Zen Master Joe Bob, the Gnome Monk
[ToME 2.3.9 (ah, git) Character Sheet]
Name : Zen Master Joe Bob Age 73 STR! 18/130
Sex : Male Height 44 INT! 18/140
Race : Gnome Weight 86 WIS! 18/150
Class : Monk Social Class 24 DEX! 18/200
Body : Player CON! 18/140
God : Manwe Sulimo CHR! 18/160
+ To Melee Hit 39 Level 50 Hit Points 788/ 788
+ To Melee Damage 35 Experience 9892408 Spell Points 202/ 202
+ To Ranged Hit 47 Max Exp 9892408 Sanity 630/ 630
+ To Ranged Damage 12 Exp to Adv. ***** Piety 174200
AC 0+173 Gold 1015484 Speed Fast (+22)
// This is +10 from equipment, +5 from Barehand-combat, and +7 from Manwe
// prayer, which as of about mid-Moria is running full-time.
(Miscellaneous Abilities)
Fighting : Legendary[32]Perception : Very Good Blows/Round: 8
Bows/Throw : Legendary[7] Searching : Very Good Shots/Round: 1
Saving Throw: Very Good Disarming : Fair Mel.dmg/Rnd: 296-2200
Stealth : Very Good Magic Device: Legendary[27]Infra-Vision: 70 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Gnome Warrior, who was
disappointed when you took up martial arts instead of the
sword. You have green eyes, straight black hair, and an
average complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Barrow-Downs: Level 10 (500')
Illusory Castle: Level 35 (1750')
// Took the wrong stairs for Moria. How embarrassing... :-}
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
// Swept looking for dungeon towns, and to pick off a few fates.
Moria: Level 50 (2500')
Death fate: Level 1 (50')
// Oops... ;) Gained a fate to find Nimthanc on level 1 and rushed off to
// collect it, forgetting that I had a death fate there. Wasn't too bad;
// worst denizens were a Drolem and an Ancient gold dragon.
a lost temple: Level 24 (1200')
// Last of the relic quests. (And there was much rejoicing. ["Yaaay...])
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 30425 enemies.
You saved a young hobbit from an horrible fate.
You have completed 24 princess quests.
You have completed eight lost sword quests.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 21st Hrive of the 2890th year of the third age.
You have been adventuring for 89 days.
adefkmnopsuxz{|@
Add Str : ...3............
Add Int : ..4.............
Add Wis : ..4.............
Add Dex : .4..3...........
Add Con : ...3............
Add Chr : ..43............
Add Stea. : ....3...........
Add Sear. : ..43............
Add Infra : ....3...........
Add Tun.. : ..............4.
Add Speed : .4..33.........+
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ....+...........
Sust Con : ................
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ...............+
Hold Life : .....+..........
Res Acid : .+..............
Res Elec : .+..............
Imm Fire : .++*............
Res Cold : .+..............
Res Pois : ....+...........
Res Fear : ................
Res Light : .....+..........
Res Dark : .....+..........
Res Blind : ..+.............
Res Conf : ..+..+..........
Res Sound : ................
Res Shard : ................
Res Neth : ................
Res Nexus : ....+...........
Res Chaos : ..+..+..........
Res Disen : ................
Levitate : ...............+
See Invis : ..++.+..........
Activate : ...+.+..........
Fly : ...+...........+
Orc.ESP : .....+..........
TLord.ESP : ...+............
// Nether and sound are currently the most annoying resist gaps here.
Skills (points left: 6)
- Combat 50.000 [0.900]
. Weaponmastery -00.800 [0.300]
. Archery 11.900 [0.500]
. Barehand-combat 50.000 [0.900]
- Sneakiness 08.080 [0.900]
. Stealth 04.000 [0.900]
. Disarming 02.000 [0.900]
. Dodging 50.000 [0.700]
- Magic 09.816 [0.600]
. Magic-Device 50.000 [1.000]
. Meta 00.000 [0.500]
. Temporal 00.000 [0.500]
. Mind 00.000 [0.500]
- Spirituality 13.300 [0.900]
. Prayer 50.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 01.000 [1.100]
. Summoning 01.000 [0.300]
. Corpse-preservation 01.000 [0.500]
. Possession 00.000 [0.100]
. Symbiosis 01.000 [0.300]
// The skill point plan, now complete, is to max Barehand-Combat, Dodging,
// Combat, Magic-Device and Prayer and push Archery just far enough to buy
// Ammo creation. With a couple judicious FF hits to Combat, I've even got
// some points left over; in an emergency, I could stick a point in
// Possession if I give up on getting my resistance covered the usual way.
