Mossbark, the Ent Symbiant
[ToME 2.1.2 Character Dump]
Name : Mossbark Age 259 STR: 18/***
Sex : Male Height 53 INT: 18/140
Race : Ent Weight 119 WIS: 18/190
Class : Symbiant Social Class 1 DEX: 18/140
Body : Player CON: 18/***
God : Nobody CHR: 18/200
+ To Melee Hit 46 Level 47 Max Hit Points 1132
+ To Melee Damage 43 Experience 8332694 Cur Hit Points 1132
+ To Ranged Hit 33 Max Exp 8332694 Max SP (Mana) 206
+ To Ranged Damage 22 Exp to Adv. 8750000 Cur SP (Mana) 206
AC 23+153 Gold 3194170
(Miscellaneous Abilities)
Fighting : Legendary[2] Perception : Fair Blows/Round: 12
Bows/Throw : Superb Searching : Very Good Shots/Round: 1
Saving Throw: Excellent Disarming : Very Good Mel.dmg/Rnd: 36d8+516
Stealth : Excellent Magic Device: Fair Infra-Vision: 80 feet
// Hey, I hadn't noticed that. Excellent stealth for an Ent? Quite an
// accomplishment...
Tactic: normal
Explor: normal
(Character Background)
You are of an unknown generation of the Ents.You have brown
skin and unflexible members. You were the understudy for
the Kite-Eating Tree from the Peanuts(TM) comic strip.
[Miscellaneous information]
Cth monsters: OFF
Zlike monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Iron-man Rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Maze: Level 26 (1300')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
// Apparently not quite deep enough to conjure up a Master Q. I might try
// again in Erebor.
The Land Of Rhun: Level 40 (2000')
Your body is a Player.
You are currently in the town of Lothlorien .
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 49th Quelle of the 2890th year of the third age.
It now is 63 days that you are adventuring.
adefkmnopsuxz{|@
Add Str : ....+...+....+..
Add Int : .+....+..+......
Add Wis : .+..+...........
Add Dex : .+.......+...+..
Add Con : ......+.+.......
Add Chr : .+..+....+...+..
Mul SPower: .........+......
Add Stea. : ......++........
Add Sear. : .........+......
Add Infra : .......+........
Add Tun.. : ..............+.
Add Speed : .+.+++++...+...+
Add Blows : +.+..........+..
Slay Evil : .............+..
Kill Drag.: +...............
Cold Brand: .............+..
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : ................
Invisible : ................
Mul life : ................
Imm Acid : ........+.......
Imm Elec : ................
Imm Fire : ......+.........
Imm Cold : ................
Sens Fire : ...............+
Reflect : ......+.........
Free Act : ........+.+.....
Hold Life : .....+..........
Res Acid : +.....+..+......
Res Elec : +.....+.........
Res Fire : +...+....+......
Res Cold : +.....+.........
Res Pois : +...+...........
Res Fear : ....+...........
Res Lite : .....+....+.....
Res Dark : .....+.+........
Res Blind : ........+.......
Res Conf : ................
Res Sound : ........+.......
Res Shard : .........+......
Res Neth : ................
Res Nexus : ......+.........
Res Chaos : .....+..+.......
Res Disen : ....+....+......
Aura Fire : ......+.........
Hide Type : ...+++.++..+....
Show Mods : ++...........++.
Insta Art : ....++..........
Lite : .+........+.....
See Invis : .....+.+.......+
Digestion : ...............+
Xtra Might: .+..............
Ign Acid : +++.+++.+++..++.
Ign Elec : +++.+++.+++..++.
Ign Fire : +++.+++.+++..++.
Ign Cold : +++.+++.+++..++.
Activate : ....++...++.....
Blessed : .............+..
Fly : ......++........
Orc.ESP : .....+..+......+
Troll.ESP : ...............+
Evil.ESP : ...............+
TLord.ESP : ......+.........
Corruption list:
Skills (points left: 25)
- Combat 24.200 [0.800]
. Weaponmastery 11.400 [0.800]
. Archery 03.100 [0.700]
. Barehand-combat 01.000 [0.800]
- Sneakiness 02.440 [0.800]
. Stealth 10.600 [0.800]
. Disarming 01.000 [0.700]
- Magic 16.197 [0.700]
. Magic-Device 04.000 [1.000]
- Spirituality 04.750 [0.500]
. Prayer 00.000 [0.500]
. Mindcraft 40.000 [0.500]
// A *very* lucky early Fumblefingers quest reward. This has been
// enormously useful.
- Monster-lore 10.020 [1.100]
. Corpse-preservation 01.000 [0.900]
. Possession 00.000 [0.100]
. Symbiosis 50.000 [0.800]
The sword that was broken is now reforged.
You saved a young hobbit from an horrible fate.
