Bjorn, the Beorning Warper
[ToME 2.3.9 (ah, git) Character Sheet]
Name : Bjorn Age 50 STR! 18/140
Sex : Male Height 76 INT! 18/210
Race : Beorning Weight 351 WIS! 18/140
Class : Warper Social Class 21 DEX! 18/110
Body : Player CON! 18/180
God : Manwe Sulimo CHR! 18/10
+ To Melee Hit 4 Level 43 Hit Points 712/ 712
+ To Melee Damage 52 Experience 3567051 Spell Points 424/ 424
+ To Ranged Hit 16 Max Exp 3567051 Sanity 521/ 521
+ To Ranged Damage 15 Exp to Adv. 3780000 Piety 94427
AC 14+82 Gold 1138313 Speed Fast (+43)
// This is +3 from bear form, +25 from Essence of Speed, +8 from equipment,
// and +7 from Manwe prayer, all of which, as of mid-Moria, I'm keeping up
// full time.
(Miscellaneous Abilities)
Fighting : Heroic Perception : Good Blows/Round: 11
Bows/Throw : Fair Searching : Good Shots/Round: 1
Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 605-1672
Stealth : Superb Magic Device: Bad Infra-Vision: 30 feet
Tactic: normal
Explor: normal
(Character Background)
You are a descendant of Beorn to the 3.79th degree (your
mother was Swedish, hence your name). You have blue eyes,
bleached blond hair, and a tanned complexion. You signed
up for the job because you thought it said "Surfer". Oops.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 12 (600')
The Old Forest: Level 17 (850')
// Dungeon towns, both with a Forbidden Library and a Potion Store.
Moria: Level 50 (2500')
The Sacred Land Of Mountains: Level 58 (2900')
a lost temple: Level 24 (1200')
Your body is a Player.
You are disguised as a Bear.
You are currently in the town of Lothlorien.
You have defeated 19247 enemies.
You have completed 11 princess quests.
You have completed five lost sword quests.
You found 4 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 54th Quelle of the 2890th year of the third age.
You have been adventuring for 68 days.
adefkmnosz{@
Add Str : .2..........
Add Int : .......7....
Add Wis : ........3...
Add Dex : ....2.......
Add Con : .2..2.......
Add Chr : ....2...3...
Add Stea. : ......37....
Add Sear. : .......7....
Add Speed : .....1.7...+
Sust Str : ............
Sust Int : ...++..+....
Sust Wis : ............
Sust Dex : ............
Sust Con : ............
Sust Chr : ....+.......
Invisible : ............
Mul life : ............
Sens Fire : ............
Reflect : ............
Free Act : .......+...+
Hold Life : .....+......
Res Acid : ......+.....
Res Elec : .+....+.....
Res Fire : .+....+.....
Res Cold : .+....+.....
Res Pois : ......+.....
Res Fear : ...+........
Res Light : ...+........
Res Dark : ............
Res Blind : ...+........
Res Conf : ....+...+..+
Res Sound : ............
Res Shard : ............
Res Neth : ......+.....
Res Nexus : ....+......+
Res Chaos : ............
Res Disen : ....+.......
Levitate : ...........+
Lite : .....+......
See Invis : ....++......
Digestion : ...++.......
Regen : .+.........+
Xtra Might: .+..........
Activate : .....+......
Fly : ...........+
Orc.ESP : ......+.....
Skills (points left: 36)
- Combat 01.000 [0.200]
. Weaponmastery 03.200 [0.400]
. Archery 00.500 [0.000]
. Bearform-combat 47.000 [1.000]
- Sneakiness 00.900 [0.900]
. Stealth -02.000 [0.400]
. Disarming -00.600 [0.000]
- Magic 25.030 [0.900]
. Magic-Device 00.200 [1.050]
. Spell-power 47.900 [0.700]
. Mana 01.000 [0.700]
. Fire 01.600 [0.800]
. Water 06.400 [0.800]
. Air 00.000 [0.800]
. Earth 00.000 [0.800]
. Meta 00.000 [0.800]
. Conveyance 33.600 [1.200]
. Divination 36.000 [1.200]
. Temporal 46.800 [1.200]
. Mind 01.400 [0.700]
. Nature 00.000 [0.800]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.700]
- Spirituality 01.300 [0.550]
. Prayer 10.000 [0.500]
. Monster-lore 00.000 [0.500]
// The (incomplete) skill point plan is to max Bearform-combat, Temporal
// and Spell-power, push Conveyance and Divination high enough to cast
// Recall resp. Greater Identify, and dabble a few points here and there to
// pick up a few utility spells. That leaves 66 unused points, enough to
// max any one of the elemental schools, or almost Prayer (assuming all
// five relic quests).