Abilities
* Ammo creation
[Fates]
You may meet a Murk dweller on level 46.
// Hmm, don't think I'm going to be anywhere near level 46 in the near
// future...
You are fated to find a Lembas on level 3.
[Character Equipment]
a) (nothing)
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
// Found in a chest (!) dropped by Cave ogres on Mkw 32. The base resists
// are vital, and the speed certainly doesn't hurt, but it limits my
// options for ranged combat.
e) The Ring of Guildir (+4 to searching)
It increases your intelligence, wisdom, charisma and searching by 4.
It provides resistance to fire, blindness and chaos. It allows you to
see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 43 of Moria.
// Covering the all-important resists of blindness and confusion (via
// chaos).
f) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 60 of Mordor.
// Fire immunity was vital in Mordor, but I had to sacrifice a nice Ring of
// Damage to wear it. Still debating whether to keep it on...
k) an Amulet of Trickery (+3)
It increases your dexterity, stealth, infravision and speed by 3. It
sustains your dexterity. It provides resistance to poison and nexus.
You bought it from the Jewelry Shop.
// Dungeon town on MoM 36. Covers vital poison resistance and less vital
// nexus resistance, plus some speed.
m) The Arkenstone of Thrain (+3) {@w6@A6!d!k!v!s!!}
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 66 of
Mordor.
// Great Wyrms of Thunder were the quest monster on Mdr 66 (cf. lack of
// resist sound and worries thereabout above...)
n) (nothing)
o) (nothing)
p) (nothing)
s) (nothing)
u) (nothing)
x) (nothing)
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+4) {@w7!d!k!v!s;AO:corpse}
It increases your ability to tunnel by 4. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mdr 44.
[Character Inventory]
a) a Fireproof Tome of the Blowing Wind {!d!k!v!s}
It cannot be harmed by electricity. It cannot be harmed by fire.
You bought it from the Black Market.
b) a Fireproof Tome of Translocation {!d!k!v!s}
It cannot be harmed by fire.
You found it in the remains of a Lesser black reaver on level 47 of Mordor.
c) a Fireproof Holy Tome of Manwe Sulimo {!d!k!v!s}
It cannot be harmed by fire.
You found it in the remains of a Ghoul on level 44 of Mordor.
// Covers most of what I can cast. The Air tome was already fireproofed;
// the rest I covered via the Lothlorien Old Mage quest.
d) The Pendulum of Orcus (heal 700 @ 100) {!d!k!v!s!!}
It can be activated for heal 700 hit points every 100 turns.
You found it in the remains of a Monastic lich on level 41 of Mordor.
e) Lloth's Ceremonial Dagger (heal 700 @ 100) {@A5!d!k!v!s!!}
It can be activated for heal 700 hit points every 100 turns.
You found it in the remains of a Death quasit on level 41 of Moria.
// These are amazingly useful with high Magic-Device skill. Although I
// should probably start carrying Potions of Healing too...
f) 10 Potions of Speed {!d!k!v!s}
// I only bother with these for particularly fast and tough monsters.
g) 10 Potions of Cure Critical Wounds {!d!k!v!s}
h) 11 Scrolls of Phase Door {@r1!*}
i) 11 Scrolls of Teleportation {!*}
j) 11 Scrolls of Satisfy Hunger {@r3!*}
k) a Copper Rod of Cheapness of Illumination (20/20) {@z6!d!k!v!s!!}
It can cast spells for a lesser mana cost.
You found it lying on the ground on level 60 of Mordor.
// I can use this five times in a row, and a single shot recharges faster
// than the Phial. Extremely useful at my speed. ;)
l) a Silver Rod of Capacity of Restoration (200/200) {@z4!d!k!v!s!!}
It can hold more mana.
You found it lying on the ground on level 54 of Mordor.
m) a Silver Rod of the Istari of Detection (200/200) {@z7!d!k!v!s!!}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Demilich on level 54 of Mordor.