You saved 10 princesses.
You have defeated 39052 enemies.
[Fates]
You may meet a Grizzly bear on level 1.
You are fated to meet a Singing, happy drunk on level 6.
You may find a Rune [Knowledge] on level 19.
You are fated to find The Dagger of Rilia on level 20.
[Character Equipment]
a) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
It increases your attack speed by 2. It is a great bane of dragons.
It provides resistance to acid, electricity, fire, cold and poison.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level
70 of The Sacred Land Of Mountains.
d) The Long Bow 'Losse' (x5) (+7,+22) (+2 to speed)
It provides light (radius 1) forever. It increases your intelligence,
wisdom, dexterity, charisma and speed by 2. It fires missiles with
extra might. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 51 of The Sacred Land Of
Mountains.
e) an Indestructible Ring of Extra Attacks (+2 attacks)
f) a Ring of Speed (+12)
It increases your speed by 12.
You bought it from the Jewelry Shop.
// Dungeon town in Moria. Gotta love it.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns
if it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you completely
fearless. It provides resistance to fire, poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Horned Reaper on level 65 of The
Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 65 of The
Sacred Land Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by
4. It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you
to sense the presence of thunderlords. It reflects bolts and arrows.
It produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level
70 of The Sacred Land Of Mountains.
// Ah, fire immunity, just the thing for an Ent walking around in lava-
// infested dungeons... ;)
o) a Cloak of the Bat (-6,-8) [1,+22] (+3)
It increases your stealth, infravision and speed by 3. It provides
resistance to dark. It allows you to fly. It allows you to see invisible
monsters.
p) The Small Metal Shield of Thorin [3,+24] (+4)
It increases your strength and constitution by 4. It provides immunity
to acid. It provides immunity to paralysis. It provides resistance
to blindness, sound and chaos. It allows you to sense the presence
of orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 33 of Mirkwood.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns
if it is being worn. It increases your intelligence, dexterity, charisma,
searching and spell power by 3. It provides resistance to acid, fire,
shards and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level
70 of The Sacred Land Of Mountains.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides resistance
to light. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Speed [6,+11] (+7)
It increases your speed by 7.
You bought it from the Footwear Shop.
z) a Greater draconic quylthulg named Fred XIII (1500 hp) {!d!k!v!s}
// Still getting used to the strategy of summoning a bunch of dragons to
// take on tough monsters for me. Handy, though, as I'm starting to run
// into monsters I probably couldn't take out on my own.
{) The Bolt of Eandol (1d5) (+10,+9) (+3 attacks)
It increases your strength, dexterity, charisma and attack speed by
3. It does extra damage from frost. It is a great bane of undead.
It fights against evil with holy fury. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Oriental vampire on level 65 of
The Sacred Land Of Mountains.
|) a Gnomish Shovel of Digging (1d2) (+9,+10) (+3)
It increases your ability to tunnel by 3. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Cave ogre on level 50 of Moria.
[Character Inventory]
a) The Clay Tablets of Antiquity Jones the Healer {@A4!d!k!v!s}
It can be activated for restore stats and life levels every 750 turns.
b) a Death mold named Fred XII (2000 hp) {!d!k!v!s}
c) a Greater rotting quylthulg named Fred XVI (1500 hp) {!d!k!v!s}
// Been carrying these as tactical swap-ins for a while, but it's been a
// while since I've used them.
d) 5 Potions of Cure Critical Wounds {!d!k!v!s}
e) 7 Potions of Healing {!d!k!v!s}
f) a Potion of Restore Mana
g) 9 Scrolls of Phase Door {@r1!d!k!v!s}
h) 10 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
i) a Copper Rod of Simplicity of Illumination (20/20) {@z7!d!k!v!s}
You found it in the remains of an Archlich on level 69 of The Sacred
Land Of Mountains.
j) a Moonstone Rod of Simplicity of Disarming (75/75) {@z3!d!k!v!s}
You found it in the remains of a Fallen angel on level 49 of Moria.
k) a Silver Rod of Simplicity of Recall (92/100) {@z2!z!d!k!v!s}
You found it in the remains of a Dark elven warlock on level 37 of
The Land Of Rhun.
l) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by
3. It provides immunity to fire. It allows you to fly. It allows
you to see invisible monsters. It allows you to sense the presence
of thunderlords. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 56 of The Sacred Land Of
Mountains.
// Holding onto this as a tactical swap-in for a while (not to mention all
// my homes are full... :-} ).
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) Kenault's Cantrip Generator (mass genocide @1000)
It can be activated for mass genocide every 1000 turns.