Abilities
* Perfect casting
[Fates]
You are fated to find The Broken Sword 'Narsil' on level 40.
// Ooh, this one looks interesting, if only for the souvenir value. And
// it's right on my path when I hit Mordor.
[Character Equipment]
a) (nothing)
d) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 31 of Moria.
// Mainly useful for the regeneration.
e) an Indestructible Ring of Damage (+20)
f) The Ring of Handis
It sustains your intelligence. It makes you completely fearless. It
provides resistance to light and blindness. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 12 of Mirkwood.
// This covers some resists not covered by anything else.
k) The Amulet of Lumionnar (+2)
It increases your dexterity, constitution and charisma by 2. It
sustains your intelligence and charisma. It provides resistance to
confusion, nexus and disenchantment. It allows you to see invisible
monsters. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
// Found on OFr 25, same room as Old Man Willow. An early-Moria swap-in
// among other equipment juggling.
m) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Itangast the Fire Drake on level 48 of
Moria.
// Swapped this in over the Phial for the extra light radius. The extra
// bit of speed didn't hurt... ;)
n) an Elven Hard Studded Leather (-1 to accuracy) [7,+14] (+3 to stealth)
It increases your stealth by 3. It provides resistance to acid,
electricity, fire, cold, poison and nether. It allows you to sense
the presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Frost giant on level 33 of Moria.
o) an Elven Cloak of the Magi (-2,-1) [4,+16] (+7)
It increases your intelligence, stealth, searching, speed and luck by
7. It sustains your intelligence. It provides immunity to paralysis.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 50 of The Sacred Land Of
Mountains.
// ;) ;) ;) Not only is this useful for the speed boost, but with the
// stealth boost I can sneak up on most stuff now.
s) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Hill orc on level 16 of Orc Cave.
z) (nothing)
{) (nothing)
[Character Inventory]
a) a Fireproof Tome of the Blowing Wind {!d!k!v!s}
It cannot be harmed by electricity. It cannot be harmed by fire.
You bought it from the Forbidden Library.
// Just for Noxious Cloud, really.
b) a Fireproof Tome of Translocation {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Forbidden Library.
c) a Fireproof Tome of Knowledge {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Forbidden Library.
d) a Fireproof Tome of the Time {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Library.
// The big three for a Warper. Orc 12 dungeon town for all three of these;
// one was bought fireproofed, the rest via the Lothlorien Old Mage quest.
e) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Book Store.
f) The Tome of Bjorn
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// This is Manwe's Blessing, Wind Shield and Charm. I was out of fire-
// proofing from the Lothlorien Old Mage quest, and I decided I couldn't be
// bothered to wait for a random fireproof Manwe tome.
g) a Sprig of Athelas
// Having run into Nazgul now, I should probably start carrying these.
h) 12 Potions of Cure Critical Wounds {!d!k!v!s}
i) 6 Potions of Healing {!d!k!v!s}
/// And these.
j) The Wand of Digging of Thrain (59 charges) {@a4!d!k!v!s}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
// Since I can't pack a shovel...
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Gem of Ice (mass geno @ 1000) {!!}
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Half-orc on level 35 of Moria.
b) The Tome of Collected Weird Magic {mass geno @ 1000}
It can be activated for mass genocide every 1000 turns.
You found it in the remains of an Oriental vampire on level 53 of The
Sacred Land Of Mountains.
c) Mordekainen's Pocket Magician (geno @ 500) {!!}
It can be activated for genocide every 500 turns.
You found it in the remains of a Lich on level 33 of Moria.
d) 15 Mushrooms of Cure Serious Wounds {100% off}
// I should really get rid of these...
e) a Scroll of Genocide
f) a Scroll of Mass Genocide
g) an Adamantite Rod of Nothing (200/200)
h) a Staff of Genocide[1|5] (3 charges)
i) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Nycadaemon on level 52 of The Sacred Land
Of Mountains.
j) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
// Just in case of the unthinkable...
k) The Chain Mail 'Nilor' (-2 to accuracy) [14,+9]
It sustains your intelligence and charisma. It provides immunity to
acid. It provides resistance to life draining, cold, light, dark,
shards, nether and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mature bronze dragon on level 40 of Moria.
l) The Chain Mail of Thalvor (-2 to accuracy) [14,+6]
It sustains your constitution. It provides immunity to cold. It
makes you completely fearless. It provides resistance to light, sound
and disenchantment. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Eldrak on level 43 of Moria.