// Technically redundant with the Arkenstone's activation, but it recharges
// faster and I can use it a few times in a row if needed.
n) a Silver Rod of Trap Location (100/100) {@z8!d!k!v!s}
o) a Mithril Rod of Cheapness of Recall (160/160) {@z2!z!d!k!v!s!!}
It can cast spells for a lesser mana cost.
You bought it from the Black Market.
p) The Stone of Lore {@w9@A9!d!k!v!s!!}
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
// Always handy.
q) a Climbing Set {@w7!d!k!v!s}
// Bought in Gondolin late during Mordor. Was useful therein, but I
// suspect I'm not going to need it much anymore.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Gem of Knowledge (mass geno @ 1000) {!!}
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Ghoul on level 32 of Moria.
b) Kelek's Wormhole Machine (lite absorb @ 80)
It can be activated for light absorption every 80 turns.
You found it in the remains of a Guardian naga on level 60 of Mordor.
c) a Parchment titled ``Magic for the Layman'' (lite absorb @ 80)
It can be activated for light absorption every 80 turns.
You found it lying on the ground on level 11 of Mirkwood.
d) Olive's Omnipotent Ostrich (geno @ 500)
It can be activated for genocide every 500 turns.
You found it in the remains of a Hezrou on level 61 of Mordor.
e) a Scroll of Genocide
f) a Golden Rod of Capacity of Nothing (250/250)
It can hold more mana.
You found it in the remains of Saruman of Many Colours on level 62 of
Mordor.
g) an Adamantite Rod of Capacity of Nothing (400/400)
It can hold more mana.
You found it in the remains of Saruman of Many Colours on level 62 of
Mordor.
h) a Rod Tip of Recall (80 Mana to cast)
i) 2 Rod Tips of Enlightenment (40 Mana to cast)
j) a Rod Tip of Probing (50 Mana to cast)
k) a Rod Tip of Healing (120 Mana to cast)
// Assorted rod bits for possible future use. The Healing tip in
// particular would be really nice to use, but I'm saving it for a good
// Istari rod.
l) The Wand of Digging of Thrain (17 charges)
m) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Cave troll Chieftain on level 43 of Moria.
n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
o) The Short Bow of Sheldolad (x5) (+11,+5) (+3 to speed)
It provides light (radius 1) forever. It increases your wisdom,
dexterity, constitution and speed by 3. It fires missiles with extra
might. It fires missiles excessively fast. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 48 of Moria.
p) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity and speed by 1. It
provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 40 of Moria.
q) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Elite uruk Archer on level 49 of Moria.
r) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Cave troll on level 44 of Moria.
// Originally I was planning to use Archery more heavily, which is the
// point of saving all of these. First I'd need to find another source of
// base resists so I could swap out Beor, though...
[Home Inventory - Minas Anor ]
// All my potential swap-in rings and amulets have ended up here.
a) The Ring 'Ibunimbor' (+2 to speed)
It increases your constitution, charisma, infravision and speed by 2.
It sustains your strength and wisdom. It provides resistance to fire
and nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Novice rogue on level 52 of Mordor.
b) The Ring of Lonwe (+3 to speed)
It increases your intelligence, stealth and speed by 3. It sustains
your intelligence, wisdom and charisma. It provides resistance to
electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Banshee on level 45 of Moria.
c) The Ring of Harog (+3)
It increases your wisdom, dexterity and speed by 3. It sustains your
charisma. It provides resistance to poison, light and confusion. It
allows you to levitate. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ancient black dragon on level 45 of
Moria.
d) The Ring of Sinorn (+11 to accuracy) (+3)
It increases your strength, stealth, infravision and ability to score
critical hits by 3. It provides immunity to paralysis. It provides
resistance to fire and confusion. It allows you to fly. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Halfling slinger on level 63 of Mordor.
e) an Indestructible Ring of Damage (+20)
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
f) a Ring of Damage (+21)
// Would be nice to be able to swap one of these back in...
g) a Ring of Speed (+8)
It increases your speed by 8.
You found it in the remains of a Great Wyrm of Thunder on level 66 of
Mordor.
// Same GWoTs from the Princess quest that dropped the Arkenstone.
h) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 63 of Mordor.
i) a Ring of Fear Resistance
j) a Ring of Light and Darkness Resistance
It provides resistance to light and dark.