You found it lying on the ground on level 15 of Orc Cave.
b) The Crumpled Scroll of Mass Resurrection
c) an Iron Rod of the Istari of Nothing (100/100)
d) The Wand of Digging of Thrain (18 charges)
e) The Ring 'Andor' (+2)
It increases your intelligence, infravision and ability to score critical
hits by 2. It provides resistance to cold, light and chaos. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black pudding on level 43 of Moria.
f) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Green Thunderlord on level 42 of
Moria.
g) Elven Bar Chain Mail (-2) [18,+23] (+3 to stealth)
It increases your stealth by 3. It provides resistance to acid, electricity,
fire, cold, poison and nether. It allows you to sense the presence
of orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 43
of Moria.
h) The Splint Mail 'Andin' (-2) [19,+0]
It provides immunity to paralysis. It provides resistance to electricity,
dark, confusion and sound. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Ulfang the Black on level 40 of The
Land Of Rhun.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance
to acid, sound and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
j) an Iron Crown of Might [0,+9] (+3)
It increases your strength, dexterity and constitution by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
paralysis. It provides resistance to sound.
You bought it from the Black Market.
k) The Pair of Metal Shod Boots 'Ariregor' [6,+10]
It makes you completely fearless. It provides resistance to life
draining, acid, electricity, dark and confusion. It allows you to
levitate. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black ogre on level 26 of Maze.
l) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It can be activated for drain life (120) every 400 turns if it is
being worn. It increases your wisdom and constitution by 3. It is
especially deadly against dragons. It allows you to sense the presence
of undead and evil beings. It slows your metabolism. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level
70 of The Sacred Land Of Mountains.
m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot
be harmed by acid, cold, lightning or fire.
n) The Battle Axe 'Luinarand' (2d8) (+8,+5) (+1) {quest BDw 2}
It can be wielded two-handed. It increases your strength and wisdom
by 1. It does extra damage from electricity. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra damage from frost. It is especially deadly against
natural creatures. It provides resistance to cold and light. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bullywug on level 23 of The Old Forest.
p) The Cutlass of Aegor (1d7) (+6,+12) (+4)
It provides light (radius 1) forever. It increases your strength,
intelligence and charisma by 4. It does extra damage from acid and
fire. It poisons your foes. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Novice warrior on level 32 of The
Small Water Cave.
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching
by 3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It provides resistance to cold and dark. It
gives telepathic powers. It slows your metabolism. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Bat of Gorgoroth on level 42 of Moria.
r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light (radius 1) forever. It increases your searching
by 1. It does extra damage from fire. It is especially deadly against
orcs. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to fire and light. It allows
you to sense the presence of orcs. It slows your metabolism. It
has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
s) The Scimitar 'Palach' (2d5) (+3,+4) (+4) {quest BDw 5}
It provides light (radius 1) forever. It increases your constitution
by 4. It does extra damage from electricity. It poisons your foes.
It produces chaotic effects. It is especially deadly against orcs.
It strikes at demons with holy wrath. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
t) The Two-Handed Sword of Balrostol (3d6) (+11,+23) (+3 to speed)
It must be wielded two-handed. It increases your constitution and
speed by 3. It does extra damage from acid and fire. It is very
sharp and make your foes bleed. It is especially deadly against dragons.
It is especially deadly against orcs. It strikes at demons with holy
wrath. It fights against evil with holy fury. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Fallen angel on level 54 of The Sacred
Land Of Mountains.
u) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {acq}
It must be wielded two-handed. It poisons your foes. It is very
sharp and can cut your foes. It is very sharp and make your foes
bleed. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It
is especially deadly against giants. It strikes at undead with holy
wrath. It fights against evil with holy fury. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
v) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can be wielded two-handed. It can be activated for word of recall
every 200 turns if it is being worn. It increases your dexterity and
charisma by 3. It does extra damage from fire and frost. It provides
immunity to paralysis. It provides resistance to fire, cold and light.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level
54 of The Sacred Land Of Mountains.
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1) forever.
It increases your stealth by 2. It does extra damage from fire. It
fights against evil with holy fury. It provides resistance to fire
and confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Water troll on level 41 of Moria.
x) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides resistance
to electricity, fire and cold. It speeds your regenerative powers.
It fires missiles with extra might. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 58 of The Sacred Land Of
Mountains.