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, light, shards and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Lokkak, the Ogre Chieftain on level 33 of
Moria.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, blindness, confusion and sound. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 42 of Moria.
o) The Robe 'Pellori' [2,+17]
It sustains your intelligence, dexterity and constitution. It
provides immunity to fire. It makes you completely fearless. It
provides resistance to poison and confusion. It cannot be harmed by
acid, cold, lightning or fire.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
// Assorted potential swap-in armors.
q) a Cloak of Mist of Protection [1,+19]
It provides resistance to shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Ghoul on level 27 of Mirkwood.
// Was wearing this before the Elven Cloak of the Magi. Doubt I'll ever
// swap it back in; I could probably ditch it.
r) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
s) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to disenchantment. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 53 of The Sacred Land
Of Mountains.
t) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
// A couple potential swap-ins for Amrod.
u) The Rounded Pebble 'Travak' (3d6) (+8,+5) {@w1=g!d!k!v!s}
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Black orc on level 20 of Orc Cave.
[Home Inventory - Minas Anor ]
a) a Ring of See Invisible
It allows you to see invisible monsters.
You bought it from the Black Market.
b) The Ring 'Maleb' (+4)
It increases your strength, intelligence, stealth and attack speed by
4. It provides resistance to sound, shards and nether. It allows you
to levitate. It cannot be harmed by acid, cold, lightning or fire.
c) The Ring of Antirme (+5)
It increases your strength, constitution and searching by 5. It
provides resistance to confusion, chaos and disenchantment. It cannot
be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
d) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
e) The Amulet 'Tarth' (+1 to stealth)
It increases your charisma and stealth by 1. It sustains your
strength and dexterity. It provides resistance to electricity, poison,
dark and shards. It prevents teleportation. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 45 of
Moria.
// Assorted swap-in rings and amulets.
f) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Fire Phantom on level 36 of Moria.
g) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It makes you completely fearless.
It provides resistance to acid. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Snaga on level 47 of Moria.
h) a Drum of Power (+3)
It increases your strength and charisma by 3. It sustains your
charisma. It provides resistance to acid, electricity, fire and cold.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 25 of Mirkwood.
// Packed this for the resists until I found Amrod.
[Home Inventory - Lothlorien ]
a) a Tome of the Eternal Flame
b) a Tome of the Everrunning Wave
c) a Holy Tome of Manwe Sulimo
// Bought in dungeon towns for possible future use. I'm out of fire-
// proofing from the Lothlorien Old Mage quest, though, so I'm hesitant to
// pack them.
d) The Cunning Plan of Zog (sanity @ 200) {!!}
It can be activated for cure insanity every 200 turns.
You found it in the remains of a Mummified human on level 28 of Mirkwood.
e) 4 Sprigs of Athelas
f) 94 Potions of Cure Light Insanity
// One of the advantages of having easy access to potion stores. ;)
g) 17 Potions of Healing
h) a Potion of *Healing*
i) 4 Potions of Restore Mana
j) 16 Potions of Resistance
k) 19 Scrolls of Reset Recall
l) a Copper Rod of Simplicity of Nothing (20/20)
// Not that I anticipate needing to use any rods, but my experience with
// trying to use rods with characters with no Magic-Device skill has taught
// me never to turn one of these down.
m) an Indestructible Ring of Damage (+19)
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 43 of Moria.
n) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 53 of The Sacred Land
Of Mountains.
// Tempting to swap this in, but my current randart ring covers some
// important resist holes.
o) an Amulet of Charisma (+5)
It increases your charisma by 5.
You bought it from the Black Market.
// For shopping, since Beornings have that massive CHA penalty...
p) an Amulet of the Serpents [+3] (+4)
q) an Amulet of Telepathy
// Another potential swap-in.
r) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Water troll on level 43 of Moria.
s) an Elven Hard Leather Armour (-1 to accuracy) [6,+16] (+2 to stealth)
It increases your stealth by 2. It provides resistance to acid,
electricity, fire, cold and disenchantment. It allows you to sense
the presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 40 of Moria.
t) an Elven Leather Scale Mail (-1 to accuracy) [11,+16] (+1 to stealth)
It increases your stealth by 1. It provides resistance to acid,
electricity, fire, cold and blindness. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 33 of Moria.
u) an Elven Thunderlord Coat of Resist Acid [9,+13] (+3 to stealth)
It increases your stealth by 3. It provides resistance to acid,
electricity, fire, cold, poison and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 52 of The Sacred Land Of
Mountains.
// More potential swap-ins.
v) an Iron Helm of Water Breathing [5,+4]
It allows you to breathe underwater. It cannot be harmed by acid.
You found it in the remains of an Elite uruk on level 44 of Moria.
// For an eventual Numenor run.
[The Mathom-house Inventory - Bree ]
a) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 18 of Orc Cave.
b) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 24 of Mirkwood.
c) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
It is well-hidden. It rearms itself. It can teleport monsters to you.