You found it in the remains of a Greater mummy on level 37 of Moria.
k) The Ring of Eolos (+2)
It increases your wisdom by 2. It sustains your strength, dexterity
and charisma. It provides resistance to life draining and nether.
It allows you to fly. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Hill troll on level 47 of Moria.
l) a Ring of Nether Resistance
m) a Ring of Shard Resistance
n) a Ring of Disenchantment Resistance
o) a Ring of Extra Attacks (+1 attack)
It increases your attack speed by 1.
You found it in the remains of an Algroth on level 48 of Moria.
p) The Ring of Elenen (+3 to searching)
It can be used to store a spell. It increases your intelligence and
searching by 3. It makes you invisible. It sustains your dexterity.
It provides resistance to poison, dark, blindness and confusion. It
allows you to fly. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient bronze dragon on level 66 of
Mordor.
q) The Amulet 'Wende' (+2)
It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma and searching by 2. It sustains your strength
and charisma. It provides resistance to fire, light, blindness,
sound and disenchantment. It cannot be dropped while cursed. It can
re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
// This is based on an Amulet of Doom, apparently. It's actually not that
// bad.
r) an Amulet of Brilliance (+2)
It provides light (radius 1) forever. It increases your intelligence
and wisdom by 2.
You found it in the remains of a Master mystic on level 56 of Mordor.
s) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Elder vampire on level 56 of Mordor.
t) an Amulet of Resistance
It provides resistance to acid, electricity, fire, cold and poison.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient white dragon on level 43 of
Moria.
u) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 66 of
Mordor.
// Again, same GWoTs from the Princess quest that dropped the Arkenstone.
v) The Amulet called 'Decent' (+2 to infravision)
It increases your infravision by 2. It sustains your strength and
wisdom. It provides resistance to electricity, sound and nexus. It
allows you to see invisible monsters. It gives telepathic powers. It
cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
// Made from an Amulet of Telepathy found on Mdr 60 using an ?oAC bought in
// Lothlorien around mid Mordor. Telepathy and resist sound would be nice,
// but it would lose me resist poison from my Amulet of Trickery.
w) an Indestructible Amulet of Weaponmastery (+2,+3) [+2] (+2)
It increases your strength and constitution by 2. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 40 of Mordor.
x) The Amulet of Aragnoreb (+2)
It can be used to store a spell. It increases your dexterity by 2.
It sustains your wisdom. It makes you completely fearless. It
provides resistance to shards and nether. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mountain ogre on level 37 of Moria.
[Home Inventory - Lothlorien ]
a) The Gem of Ghosts (restore @ 200) {@A4!d!k!v!s!!}
It can be activated for restore stats and life levels every 200 turns.
You found it lying on the ground on level 1 of Barrow-Downs.
// Redundant with my Rod of Restoration; I should probably ditch it.
b) Jor's Buckler of Missile Attraction (sanity @ 200) {!!}
It can be activated for cure insanity every 200 turns.
You found it in the remains of a Gnome mage on level 19 of Orc Cave.
c) 15 Sprigs of Athelas
d) 52 Potions of Cure Light Insanity
e) 26 Potions of Speed {!d!k!v!s}
f) 52 Potions of Healing
g) 17 Potions of *Healing*
h) 3 Potions of Life
i) a Potion of Restore Mana
j) 12 Potions of Enlightenment
// Don't need these any more now that I've done the relic quests; should
// probalby ditch thee too.
k) 17 Potions of Resistance
l) 21 Scrolls of Reset Recall
m) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
// Saved in case the Rod of Detection didn't work out. I think I can rule
// this redundant now too.
n) a Silver Rod of Capacity of Disarming (200/200) {@z3!d!k!v!s!!}
It can hold more mana.
You bought it from the Black Market.
// Carried this until I got the Conveyance tome with the Disarm spell.