[Home Inventory - Gondolin ]
a) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It increases
your constitution by 3. It sustains your intelligence, wisdom and
constitution. It provides resistance to life draining, cold, dark
and nether. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Fallen angel on level 62 of The Sacred
Land Of Mountains.
b) a Dwarven Lantern of the Magi (+3)
c) The Chain Mail of Aeren (-54,-32) [14,+3](40%)
It increases your hit points by 40%. It sustains your wisdom. It
provides immunity to acid. It provides resistance to dark, nether
and chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Master vampire on level 68 of The
Sacred Land Of Mountains.
d) The Double Ring Mail of Girdalas (-2) [15,+2] {Old Man Willow OFr 25}
It sustains your strength and intelligence. It provides immunity to
acid and electricity. It provides immunity to paralysis. It makes
you completely fearless. It provides resistance to electricity and
fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if
it is being worn. It increases your intelligence, wisdom and constitution
by 3. It provides resistance to acid, poison, confusion and sound.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature green dragon on level 67 of
The Sacred Land Of Mountains.
f) The Partial Plate Armour of Galron (-3) [22,+18]
It provides immunity to acid. It provides resistance to acid, fire,
confusion and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Uriel, Angel of Fire on level 62 of
The Sacred Land Of Mountains.
g) The Iron Helm of Anduril [5,+11]
It sustains your strength. It provides resistance to confusion, sound
and shards. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature blue dragon on level 33 of
Mirkwood.
h) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your constitution
by 4. It sustains your constitution. It provides resistance to cold.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Algroth Priest on level 31 of The
Land Of Rhun.
i) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns if it
is being worn. It can be used to store a spell. It provides resistance
to electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill giant on level 31 of Moria.
j) The Light War Axe of Tirumur (2d5) (+19,+10) (+1)
It provides light (radius 1) forever. It increases your constitution
by 1. It drains life from your foes. It is very sharp and can cut
your foes. It is very sharp and make your foes bleed. It strikes
at demons with holy wrath. It is a great bane of undead. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 63
of The Sacred Land Of Mountains.
k) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution by 3.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 48 of Moria.
l) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
It can be activated for heal 4d8 & wounds every 3+d3 turns if it is
being worn. It increases your strength and dexterity by 1. It is
especially deadly against orcs. It is especially deadly against trolls.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature green dragon on level 30 of
Mirkwood.
m) The Dagger 'Cilir' (1d4) (+8,+18) (+4)
It increases your strength, wisdom, constitution and charisma by 4.
It does extra damage from acid. It poisons your foes. It is especially
deadly against orcs. It is especially deadly against trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill orc Shaman on level 46 of Moria.
n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed
by 2. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It
is especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogre on level 50 of Moria.
o) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is especially
deadly against orcs. It is especially deadly against trolls. It
allows you to levitate. It allows you to see invisible monsters.
It allows you to sense the presence of orcs and trolls. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll Chieftain on level 34
of The Land Of Rhun.
p) The Scimitar of Forwe (2d5) (+4,+11) (+1 to speed)
It provides light (radius 1) forever. It increases your dexterity,
constitution and speed by 1. It does extra damage from frost. It
poisons your foes. It is especially deadly against trolls. It is
especially deadly against giants. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Forest troll Priest on level 49 of
Moria.
q) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be wielded two-handed. It increases your intelligence by 2.
It does extra damage from fire and frost. It is especially deadly
against trolls. It is especially deadly against giants. It strikes
at demons with holy wrath. It sustains your intelligence. It provides
resistance to fire and cold. It allows you to sense the presence of
giants. It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 31 of Moria.
r) The Pike 'Aragduin' (2d5) (+10,+8) (+4) {^r^<}
It can be wielded two-handed. It provides light (radius 1) forever.
It increases your intelligence, dexterity and charisma by 4. It does
extra damage from acid. It strikes at demons with holy wrath. It
is especially deadly against natural creatures. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the ground on level 33 of Mirkwood.
s) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3. It
does extra damage from fire. It is especially deadly against giants.
It strikes at undead with holy wrath. It provides resistance to fire
and sound. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of giants. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Ghoul on level 70 of The Sacred Land
Of Mountains.
t) The Mace of Singbar (2d4) (+29,+6) (+2)
It can be wielded two-handed. It increases your ability to tunnel
by 2. It does extra damage from acid and frost. It can cause earthquakes.
It is a great bane of dragons. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 28 of Mirkwood.
u) The Three Piece Rod of Gildor (3d3) (+16,-4) (+6)
It provides light (radius 1) forever. It increases your strength
by 6. It does extra damage from electricity. It drains life from
your foes. It is especially deadly against dragons. It strikes at
demons with holy wrath. It strikes at undead with holy wrath. It
fights against evil with holy fury. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ice troll on level 34 of Moria.
v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
It can be wielded two-handed. It can be activated for destruction
every 200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons.
It is especially deadly against natural creatures. It provides resistance
to blindness, sound and nexus. It produces an anti-magic shell. It
aggravates nearby creatures. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Dark elven lord on level 33 of Mirkwood.
w) The Sling of Farmer Maggot (x2) (+20,+9) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
x) 16 Rounded Pebbles of Vaiathrim (1d2) (+9,+23) {90% off}
It does extra damage from fire. It poisons your foes. It is especially
deadly against dragons. It is especially deadly against orcs. It
is especially deadly against giants. It is a great bane of demons.