It fires missiles excessively fast. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 50 of The Sacred Land Of
Mountains.
d) The Ring of Power of Dwar, Dog Lord of Waw
It makes you invisible. It provides resistance to fire and cold. It
allows you to fly. It allows you to see invisible monsters. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 54 of The
Sacred Land Of Mountains.
// Start of a Nazgul ring collection... ;)
e) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Lorgan, Chief of the Easterlings on level
37 of Moria.
f) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to light, sound and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Black orc on level 38 of Moria.
// *sigh...*
g) The Large Leather Shield of the Haradrim [4,+15] (+2)
It can be activated for berserk strength every 50+d50 turns if it is
being worn. It increases your strength and constitution by 2. It
sustains your strength and constitution. It makes you completely
fearless. It provides resistance to poison and blindness. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Cave orc Shaman on level 50 of The Sacred
Land Of Mountains.
h) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and blindness. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll Priest on level 40 of Moria.
i) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
j) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 54 of
The Sacred Land Of Mountains.
k) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 48 of Moria.
l) The Light War Axe of Ice (2d5) (+3,+15) (+3)
It increases your intelligence and charisma by 3. It does extra
damage from frost. It sustains your dexterity. It provides immunity
to cold. It provides resistance to nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 35 of Moria.
m) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution by 3.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young multi-hued dragon on level 33 of
Moria.
n) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogre Chieftain on level 30 of Mirkwood.
o) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature white dragon on level 37 of Moria.
p) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It does extra damage from electricity. It provides
resistance to electricity and nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 13 of
Mirkwood.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It provides light (radius 1) forever. It increases your intelligence,
dexterity and speed by 3. It is especially deadly against trolls. It
is especially deadly against giants. It provides immunity to
paralysis. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
r) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to acid, electricity, fire and cold. It allows you to levitate. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Water troll on level 54 of The Sacred
Land Of Mountains.
s) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity and constitution by 4. It does
extra damage from frost. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life draining,
cold, nether and chaos. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Snotling on level 50 of The Sacred Land
Of Mountains.
t) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It provides resistance to cold, dark and
blindness. It allows you to sense the presence of orcs and dragons.
It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Uruk Shaman on level 39 of Moria.
u) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-ogre on level 32 of Moria.
v) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
It decreases your strength, wisdom, charisma and speed by 10. It does
extra damage from fire. It drains life from your foes. It makes you
invisible. It provides immunity to paralysis. It renders you
incorporeal. It allows you to see invisible monsters. It allows you
to sense the presence of undead. It slows your metabolism. It
prevents teleportation. It aggravates nearby creatures. It is
heavily cursed. It carries an ancient Morgothian curse. It can clone
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogre on level 37 of Moria.
w) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to blindness, nexus, chaos and disenchantment.
It allows you to see invisible monsters. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Eldrak on level 53 of The Sacred Land Of
Mountains.
x) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to disenchantment. It allows
you to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
a) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It must be wielded two-handed. It poisons your foes. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at undead with holy
wrath. It fights against evil with holy fury. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Vampire lord on level 57 of The Sacred
Land Of Mountains.
b) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It can be activated for drain life (120) every 400 turns if it is
being worn. It increases your wisdom and constitution by 3. It is
especially deadly against dragons. It allows you to sense the
presence of undead and evil beings. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young gold dragon on level 38 of Moria.
c) The Lance of Eorlingas (3d8) (+3,+21) (+2)
It must be wielded two-handed. It increases your strength, dexterity
and speed by 2. It is especially deadly against orcs. It is
especially deadly against trolls. It fights against evil with holy
fury. It makes you completely fearless. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 31 of Mirkwood.
// Snatched out of a greater checkerboard vault that I only Recall-swapped
// through to get past it.
d) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
It can be activated for cure serious wounds every 3+d3 turns if it is
being worn. It increases your strength and dexterity by 1. It is
especially deadly against orcs. It is especially deadly against
trolls. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 37 of Moria.
e) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
It can be activated for identify spell every 10 turns if it is being
worn. It can be used to store a spell. It increases your intelligence
and wisdom by 4. It fights against evil with holy fury. It provides
resistance to light. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 24.
f) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Ghost in the town of Minas Anor .
g) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
It can be wielded two-handed. It can be activated for destruction
every 200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons.
It is especially deadly against natural creatures. It provides
resistance to blindness, sound and nexus. It produces an anti-magic
shell. It aggravates nearby creatures. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 48 of Moria.
h) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
It increases your dexterity and speed by 3. It poisons your foes. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and sound. It speeds your regenerative
powers. It prevents teleportation. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
|
Last updated 2015-04-26 9:47pm EDT. |