3:08am EDT
    Okay, I'm going to have to give serious thought to how to cover my resistances this time out. Done the Downs and the first relic quest so far.

    2010-11-10 1:20am EST
    Hmm. Apparently I've had this character sheet lying around for some time, and just never got around to putting it up. We Apologize for the Delay.™ This is through Orc Cave and the next two relic quests.

    2010-11-14 2:49am EST
    Done Mirkwood. Got my base resist covered just in time for Moria (where his two most recent predecessors died for lack of same), though it limits my ranged damage options. But hey, maybe I'll actually survive Moria this time… :-}

    2011-07-10 4:32am EDT
    Well, so far so good… Midpoint of Moria; done the fourth relic quest and got the fifth pending. Those base resist have saved my proverbial more times than I can count, but now I'm pining for some of the utility resists like blindness and confusion (and until recently nexus). Not quite the damage dealer I'd like, but holding his own.

    2012-06-07 2:54am EDT
    *whew* And that's Moria. Some resistance improvements, notably blindness and confusion, which covers my complaint from last time. And he seems to be turning into quite the impressive damage dealer. Also done the fifth relic quest, and a death fate by accident… ^^; Can't use Trone's coat from SLoM, so Mordor is probably next.

    2015-11-15 1:39am EST
    Going back to a high-speed character was a bit of a relief after my poor Axemaster;) Done Mordor. Pretty much piledrove through most of it, but was starting to get worryingly outmatched near the end. With luck, I should still be able to manage the Necromancer, who's next.

All contents of this site are copyright © 2003-2016 Scott Bigham, unless otherwise indicated.

Powered by The ToME Stepladder Project.

Zizzo's ToME Stepladder and The ToME Stepladder Project are in no way associated with The Angband Ladder, beyond shamelessly cribbing drawing inspiration from their page layouts.