It fights against evil with holy fury. It cannot be harmed by acid,
cold, lightning or fire.
You made it yourself.
[Home Inventory - Minas Anor ]
a) a Potion of New Life
b) The Ring of Aldil (+2)
It increases your constitution by 2. It sustains your strength, intelligence
and wisdom. It provides resistance to fire and dark. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill troll on level 47 of Moria.
c) The Ring of Thraxe (+2 to speed)
It increases your dexterity and speed by 2. It sustains your strength,
wisdom and dexterity. It provides immunity to paralysis. It provides
resistance to shards and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 46
of The Sacred Land Of Mountains.
d) The Ring 'Dornen' (+2)
It increases your wisdom by 2. It sustains your wisdom and dexterity.
It provides resistance to acid and sound. It allows you to levitate.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Watcher in the Water on level 34
of The Small Water Cave.
e) The Ring of Hadarn [+10] (+2 to stealth)
It increases your stealth, searching and infravision by 2. It sustains
your charisma. It makes you completely fearless. It provides resistance
to sound, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ethereal dragon on level 51 of The
Sacred Land Of Mountains.
f) The Ring of Ulkas (+1)
It increases your strength, dexterity, stealth and speed by 1. It
sustains your strength and charisma. It provides resistance to acid,
blindness and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Balance drake on level 52 of The
Sacred Land Of Mountains.
g) The Ring called 'Not Quite a Ring of Power' (+21) (+3 to infravision)
It increases your intelligence and infravision by 3. It sustains your
constitution. It provides immunity to paralysis. It provides resistance
to dark and disenchantment. It allows you to fly. It allows you
to see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You made it yourself.
// Built on a Ring of Damage (+21). First and only Scroll of Artifact
// Creation I've ever seen, bought from the Gondolin Black Market. Turned
// out rather well, I think. ;) Finally swapped it out for Flare.
h) The Ring of Farethren (+12) (+5% of critical hits)
It increases your wisdom, charisma and ability to score critical hits
by 5. It provides resistance to fire, poison and chaos. It speeds
your regenerative powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great crystal drake on level 50 of
The Sacred Land Of Mountains.
i) a Ring of Speed (+6)
j) an Amulet of Resistance
It provides resistance to acid, electricity, fire and cold. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Grand master mystic on level 53 of
The Sacred Land Of Mountains.
k) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Kavlax the Many-Headed on level 40
of Moria.
l) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) The Pseudo Dragon Scale Mail 'Valamir' (-2) [30,+18]
It can be activated for breathe light/darkness (200) every 90+d60
turns if it is being worn. It provides resistance to light and dark.
It allows you to fly. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 51 of The Sacred Land Of
Mountains.
n) The Ring Mail 'Serod' (-2) [12,+5]
It sustains your constitution and charisma. It provides immunity to
fire. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to poison, light and nether. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll Priest on level 50 of
Moria.
o) The Metal Scale Mail of Aukain (-2) [13,+6]
It sustains your dexterity. It provides immunity to cold. It provides
resistance to life draining, light and nether. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the ground on level 31 of Moria.
p) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature multi-hued dragon on level
37 of Moria.
q) The Adamantite Plate Mail of Rhunt (-4) [40,+12]
It sustains your wisdom. It makes you completely fearless. It provides
resistance to acid, sound, shards, nether and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature dragon turtle on level 38
of The Land Of Rhun.
r) The Robe 'Gelebrion' [2,+7]
It sustains your wisdom. It provides immunity to acid and cold. It
provides immunity to paralysis. It provides resistance to acid, fire,
shards and nether. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dracolisk on level 50 of The Sacred
Land Of Mountains.
s) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth Chieftain on level 45 of
Moria.
t) The Iron Crown 'Silwe' [0,+12]
It sustains your charisma. It provides immunity to paralysis. It
provides resistance to life draining, light and confusion. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 51 of The Sacred Land Of
Mountains.
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It provides light (radius 1) forever. It increases your intelligence,
dexterity and speed by 3. It is especially deadly against trolls.
It is especially deadly against giants. It provides immunity to paralysis.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
v) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can be wielded two-handed. It increases your dexterity, ability
to tunnel and speed by 5. It sustains your dexterity. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 51 of The
Sacred Land Of Mountains.
w) The Heavy Crossbow 'Galarnor' (x7) (+19,+16) (+3 to speed)
It increases your strength, wisdom, dexterity, constitution and speed
by 3. It fires missiles with extra might. It fires missiles excessively
fast. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
x) The Heavy Crossbow of Aladalas (x7) (+8,+6) (+3 to speed)
It increases your strength, intelligence, constitution, charisma and
speed by 3. It fires missiles with extra might. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Shadow drake on level 37 of Moria.