// Again, probably redundant.
o) a Wand of Fireflash[8|26] (9 charges)
p) a Wand of Fireflash[1|17] (6 charges)
// I think I was planning on using devices more heavily for damage with my
// high Magic-Device skill. Never got around to it, and these are probably
// pretty anemic against what I'm up against now anyway.
q) a Wand of Charm[9|28] (8 charges) {!d!k!v!s}
// Was carrying this until I decided that the inventory slot was more
// valuable than the piety I'd lose killing the good monsters.
r) The Phial of Galadriel (+4) {@w6@A6!d!k!v!s!!}
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Angamaite of Umbar on level 23 of Mirkwood.
s) The Star of Elendil (+1) (charging)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Greater basilisk on level 49 of Mordor.
t) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 31 of Mirkwood.
u) 29 Seeker Arrows of Venom (4d4) (+9,+7) {@w1@f1=g!d!k!v!s}
It poisons your foes.
You made it yourself.
// Was packing these for a while, until I found Beor.
v) 12 Elf Skeletons
// Left over from the Lothlorien house quest, for later forging.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 35 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
// Fate find on MoM 36.
c) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Snaga on level 35 of Moria.
// Collect the whole set... ;)
d) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice skeleton on level 23 of Mirkwood.
// !
e) a True Totem of The Minotaur of the Labyrinth
// Picked up Summoning from a stray FF quest, so I decided to fall back on
// my hobby of collecting souvenirs. >;)
f) The Ring of Power of Akhorahil the Blind (+2 attacks)
It increases your strength and attack speed by 2. It makes you
invisible. It provides resistance to blindness, nether and nexus. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 49 of Mordor.
// Start of my Nazgul ring collection.
g) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dark elven warlock on level 32 of
Mirkwood.
h) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Saruman of Many Colours on level 62 of
Mordor.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It makes you completely
fearless. It provides resistance to acid, electricity, fire, cold,
shards and nexus. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
// Princess quest reward from Mkw 26.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 58 of Mordor.
k) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic if it is being worn. It can be
used to store a spell. It increases your intelligence, wisdom and
searching by 3. It sustains your intelligence and wisdom. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll Priest on level 32 of Moria.
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 31 of Mirkwood.
m) The Hard Leather Armour of Himring [6,+15]
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It provides resistance to poison,
nether and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient bronze dragon on level 61 of
Mordor.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, blindness and shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your stealth and speed by 3. It provides
resistance to acid and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 61 of Mordor.
p) The Large Leather Shield of the Haradrim [4,+15] (+2)
It can be activated for berserk strength every 50+d50 turns if it is
being worn. It increases your strength and constitution by 2. It
sustains your strength and constitution. It makes you completely
fearless. It provides resistance to poison and blindness. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Half-orc Captain on level 40 of Moria.
q) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light and
dark. It cannot be harmed by acid, cold, lightning or fire.
// Fate find on Orc 20.
r) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every 250 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides resistance
to electricity, fire, cold, light, blindness, confusion, sound and
chaos. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 40 of Moria.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness. It allows you to sense the presence of orcs,
trolls and evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Snaga on level 60 of Mordor.
t) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Elite uruk on level 33 of Moria.
u) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave ogre on level 58 of Mordor.
v) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-orc on level 35 of Moria.
w) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
x) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
a) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 61 of Mordor.
b) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 32 of Moria.
c) The Set of Gauntlets 'Paurnen' [2,+15]
It can be activated for acid bolt (5d8) every 5+d5 turns if it is
being worn. It can be used to store a spell. It provides resistance
to acid. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Snaga on level 35 of Moria.
d) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution, stealth and speed by 3. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 35 of Mordor.
e) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Novice mindcrafter on level 32 of
Mirkwood.
f) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution by 3.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Shadow drake on level 48 of Moria.
g) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ethereal drake on level 34 of Moria.
h) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It does extra damage from electricity. It provides
resistance to electricity and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 37 of
Moria.
i) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire and confusion. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Novice mindcrafter on level 13 of Orc
Cave.
j) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It does extra damage from frost. It provides resistance
to cold. It cannot be harmed by acid, cold, lightning or fire.
// Collect the whole set... ;) Fate find on level 1, as noted above.
k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
blindness. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
l) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra damage from frost. It is especially deadly against
natural creatures. It provides resistance to cold and light. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 28.
m) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed by 2.
It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Ghoul on level 49 of Mordor.
n) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Eldrak on level 42 of Moria.
o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
You found it while digging a rubble.