[Home Inventory - Lothlorien ]
a) Benetar's Portable Plague of Nifty Things
It can be activated for acquirement.
You found it in the remains of a Dark elven warlock on level 23 of
The Old Forest.
b) a Greater demonic quylthulg named Fred XV (1500 hp) {!d!k!v!s}
c) a Skull druj named Fred XIV (1400 hp) {!d!k!v!s}
// Another couple of symbiotes I was carrying around as tactical swap-ins
// for a while. The demonic Q only summons one demon at a time, though,
// which makes it suboptimal for conjuring up armies.
d) 7 Sprigs of Athelas
e) 19 Potions of Healing
f) 7 Potions of *Healing*
g) a Potion of Life
h) 50 Scrolls of Reset Recall
i) 2 Scrolls of Genocide
j) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it
is being worn. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, stealth and searching by 1. It provides resistance
to poison and dark. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level
65 of The Sacred Land Of Mountains.
k) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns
if it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 51 of The Sacred Land Of
Mountains.
l) The Amulet of Haryar [+3] (+4)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 4. It sustains your dexterity.
It provides immunity to paralysis. It provides resistance to electricity,
poison, sound, shards and chaos. It allows you to levitate. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ethereal dragon on level 67 of The
Sacred Land Of Mountains.
m) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if
it is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Icky Queen on level 21 of The Old
Forest.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, blindness, confusion and sound. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Medusa, the Gorgon on level 37 of Moria.
o) The Stone and Hide Armour of Dirth (-1) [15,+12]
It sustains your charisma. It provides immunity to acid. It provides
resistance to dark and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Cave ogre on level 64 of The Sacred
Land Of Mountains.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides resistance
to blindness and chaos. It allows you to sense the presence of orcs,
trolls and evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Half-troll on level 37 of Moria.
q) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides resistance
to confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 32 of Mirkwood.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 38 of Moria.
s) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 37 of Moria.
t) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and make your foes bleed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Greater basilisk on level 68 of The
Sacred Land Of Mountains.
u) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your dexterity.
It provides immunity to paralysis. It makes you completely fearless.
It provides resistance to fire and disenchantment. It allows you
to see invisible monsters. It has been blessed by the gods. It cannot
be harmed by acid, cold, lightning or fire.
// My first character ever to find Narsil. Took me completely by surprise.
v) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially deadly
against orcs. It is especially deadly against natural creatures.
It provides immunity to paralysis. It provides resistance to poison.
It allows you to sense the presence of orcs. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Water troll on level 46 of The Sacred
Land Of Mountains.
w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns if
it is being worn. It increases your speed by 10. It provides immunity
to paralysis. It provides resistance to fire. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 68 of The
Sacred Land Of Mountains.
// I'd really like to swap this in, but the stat boosts I'm getting from my
// current randart bow are just a bit too useful.
x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance
to acid, electricity, fire and cold. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Cave ogre on level 37 of Moria.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and make your foes bleed. It strikes
at demons with holy wrath. It fights against evil with holy fury.
It can re-curse itself. It can resist being shattered by morgul beings.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mind flayer on level 33 of Mirkwood.
b) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma
by 5. It allows you to see invisible monsters. It allows you to
sense the presence of demons. It slows your metabolism. It speeds
your regenerative powers. It can re-curse itself. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Spirit naga Shaman on level 42 of
Moria.
c) Boccob's Unifinished Works (rem fear+pois @5)
It can be activated for remove fear and cure poison every 5 turns.
You found it lying on the ground on level 13 of Orc Cave.
d) The Grail of Kenault
It can be activated for summon pet.
You found it lying on the ground on level 18 of Orc Cave.
e) Olive's Omnipotent Ostrich (cure conf)
It can be activated for cure confusion.
You found it lying on the ground on level 2 of Barrow-Downs.
f) The Ring of Power of Dwar, Dog Lord of Waw (+4 to speed)
It increases your intelligence and speed by 4. It makes you invisible.
It makes you completely fearless. It provides resistance to fire,
nether and chaos. It allows you to levitate. It speeds your regenerative
powers. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 68 of
The Sacred Land Of Mountains.
g) The Ring of Power of Dwar, Dog Lord of Waw (+2% of critical hits)
It increases your intelligence, infravision and ability to score critical
hits by 2. It makes you invisible. It sustains your intelligence
and constitution. It provides resistance to cold and blindness. It
drains experience. It cannot be dropped while cursed. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 70 of
The Sacred Land Of Mountains.
h) The Ring of Power of Ji Indur Dawndeath (+3)
It increases your wisdom by 3. It makes you invisible. It makes
you completely fearless. It provides resistance to confusion, sound
and shards. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 69 of The
Sacred Land Of Mountains.
i) The Ring of Power of Hoarmurath of Dir (+2 to stealth)
It increases your constitution and stealth by 2. It makes you invisible.