// ! Someone probably buried it there to shut it up... ;) Found on MoM 48.
p) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
It decreases your strength, wisdom, charisma and speed by 10. It does
extra damage from fire. It drains life from your foes. It makes you
invisible. It provides immunity to paralysis. It renders you
incorporeal. It allows you to see invisible monsters. It allows you
to sense the presence of undead. It slows your metabolism. It
prevents teleportation. It aggravates nearby creatures. It is
heavily cursed. It carries an ancient Morgothian curse. It can clone
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 61 of Mordor.
q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to disenchantment. It allows
you to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Olog on level 41 of Moria.
r) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs}
It generates an antimagic field. It increases your speed and attack
speed by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dreadmaster on level 44 of Mordor.
s) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
It can be activated for ball of lightning (100) every 500 turns if it
is being worn. It provides light (radius 1) forever. It increases
your wisdom and dexterity by 4. It does extra damage from electricity
and frost. It is especially deadly against orcs. It is especially
deadly against trolls. It is especially deadly against giants. It is
a great bane of undead. It provides immunity to paralysis. It
provides resistance to electricity, cold and light. It slows your
metabolism. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mdr 44.
t) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision and speed by 3. It does extra
damage from frost. It strikes at undead with holy wrath. It provides
resistance to cold and dark. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Cave orc on level 52 of Mordor.
u) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be wielded two-handed. It increases your intelligence by 2.
It does extra damage from fire and frost. It is especially deadly
against trolls. It is especially deadly against giants. It strikes
at demons with holy wrath. It sustains your intelligence. It
provides resistance to fire and cold. It allows you to sense the
presence of giants. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Cave ogre on level 60 of Mordor.
v) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
It must be wielded two-handed. It can be activated for berserker and
+10 to speed (50) every 100+d200 turns if it is being worn. It
provides light (radius 1) forever. It increases your strength and
constitution by 3. It does extra damage from acid. It is especially
deadly against orcs. It is especially deadly against trolls. It is a
great bane of demons. It provides resistance to acid. It drains mana.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient green dragon on level 50 of
Moria.
w) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3. It
does extra damage from fire. It is especially deadly against giants.
It strikes at undead with holy wrath. It provides resistance to fire
and sound. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 31 of Mirkwood.
x) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It can be wielded two-handed. It increases your strength,
constitution and stealth by 3. It is especially deadly against orcs.
It is especially deadly against trolls. It strikes at demons with
holy wrath. It provides immunity to paralysis. It provides
resistance to acid, electricity, fire, cold and blindness. It allows
you to levitate. It allows you to see invisible monsters. It allows
you to sense the presence of non-living things. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Half-ogre on level 32 of Moria.
a) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
It can be activated for cure serious wounds every 3+d3 turns if it is
being worn. It increases your strength and dexterity by 1. It is
especially deadly against orcs. It is especially deadly against
trolls. It cannot be harmed by acid, cold, lightning or fire.
// Found in a chest (1) in a troll pit on Mdr 54.
b) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
It can be activated for fire ball (300) every 200+d200 turns if it is
being worn. It decreases your charisma by 4. It does extra damage
from fire. It provides immunity to fire. It is cursed. It carries
an ancient foul curse. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Water troll Chieftain on level 50 of
Mordor.
c) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-orc on level 35 of Moria.
d) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
It can be wielded two-handed. It increases your intelligence by 3.
It does extra damage from fire. It is especially deadly against
natural creatures. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Storm giant on level 60 of Mordor.
e) The Mace 'Taratol' (3d4) (+12,+12)
It can be wielded two-handed. It can be activated for speed (dur
20+d20) every 250 turns if it is being worn. It does extra damage from
electricity. It is a great bane of dragons. It provides immunity to
electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 66 of
Mordor.
f) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It can be wielded two-handed. It can be activated for drain life (90)
every 70 turns if it is being worn. It increases your wisdom and
infravision by 4. It does extra damage from frost. It is especially
deadly against orcs. It provides resistance to cold, light and chaos.
It allows you to sense the presence of orcs, trolls and giants. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Hill troll on level 44 of Moria.
g) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Black orc on level 45 of Moria.
h) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
It can be wielded two-handed. It can be activated for destruction
every 200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons.
It is especially deadly against natural creatures. It provides
resistance to blindness, sound and nexus. It produces an anti-magic
shell. It aggravates nearby creatures. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 40 of Moria.
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Last updated 2015-11-15 1:39am EST. |