It sustains your intelligence, wisdom and constitution. It provides
resistance to cold, dark, blindness and disenchantment. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Hoarmurath of Dir on level 69 of The
Sacred Land Of Mountains.
j) The Ring of Power of Dwar, Dog Lord of Waw (+1 to infravision)
It increases your constitution and infravision by 1. It makes you
invisible. It sustains your wisdom. It provides resistance to fire,
poison, nether and chaos. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 69 of
The Sacred Land Of Mountains.
// A decent start to my Nazgul ring collection: three Dwars, a Ji Indur
// and a Hoarmurath.
k) The Ring of Falan (+2 to stealth)
It increases your stealth by 2. It sustains your charisma. It provides
resistance to acid, cold and poison. It allows you to see invisible
monsters. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Novice paladin on level 38 of The
Land Of Rhun.
l) The Ring 'Marrie' (+4,+6) {cursed}
It sustains your dexterity. It provides resistance to nexus. It
allows you to levitate. It induces random teleportation. It is heavily
cursed. It carries an ancient foul curse. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 60
of The Sacred Land Of Mountains.
m) The Amulet of Carlammas (+2)
It can be activated for protect evil (dur level*3 + d25) every 225+d225
turns if it is being worn. It increases your constitution by 2. It
provides resistance to fire. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Fallen angel on level 54 of The Sacred
Land Of Mountains.
n) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your strength,
intelligence, wisdom, dexterity, constitution, charisma and luck by
5. It allows you to breath without air. It allows you to sense the
presence of undead. It is cursed. It carries an ancient morgothian
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Golfimbul, the Hill Orc Chief on level
21 of Orc Cave.
o) The Ring Mail of Avaleil (+26,+44) [12,+8](-120%) {cursed}
It decreases your hit points by 120%. It provides resistance to fire,
poison and chaos. It prevents teleportation. It drains experience.
It aggravates nearby creatures. It fills you with the Black Breath.
It is heavily cursed. It carries an ancient foul curse. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 49 of Moria.
// 8-O -120%?! What, it kills you and then keeps killing you more?
// Brings a whole new meaning to "beating a dead horse"...
p) The Thunderlord Coat of Marda [9,+25] (+5 to stealth) {cursed}
It increases your intelligence, constitution, charisma and stealth
by 5. It sustains your intelligence, constitution and charisma. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, electricity,
cold, blindness, confusion and nexus. It allows you to sense the
presence of thunderlords. It reflects bolts and arrows. It produces
a fiery sheath. It drains mana. It aggravates nearby creatures.
It is heavily cursed. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Mature black dragon on level 70 of
The Sacred Land Of Mountains.
q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature black dragon on level 40 of
The Land Of Rhun.
r) The Set of Cesti of Ragon [5,+12] {cursed}
It makes you completely fearless. It provides resistance to electricity
and confusion. It prevents teleportation. It drains experience.
It aggravates nearby creatures. It is heavily cursed. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level
70 of The Sacred Land Of Mountains.
s) The Broad Axe of Mionuin (2d6) (+6,+2) {cursed}
It can be wielded two-handed. It does extra damage from frost. It
is very sharp and make your foes bleed. It drains experience. It
induces random teleportation. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Skeleton Ice troll on level 38 of
Moria.
t) The Dagger 'Ilureth' (1d4) (-9,+6) (+1)
It increases your constitution by 1. It poisons your foes. It produces
chaotic effects. It is a great bane of dragons. It is especially
deadly against trolls. It is especially deadly against natural creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
u) The Long Sword of Hanin (2d5) (+4,-1) (-9) {cursed}
It decreases your strength and constitution by 9. It is a great bane
of demons. It drains experience. It fills you with the Black Breath.
It is heavily cursed. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Algroth on level 31 of Moria.
v) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and make your foes bleed. It strikes at demons
with holy wrath. It fights against evil with holy fury. It provides
immunity to paralysis. It provides resistance to electricity, light
and dark. It allows you to see invisible monsters. It aggravates
nearby creatures. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Stone troll on level 67 of The Sacred
Land Of Mountains.
w) The Bastard Sword 'Thormar' (3d4) (+3,+3) {cursed}
It can be wielded two-handed. It produces chaotic effects. It is
especially deadly against trolls. It is especially deadly against
giants. It induces random teleportation. It aggravates nearby creatures.
It is heavily cursed. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Mature bronze dragon on level 40
of The Land Of Rhun.
x) The Two-Handed Sword of Vaist (3d6) (+10,+12) (+2 to speed)
It must be wielded two-handed. It increases your strength, intelligence,
wisdom and speed by 2. It does extra damage from acid. It produces
chaotic effects. It is very sharp and make your foes bleed. It fights
against evil with holy fury. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Ghost on level 50 of The Sacred Land
Of Mountains.
y) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It must be wielded two-handed. It provides light (radius 1) forever.
It increases your strength by 2. It does extra damage from fire.
It poisons your foes. It is very sharp and can cut your foes. It
is a great bane of dragons. It is especially deadly against trolls.
It provides immunity to paralysis. It provides resistance to fire
and poison. It allows you to sense the presence of dragons. It slows
your metabolism. It speeds your regenerative powers. It drains life.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 49 of Moria.
z) The Trident of Wrath (3d8) (+16,+18) (+2) {!s}
It can be wielded two-handed. It increases your strength and dexterity
by 2. It produces chaotic effects. It is a great bane of undead.
It fights against evil with holy fury. It provides resistance to light
and dark. It allows you to see invisible monsters. It drains mana.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Novice warrior on level 47 of Moria.
{) The Pike of Tarrim (2d5) (+8,+3)
It can be wielded two-handed. It does extra damage from acid. It
produces chaotic effects. It is very sharp and can cut your foes.
It is especially deadly against giants. It is a great bane of demons.
It strikes at undead with holy wrath. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Uruk on level 43 of Moria.
|) The Lucerne Hammer 'Arondist' (2d5) (+33,+9) (+1 attack)
It can be wielded two-handed. It increases your intelligence and attack
speed by 1. It does extra damage from frost. It produces chaotic
effects. It can cause earthquakes. It is a great bane of dragons.
It is especially deadly against trolls. It strikes at undead with
holy wrath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill giant Priest on level 45 of
Moria.
}) The Flail of Olithorth (2d6) (+14,-3) (+3)
It can be wielded two-handed. It provides light (radius 1) forever.
It increases your dexterity by 3. It produces chaotic effects. It
is especially deadly against giants. It strikes at undead with holy
wrath. It has been blessed by the gods. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Hill troll on level 50 of Moria.
~) The Heavy Crossbow 'Annaxar' (x5) (+12,+9) (+1)
It provides light (radius 1) forever. It increases your strength,
wisdom, constitution and charisma by 1. It fires missiles with extra
might. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 50 of The Sacred Land Of
Mountains.
) The Bolt of Beldan (1d5) (+15,+13) (+3)
It provides light (radius 1) forever. It increases your constitution
by 3. It does extra damage from frost. It produces chaotic effects.
It drains life from your foes. It is especially deadly against dragons.
It is a great bane of demons. It is a great bane of undead. It has
been blessed by the gods. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 16 of Orc Cave.
) The Bolt of Dachelen (1d5) (+15,-3) (+1 attack)
It increases your wisdom, dexterity and attack speed by 1. It does
extra damage from electricity. It produces chaotic effects. It is
especially deadly against dragons. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Death drake on level 61 of The Sacred
Land Of Mountains.
) The Bolt 'Sereg' (1d5) (+7,+6) (-6) {cursed}
It decreases your constitution by 6. It is especially deadly against
orcs. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It aggravates nearby creatures. It is heavily cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill troll on level 40 of Moria.
) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It poisons
your foes. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It
is especially deadly against giants. It is a great bane of demons.
It strikes at undead with holy wrath. It fights against evil with
holy fury. It is especially deadly against natural creatures. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 43 of Moria.
) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It poisons
your foes. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Ranger on level 27 of Mirkwood.
) 15 Rounded Pebbles of Hanien (1d2) (+14,+10) {90% off}
It does extra damage from acid, electricity and frost. It strikes
at demons with holy wrath. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
) 29 Rounded Pebbles 'Siregnos' (1d2) (+7,+14) {90% off}
It does extra damage from frost. It is especially deadly against
dragons. It is a great bane of demons. It is a great bane of undead.
It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
) The Iron Shot 'Direnni' (1d4) (+12,+6)
It does extra damage from acid and electricity. It is a great bane
of dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Half-orc on level 39 of Moria.
) 23 Iron Shots of Fingwath (1d4) (+14,+10) {90% off}
It does extra damage from fire. It poisons your foes. It is especially
deadly against orcs. It is especially deadly against trolls. It
is especially deadly against giants. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
) 30 Iron Shots of Dendirith (1d4) (+6,+3) {90% off}
It does extra damage from acid and electricity. It is especially
deadly against trolls. It strikes at demons with holy wrath. It
is a great bane of undead. It cannot be harmed by acid, cold, lightning
or fire.
You made it yourself.
) 30 Iron Shots of Aerethor (1d4) (+11,+9) {90% off}
It does extra damage from fire. It poisons your foes. It is a great
bane of dragons. It strikes at demons with holy wrath. It is a great
bane of undead. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
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Last updated 2003-10-25 11:20pm EDT. |